glslang/Test/baseResults/spv.doWhileLoop.frag.out
Dejan Mircevski 832c65c33b Fix back-branch target for do-while loops.
To ensure back branches always go to a header block, create a header
block even for !testFirst loops.  Then unify common code between the
testFirst/!testFirst cases.

Generate the header-block code first, so update golden files.

Realize that certain infinite loops generate invalid SPIR-V, so put a
TODO to instead abort code generation in such cases.

Change-Id: I1e173c8f73daad186cfc666b7d72bd563ed7665d
2016-01-11 15:57:11 -05:00

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Executable File

spv.doWhileLoop.frag
Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 35
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 11
ExecutionMode 4 OriginLowerLeft
Source GLSL 110
Name 4 "main"
Name 9 "color"
Name 11 "BaseColor"
Name 18 "bigColor"
Name 28 "d"
Name 33 "gl_FragColor"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypePointer Input 7(fvec4)
11(BaseColor): 10(ptr) Variable Input
17: TypePointer UniformConstant 7(fvec4)
18(bigColor): 17(ptr) Variable UniformConstant
22: TypeInt 32 0
23: 22(int) Constant 0
24: TypePointer Function 6(float)
27: TypePointer UniformConstant 6(float)
28(d): 27(ptr) Variable UniformConstant
30: TypeBool
32: TypePointer Output 7(fvec4)
33(gl_FragColor): 32(ptr) Variable Output
4(main): 2 Function None 3
5: Label
9(color): 8(ptr) Variable Function
12: 7(fvec4) Load 11(BaseColor)
Store 9(color) 12
Branch 13
13: Label
LoopMerge 15 16 None
Branch 14
14: Label
19: 7(fvec4) Load 18(bigColor)
20: 7(fvec4) Load 9(color)
21: 7(fvec4) FAdd 20 19
Store 9(color) 21
Branch 16
15: Label
34: 7(fvec4) Load 9(color)
Store 33(gl_FragColor) 34
Return
16: Label
25: 24(ptr) AccessChain 9(color) 23
26: 6(float) Load 25
29: 6(float) Load 28(d)
31: 30(bool) FOrdLessThan 26 29
BranchConditional 31 13 15
FunctionEnd