315 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			315 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450 core
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| 
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| #extension GL_ARB_gpu_shader_int64: enable
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| #extension GL_AMD_gpu_shader_half_float: enable
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| #extension GL_AMD_gpu_shader_int16: enable
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| 
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| layout(binding = 0) uniform Uniforms
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| {
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|     uint i;
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| };
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| 
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| // int16/uint16 in block
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| layout(std140, binding = 1) uniform Block
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| {
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|     i16vec3  i16v;
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|     uint16_t u16;
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| } block;
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| 
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| // int16/uint16 for input
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| layout(location = 0) in flat u16vec3 iu16v;
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| layout(location = 1) in flat int16_t ii16;
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| 
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| void literal()
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| {
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|     const int16_t i16c[3] =
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|     {
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|         0x111S,         // Hex
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|         -2s,            // Dec
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|         0400s,          // Oct
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|     };
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| 
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|     const uint16_t u16c[] =
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|     {
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|         0xFFFFus,       // Hex
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|         65535US,        // Dec
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|         0177777us,      // Oct
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|     };
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| 
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|     uint16_t u16 = i16c[i] + u16c[i];
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| }
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| 
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| void operators()
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| {
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|     u16vec3  u16v;
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|     int16_t  i16;
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|     uint16_t u16;
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|     int      i;
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|     uint     u;
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|     bool     b;
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| 
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|     // Unary
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|     u16v++;
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|     i16--;
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|     ++i16;
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|     --u16v;
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| 
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|     u16v = ~u16v;
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| 
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|     i16 = +i16;
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|     u16v = -u16v;
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| 
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|     // Arithmetic
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|     u16  += i16;
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|     u16v -= u16v;
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|     i16  *= i16;
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|     u16v /= u16v;
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|     u16v %= i16;
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| 
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|     u16v = u16v + u16v;
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|     u16  = i16 - u16;
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|     u16v = u16v * i16;
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|     i16  = i16 * i16;
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|     i16  = i16 % i16;
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| 
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|     // Shift
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|     u16v <<= i16;
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|     i16  >>= u16v.y;
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| 
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|     i16  = i16 << u16v.z;
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|     u16v = u16v << i16;
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| 
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|     // Relational
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|     b = (u16v.x != i16);
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|     b = (i16 == u16v.x);
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|     b = (u16v.x > u16v.y);
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|     b = (i16 < u);
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|     b = (u16v.y >= u16v.x);
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|     b = (i16 <= i);
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| 
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|     // Bitwise
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|     u16v |= i16;
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|     u16  = i16 | u16;
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|     i16  &= i16;
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|     u16v = u16v & u16v;
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|     u16v ^= i16;
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|     u16v = u16v ^ i16;
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| }
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| 
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| void typeCast()
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| {
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|     bvec2 bv;
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|     ivec2 iv;
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|     uvec2 uv;
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|     vec2  fv;
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|     dvec2 dv;
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| 
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|     f16vec2 f16v;
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|     i64vec2 i64v;
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|     u64vec2 u64v;
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|     i16vec2 i16v;
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|     u16vec2 u16v;
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| 
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|     i16v = i16vec2(bv);   // bool -> int16
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|     u16v = u16vec2(bv);   // bool -> uint16
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|     bv   = bvec2(i16v);   // int16  -> bool
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|     bv   = bvec2(u16v);   // uint16 -> bool
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| 
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|     i16v = i16vec2(iv);   // int -> int16
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|     u16v = u16vec2(iv);   // int -> uint16
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|     iv   = i16v;          // int16  -> int
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|     iv   = ivec2(u16v);   // uint16 -> int
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| 
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|     i16v = i16vec2(uv);   // uint -> int16
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|     u16v = u16vec2(uv);   // uint -> uint16
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|     uv   = i16v;          // int16  -> uint
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|     uv   = u16v;          // uint16 -> uint
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| 
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|     i16v = i16vec2(fv);   // float -> int16
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|     u16v = u16vec2(fv);   // float -> uint16
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|     fv   = i16v;          // int16  -> float
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|     fv   = u16v;          // uint16 -> float
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| 
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|     i16v = i16vec2(dv);   // double -> int16
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|     u16v = u16vec2(dv);   // double -> uint16
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|     dv   = i16v;          // int16  -> double
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|     dv   = u16v;          // uint16 -> double
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| 
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|     i16v = i16vec2(f16v); // float16 -> int16
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|     u16v = u16vec2(f16v); // float16 -> uint16
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|     f16v = i16v;          // int16  -> float16
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|     f16v = u16v;          // uint16 -> float16
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| 
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|     i16v = i16vec2(i64v); // int64 -> int16
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|     u16v = u16vec2(i64v); // int64 -> uint16
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|     i64v = i16v;          // int16  -> int64
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|     i64v = i64vec2(u16v); // uint16 -> int64
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| 
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|     i16v = i16vec2(u64v); // uint64 -> int16
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|     u16v = u16vec2(u64v); // uint64 -> uint16
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|     u64v = i16v;          // int16  -> uint64
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|     u64v = u16v;          // uint16 -> uint64
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| 
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|     i16v = i16vec2(u16v); // uint16 -> int16
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|     u16v = i16v;          // int16 -> uint16
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| }
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| 
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| void builtinFuncs()
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| {
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|     i16vec2  i16v;
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|     u16vec3  u16v;
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|     f16vec3  f16v;
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|     bvec3    bv;
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| 
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|     int16_t  i16;
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|     uint16_t u16;
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| 
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|     // abs()
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|     i16v = abs(i16v);
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| 
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|     // sign()
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|     i16v  = sign(i16v);
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| 
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|     // min()
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|     i16v = min(i16v, i16);
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|     i16v = min(i16v, i16vec2(-1s));
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|     u16v = min(u16v, u16);
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|     u16v = min(u16v, u16vec3(0us));
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| 
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|     // max()
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|     i16v = max(i16v, i16);
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|     i16v = max(i16v, i16vec2(-1s));
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|     u16v = max(u16v, u16);
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|     u16v = max(u16v, u16vec3(0us));
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| 
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|     // clamp()
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|     i16v = clamp(i16v, -i16, i16);
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|     i16v = clamp(i16v, -i16v, i16v);
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|     u16v = clamp(u16v, -u16, u16);
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|     u16v = clamp(u16v, -u16v, u16v);
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| 
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|     // mix()
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|     i16  = mix(i16v.x, i16v.y, true);
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|     i16v = mix(i16vec2(i16), i16vec2(-i16), bvec2(false));
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|     u16  = mix(u16v.x, u16v.y, true);
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|     u16v = mix(u16vec3(u16), u16vec3(-u16), bvec3(false));
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| 
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|     // frexp()
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|     i16vec3 exp;
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|     f16v = frexp(f16v, exp);
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| 
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|     // ldexp()
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|     f16v = ldexp(f16v, exp);
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| 
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|     // float16BitsToInt16()
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|     i16v = float16BitsToInt16(f16v.xy);
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| 
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|     // float16BitsToUint16()
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|     u16v.x = float16BitsToUint16(f16v.z);
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| 
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|     // int16BitsToFloat16()
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|     f16v.xy = int16BitsToFloat16(i16v);
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| 
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|     // uint16BitsToFloat16()
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|     f16v = uint16BitsToFloat16(u16v);
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| 
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|     // packInt2x16()
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|     int packi = packInt2x16(i16v);
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| 
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|     // unpackInt2x16()
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|     i16v = unpackInt2x16(packi);
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| 
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|     // packUint2x16()
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|     uint packu = packUint2x16(u16v.xy);
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| 
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|     // unpackUint2x16()
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|     u16v.xy = unpackUint2x16(packu);
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| 
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|     // packInt4x16()
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|     int64_t packi64 = packInt4x16(i16vec4(i16));
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| 
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|     // unpackInt4x16()
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|     i16v = unpackInt4x16(packi64).xy;
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| 
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|     // packUint4x16()
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|     uint64_t packu64 = packUint4x16(u16vec4(u16));
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| 
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|     // unpackUint4x16()
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|     u16v = unpackUint4x16(packu64).xyz;
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| 
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|     // lessThan()
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|     bv    = lessThan(u16v, u16vec3(u16));
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|     bv.xy = lessThan(i16v, i16vec2(i16));
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| 
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|     // lessThanEqual()
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|     bv    = lessThanEqual(u16v, u16vec3(u16));
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|     bv.xy = lessThanEqual(i16v, i16vec2(i16));
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| 
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|     // greaterThan()
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|     bv    = greaterThan(u16v, u16vec3(u16));
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|     bv.xy = greaterThan(i16v, i16vec2(i16));
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| 
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|     // greaterThanEqual()
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|     bv    = greaterThanEqual(u16v, u16vec3(u16));
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|     bv.xy = greaterThanEqual(i16v, i16vec2(i16));
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| 
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|     // equal()
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|     bv    = equal(u16v, u16vec3(u16));
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|     bv.xy = equal(i16v, i16vec2(i16));
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| 
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|     // notEqual()
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|     bv    = notEqual(u16v, u16vec3(u16));
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|     bv.xy = notEqual(i16v, i16vec2(i16));
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| }
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| 
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| // Type conversion for specialization constant
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| layout(constant_id = 100) const int64_t  si64 = -10L;
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| layout(constant_id = 101) const uint64_t su64 = 20UL;
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| layout(constant_id = 102) const int  si = -5;
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| layout(constant_id = 103) const uint su = 4;
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| layout(constant_id = 104) const bool sb = true;
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| layout(constant_id = 105) const int16_t si16 = -5S;
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| layout(constant_id = 106) const uint16_t su16 = 4US;
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| 
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| // bool <-> int16/uint16
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| const bool i16_to_b = bool(si16);
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| const bool u16_to_b = bool(su16);
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| const int16_t  b_to_i16 = int16_t(sb);
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| const uint16_t b_to_u16 = uint16_t(sb);
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| 
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| // int <-> int16/uint16
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| const int i16_to_i = int(si16);
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| const int u16_to_i = int(su16);
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| const int16_t  i_to_i16 = int16_t(si);
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| const uint16_t i_to_u16 = uint16_t(si);
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| 
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| // uint <-> int16/uint16
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| const uint i16_to_u = uint(si16);
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| const uint u16_to_u = uint(su16);
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| const int16_t  u_to_i16 = int16_t(su);
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| const uint16_t u_to_u16 = uint16_t(su);
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| 
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| // int64 <-> int16/uint16
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| const int64_t i16_to_i64 = int64_t(si16);
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| const int64_t u16_to_i64 = int64_t(su16);
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| const int16_t  i64_to_i16 = int16_t(si64);
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| const uint16_t i64_to_u16 = uint16_t(si64);
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| 
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| // uint64 <-> int16/uint16
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| const uint64_t i16_to_u64 = uint64_t(si16);
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| const uint64_t u16_to_u64 = uint64_t(su16);
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| const int16_t  u64_to_i16 = int16_t(su64);
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| const uint16_t u64_to_u16 = uint16_t(su64);
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| 
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| // int16 <-> uint16
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| const uint16_t i16_to_u16 = uint16_t(si16);
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| const int16_t  u16_to_i16 = int16_t(su16);
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| 
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| void main()
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| {
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|     literal();
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|     operators();
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|     typeCast();
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|     builtinFuncs();
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| }
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