27 lines
		
	
	
		
			507 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			507 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 440
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| 
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| layout(location = 0) in Primitive
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| {
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|     vec2 texCoord;
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| } IN[];
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| 
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| layout(location = 0) out Primitive
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| {
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|     vec2 texCoord;
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| } OUT;
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| 
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| layout(triangles, fractional_odd_spacing) in;
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| layout(cw) in;
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| void main()
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| {
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|     float u = gl_TessCoord.x;
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|     float v = gl_TessCoord.y;
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|     float w = gl_TessCoord.z;
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| 
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|     vec2 newUv = vec2( u * IN[0].texCoord + v * IN[1].texCoord + w * IN[2].texCoord);
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|     OUT.texCoord = newUv;
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|     gl_Position = gl_in[gl_PatchVerticesIn].gl_Position;
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| }
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| 
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| 
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