37 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| 
 | |
| sampler            g_sam     : register(t0);
 | |
| sampler1D          g_sam1D   : register(t1);
 | |
| sampler2D          g_sam2D   : register(t2);
 | |
| sampler3D          g_sam3D	 : register(t3);
 | |
| samplerCUBE        g_samCube : register(t4);
 | |
| 
 | |
| struct PS_OUTPUT
 | |
| {
 | |
|     float4 Color : SV_Target0;
 | |
|     float  Depth : SV_Depth;
 | |
| };
 | |
| 
 | |
| PS_OUTPUT main()
 | |
| {
 | |
|    PS_OUTPUT psout;
 | |
| 
 | |
|    float4 ColorOut = float4(0,0,0,0);
 | |
|    
 | |
|    ColorOut += tex2D(   g_sam  ,   float2(0.4,0.3));
 | |
|    ColorOut += tex1D(   g_sam1D,   0.5);
 | |
|    ColorOut += tex2D(   g_sam2D,   float2(0.5,0.6));
 | |
|    ColorOut += tex3D(   g_sam3D,   float3(0.5,0.6,0.4));
 | |
|    ColorOut += texCUBE( g_samCube, float3(0.5,0.6,0.4));
 | |
|    
 | |
|    ColorOut += tex2Dlod(   g_sam  ,   float4(0.4,0.3,0.0,0.0));
 | |
|    ColorOut += tex1Dlod(   g_sam1D,   float4(0.5,0.0,0.0,0.0));
 | |
|    ColorOut += tex2Dlod(   g_sam2D,   float4(0.5,0.6,0.0,0.0));
 | |
|    ColorOut += tex3Dlod(   g_sam3D,   float4(0.5,0.6,0.4,0.0));
 | |
|    ColorOut += texCUBElod( g_samCube, float4(0.5,0.6,0.4,0.0));
 | |
|   
 | |
|    psout.Color = ColorOut / 10.0f;
 | |
|    psout.Depth = 1.0;
 | |
| 
 | |
|    return psout;
 | |
| }
 | 
