422 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			422 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.samplelevel.offsetarray.dx10.frag
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:20  Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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| 0:20    Function Parameters: 
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| 0:?     Sequence
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| 0:23      Sequence
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| 0:23        move second child to first child (temp 4-component vector of float)
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| 0:23          'txval10' (temp 4-component vector of float)
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| 0:23          textureLodOffset (global 4-component vector of float)
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| 0:23            Construct combined texture-sampler (temp sampler1DArray)
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| 0:23              'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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| 0:23              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:23            Constant:
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| 0:23              0.750000
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| 0:23            Constant:
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| 0:23              0 (const int)
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| 0:24      Sequence
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| 0:24        move second child to first child (temp 4-component vector of int)
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| 0:24          'txval11' (temp 4-component vector of int)
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| 0:24          textureLodOffset (global 4-component vector of int)
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| 0:24            Construct combined texture-sampler (temp isampler1DArray)
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| 0:24              'g_tTex1di4' (uniform itexture1DArray)
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| 0:24              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:24            Constant:
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| 0:24              0.750000
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| 0:24            Constant:
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| 0:24              1 (const int)
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| 0:25      Sequence
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| 0:25        move second child to first child (temp 4-component vector of uint)
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| 0:25          'txval12' (temp 4-component vector of uint)
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| 0:25          textureLodOffset (global 4-component vector of uint)
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| 0:25            Construct combined texture-sampler (temp usampler1DArray)
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| 0:25              'g_tTex1du4' (uniform utexture1DArray)
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| 0:25              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:25            Constant:
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| 0:25              0.750000
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| 0:25            Constant:
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| 0:25              2 (const int)
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| 0:27      Sequence
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| 0:27        move second child to first child (temp 4-component vector of float)
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| 0:27          'txval20' (temp 4-component vector of float)
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| 0:27          textureLodOffset (global 4-component vector of float)
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| 0:27            Construct combined texture-sampler (temp sampler2DArray)
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| 0:27              'g_tTex2df4' (uniform texture2DArray)
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| 0:27              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:27            Constant:
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| 0:27              0.750000
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| 0:?             Constant:
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| 0:?               0 (const int)
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| 0:?               0 (const int)
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| 0:28      Sequence
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| 0:28        move second child to first child (temp 4-component vector of int)
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| 0:28          'txval21' (temp 4-component vector of int)
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| 0:28          textureLodOffset (global 4-component vector of int)
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| 0:28            Construct combined texture-sampler (temp isampler2DArray)
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| 0:28              'g_tTex2di4' (uniform itexture2DArray)
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| 0:28              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:?               0.500000
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| 0:28            Constant:
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| 0:28              0.750000
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| 0:?             Constant:
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| 0:?               0 (const int)
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| 0:?               0 (const int)
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| 0:29      Sequence
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| 0:29        move second child to first child (temp 4-component vector of uint)
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| 0:29          'txval22' (temp 4-component vector of uint)
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| 0:29          textureLodOffset (global 4-component vector of uint)
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| 0:29            Construct combined texture-sampler (temp usampler2DArray)
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| 0:29              'g_tTex2du4' (uniform utexture2DArray)
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| 0:29              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:?               0.700000
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| 0:29            Constant:
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| 0:29              0.750000
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| 0:?             Constant:
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| 0:?               0 (const int)
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| 0:?               1 (const int)
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| 0:33      move second child to first child (temp 4-component vector of float)
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| 0:33        Color: direct index for structure (temp 4-component vector of float)
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| 0:33          'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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| 0:33          Constant:
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| 0:33            0 (const int)
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| 0:33        Constant:
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| 0:33          1.000000
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| 0:33          1.000000
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| 0:33          1.000000
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| 0:33          1.000000
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| 0:34      move second child to first child (temp float)
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| 0:34        Depth: direct index for structure (temp float FragDepth)
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| 0:34          'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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| 0:34          Constant:
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| 0:34            1 (const int)
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| 0:34        Constant:
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| 0:34          1.000000
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| 0:36      Sequence
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| 0:36        move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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| 0:?           '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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| 0:36          'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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| 0:36        Branch: Return
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?     'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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| 0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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| 0:?     'g_tTex1di4' (uniform itexture1DArray)
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| 0:?     'g_tTex1du4' (uniform utexture1DArray)
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| 0:?     'g_tTex2df4' (uniform texture2DArray)
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| 0:?     'g_tTex2di4' (uniform itexture2DArray)
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| 0:?     'g_tTex2du4' (uniform utexture2DArray)
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| 0:?     '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:20  Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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| 0:20    Function Parameters: 
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| 0:?     Sequence
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| 0:23      Sequence
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| 0:23        move second child to first child (temp 4-component vector of float)
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| 0:23          'txval10' (temp 4-component vector of float)
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| 0:23          textureLodOffset (global 4-component vector of float)
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| 0:23            Construct combined texture-sampler (temp sampler1DArray)
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| 0:23              'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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| 0:23              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:23            Constant:
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| 0:23              0.750000
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| 0:23            Constant:
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| 0:23              0 (const int)
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| 0:24      Sequence
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| 0:24        move second child to first child (temp 4-component vector of int)
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| 0:24          'txval11' (temp 4-component vector of int)
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| 0:24          textureLodOffset (global 4-component vector of int)
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| 0:24            Construct combined texture-sampler (temp isampler1DArray)
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| 0:24              'g_tTex1di4' (uniform itexture1DArray)
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| 0:24              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:24            Constant:
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| 0:24              0.750000
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| 0:24            Constant:
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| 0:24              1 (const int)
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| 0:25      Sequence
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| 0:25        move second child to first child (temp 4-component vector of uint)
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| 0:25          'txval12' (temp 4-component vector of uint)
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| 0:25          textureLodOffset (global 4-component vector of uint)
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| 0:25            Construct combined texture-sampler (temp usampler1DArray)
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| 0:25              'g_tTex1du4' (uniform utexture1DArray)
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| 0:25              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:25            Constant:
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| 0:25              0.750000
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| 0:25            Constant:
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| 0:25              2 (const int)
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| 0:27      Sequence
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| 0:27        move second child to first child (temp 4-component vector of float)
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| 0:27          'txval20' (temp 4-component vector of float)
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| 0:27          textureLodOffset (global 4-component vector of float)
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| 0:27            Construct combined texture-sampler (temp sampler2DArray)
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| 0:27              'g_tTex2df4' (uniform texture2DArray)
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| 0:27              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:27            Constant:
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| 0:27              0.750000
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| 0:?             Constant:
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| 0:?               0 (const int)
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| 0:?               0 (const int)
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| 0:28      Sequence
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| 0:28        move second child to first child (temp 4-component vector of int)
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| 0:28          'txval21' (temp 4-component vector of int)
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| 0:28          textureLodOffset (global 4-component vector of int)
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| 0:28            Construct combined texture-sampler (temp isampler2DArray)
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| 0:28              'g_tTex2di4' (uniform itexture2DArray)
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| 0:28              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:?               0.500000
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| 0:28            Constant:
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| 0:28              0.750000
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| 0:?             Constant:
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| 0:?               0 (const int)
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| 0:?               0 (const int)
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| 0:29      Sequence
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| 0:29        move second child to first child (temp 4-component vector of uint)
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| 0:29          'txval22' (temp 4-component vector of uint)
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| 0:29          textureLodOffset (global 4-component vector of uint)
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| 0:29            Construct combined texture-sampler (temp usampler2DArray)
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| 0:29              'g_tTex2du4' (uniform utexture2DArray)
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| 0:29              'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:?               0.700000
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| 0:29            Constant:
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| 0:29              0.750000
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| 0:?             Constant:
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| 0:?               0 (const int)
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| 0:?               1 (const int)
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| 0:33      move second child to first child (temp 4-component vector of float)
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| 0:33        Color: direct index for structure (temp 4-component vector of float)
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| 0:33          'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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| 0:33          Constant:
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| 0:33            0 (const int)
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| 0:33        Constant:
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| 0:33          1.000000
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| 0:33          1.000000
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| 0:33          1.000000
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| 0:33          1.000000
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| 0:34      move second child to first child (temp float)
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| 0:34        Depth: direct index for structure (temp float FragDepth)
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| 0:34          'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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| 0:34          Constant:
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| 0:34            1 (const int)
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| 0:34        Constant:
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| 0:34          1.000000
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| 0:36      Sequence
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| 0:36        move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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| 0:?           '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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| 0:36          'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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| 0:36        Branch: Return
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
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| 0:?     'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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| 0:?     'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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| 0:?     'g_tTex1di4' (uniform itexture1DArray)
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| 0:?     'g_tTex1du4' (uniform utexture1DArray)
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| 0:?     'g_tTex2df4' (uniform texture2DArray)
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| 0:?     'g_tTex2di4' (uniform itexture2DArray)
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| 0:?     'g_tTex2du4' (uniform utexture2DArray)
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| 0:?     '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 107
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| 
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|                               Capability Shader
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|                               Capability Sampled1D
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 103
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Name 4  "main"
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|                               Name 9  "txval10"
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|                               Name 12  "g_tTex1df4"
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|                               Name 16  "g_sSamp"
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|                               Name 30  "txval11"
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|                               Name 33  "g_tTex1di4"
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|                               Name 45  "txval12"
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|                               Name 48  "g_tTex1du4"
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|                               Name 57  "txval20"
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|                               Name 60  "g_tTex2df4"
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|                               Name 70  "txval21"
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|                               Name 73  "g_tTex2di4"
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|                               Name 81  "txval22"
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|                               Name 84  "g_tTex2du4"
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|                               Name 94  "PS_OUTPUT"
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|                               MemberName 94(PS_OUTPUT) 0  "Color"
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|                               MemberName 94(PS_OUTPUT) 1  "Depth"
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|                               Name 96  "psout"
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|                               Name 103  "@entryPointOutput"
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|                               Name 106  "g_tTex1df4a"
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|                               Decorate 12(g_tTex1df4) DescriptorSet 0
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|                               Decorate 12(g_tTex1df4) Binding 0
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|                               Decorate 16(g_sSamp) DescriptorSet 0
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|                               Decorate 16(g_sSamp) Binding 0
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|                               Decorate 33(g_tTex1di4) DescriptorSet 0
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|                               Decorate 48(g_tTex1du4) DescriptorSet 0
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|                               Decorate 60(g_tTex2df4) DescriptorSet 0
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|                               Decorate 73(g_tTex2di4) DescriptorSet 0
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|                               Decorate 84(g_tTex2du4) DescriptorSet 0
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|                               MemberDecorate 94(PS_OUTPUT) 1 BuiltIn FragDepth
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|                               Decorate 103(@entryPointOutput) Location 0
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|                               Decorate 106(g_tTex1df4a) DescriptorSet 0
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|                               Decorate 106(g_tTex1df4a) Binding 1
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypePointer Function 7(fvec4)
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|               10:             TypeImage 6(float) 1D array sampled format:Unknown
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|               11:             TypePointer UniformConstant 10
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|   12(g_tTex1df4):     11(ptr) Variable UniformConstant
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|               14:             TypeSampler
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|               15:             TypePointer UniformConstant 14
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|      16(g_sSamp):     15(ptr) Variable UniformConstant
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|               18:             TypeSampledImage 10
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|               20:             TypeVector 6(float) 2
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|               21:    6(float) Constant 1036831949
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|               22:    6(float) Constant 1045220557
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|               23:   20(fvec2) ConstantComposite 21 22
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|               24:    6(float) Constant 1061158912
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|               25:             TypeInt 32 1
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|               26:     25(int) Constant 0
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|               28:             TypeVector 25(int) 4
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|               29:             TypePointer Function 28(ivec4)
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|               31:             TypeImage 25(int) 1D array sampled format:Unknown
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|               32:             TypePointer UniformConstant 31
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|   33(g_tTex1di4):     32(ptr) Variable UniformConstant
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|               36:             TypeSampledImage 31
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|               38:    6(float) Constant 1050253722
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|               39:   20(fvec2) ConstantComposite 22 38
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|               40:     25(int) Constant 1
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|               42:             TypeInt 32 0
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|               43:             TypeVector 42(int) 4
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|               44:             TypePointer Function 43(ivec4)
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|               46:             TypeImage 42(int) 1D array sampled format:Unknown
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|               47:             TypePointer UniformConstant 46
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|   48(g_tTex1du4):     47(ptr) Variable UniformConstant
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|               51:             TypeSampledImage 46
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|               53:    6(float) Constant 1053609165
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|               54:   20(fvec2) ConstantComposite 38 53
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|               55:     25(int) Constant 2
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|               58:             TypeImage 6(float) 2D array sampled format:Unknown
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|               59:             TypePointer UniformConstant 58
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|   60(g_tTex2df4):     59(ptr) Variable UniformConstant
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|               63:             TypeSampledImage 58
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|               65:             TypeVector 6(float) 3
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|               66:   65(fvec3) ConstantComposite 21 22 38
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|               67:             TypeVector 25(int) 2
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|               68:   67(ivec2) ConstantComposite 26 26
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|               71:             TypeImage 25(int) 2D array sampled format:Unknown
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|               72:             TypePointer UniformConstant 71
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|   73(g_tTex2di4):     72(ptr) Variable UniformConstant
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|               76:             TypeSampledImage 71
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|               78:    6(float) Constant 1056964608
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|               79:   65(fvec3) ConstantComposite 38 53 78
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|               82:             TypeImage 42(int) 2D array sampled format:Unknown
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|               83:             TypePointer UniformConstant 82
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|   84(g_tTex2du4):     83(ptr) Variable UniformConstant
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|               87:             TypeSampledImage 82
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|               89:    6(float) Constant 1058642330
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|               90:    6(float) Constant 1060320051
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|               91:   65(fvec3) ConstantComposite 78 89 90
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|               92:   67(ivec2) ConstantComposite 26 40
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|    94(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
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|               95:             TypePointer Function 94(PS_OUTPUT)
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|               97:    6(float) Constant 1065353216
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|               98:    7(fvec4) ConstantComposite 97 97 97 97
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|              100:             TypePointer Function 6(float)
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|              102:             TypePointer Output 94(PS_OUTPUT)
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| 103(@entryPointOutput):    102(ptr) Variable Output
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| 106(g_tTex1df4a):     11(ptr) Variable UniformConstant
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|          4(main):           2 Function None 3
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|                5:             Label
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|       9(txval10):      8(ptr) Variable Function
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|      30(txval11):     29(ptr) Variable Function
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|      45(txval12):     44(ptr) Variable Function
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|      57(txval20):      8(ptr) Variable Function
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|      70(txval21):     29(ptr) Variable Function
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|      81(txval22):     44(ptr) Variable Function
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|        96(psout):     95(ptr) Variable Function
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|               13:          10 Load 12(g_tTex1df4)
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|               17:          14 Load 16(g_sSamp)
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|               19:          18 SampledImage 13 17
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|               27:    7(fvec4) ImageSampleExplicitLod 19 23 Lod ConstOffset 24 26
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|                               Store 9(txval10) 27
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|               34:          31 Load 33(g_tTex1di4)
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|               35:          14 Load 16(g_sSamp)
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|               37:          36 SampledImage 34 35
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|               41:   28(ivec4) ImageSampleExplicitLod 37 39 Lod ConstOffset 24 40
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|                               Store 30(txval11) 41
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|               49:          46 Load 48(g_tTex1du4)
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|               50:          14 Load 16(g_sSamp)
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|               52:          51 SampledImage 49 50
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|               56:   43(ivec4) ImageSampleExplicitLod 52 54 Lod ConstOffset 24 55
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|                               Store 45(txval12) 56
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|               61:          58 Load 60(g_tTex2df4)
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|               62:          14 Load 16(g_sSamp)
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|               64:          63 SampledImage 61 62
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|               69:    7(fvec4) ImageSampleExplicitLod 64 66 Lod ConstOffset 24 68
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|                               Store 57(txval20) 69
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|               74:          71 Load 73(g_tTex2di4)
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|               75:          14 Load 16(g_sSamp)
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|               77:          76 SampledImage 74 75
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|               80:   28(ivec4) ImageSampleExplicitLod 77 79 Lod ConstOffset 24 68
 | |
|                               Store 70(txval21) 80
 | |
|               85:          82 Load 84(g_tTex2du4)
 | |
|               86:          14 Load 16(g_sSamp)
 | |
|               88:          87 SampledImage 85 86
 | |
|               93:   43(ivec4) ImageSampleExplicitLod 88 91 Lod ConstOffset 24 92
 | |
|                               Store 81(txval22) 93
 | |
|               99:      8(ptr) AccessChain 96(psout) 26
 | |
|                               Store 99 98
 | |
|              101:    100(ptr) AccessChain 96(psout) 40
 | |
|                               Store 101 97
 | |
|              104:94(PS_OUTPUT) Load 96(psout)
 | |
|                               Store 103(@entryPointOutput) 104
 | |
|                               Return
 | |
|                               FunctionEnd
 | 
