 1868b14435
			
		
	
	
		1868b14435
		
	
	
	
	
		
			
			This PR adds handling of the numthreads attribute for compute shaders, as well as a general infrastructure for returning attribute values from acceptAttributes, which may be needed in other cases, e.g, unroll(x), or merely to know if some attribute without params was given. A map of enum values from TAttributeType to TIntermAggregate nodes is built and returned. It can be queried with operator[] on the map. In the future there may be a need to also handle strings (e.g, for patchconstantfunc), and those can be easily added into the class if needed. New test is in hlsl.numthreads.comp.
		
			
				
	
	
		
			15 lines
		
	
	
		
			236 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			236 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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| [numthreads(8,8,1)]
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| void main(uint3 tid : SV_DispatchThreadID )
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| {
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| }
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| 
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| [numTHreaDs(4,4,2)]  // case insensitive
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| void main_aux1(uint3 tid : SV_DispatchThreadID )
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| {
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| }
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| 
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| [numthreads(1,4,8)]
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| void main_aux2(uint3 tid : SV_DispatchThreadID );
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