glslang/Test/baseResults/glsl.450.subgroup.tesc.out
Daniel Koch 83170e3f7a Enable GL_KHR_shader_subgroup properly
(and GL_NV_shader_subgroup_partitioned) based on GL/ES version
instead of predicating it on vulkan SPV generation

Also add AST testing.
The glsl.450.subgroup* files are largely the same as the spv.subgroup*
The glsl.es320.subgroup* files are the same as the 450 versions, but modified to be ES compatible.
2019-03-26 13:45:33 -04:00

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glsl.450.subgroup.tesc
Shader version: 450
Requested GL_KHR_shader_subgroup_basic
vertices = 1
0:? Sequence
0:9 Function Definition: main( ( global void)
0:9 Function Parameters:
0:11 Sequence
0:11 move second child to first child ( temp 4-component vector of uint)
0:11 indirect index (layout( column_major std430 offset=0) temp 4-component vector of uint)
0:11 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint)
0:11 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint result})
0:11 Constant:
0:11 0 (const uint)
0:11 'gl_PrimitiveID' ( in int PrimitiveID)
0:11 Construct uvec4 ( temp 4-component vector of uint)
0:11 'gl_SubgroupSize' ( in uint unknown built-in variable)
0:11 'gl_SubgroupInvocationID' ( in uint unknown built-in variable)
0:11 Constant:
0:11 0 (const uint)
0:11 Constant:
0:11 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint result})
Linked tessellation control stage:
Shader version: 450
Requested GL_KHR_shader_subgroup_basic
vertices = 1
0:? Sequence
0:9 Function Definition: main( ( global void)
0:9 Function Parameters:
0:11 Sequence
0:11 move second child to first child ( temp 4-component vector of uint)
0:11 indirect index (layout( column_major std430 offset=0) temp 4-component vector of uint)
0:11 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint)
0:11 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint result})
0:11 Constant:
0:11 0 (const uint)
0:11 'gl_PrimitiveID' ( in int PrimitiveID)
0:11 Construct uvec4 ( temp 4-component vector of uint)
0:11 'gl_SubgroupSize' ( in uint unknown built-in variable)
0:11 'gl_SubgroupInvocationID' ( in uint unknown built-in variable)
0:11 Constant:
0:11 0 (const uint)
0:11 Constant:
0:11 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint result})