14 lines
		
	
	
		
			238 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			238 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
float4 PixelShaderFunction(float4 input) : COLOR0
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{
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    [unroll];
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    [];
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    [][][];
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    [unroll(4)];
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    [allow_uav_condition];
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    [unroll(4)] [allow_uav_condition];
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    [  loop  ];
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    [fastopt];
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    [branch] if (0);
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    [flatten];
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}
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