
The memory model group agreed to these definitions for how to map GLSL barrier, memoryBarrier, etc. With HLSL following suit.
573 lines
35 KiB
Plaintext
573 lines
35 KiB
Plaintext
hlsl.color.hull.tesc
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Shader version: 500
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vertices = 3
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vertex spacing = equal_spacing
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triangle order = cw
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0:? Sequence
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0:37 Function Definition: ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1; ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:37 Function Parameters:
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0:37 'inputPatch' ( in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:37 'patchId' ( in uint)
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0:? Sequence
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0:42 move second child to first child ( temp float)
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0:42 direct index ( temp float)
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0:42 edges: direct index for structure ( temp 3-element array of float)
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0:42 'output' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:42 Constant:
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0:42 0 (const int)
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0:42 Constant:
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0:42 0 (const int)
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0:42 tessellationAmount: direct index for structure (layout( row_major std140) uniform float)
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0:42 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding})
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0:42 Constant:
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0:42 0 (const uint)
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0:43 move second child to first child ( temp float)
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0:43 direct index ( temp float)
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0:43 edges: direct index for structure ( temp 3-element array of float)
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0:43 'output' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:43 Constant:
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0:43 0 (const int)
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0:43 Constant:
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0:43 1 (const int)
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0:43 tessellationAmount: direct index for structure (layout( row_major std140) uniform float)
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0:43 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding})
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0:43 Constant:
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0:43 0 (const uint)
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0:44 move second child to first child ( temp float)
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0:44 direct index ( temp float)
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0:44 edges: direct index for structure ( temp 3-element array of float)
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0:44 'output' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:44 Constant:
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0:44 0 (const int)
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0:44 Constant:
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0:44 2 (const int)
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0:44 tessellationAmount: direct index for structure (layout( row_major std140) uniform float)
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0:44 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding})
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0:44 Constant:
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0:44 0 (const uint)
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0:47 move second child to first child ( temp float)
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0:47 inside: direct index for structure ( temp float)
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0:47 'output' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:47 Constant:
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0:47 1 (const int)
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0:47 tessellationAmount: direct index for structure (layout( row_major std140) uniform float)
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0:47 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding})
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0:47 Constant:
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0:47 0 (const uint)
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0:49 Branch: Return with expression
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0:49 'output' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:63 Function Definition: @main(struct-HullInputType-vf3-vf41[3];u1;u1; ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Function Parameters:
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0:63 'patch' ( in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 'pointId' ( in uint)
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0:63 'patchId' ( in uint)
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0:? Sequence
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0:67 move second child to first child ( temp 3-component vector of float)
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0:67 position: direct index for structure ( temp 3-component vector of float)
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0:67 'output' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:67 Constant:
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0:67 0 (const int)
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0:67 position: direct index for structure ( temp 3-component vector of float)
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0:67 indirect index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:67 'patch' ( in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:67 'pointId' ( in uint)
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0:67 Constant:
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0:67 0 (const int)
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0:70 move second child to first child ( temp 4-component vector of float)
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0:70 color: direct index for structure ( temp 4-component vector of float)
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0:70 'output' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:70 Constant:
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0:70 1 (const int)
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0:70 color: direct index for structure ( temp 4-component vector of float)
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0:70 indirect index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:70 'patch' ( in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:70 'pointId' ( in uint)
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0:70 Constant:
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0:70 1 (const int)
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0:72 Branch: Return with expression
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0:72 'output' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Function Definition: main( ( temp void)
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0:63 Function Parameters:
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0:? Sequence
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0:63 move second child to first child ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 move second child to first child ( temp uint)
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0:? 'pointId' ( temp uint)
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0:? 'pointId' ( in uint InvocationID)
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0:63 move second child to first child ( temp uint)
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0:? 'patchId' ( temp uint)
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0:? 'patchId' ( in uint PrimitiveID)
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0:63 move second child to first child ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 indirect index (layout( location=0) out structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'pointId' ( in uint InvocationID)
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0:63 Function Call: @main(struct-HullInputType-vf3-vf41[3];u1;u1; ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'pointId' ( temp uint)
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0:? 'patchId' ( temp uint)
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0:? Barrier ( temp void)
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0:? Test condition and select ( temp void)
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0:? Condition
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0:? Compare Equal ( temp bool)
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0:? 'pointId' ( in uint InvocationID)
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0:? Constant:
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0:? 0 (const int)
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0:? true case
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0:? Sequence
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0:? move second child to first child ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:? Function Call: ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1; ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patchId' ( in uint PrimitiveID)
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0:? Sequence
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 0 (const int)
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0:? direct index ( temp float)
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0:? edges: direct index for structure ( temp 3-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 0 (const int)
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 1 (const int)
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0:? direct index ( temp float)
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0:? edges: direct index for structure ( temp 3-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 1 (const int)
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 2 (const int)
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0:? direct index ( temp float)
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0:? edges: direct index for structure ( temp 3-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 2 (const int)
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelInner)
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0:? '@patchConstantOutput.inside' ( patch out 2-element array of float TessLevelInner)
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0:? Constant:
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0:? 0 (const int)
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0:? inside: direct index for structure ( temp float)
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0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:? Constant:
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0:? 1 (const int)
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0:? Linker Objects
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0:? 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding})
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0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'pointId' ( in uint InvocationID)
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0:? 'patchId' ( in uint PrimitiveID)
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0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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0:? '@patchConstantOutput.inside' ( patch out 2-element array of float TessLevelInner)
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Linked tessellation control stage:
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Shader version: 500
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vertices = 3
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vertex spacing = equal_spacing
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triangle order = cw
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0:? Sequence
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0:37 Function Definition: ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1; ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:37 Function Parameters:
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0:37 'inputPatch' ( in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:37 'patchId' ( in uint)
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0:? Sequence
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0:42 move second child to first child ( temp float)
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0:42 direct index ( temp float)
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0:42 edges: direct index for structure ( temp 3-element array of float)
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0:42 'output' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:42 Constant:
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0:42 0 (const int)
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0:42 Constant:
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0:42 0 (const int)
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0:42 tessellationAmount: direct index for structure (layout( row_major std140) uniform float)
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0:42 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding})
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0:42 Constant:
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0:42 0 (const uint)
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0:43 move second child to first child ( temp float)
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0:43 direct index ( temp float)
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0:43 edges: direct index for structure ( temp 3-element array of float)
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0:43 'output' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:43 Constant:
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0:43 0 (const int)
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0:43 Constant:
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0:43 1 (const int)
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0:43 tessellationAmount: direct index for structure (layout( row_major std140) uniform float)
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0:43 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding})
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0:43 Constant:
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0:43 0 (const uint)
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0:44 move second child to first child ( temp float)
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0:44 direct index ( temp float)
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0:44 edges: direct index for structure ( temp 3-element array of float)
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0:44 'output' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:44 Constant:
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0:44 0 (const int)
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0:44 Constant:
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0:44 2 (const int)
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0:44 tessellationAmount: direct index for structure (layout( row_major std140) uniform float)
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0:44 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding})
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0:44 Constant:
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0:44 0 (const uint)
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0:47 move second child to first child ( temp float)
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0:47 inside: direct index for structure ( temp float)
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0:47 'output' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:47 Constant:
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0:47 1 (const int)
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0:47 tessellationAmount: direct index for structure (layout( row_major std140) uniform float)
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0:47 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding})
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0:47 Constant:
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0:47 0 (const uint)
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0:49 Branch: Return with expression
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0:49 'output' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:63 Function Definition: @main(struct-HullInputType-vf3-vf41[3];u1;u1; ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Function Parameters:
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0:63 'patch' ( in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 'pointId' ( in uint)
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0:63 'patchId' ( in uint)
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0:? Sequence
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0:67 move second child to first child ( temp 3-component vector of float)
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0:67 position: direct index for structure ( temp 3-component vector of float)
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0:67 'output' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:67 Constant:
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0:67 0 (const int)
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0:67 position: direct index for structure ( temp 3-component vector of float)
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0:67 indirect index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:67 'patch' ( in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:67 'pointId' ( in uint)
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0:67 Constant:
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0:67 0 (const int)
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0:70 move second child to first child ( temp 4-component vector of float)
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0:70 color: direct index for structure ( temp 4-component vector of float)
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0:70 'output' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:70 Constant:
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0:70 1 (const int)
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0:70 color: direct index for structure ( temp 4-component vector of float)
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0:70 indirect index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:70 'patch' ( in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:70 'pointId' ( in uint)
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0:70 Constant:
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0:70 1 (const int)
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0:72 Branch: Return with expression
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0:72 'output' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Function Definition: main( ( temp void)
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0:63 Function Parameters:
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0:? Sequence
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0:63 move second child to first child ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 move second child to first child ( temp uint)
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0:? 'pointId' ( temp uint)
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0:? 'pointId' ( in uint InvocationID)
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0:63 move second child to first child ( temp uint)
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0:? 'patchId' ( temp uint)
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0:? 'patchId' ( in uint PrimitiveID)
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0:63 move second child to first child ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 indirect index (layout( location=0) out structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'pointId' ( in uint InvocationID)
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0:63 Function Call: @main(struct-HullInputType-vf3-vf41[3];u1;u1; ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'pointId' ( temp uint)
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0:? 'patchId' ( temp uint)
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0:? Barrier ( temp void)
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0:? Test condition and select ( temp void)
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0:? Condition
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0:? Compare Equal ( temp bool)
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0:? 'pointId' ( in uint InvocationID)
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0:? Constant:
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0:? 0 (const int)
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0:? true case
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0:? Sequence
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0:? move second child to first child ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:? Function Call: ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1; ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patchId' ( in uint PrimitiveID)
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0:? Sequence
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 0 (const int)
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0:? direct index ( temp float)
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0:? edges: direct index for structure ( temp 3-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 0 (const int)
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 1 (const int)
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0:? direct index ( temp float)
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0:? edges: direct index for structure ( temp 3-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 1 (const int)
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 2 (const int)
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0:? direct index ( temp float)
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0:? edges: direct index for structure ( temp 3-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 2 (const int)
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelInner)
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0:? '@patchConstantOutput.inside' ( patch out 2-element array of float TessLevelInner)
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0:? Constant:
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0:? 0 (const int)
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0:? inside: direct index for structure ( temp float)
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0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:? Constant:
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0:? 1 (const int)
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0:? Linker Objects
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0:? 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding})
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0:? '@entryPointOutput' (layout( location=0) out 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' (layout( location=0) in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'pointId' ( in uint InvocationID)
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0:? 'patchId' ( in uint PrimitiveID)
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0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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0:? '@patchConstantOutput.inside' ( patch out 2-element array of float TessLevelInner)
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// Module Version 10000
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// Generated by (magic number): 80002
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// Id's are bound by 127
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Capability Tessellation
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint TessellationControl 4 "main" 72 76 79 83 110 123
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ExecutionMode 4 OutputVertices 3
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ExecutionMode 4 Triangles
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ExecutionMode 4 SpacingEqual
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ExecutionMode 4 VertexOrderCw
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Source HLSL 500
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Name 4 "main"
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Name 9 "HullInputType"
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MemberName 9(HullInputType) 0 "position"
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MemberName 9(HullInputType) 1 "color"
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Name 16 "ConstantOutputType"
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MemberName 16(ConstantOutputType) 0 "edges"
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MemberName 16(ConstantOutputType) 1 "inside"
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Name 20 "ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1;"
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Name 18 "inputPatch"
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Name 19 "patchId"
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Name 22 "HullOutputType"
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MemberName 22(HullOutputType) 0 "position"
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MemberName 22(HullOutputType) 1 "color"
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Name 27 "@main(struct-HullInputType-vf3-vf41[3];u1;u1;"
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Name 24 "patch"
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Name 25 "pointId"
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Name 26 "patchId"
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Name 30 "output"
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Name 33 "TessellationBuffer"
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MemberName 33(TessellationBuffer) 0 "tessellationAmount"
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MemberName 33(TessellationBuffer) 1 "padding"
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Name 35 ""
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Name 56 "output"
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Name 70 "patch"
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Name 72 "patch"
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Name 74 "pointId"
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Name 76 "pointId"
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Name 78 "patchId"
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Name 79 "patchId"
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Name 83 "@entryPointOutput"
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Name 85 "param"
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Name 87 "param"
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Name 89 "param"
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Name 102 "@patchConstantResult"
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Name 103 "param"
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Name 105 "param"
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Name 110 "@patchConstantOutput.edges"
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Name 123 "@patchConstantOutput.inside"
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MemberDecorate 33(TessellationBuffer) 0 Offset 0
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MemberDecorate 33(TessellationBuffer) 1 Offset 4
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Decorate 33(TessellationBuffer) Block
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Decorate 35 DescriptorSet 0
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Decorate 35 Binding 0
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Decorate 72(patch) Location 0
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Decorate 76(pointId) BuiltIn InvocationId
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Decorate 79(patchId) BuiltIn PrimitiveId
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Decorate 83(@entryPointOutput) Location 0
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Decorate 110(@patchConstantOutput.edges) Patch
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Decorate 110(@patchConstantOutput.edges) BuiltIn TessLevelOuter
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Decorate 123(@patchConstantOutput.inside) Patch
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Decorate 123(@patchConstantOutput.inside) BuiltIn TessLevelInner
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 3
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8: TypeVector 6(float) 4
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9(HullInputType): TypeStruct 7(fvec3) 8(fvec4)
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10: TypeInt 32 0
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11: 10(int) Constant 3
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12: TypeArray 9(HullInputType) 11
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13: TypePointer Function 12
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14: TypePointer Function 10(int)
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15: TypeArray 6(float) 11
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16(ConstantOutputType): TypeStruct 15 6(float)
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17: TypeFunction 16(ConstantOutputType) 13(ptr) 14(ptr)
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22(HullOutputType): TypeStruct 7(fvec3) 8(fvec4)
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23: TypeFunction 22(HullOutputType) 13(ptr) 14(ptr) 14(ptr)
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29: TypePointer Function 16(ConstantOutputType)
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31: TypeInt 32 1
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32: 31(int) Constant 0
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33(TessellationBuffer): TypeStruct 6(float) 7(fvec3)
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34: TypePointer Uniform 33(TessellationBuffer)
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35: 34(ptr) Variable Uniform
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36: TypePointer Uniform 6(float)
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39: TypePointer Function 6(float)
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41: 31(int) Constant 1
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45: 31(int) Constant 2
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55: TypePointer Function 22(HullOutputType)
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58: TypePointer Function 7(fvec3)
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63: TypePointer Function 8(fvec4)
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71: TypePointer Input 12
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72(patch): 71(ptr) Variable Input
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75: TypePointer Input 10(int)
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76(pointId): 75(ptr) Variable Input
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79(patchId): 75(ptr) Variable Input
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81: TypeArray 22(HullOutputType) 11
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82: TypePointer Output 81
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83(@entryPointOutput): 82(ptr) Variable Output
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92: TypePointer Output 22(HullOutputType)
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94: 10(int) Constant 2
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95: 10(int) Constant 4
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96: 10(int) Constant 0
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98: TypeBool
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108: TypeArray 6(float) 95
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109: TypePointer Output 108
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110(@patchConstantOutput.edges): 109(ptr) Variable Output
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113: TypePointer Output 6(float)
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121: TypeArray 6(float) 94
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122: TypePointer Output 121
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123(@patchConstantOutput.inside): 122(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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70(patch): 13(ptr) Variable Function
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74(pointId): 14(ptr) Variable Function
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78(patchId): 14(ptr) Variable Function
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85(param): 13(ptr) Variable Function
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87(param): 14(ptr) Variable Function
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89(param): 14(ptr) Variable Function
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102(@patchConstantResult): 29(ptr) Variable Function
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103(param): 13(ptr) Variable Function
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105(param): 14(ptr) Variable Function
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73: 12 Load 72(patch)
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Store 70(patch) 73
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77: 10(int) Load 76(pointId)
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Store 74(pointId) 77
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80: 10(int) Load 79(patchId)
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Store 78(patchId) 80
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84: 10(int) Load 76(pointId)
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86: 12 Load 70(patch)
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Store 85(param) 86
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88: 10(int) Load 74(pointId)
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Store 87(param) 88
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90: 10(int) Load 78(patchId)
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Store 89(param) 90
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91:22(HullOutputType) FunctionCall 27(@main(struct-HullInputType-vf3-vf41[3];u1;u1;) 85(param) 87(param) 89(param)
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93: 92(ptr) AccessChain 83(@entryPointOutput) 84
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Store 93 91
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ControlBarrier 94 95 96
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97: 10(int) Load 76(pointId)
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99: 98(bool) IEqual 97 32
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SelectionMerge 101 None
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BranchConditional 99 100 101
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100: Label
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104: 12 Load 70(patch)
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Store 103(param) 104
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106: 10(int) Load 79(patchId)
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Store 105(param) 106
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107:16(ConstantOutputType) FunctionCall 20(ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1;) 103(param) 105(param)
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Store 102(@patchConstantResult) 107
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111: 39(ptr) AccessChain 102(@patchConstantResult) 32 32
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112: 6(float) Load 111
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114: 113(ptr) AccessChain 110(@patchConstantOutput.edges) 32
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Store 114 112
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115: 39(ptr) AccessChain 102(@patchConstantResult) 32 41
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116: 6(float) Load 115
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117: 113(ptr) AccessChain 110(@patchConstantOutput.edges) 41
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Store 117 116
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118: 39(ptr) AccessChain 102(@patchConstantResult) 32 45
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119: 6(float) Load 118
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120: 113(ptr) AccessChain 110(@patchConstantOutput.edges) 45
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Store 120 119
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124: 39(ptr) AccessChain 102(@patchConstantResult) 41
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125: 6(float) Load 124
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126: 113(ptr) AccessChain 123(@patchConstantOutput.inside) 32
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Store 126 125
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Branch 101
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101: Label
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Return
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FunctionEnd
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20(ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1;):16(ConstantOutputType) Function None 17
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18(inputPatch): 13(ptr) FunctionParameter
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19(patchId): 14(ptr) FunctionParameter
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21: Label
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30(output): 29(ptr) Variable Function
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37: 36(ptr) AccessChain 35 32
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38: 6(float) Load 37
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40: 39(ptr) AccessChain 30(output) 32 32
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Store 40 38
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42: 36(ptr) AccessChain 35 32
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43: 6(float) Load 42
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44: 39(ptr) AccessChain 30(output) 32 41
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Store 44 43
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46: 36(ptr) AccessChain 35 32
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47: 6(float) Load 46
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48: 39(ptr) AccessChain 30(output) 32 45
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Store 48 47
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49: 36(ptr) AccessChain 35 32
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50: 6(float) Load 49
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51: 39(ptr) AccessChain 30(output) 41
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Store 51 50
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52:16(ConstantOutputType) Load 30(output)
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ReturnValue 52
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FunctionEnd
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27(@main(struct-HullInputType-vf3-vf41[3];u1;u1;):22(HullOutputType) Function None 23
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24(patch): 13(ptr) FunctionParameter
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25(pointId): 14(ptr) FunctionParameter
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26(patchId): 14(ptr) FunctionParameter
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28: Label
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56(output): 55(ptr) Variable Function
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57: 10(int) Load 25(pointId)
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59: 58(ptr) AccessChain 24(patch) 57 32
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60: 7(fvec3) Load 59
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61: 58(ptr) AccessChain 56(output) 32
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Store 61 60
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62: 10(int) Load 25(pointId)
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64: 63(ptr) AccessChain 24(patch) 62 41
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65: 8(fvec4) Load 64
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66: 63(ptr) AccessChain 56(output) 41
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Store 66 65
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67:22(HullOutputType) Load 56(output)
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ReturnValue 67
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FunctionEnd
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