417 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			417 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.logical.binary.vec.frag
 | |
| Shader version: 500
 | |
| gl_FragCoord origin is upper left
 | |
| 0:? Sequence
 | |
| 0:10  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
 | |
| 0:10    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:11      Sequence
 | |
| 0:11        move second child to first child ( temp 4-component vector of bool)
 | |
| 0:11          'r00' ( temp 4-component vector of bool)
 | |
| 0:11          Negate conditional ( temp 4-component vector of bool)
 | |
| 0:11            b4a: direct index for structure ( uniform 4-component vector of bool)
 | |
| 0:11              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
 | |
| 0:11              Constant:
 | |
| 0:11                0 (const uint)
 | |
| 0:12      Sequence
 | |
| 0:12        move second child to first child ( temp 4-component vector of bool)
 | |
| 0:12          'r01' ( temp 4-component vector of bool)
 | |
| 0:12          logical-and ( temp 4-component vector of bool)
 | |
| 0:12            b4a: direct index for structure ( uniform 4-component vector of bool)
 | |
| 0:12              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
 | |
| 0:12              Constant:
 | |
| 0:12                0 (const uint)
 | |
| 0:12            b4b: direct index for structure ( uniform 4-component vector of bool)
 | |
| 0:12              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
 | |
| 0:12              Constant:
 | |
| 0:12                1 (const uint)
 | |
| 0:13      Sequence
 | |
| 0:13        move second child to first child ( temp 4-component vector of bool)
 | |
| 0:13          'r02' ( temp 4-component vector of bool)
 | |
| 0:13          logical-or ( temp 4-component vector of bool)
 | |
| 0:13            b4a: direct index for structure ( uniform 4-component vector of bool)
 | |
| 0:13              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
 | |
| 0:13              Constant:
 | |
| 0:13                0 (const uint)
 | |
| 0:13            b4b: direct index for structure ( uniform 4-component vector of bool)
 | |
| 0:13              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
 | |
| 0:13              Constant:
 | |
| 0:13                1 (const uint)
 | |
| 0:15      Sequence
 | |
| 0:15        move second child to first child ( temp 4-component vector of bool)
 | |
| 0:15          'r10' ( temp 4-component vector of bool)
 | |
| 0:15          logical-and ( temp 4-component vector of bool)
 | |
| 0:15            Construct bvec4 ( uniform 4-component vector of bool)
 | |
| 0:15              b1a: direct index for structure ( uniform bool)
 | |
| 0:15                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
 | |
| 0:15                Constant:
 | |
| 0:15                  2 (const uint)
 | |
| 0:15            b4b: direct index for structure ( uniform 4-component vector of bool)
 | |
| 0:15              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
 | |
| 0:15              Constant:
 | |
| 0:15                1 (const uint)
 | |
| 0:16      Sequence
 | |
| 0:16        move second child to first child ( temp 4-component vector of bool)
 | |
| 0:16          'r11' ( temp 4-component vector of bool)
 | |
| 0:16          logical-or ( temp 4-component vector of bool)
 | |
| 0:16            Construct bvec4 ( uniform 4-component vector of bool)
 | |
| 0:16              b1a: direct index for structure ( uniform bool)
 | |
| 0:16                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
 | |
| 0:16                Constant:
 | |
| 0:16                  2 (const uint)
 | |
| 0:16            b4b: direct index for structure ( uniform 4-component vector of bool)
 | |
| 0:16              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
 | |
| 0:16              Constant:
 | |
| 0:16                1 (const uint)
 | |
| 0:18      Sequence
 | |
| 0:18        move second child to first child ( temp 4-component vector of bool)
 | |
| 0:18          'r20' ( temp 4-component vector of bool)
 | |
| 0:18          logical-and ( temp 4-component vector of bool)
 | |
| 0:18            b4a: direct index for structure ( uniform 4-component vector of bool)
 | |
| 0:18              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
 | |
| 0:18              Constant:
 | |
| 0:18                0 (const uint)
 | |
| 0:18            Construct bvec4 ( uniform 4-component vector of bool)
 | |
| 0:18              b1b: direct index for structure ( uniform bool)
 | |
| 0:18                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
 | |
| 0:18                Constant:
 | |
| 0:18                  3 (const uint)
 | |
| 0:19      Sequence
 | |
| 0:19        move second child to first child ( temp 4-component vector of bool)
 | |
| 0:19          'r21' ( temp 4-component vector of bool)
 | |
| 0:19          logical-or ( temp 4-component vector of bool)
 | |
| 0:19            b4a: direct index for structure ( uniform 4-component vector of bool)
 | |
| 0:19              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
 | |
| 0:19              Constant:
 | |
| 0:19                0 (const uint)
 | |
| 0:19            Construct bvec4 ( uniform 4-component vector of bool)
 | |
| 0:19              b1b: direct index for structure ( uniform bool)
 | |
| 0:19                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
 | |
| 0:19                Constant:
 | |
| 0:19                  3 (const uint)
 | |
| 0:22      move second child to first child ( temp 4-component vector of float)
 | |
| 0:22        Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:22          'psout' ( temp structure{ temp 4-component vector of float Color})
 | |
| 0:22          Constant:
 | |
| 0:22            0 (const int)
 | |
| 0:22        Convert bool to float ( temp 4-component vector of float)
 | |
| 0:22          logical-or ( temp 4-component vector of bool)
 | |
| 0:22            logical-or ( temp 4-component vector of bool)
 | |
| 0:22              logical-or ( temp 4-component vector of bool)
 | |
| 0:22                logical-or ( temp 4-component vector of bool)
 | |
| 0:22                  logical-or ( temp 4-component vector of bool)
 | |
| 0:22                    logical-or ( temp 4-component vector of bool)
 | |
| 0:22                      'r00' ( temp 4-component vector of bool)
 | |
| 0:22                      'r01' ( temp 4-component vector of bool)
 | |
| 0:22                    'r02' ( temp 4-component vector of bool)
 | |
| 0:22                  'r10' ( temp 4-component vector of bool)
 | |
| 0:22                'r11' ( temp 4-component vector of bool)
 | |
| 0:22              'r20' ( temp 4-component vector of bool)
 | |
| 0:22            'r21' ( temp 4-component vector of bool)
 | |
| 0:23      Branch: Return with expression
 | |
| 0:23        'psout' ( temp structure{ temp 4-component vector of float Color})
 | |
| 0:10  Function Definition: main( ( temp void)
 | |
| 0:10    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:10      Sequence
 | |
| 0:10        move second child to first child ( temp 4-component vector of float)
 | |
| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 0:10          Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:10            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
 | |
| 0:10            Constant:
 | |
| 0:10              0 (const int)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
 | |
| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 
 | |
| 
 | |
| Linked fragment stage:
 | |
| 
 | |
| 
 | |
| Shader version: 500
 | |
| gl_FragCoord origin is upper left
 | |
| 0:? Sequence
 | |
| 0:10  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
 | |
| 0:10    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:11      Sequence
 | |
| 0:11        move second child to first child ( temp 4-component vector of bool)
 | |
| 0:11          'r00' ( temp 4-component vector of bool)
 | |
| 0:11          Negate conditional ( temp 4-component vector of bool)
 | |
| 0:11            b4a: direct index for structure ( uniform 4-component vector of bool)
 | |
| 0:11              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
 | |
| 0:11              Constant:
 | |
| 0:11                0 (const uint)
 | |
| 0:12      Sequence
 | |
| 0:12        move second child to first child ( temp 4-component vector of bool)
 | |
| 0:12          'r01' ( temp 4-component vector of bool)
 | |
| 0:12          logical-and ( temp 4-component vector of bool)
 | |
| 0:12            b4a: direct index for structure ( uniform 4-component vector of bool)
 | |
| 0:12              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
 | |
| 0:12              Constant:
 | |
| 0:12                0 (const uint)
 | |
| 0:12            b4b: direct index for structure ( uniform 4-component vector of bool)
 | |
| 0:12              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
 | |
| 0:12              Constant:
 | |
| 0:12                1 (const uint)
 | |
| 0:13      Sequence
 | |
| 0:13        move second child to first child ( temp 4-component vector of bool)
 | |
| 0:13          'r02' ( temp 4-component vector of bool)
 | |
| 0:13          logical-or ( temp 4-component vector of bool)
 | |
| 0:13            b4a: direct index for structure ( uniform 4-component vector of bool)
 | |
| 0:13              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
 | |
| 0:13              Constant:
 | |
| 0:13                0 (const uint)
 | |
| 0:13            b4b: direct index for structure ( uniform 4-component vector of bool)
 | |
| 0:13              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
 | |
| 0:13              Constant:
 | |
| 0:13                1 (const uint)
 | |
| 0:15      Sequence
 | |
| 0:15        move second child to first child ( temp 4-component vector of bool)
 | |
| 0:15          'r10' ( temp 4-component vector of bool)
 | |
| 0:15          logical-and ( temp 4-component vector of bool)
 | |
| 0:15            Construct bvec4 ( uniform 4-component vector of bool)
 | |
| 0:15              b1a: direct index for structure ( uniform bool)
 | |
| 0:15                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
 | |
| 0:15                Constant:
 | |
| 0:15                  2 (const uint)
 | |
| 0:15            b4b: direct index for structure ( uniform 4-component vector of bool)
 | |
| 0:15              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
 | |
| 0:15              Constant:
 | |
| 0:15                1 (const uint)
 | |
| 0:16      Sequence
 | |
| 0:16        move second child to first child ( temp 4-component vector of bool)
 | |
| 0:16          'r11' ( temp 4-component vector of bool)
 | |
| 0:16          logical-or ( temp 4-component vector of bool)
 | |
| 0:16            Construct bvec4 ( uniform 4-component vector of bool)
 | |
| 0:16              b1a: direct index for structure ( uniform bool)
 | |
| 0:16                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
 | |
| 0:16                Constant:
 | |
| 0:16                  2 (const uint)
 | |
| 0:16            b4b: direct index for structure ( uniform 4-component vector of bool)
 | |
| 0:16              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
 | |
| 0:16              Constant:
 | |
| 0:16                1 (const uint)
 | |
| 0:18      Sequence
 | |
| 0:18        move second child to first child ( temp 4-component vector of bool)
 | |
| 0:18          'r20' ( temp 4-component vector of bool)
 | |
| 0:18          logical-and ( temp 4-component vector of bool)
 | |
| 0:18            b4a: direct index for structure ( uniform 4-component vector of bool)
 | |
| 0:18              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
 | |
| 0:18              Constant:
 | |
| 0:18                0 (const uint)
 | |
| 0:18            Construct bvec4 ( uniform 4-component vector of bool)
 | |
| 0:18              b1b: direct index for structure ( uniform bool)
 | |
| 0:18                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
 | |
| 0:18                Constant:
 | |
| 0:18                  3 (const uint)
 | |
| 0:19      Sequence
 | |
| 0:19        move second child to first child ( temp 4-component vector of bool)
 | |
| 0:19          'r21' ( temp 4-component vector of bool)
 | |
| 0:19          logical-or ( temp 4-component vector of bool)
 | |
| 0:19            b4a: direct index for structure ( uniform 4-component vector of bool)
 | |
| 0:19              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
 | |
| 0:19              Constant:
 | |
| 0:19                0 (const uint)
 | |
| 0:19            Construct bvec4 ( uniform 4-component vector of bool)
 | |
| 0:19              b1b: direct index for structure ( uniform bool)
 | |
| 0:19                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
 | |
| 0:19                Constant:
 | |
| 0:19                  3 (const uint)
 | |
| 0:22      move second child to first child ( temp 4-component vector of float)
 | |
| 0:22        Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:22          'psout' ( temp structure{ temp 4-component vector of float Color})
 | |
| 0:22          Constant:
 | |
| 0:22            0 (const int)
 | |
| 0:22        Convert bool to float ( temp 4-component vector of float)
 | |
| 0:22          logical-or ( temp 4-component vector of bool)
 | |
| 0:22            logical-or ( temp 4-component vector of bool)
 | |
| 0:22              logical-or ( temp 4-component vector of bool)
 | |
| 0:22                logical-or ( temp 4-component vector of bool)
 | |
| 0:22                  logical-or ( temp 4-component vector of bool)
 | |
| 0:22                    logical-or ( temp 4-component vector of bool)
 | |
| 0:22                      'r00' ( temp 4-component vector of bool)
 | |
| 0:22                      'r01' ( temp 4-component vector of bool)
 | |
| 0:22                    'r02' ( temp 4-component vector of bool)
 | |
| 0:22                  'r10' ( temp 4-component vector of bool)
 | |
| 0:22                'r11' ( temp 4-component vector of bool)
 | |
| 0:22              'r20' ( temp 4-component vector of bool)
 | |
| 0:22            'r21' ( temp 4-component vector of bool)
 | |
| 0:23      Branch: Return with expression
 | |
| 0:23        'psout' ( temp structure{ temp 4-component vector of float Color})
 | |
| 0:10  Function Definition: main( ( temp void)
 | |
| 0:10    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:10      Sequence
 | |
| 0:10        move second child to first child ( temp 4-component vector of float)
 | |
| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 0:10          Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:10            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
 | |
| 0:10            Constant:
 | |
| 0:10              0 (const int)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of bool b4a,  uniform 4-component vector of bool b4b,  uniform bool b1a,  uniform bool b1b})
 | |
| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 
 | |
| // Module Version 10000
 | |
| // Generated by (magic number): 80007
 | |
| // Id's are bound by 115
 | |
| 
 | |
|                               Capability Shader
 | |
|                1:             ExtInstImport  "GLSL.std.450"
 | |
|                               MemoryModel Logical GLSL450
 | |
|                               EntryPoint Fragment 4  "main" 112
 | |
|                               ExecutionMode 4 OriginUpperLeft
 | |
|                               Source HLSL 500
 | |
|                               Name 4  "main"
 | |
|                               Name 8  "PS_OUTPUT"
 | |
|                               MemberName 8(PS_OUTPUT) 0  "Color"
 | |
|                               Name 10  "@main("
 | |
|                               Name 15  "r00"
 | |
|                               Name 18  "$Global"
 | |
|                               MemberName 18($Global) 0  "b4a"
 | |
|                               MemberName 18($Global) 1  "b4b"
 | |
|                               MemberName 18($Global) 2  "b1a"
 | |
|                               MemberName 18($Global) 3  "b1b"
 | |
|                               Name 20  ""
 | |
|                               Name 30  "r01"
 | |
|                               Name 39  "r02"
 | |
|                               Name 47  "r10"
 | |
|                               Name 58  "r11"
 | |
|                               Name 67  "r20"
 | |
|                               Name 77  "r21"
 | |
|                               Name 87  "psout"
 | |
|                               Name 112  "@entryPointOutput.Color"
 | |
|                               MemberDecorate 18($Global) 0 Offset 0
 | |
|                               MemberDecorate 18($Global) 1 Offset 16
 | |
|                               MemberDecorate 18($Global) 2 Offset 32
 | |
|                               MemberDecorate 18($Global) 3 Offset 36
 | |
|                               Decorate 18($Global) Block
 | |
|                               Decorate 20 DescriptorSet 0
 | |
|                               Decorate 20 Binding 0
 | |
|                               Decorate 112(@entryPointOutput.Color) Location 0
 | |
|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
 | |
|                6:             TypeFloat 32
 | |
|                7:             TypeVector 6(float) 4
 | |
|     8(PS_OUTPUT):             TypeStruct 7(fvec4)
 | |
|                9:             TypeFunction 8(PS_OUTPUT)
 | |
|               12:             TypeBool
 | |
|               13:             TypeVector 12(bool) 4
 | |
|               14:             TypePointer Function 13(bvec4)
 | |
|               16:             TypeInt 32 0
 | |
|               17:             TypeVector 16(int) 4
 | |
|      18($Global):             TypeStruct 17(ivec4) 17(ivec4) 16(int) 16(int)
 | |
|               19:             TypePointer Uniform 18($Global)
 | |
|               20:     19(ptr) Variable Uniform
 | |
|               21:             TypeInt 32 1
 | |
|               22:     21(int) Constant 0
 | |
|               23:             TypePointer Uniform 17(ivec4)
 | |
|               26:     16(int) Constant 0
 | |
|               27:   17(ivec4) ConstantComposite 26 26 26 26
 | |
|               34:     21(int) Constant 1
 | |
|               48:     21(int) Constant 2
 | |
|               49:             TypePointer Uniform 16(int)
 | |
|               71:     21(int) Constant 3
 | |
|               86:             TypePointer Function 8(PS_OUTPUT)
 | |
|              101:    6(float) Constant 0
 | |
|              102:    6(float) Constant 1065353216
 | |
|              103:    7(fvec4) ConstantComposite 101 101 101 101
 | |
|              104:    7(fvec4) ConstantComposite 102 102 102 102
 | |
|              106:             TypePointer Function 7(fvec4)
 | |
|              111:             TypePointer Output 7(fvec4)
 | |
| 112(@entryPointOutput.Color):    111(ptr) Variable Output
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
|              113:8(PS_OUTPUT) FunctionCall 10(@main()
 | |
|              114:    7(fvec4) CompositeExtract 113 0
 | |
|                               Store 112(@entryPointOutput.Color) 114
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       10(@main():8(PS_OUTPUT) Function None 9
 | |
|               11:             Label
 | |
|          15(r00):     14(ptr) Variable Function
 | |
|          30(r01):     14(ptr) Variable Function
 | |
|          39(r02):     14(ptr) Variable Function
 | |
|          47(r10):     14(ptr) Variable Function
 | |
|          58(r11):     14(ptr) Variable Function
 | |
|          67(r20):     14(ptr) Variable Function
 | |
|          77(r21):     14(ptr) Variable Function
 | |
|        87(psout):     86(ptr) Variable Function
 | |
|               24:     23(ptr) AccessChain 20 22
 | |
|               25:   17(ivec4) Load 24
 | |
|               28:   13(bvec4) INotEqual 25 27
 | |
|               29:   13(bvec4) LogicalNot 28
 | |
|                               Store 15(r00) 29
 | |
|               31:     23(ptr) AccessChain 20 22
 | |
|               32:   17(ivec4) Load 31
 | |
|               33:   13(bvec4) INotEqual 32 27
 | |
|               35:     23(ptr) AccessChain 20 34
 | |
|               36:   17(ivec4) Load 35
 | |
|               37:   13(bvec4) INotEqual 36 27
 | |
|               38:   13(bvec4) LogicalAnd 33 37
 | |
|                               Store 30(r01) 38
 | |
|               40:     23(ptr) AccessChain 20 22
 | |
|               41:   17(ivec4) Load 40
 | |
|               42:   13(bvec4) INotEqual 41 27
 | |
|               43:     23(ptr) AccessChain 20 34
 | |
|               44:   17(ivec4) Load 43
 | |
|               45:   13(bvec4) INotEqual 44 27
 | |
|               46:   13(bvec4) LogicalOr 42 45
 | |
|                               Store 39(r02) 46
 | |
|               50:     49(ptr) AccessChain 20 48
 | |
|               51:     16(int) Load 50
 | |
|               52:    12(bool) INotEqual 51 26
 | |
|               53:   13(bvec4) CompositeConstruct 52 52 52 52
 | |
|               54:     23(ptr) AccessChain 20 34
 | |
|               55:   17(ivec4) Load 54
 | |
|               56:   13(bvec4) INotEqual 55 27
 | |
|               57:   13(bvec4) LogicalAnd 53 56
 | |
|                               Store 47(r10) 57
 | |
|               59:     49(ptr) AccessChain 20 48
 | |
|               60:     16(int) Load 59
 | |
|               61:    12(bool) INotEqual 60 26
 | |
|               62:   13(bvec4) CompositeConstruct 61 61 61 61
 | |
|               63:     23(ptr) AccessChain 20 34
 | |
|               64:   17(ivec4) Load 63
 | |
|               65:   13(bvec4) INotEqual 64 27
 | |
|               66:   13(bvec4) LogicalOr 62 65
 | |
|                               Store 58(r11) 66
 | |
|               68:     23(ptr) AccessChain 20 22
 | |
|               69:   17(ivec4) Load 68
 | |
|               70:   13(bvec4) INotEqual 69 27
 | |
|               72:     49(ptr) AccessChain 20 71
 | |
|               73:     16(int) Load 72
 | |
|               74:    12(bool) INotEqual 73 26
 | |
|               75:   13(bvec4) CompositeConstruct 74 74 74 74
 | |
|               76:   13(bvec4) LogicalAnd 70 75
 | |
|                               Store 67(r20) 76
 | |
|               78:     23(ptr) AccessChain 20 22
 | |
|               79:   17(ivec4) Load 78
 | |
|               80:   13(bvec4) INotEqual 79 27
 | |
|               81:     49(ptr) AccessChain 20 71
 | |
|               82:     16(int) Load 81
 | |
|               83:    12(bool) INotEqual 82 26
 | |
|               84:   13(bvec4) CompositeConstruct 83 83 83 83
 | |
|               85:   13(bvec4) LogicalOr 80 84
 | |
|                               Store 77(r21) 85
 | |
|               88:   13(bvec4) Load 15(r00)
 | |
|               89:   13(bvec4) Load 30(r01)
 | |
|               90:   13(bvec4) LogicalOr 88 89
 | |
|               91:   13(bvec4) Load 39(r02)
 | |
|               92:   13(bvec4) LogicalOr 90 91
 | |
|               93:   13(bvec4) Load 47(r10)
 | |
|               94:   13(bvec4) LogicalOr 92 93
 | |
|               95:   13(bvec4) Load 58(r11)
 | |
|               96:   13(bvec4) LogicalOr 94 95
 | |
|               97:   13(bvec4) Load 67(r20)
 | |
|               98:   13(bvec4) LogicalOr 96 97
 | |
|               99:   13(bvec4) Load 77(r21)
 | |
|              100:   13(bvec4) LogicalOr 98 99
 | |
|              105:    7(fvec4) Select 100 104 103
 | |
|              107:    106(ptr) AccessChain 87(psout) 22
 | |
|                               Store 107 105
 | |
|              108:8(PS_OUTPUT) Load 87(psout)
 | |
|                               ReturnValue 108
 | |
|                               FunctionEnd
 | 
