13 lines
		
	
	
		
			151 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			151 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
struct S {
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    float f;
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    float4 pos : SV_Position;
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};
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float4 main(int i, S input[3]) : COLOR0
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{
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    S a[3];
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    input = a;
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    return a[1].pos;
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}
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