glslang/Test/hlsl.entry-out.frag
John Kessenich 6a70eb7161 HLSL: Emulate write-to-output on return-from-entry-point, for return value.
This fixes issue #487 and #480.
It also correctly handles output parameters from the entry point.
2016-08-28 20:13:07 -06:00

13 lines
207 B
GLSL

struct OutParam {
float2 v;
int2 i;
};
float4 PixelShaderFunction(float4 input, out float4 out1, out OutParam out2) : COLOR0
{
out1 = input;
out2.v = 2.0;
out2.i = 3;
return out1;
}