11 lines
		
	
	
		
			237 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			237 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
Buffer<float4> Position;
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float4 FakeEntrypoint(uint Index : SV_VERTEXID) : SV_POSITION
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{ 
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    return Position.Load(Index);
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}
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float4 RealEntrypoint(uint Index : SV_VERTEXID) : SV_POSITION
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{ 
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    return FakeEntrypoint(Index);
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} |