24 lines
		
	
	
		
			825 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			825 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
#version 460
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#extension GL_EXT_ray_tracing : enable
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#extension GL_EXT_ray_flags_primitive_culling : enable
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#extension GL_EXT_opacity_micromap : enable
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layout(binding = 0) uniform accelerationStructureEXT accEXT0;
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layout(binding = 1, set = 0) uniform accelerationStructureEXT accEXT1; // Unused
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layout(binding = 2, r32ui) shadercallcoherent uniform uimage2D imageu;
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layout(location = 1) rayPayloadEXT vec4 payload;
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layout(shaderRecordEXT) buffer block
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{
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	vec3 dir;
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	vec3 origin;
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};
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layout(primitive_culling);
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void main()
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{
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    uint lx = gl_LaunchIDEXT.x;
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    uint ly = gl_LaunchIDEXT.y;
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    uint sx = gl_LaunchSizeEXT.x;
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    uint sy = gl_LaunchSizeEXT.y;
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    traceRayEXT(accEXT0, lx, ly, sx, sy, gl_RayFlagsSkipTrianglesEXT | gl_RayFlagsSkipAABBEXT | gl_RayFlagsForceOpacityMicromap2StateEXT, origin, 0.5f, dir, 0.75f, 1);
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}
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