 5134b9cf57
			
		
	
	
		5134b9cf57
		
	
	
	
	
		
			
			Also made all tests in testlist include linker tests. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24156 e7fa87d3-cd2b-0410-9028-fcbf551c1848
		
			
				
	
	
		
			67 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| ../../LunarGLASS/test/varyingArray.frag
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| Warning, version 130 is not yet complete; most features are present, but a few are missing.
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| WARNING: 0:3: varying deprecated in version 130; may be removed in future release
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| WARNING: 0:4: varying deprecated in version 130; may be removed in future release
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| WARNING: 0:6: varying deprecated in version 130; may be removed in future release
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| WARNING: 0:8: varying deprecated in version 130; may be removed in future release
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| 
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| 0:? Sequence
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| 0:10  Function Definition: main( (void)
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| 0:10    Function Parameters: 
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| 0:12    Sequence
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| 0:12      Sequence
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| 0:12        move second child to first child (4-component vector of float)
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| 0:12          'texColor' (4-component vector of float)
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| 0:12          Function Call: texture2D(s21;vf2; (4-component vector of float)
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| 0:12            'texSampler2D' (uniform sampler2D)
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| 0:12            Construct vec2 (2-component vector of float)
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| 0:12              add (4-component vector of float)
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| 0:12                direct index (smooth 4-component vector of float)
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| 0:12                  'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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| 0:12                  Constant:
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| 0:12                    4 (const int)
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| 0:12                direct index (smooth 4-component vector of float)
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| 0:12                  'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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| 0:12                  Constant:
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| 0:12                    5 (const int)
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| 0:14      add second child into first child (4-component vector of float)
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| 0:14        'texColor' (4-component vector of float)
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| 0:14        'color' (smooth in 4-component vector of float)
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| 0:16      move second child to first child (float)
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| 0:16        direct index (float)
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| 0:16          'texColor' (4-component vector of float)
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| 0:16          Constant:
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| 0:16            3 (const int)
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| 0:16        'alpha' (smooth in float)
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| 0:18      move second child to first child (4-component vector of float)
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| 0:18        'gl_FragColor' (fragColor 4-component vector of float)
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| 0:18        add (4-component vector of float)
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| 0:18          add (4-component vector of float)
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| 0:18            add (4-component vector of float)
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| 0:18              direct index (smooth 4-component vector of float)
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| 0:18                'foo' (smooth in 3-element array of 4-component vector of float)
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| 0:18                Constant:
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| 0:18                  1 (const int)
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| 0:18              direct index (smooth 4-component vector of float)
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| 0:18                'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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| 0:18                Constant:
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| 0:18                  0 (const int)
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| 0:18            direct index (smooth 4-component vector of float)
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| 0:18              'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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| 0:18              Constant:
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| 0:18                4 (const int)
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| 0:18          'texColor' (4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'texSampler2D' (uniform sampler2D)
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| 0:?     'color' (smooth in 4-component vector of float)
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| 0:?     'alpha' (smooth in float)
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| 0:?     'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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| 0:?     'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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| 0:?     'foo' (smooth in 3-element array of 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| 
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