Use "--source-entrypoint name" on the command line, or the TShader::setSourceEntryPoint(char*) API. When the name given to the above interfaces is detected in the shader source, it will be renamed to the entry point name supplied to the -e option or the TShader::setEntryPoint() method.
		
			
				
	
	
		
			16 lines
		
	
	
		
			198 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			198 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
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struct PS_OUTPUT
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{
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    float4 Color : SV_Target0;
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};
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void not_the_entry_point() { }
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int also_not_the_entry_point;
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PS_OUTPUT main()
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{
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    PS_OUTPUT psout;
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    psout.Color = 0;
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    return psout;
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}
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