
(and GL_NV_shader_subgroup_partitioned) based on GL/ES version instead of predicating it on vulkan SPV generation Also add AST testing. The glsl.450.subgroup* files are largely the same as the spv.subgroup* The glsl.es320.subgroup* files are the same as the 450 versions, but modified to be ES compatible.
42 lines
1.6 KiB
Plaintext
42 lines
1.6 KiB
Plaintext
glsl.es320.subgroup.frag
|
|
Shader version: 320
|
|
Requested GL_KHR_shader_subgroup_basic
|
|
0:? Sequence
|
|
0:4 Function Definition: main( ( global void)
|
|
0:4 Function Parameters:
|
|
0:6 Sequence
|
|
0:6 move second child to first child ( temp mediump 4-component vector of uint)
|
|
0:6 'data' (layout( location=0) out mediump 4-component vector of uint)
|
|
0:6 Construct uvec4 ( temp mediump 4-component vector of uint)
|
|
0:6 'gl_SubgroupSize' ( flat in mediump uint unknown built-in variable)
|
|
0:6 'gl_SubgroupInvocationID' ( flat in mediump uint unknown built-in variable)
|
|
0:6 Constant:
|
|
0:6 0 (const uint)
|
|
0:6 Constant:
|
|
0:6 0 (const uint)
|
|
0:? Linker Objects
|
|
0:? 'data' (layout( location=0) out mediump 4-component vector of uint)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 320
|
|
Requested GL_KHR_shader_subgroup_basic
|
|
0:? Sequence
|
|
0:4 Function Definition: main( ( global void)
|
|
0:4 Function Parameters:
|
|
0:6 Sequence
|
|
0:6 move second child to first child ( temp mediump 4-component vector of uint)
|
|
0:6 'data' (layout( location=0) out mediump 4-component vector of uint)
|
|
0:6 Construct uvec4 ( temp mediump 4-component vector of uint)
|
|
0:6 'gl_SubgroupSize' ( flat in mediump uint unknown built-in variable)
|
|
0:6 'gl_SubgroupInvocationID' ( flat in mediump uint unknown built-in variable)
|
|
0:6 Constant:
|
|
0:6 0 (const uint)
|
|
0:6 Constant:
|
|
0:6 0 (const uint)
|
|
0:? Linker Objects
|
|
0:? 'data' (layout( location=0) out mediump 4-component vector of uint)
|
|
|