
The memory model group agreed to these definitions for how to map GLSL barrier, memoryBarrier, etc. With HLSL following suit.
680 lines
39 KiB
Plaintext
680 lines
39 KiB
Plaintext
hlsl.hull.4.tesc
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Shader version: 500
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vertices = 3
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vertex spacing = fractional_odd_spacing
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triangle order = cw
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0:? Sequence
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0:25 Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:25 Function Parameters:
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0:25 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? Sequence
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0:26 Sequence
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0:26 move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:26 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:26 Constant:
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0:26 0.000000
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0:26 0.000000
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0:26 0.000000
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0:26 0.000000
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0:28 move second child to first child ( temp float)
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0:28 fInsideTessFactor: direct index for structure ( temp float)
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0:28 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:28 Constant:
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0:28 1 (const int)
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0:28 add ( temp float)
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0:28 direct index ( temp float)
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0:28 m_Position: direct index for structure ( temp 4-component vector of float)
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0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 3 (const int)
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0:28 direct index ( temp float)
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0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
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0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 1 (const int)
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0:28 Constant:
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0:28 3 (const int)
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0:30 Branch: Return with expression
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0:30 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:39 Function Definition: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position})
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0:39 Function Parameters:
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0:39 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:39 'cpid' ( in uint)
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0:? Sequence
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0:40 Sequence
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0:40 move second child to first child ( temp structure{ temp 4-component vector of float m_Position})
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0:40 'output' ( temp structure{ temp 4-component vector of float m_Position})
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0:40 Constant:
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0:40 0.000000
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0:40 0.000000
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0:40 0.000000
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0:40 0.000000
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0:41 move second child to first child ( temp 4-component vector of float)
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0:41 m_Position: direct index for structure ( temp 4-component vector of float)
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0:41 'output' ( temp structure{ temp 4-component vector of float m_Position})
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0:41 Constant:
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0:41 0 (const int)
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0:41 Constant:
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0:41 0.000000
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0:41 0.000000
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0:41 0.000000
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0:41 0.000000
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0:42 Branch: Return with expression
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0:42 'output' ( temp structure{ temp 4-component vector of float m_Position})
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0:39 Function Definition: main( ( temp void)
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0:39 Function Parameters:
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0:? Sequence
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0:39 Sequence
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 m_Position: direct index for structure ( temp 4-component vector of float)
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0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 0 (const int)
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0:39 direct index ( in 4-component vector of float Position)
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0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
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0:39 Constant:
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0:39 0 (const int)
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
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0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1 (const int)
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0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
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0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal})
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0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 0 (const int)
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 m_Position: direct index for structure ( temp 4-component vector of float)
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0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:39 Constant:
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0:39 1 (const int)
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0:39 Constant:
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0:39 0 (const int)
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0:39 direct index ( in 4-component vector of float Position)
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0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
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0:39 Constant:
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0:39 1 (const int)
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
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0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:39 Constant:
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0:39 1 (const int)
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0:39 Constant:
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0:39 1 (const int)
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0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
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0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal})
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0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal})
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0:39 Constant:
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0:39 1 (const int)
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0:39 Constant:
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0:39 0 (const int)
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 m_Position: direct index for structure ( temp 4-component vector of float)
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0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:39 Constant:
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0:39 2 (const int)
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0:39 Constant:
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0:39 0 (const int)
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0:39 direct index ( in 4-component vector of float Position)
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0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
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0:39 Constant:
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0:39 2 (const int)
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
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0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:39 Constant:
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0:39 2 (const int)
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0:39 Constant:
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0:39 1 (const int)
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0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
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0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal})
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0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal})
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0:39 Constant:
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0:39 2 (const int)
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0:39 Constant:
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0:39 0 (const int)
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0:39 move second child to first child ( temp uint)
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0:? 'cpid' ( temp uint)
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0:? 'cpid' ( in uint InvocationID)
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0:39 Sequence
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 indirect index ( out 4-component vector of float Position)
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0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
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0:? 'cpid' ( in uint InvocationID)
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0:39 m_Position: direct index for structure ( temp 4-component vector of float)
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0:39 Function Call: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position})
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0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? 'cpid' ( temp uint)
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0:39 Constant:
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0:39 0 (const int)
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0:? Barrier ( temp void)
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0:? Test condition and select ( temp void)
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0:? Condition
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0:? Compare Equal ( temp bool)
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0:? 'cpid' ( in uint InvocationID)
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0:? Constant:
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0:? 0 (const int)
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0:? true case
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0:? Sequence
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0:? move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:? Function Call: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? Sequence
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 0 (const int)
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0:? direct index ( temp float)
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0:? fTessFactor: direct index for structure ( temp 3-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 0 (const int)
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 1 (const int)
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0:? direct index ( temp float)
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0:? fTessFactor: direct index for structure ( temp 3-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 1 (const int)
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 2 (const int)
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0:? direct index ( temp float)
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0:? fTessFactor: direct index for structure ( temp 3-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 2 (const int)
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelInner)
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0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner)
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0:? Constant:
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0:? 0 (const int)
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0:? fInsideTessFactor: direct index for structure ( temp float)
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0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:? Constant:
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0:? 1 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
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0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
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0:? 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal})
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0:? 'cpid' ( in uint InvocationID)
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0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
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0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner)
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Linked tessellation control stage:
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Shader version: 500
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vertices = 3
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vertex spacing = fractional_odd_spacing
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triangle order = cw
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0:? Sequence
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0:25 Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:25 Function Parameters:
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0:25 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? Sequence
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0:26 Sequence
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0:26 move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:26 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:26 Constant:
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0:26 0.000000
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0:26 0.000000
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0:26 0.000000
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0:26 0.000000
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0:28 move second child to first child ( temp float)
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0:28 fInsideTessFactor: direct index for structure ( temp float)
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0:28 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:28 Constant:
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0:28 1 (const int)
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0:28 add ( temp float)
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0:28 direct index ( temp float)
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0:28 m_Position: direct index for structure ( temp 4-component vector of float)
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0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 3 (const int)
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0:28 direct index ( temp float)
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0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
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0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 1 (const int)
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0:28 Constant:
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0:28 3 (const int)
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0:30 Branch: Return with expression
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0:30 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
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0:39 Function Definition: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position})
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0:39 Function Parameters:
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0:39 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:39 'cpid' ( in uint)
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0:? Sequence
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0:40 Sequence
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0:40 move second child to first child ( temp structure{ temp 4-component vector of float m_Position})
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0:40 'output' ( temp structure{ temp 4-component vector of float m_Position})
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0:40 Constant:
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0:40 0.000000
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0:40 0.000000
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0:40 0.000000
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0:40 0.000000
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0:41 move second child to first child ( temp 4-component vector of float)
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0:41 m_Position: direct index for structure ( temp 4-component vector of float)
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0:41 'output' ( temp structure{ temp 4-component vector of float m_Position})
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0:41 Constant:
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0:41 0 (const int)
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0:41 Constant:
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0:41 0.000000
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0:41 0.000000
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0:41 0.000000
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0:41 0.000000
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0:42 Branch: Return with expression
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0:42 'output' ( temp structure{ temp 4-component vector of float m_Position})
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0:39 Function Definition: main( ( temp void)
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0:39 Function Parameters:
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0:? Sequence
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0:39 Sequence
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 m_Position: direct index for structure ( temp 4-component vector of float)
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0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 0 (const int)
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0:39 direct index ( in 4-component vector of float Position)
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0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
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0:39 Constant:
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0:39 0 (const int)
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
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0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1 (const int)
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0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
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0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal})
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0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 0 (const int)
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 m_Position: direct index for structure ( temp 4-component vector of float)
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0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:39 Constant:
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0:39 1 (const int)
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0:39 Constant:
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0:39 0 (const int)
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0:39 direct index ( in 4-component vector of float Position)
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0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
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0:39 Constant:
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0:39 1 (const int)
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
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0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
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0:39 Constant:
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0:39 1 (const int)
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0:39 Constant:
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0:39 1 (const int)
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0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
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0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal})
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0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal})
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0:39 Constant:
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0:39 1 (const int)
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|
0:39 Constant:
|
|
0:39 0 (const int)
|
|
0:39 move second child to first child ( temp 4-component vector of float)
|
|
0:39 m_Position: direct index for structure ( temp 4-component vector of float)
|
|
0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
|
|
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
|
|
0:39 Constant:
|
|
0:39 2 (const int)
|
|
0:39 Constant:
|
|
0:39 0 (const int)
|
|
0:39 direct index ( in 4-component vector of float Position)
|
|
0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
|
|
0:39 Constant:
|
|
0:39 2 (const int)
|
|
0:39 move second child to first child ( temp 4-component vector of float)
|
|
0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
|
|
0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
|
|
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
|
|
0:39 Constant:
|
|
0:39 2 (const int)
|
|
0:39 Constant:
|
|
0:39 1 (const int)
|
|
0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
|
|
0:39 direct index (layout( location=0) in structure{ temp 4-component vector of float m_Normal})
|
|
0:39 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal})
|
|
0:39 Constant:
|
|
0:39 2 (const int)
|
|
0:39 Constant:
|
|
0:39 0 (const int)
|
|
0:39 move second child to first child ( temp uint)
|
|
0:? 'cpid' ( temp uint)
|
|
0:? 'cpid' ( in uint InvocationID)
|
|
0:39 Sequence
|
|
0:39 move second child to first child ( temp 4-component vector of float)
|
|
0:39 indirect index ( out 4-component vector of float Position)
|
|
0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
|
|
0:? 'cpid' ( in uint InvocationID)
|
|
0:39 m_Position: direct index for structure ( temp 4-component vector of float)
|
|
0:39 Function Call: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position})
|
|
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
|
|
0:? 'cpid' ( temp uint)
|
|
0:39 Constant:
|
|
0:39 0 (const int)
|
|
0:? Barrier ( temp void)
|
|
0:? Test condition and select ( temp void)
|
|
0:? Condition
|
|
0:? Compare Equal ( temp bool)
|
|
0:? 'cpid' ( in uint InvocationID)
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? true case
|
|
0:? Sequence
|
|
0:? move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
|
|
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
|
|
0:? Function Call: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
|
|
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
|
|
0:? Sequence
|
|
0:? move second child to first child ( temp float)
|
|
0:? direct index ( patch out float TessLevelOuter)
|
|
0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? direct index ( temp float)
|
|
0:? fTessFactor: direct index for structure ( temp 3-element array of float)
|
|
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? move second child to first child ( temp float)
|
|
0:? direct index ( patch out float TessLevelOuter)
|
|
0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
|
|
0:? Constant:
|
|
0:? 1 (const int)
|
|
0:? direct index ( temp float)
|
|
0:? fTessFactor: direct index for structure ( temp 3-element array of float)
|
|
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? Constant:
|
|
0:? 1 (const int)
|
|
0:? move second child to first child ( temp float)
|
|
0:? direct index ( patch out float TessLevelOuter)
|
|
0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
|
|
0:? Constant:
|
|
0:? 2 (const int)
|
|
0:? direct index ( temp float)
|
|
0:? fTessFactor: direct index for structure ( temp 3-element array of float)
|
|
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? Constant:
|
|
0:? 2 (const int)
|
|
0:? move second child to first child ( temp float)
|
|
0:? direct index ( patch out float TessLevelInner)
|
|
0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner)
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? fInsideTessFactor: direct index for structure ( temp float)
|
|
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
|
|
0:? Constant:
|
|
0:? 1 (const int)
|
|
0:? Linker Objects
|
|
0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
|
|
0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
|
|
0:? 'I' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float m_Normal})
|
|
0:? 'cpid' ( in uint InvocationID)
|
|
0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
|
|
0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80002
|
|
// Id's are bound by 127
|
|
|
|
Capability Tessellation
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint TessellationControl 4 "main" 56 64 83 86 110 123
|
|
ExecutionMode 4 OutputVertices 3
|
|
ExecutionMode 4 Triangles
|
|
ExecutionMode 4 SpacingFractionalOdd
|
|
ExecutionMode 4 VertexOrderCw
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 8 "HS_Input"
|
|
MemberName 8(HS_Input) 0 "m_Position"
|
|
MemberName 8(HS_Input) 1 "m_Normal"
|
|
Name 14 "HS_Output"
|
|
MemberName 14(HS_Output) 0 "fTessFactor"
|
|
MemberName 14(HS_Output) 1 "fInsideTessFactor"
|
|
Name 17 "HS_ConstFunc(struct-HS_Input-vf4-vf41[3];"
|
|
Name 16 "I"
|
|
Name 20 "HS_Main_Output"
|
|
MemberName 20(HS_Main_Output) 0 "m_Position"
|
|
Name 24 "@main(struct-HS_Input-vf4-vf41[3];u1;"
|
|
Name 22 "I"
|
|
Name 23 "cpid"
|
|
Name 27 "O"
|
|
Name 45 "output"
|
|
Name 53 "I"
|
|
Name 56 "I.m_Position"
|
|
Name 61 "HS_Input"
|
|
MemberName 61(HS_Input) 0 "m_Normal"
|
|
Name 64 "I"
|
|
Name 81 "cpid"
|
|
Name 83 "cpid"
|
|
Name 86 "@entryPointOutput.m_Position"
|
|
Name 88 "param"
|
|
Name 90 "param"
|
|
Name 104 "@patchConstantResult"
|
|
Name 105 "param"
|
|
Name 110 "@patchConstantOutput.fTessFactor"
|
|
Name 123 "@patchConstantOutput.fInsideTessFactor"
|
|
Decorate 56(I.m_Position) BuiltIn Position
|
|
Decorate 64(I) Location 0
|
|
Decorate 83(cpid) BuiltIn InvocationId
|
|
Decorate 86(@entryPointOutput.m_Position) BuiltIn Position
|
|
Decorate 110(@patchConstantOutput.fTessFactor) Patch
|
|
Decorate 110(@patchConstantOutput.fTessFactor) BuiltIn TessLevelOuter
|
|
Decorate 123(@patchConstantOutput.fInsideTessFactor) Patch
|
|
Decorate 123(@patchConstantOutput.fInsideTessFactor) BuiltIn TessLevelInner
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(HS_Input): TypeStruct 7(fvec4) 7(fvec4)
|
|
9: TypeInt 32 0
|
|
10: 9(int) Constant 3
|
|
11: TypeArray 8(HS_Input) 10
|
|
12: TypePointer Function 11
|
|
13: TypeArray 6(float) 10
|
|
14(HS_Output): TypeStruct 13 6(float)
|
|
15: TypeFunction 14(HS_Output) 12(ptr)
|
|
19: TypePointer Function 9(int)
|
|
20(HS_Main_Output): TypeStruct 7(fvec4)
|
|
21: TypeFunction 20(HS_Main_Output) 12(ptr) 19(ptr)
|
|
26: TypePointer Function 14(HS_Output)
|
|
28: 6(float) Constant 0
|
|
29: 13 ConstantComposite 28 28 28
|
|
30:14(HS_Output) ConstantComposite 29 28
|
|
31: TypeInt 32 1
|
|
32: 31(int) Constant 1
|
|
33: 31(int) Constant 0
|
|
34: TypePointer Function 6(float)
|
|
44: TypePointer Function 20(HS_Main_Output)
|
|
46: 7(fvec4) ConstantComposite 28 28 28 28
|
|
47:20(HS_Main_Output) ConstantComposite 46
|
|
48: TypePointer Function 7(fvec4)
|
|
54: TypeArray 7(fvec4) 10
|
|
55: TypePointer Input 54
|
|
56(I.m_Position): 55(ptr) Variable Input
|
|
57: TypePointer Input 7(fvec4)
|
|
61(HS_Input): TypeStruct 7(fvec4)
|
|
62: TypeArray 61(HS_Input) 10
|
|
63: TypePointer Input 62
|
|
64(I): 63(ptr) Variable Input
|
|
74: 31(int) Constant 2
|
|
82: TypePointer Input 9(int)
|
|
83(cpid): 82(ptr) Variable Input
|
|
85: TypePointer Output 54
|
|
86(@entryPointOutput.m_Position): 85(ptr) Variable Output
|
|
94: TypePointer Output 7(fvec4)
|
|
96: 9(int) Constant 2
|
|
97: 9(int) Constant 4
|
|
98: 9(int) Constant 0
|
|
100: TypeBool
|
|
108: TypeArray 6(float) 97
|
|
109: TypePointer Output 108
|
|
110(@patchConstantOutput.fTessFactor): 109(ptr) Variable Output
|
|
113: TypePointer Output 6(float)
|
|
121: TypeArray 6(float) 96
|
|
122: TypePointer Output 121
|
|
123(@patchConstantOutput.fInsideTessFactor): 122(ptr) Variable Output
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
53(I): 12(ptr) Variable Function
|
|
81(cpid): 19(ptr) Variable Function
|
|
88(param): 12(ptr) Variable Function
|
|
90(param): 19(ptr) Variable Function
|
|
104(@patchConstantResult): 26(ptr) Variable Function
|
|
105(param): 12(ptr) Variable Function
|
|
58: 57(ptr) AccessChain 56(I.m_Position) 33
|
|
59: 7(fvec4) Load 58
|
|
60: 48(ptr) AccessChain 53(I) 33 33
|
|
Store 60 59
|
|
65: 57(ptr) AccessChain 64(I) 33 33
|
|
66: 7(fvec4) Load 65
|
|
67: 48(ptr) AccessChain 53(I) 33 32
|
|
Store 67 66
|
|
68: 57(ptr) AccessChain 56(I.m_Position) 32
|
|
69: 7(fvec4) Load 68
|
|
70: 48(ptr) AccessChain 53(I) 32 33
|
|
Store 70 69
|
|
71: 57(ptr) AccessChain 64(I) 32 33
|
|
72: 7(fvec4) Load 71
|
|
73: 48(ptr) AccessChain 53(I) 32 32
|
|
Store 73 72
|
|
75: 57(ptr) AccessChain 56(I.m_Position) 74
|
|
76: 7(fvec4) Load 75
|
|
77: 48(ptr) AccessChain 53(I) 74 33
|
|
Store 77 76
|
|
78: 57(ptr) AccessChain 64(I) 74 33
|
|
79: 7(fvec4) Load 78
|
|
80: 48(ptr) AccessChain 53(I) 74 32
|
|
Store 80 79
|
|
84: 9(int) Load 83(cpid)
|
|
Store 81(cpid) 84
|
|
87: 9(int) Load 83(cpid)
|
|
89: 11 Load 53(I)
|
|
Store 88(param) 89
|
|
91: 9(int) Load 81(cpid)
|
|
Store 90(param) 91
|
|
92:20(HS_Main_Output) FunctionCall 24(@main(struct-HS_Input-vf4-vf41[3];u1;) 88(param) 90(param)
|
|
93: 7(fvec4) CompositeExtract 92 0
|
|
95: 94(ptr) AccessChain 86(@entryPointOutput.m_Position) 87
|
|
Store 95 93
|
|
ControlBarrier 96 97 98
|
|
99: 9(int) Load 83(cpid)
|
|
101: 100(bool) IEqual 99 33
|
|
SelectionMerge 103 None
|
|
BranchConditional 101 102 103
|
|
102: Label
|
|
106: 11 Load 53(I)
|
|
Store 105(param) 106
|
|
107:14(HS_Output) FunctionCall 17(HS_ConstFunc(struct-HS_Input-vf4-vf41[3];) 105(param)
|
|
Store 104(@patchConstantResult) 107
|
|
111: 34(ptr) AccessChain 104(@patchConstantResult) 33 33
|
|
112: 6(float) Load 111
|
|
114: 113(ptr) AccessChain 110(@patchConstantOutput.fTessFactor) 33
|
|
Store 114 112
|
|
115: 34(ptr) AccessChain 104(@patchConstantResult) 33 32
|
|
116: 6(float) Load 115
|
|
117: 113(ptr) AccessChain 110(@patchConstantOutput.fTessFactor) 32
|
|
Store 117 116
|
|
118: 34(ptr) AccessChain 104(@patchConstantResult) 33 74
|
|
119: 6(float) Load 118
|
|
120: 113(ptr) AccessChain 110(@patchConstantOutput.fTessFactor) 74
|
|
Store 120 119
|
|
124: 34(ptr) AccessChain 104(@patchConstantResult) 32
|
|
125: 6(float) Load 124
|
|
126: 113(ptr) AccessChain 123(@patchConstantOutput.fInsideTessFactor) 33
|
|
Store 126 125
|
|
Branch 103
|
|
103: Label
|
|
Return
|
|
FunctionEnd
|
|
17(HS_ConstFunc(struct-HS_Input-vf4-vf41[3];):14(HS_Output) Function None 15
|
|
16(I): 12(ptr) FunctionParameter
|
|
18: Label
|
|
27(O): 26(ptr) Variable Function
|
|
Store 27(O) 30
|
|
35: 34(ptr) AccessChain 16(I) 33 33 10
|
|
36: 6(float) Load 35
|
|
37: 34(ptr) AccessChain 16(I) 33 32 10
|
|
38: 6(float) Load 37
|
|
39: 6(float) FAdd 36 38
|
|
40: 34(ptr) AccessChain 27(O) 32
|
|
Store 40 39
|
|
41:14(HS_Output) Load 27(O)
|
|
ReturnValue 41
|
|
FunctionEnd
|
|
24(@main(struct-HS_Input-vf4-vf41[3];u1;):20(HS_Main_Output) Function None 21
|
|
22(I): 12(ptr) FunctionParameter
|
|
23(cpid): 19(ptr) FunctionParameter
|
|
25: Label
|
|
45(output): 44(ptr) Variable Function
|
|
Store 45(output) 47
|
|
49: 48(ptr) AccessChain 45(output) 33
|
|
Store 49 46
|
|
50:20(HS_Main_Output) Load 45(output)
|
|
ReturnValue 50
|
|
FunctionEnd
|