The memory model group agreed to these definitions for how to map GLSL barrier, memoryBarrier, etc. With HLSL following suit.
47 lines
2.0 KiB
Plaintext
Executable File
47 lines
2.0 KiB
Plaintext
Executable File
spv.barrier.vert
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// Module Version 10000
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// Generated by (magic number): 80002
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// Id's are bound by 24
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 9 15
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Source GLSL 450
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Name 4 "main"
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Name 9 "c0"
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Name 15 "c1"
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Decorate 9(c0) Location 0
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Decorate 15(c1) Location 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Output 7(fvec4)
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9(c0): 8(ptr) Variable Output
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10: 6(float) Constant 1065353216
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11: 7(fvec4) ConstantComposite 10 10 10 10
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12: TypeInt 32 0
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13: 12(int) Constant 1
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14: 12(int) Constant 4040
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15(c1): 8(ptr) Variable Output
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16: 12(int) Constant 72
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20: 12(int) Constant 2056
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4(main): 2 Function None 3
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5: Label
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Store 9(c0) 11
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MemoryBarrier 13 14
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Store 15(c1) 11
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MemoryBarrier 13 16
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17: 7(fvec4) Load 9(c0)
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18: 7(fvec4) CompositeConstruct 10 10 10 10
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19: 7(fvec4) FAdd 17 18
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Store 9(c0) 19
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MemoryBarrier 13 20
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21: 7(fvec4) Load 9(c0)
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22: 7(fvec4) CompositeConstruct 10 10 10 10
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23: 7(fvec4) FAdd 21 22
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Store 9(c0) 23
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Return
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FunctionEnd
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