252 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			252 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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#extension GL_KHX_shader_explicit_arithmetic_types: enable
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#extension GL_KHX_shader_explicit_arithmetic_types_int8: require
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#extension GL_KHX_shader_explicit_arithmetic_types_int16: require
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#extension GL_KHX_shader_explicit_arithmetic_types_int32: require
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#extension GL_KHX_shader_explicit_arithmetic_types_int64: require
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#extension GL_KHX_shader_explicit_arithmetic_types_float16: require
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#extension GL_KHX_shader_explicit_arithmetic_types_float32: require
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#extension GL_KHX_shader_explicit_arithmetic_types_float64: require
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layout(binding = 0) uniform Uniforms
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{
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    uint index;
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};
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layout(std140, binding = 1) uniform Block
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{
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    int16_t   i16;
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    i16vec2   i16v2;
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    i16vec3   i16v3;
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    i16vec4   i16v4;
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    uint16_t  u16;
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    u16vec2   u16v2;
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    u16vec3   u16v3;
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    u16vec4   u16v4;
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} block;
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void main()
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{
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}
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void literal()
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{
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    const int16_t i16Const[3] =
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    {
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        int16_t(-0x1111),           // Hex
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        int16_t(-1),                // Dec
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        int16_t(040000),            // Oct
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    };
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    int16_t i16 = i16Const[index];
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    const uint16_t u16Const[] =
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    {
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        uint16_t(0xFFFF),             // Hex
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        uint16_t(65535),              // Dec
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        uint16_t(077777),             // Oct
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    };
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    uint16_t u16 = u16Const[index];
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}
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void typeCast16()
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{
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    i8vec2 i8v;
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    u8vec2 u8v;
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    i16vec2 i16v;
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    u16vec2 u16v;
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    i32vec2 i32v;
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    u32vec2 u32v;
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    i64vec2 i64v;
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    u64vec2 u64v;
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    f16vec2 f16v;
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    f32vec2 f32v;
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    f64vec2 f64v;
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    bvec2   bv;
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    i32v = i16v;     // int16_t  ->   int32_t
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    i32v = u16v;     // uint16_t ->   int32_t
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    u16v = i16v;     // int16_t  ->  uint16_t
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    u32v = i16v;     // int16_t  ->  uint32_t
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    i64v = i16v;     // int16_t  ->   int64_t
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    u64v = i16v;     // int16_t  ->  uint64_t
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    u32v = u16v;     // uint16_t ->  uint32_t
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    i64v = u16v;     // uint16_t ->   int64_t
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    u64v = u16v;     // uint16_t ->  uint64_t
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    f16v = i16v;     // int16_t  ->  float16_t
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    f32v = i16v;     // int16_t  ->  float32_t
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    f64v = i16v;     // int16_t  ->  float64_t
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    f16v = u16v;     // uint16_t ->  float16_t
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    f32v = u16v;     // uint16_t ->  float32_t
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    f64v = u16v;     // uint16_t ->  float64_t
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    i32v = i32vec2(i16v);     // int16_t  ->   int32_t
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    i32v = i32vec2(u16v);     // uint16_t ->   int32_t
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    u16v = u16vec2(i16v);     // int16_t  ->  uint16_t
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    u32v = u32vec2(i16v);     // int16_t  ->  uint32_t
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    i64v = i64vec2(i16v);     // int16_t  ->   int64_t
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    u64v = i64vec2(i16v);     // int16_t  ->  uint64_t
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    u32v = u32vec2(u16v);     // uint16_t ->  uint32_t
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    i64v = i64vec2(u16v);     // uint16_t ->   int64_t
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    u64v = i64vec2(u16v);     // uint16_t ->  uint64_t
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    f16v = f16vec2(i16v);     // int16_t  ->  float16_t
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    f32v = f32vec2(i16v);     // int16_t  ->  float32_t
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    f64v = f64vec2(i16v);     // int16_t  ->  float64_t
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    f16v = f16vec2(u16v);     // uint16_t ->  float16_t
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    f32v = f32vec2(u16v);     // uint16_t ->  float32_t
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    f64v = f64vec2(u16v);     // uint16_t ->  float64_t
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    i8v  = i8vec2(i16v);      // int16_t  ->   int8_t
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    i8v  = i8vec2(u16v);      // uint16_t ->   int8_t
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    u8v  = u8vec2(i16v);      // int16_t  ->  uint8_t
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    u8v  = u8vec2(u16v);      // uint16_t ->  uint8_t
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    i16v = u8vec2(u16v);      // uint16_t ->   int16_t
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    i16v = i16vec2(bv);       // bool     ->   int16
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    u16v = u16vec2(bv);       // bool     ->   uint16
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    bv   = bvec2(i16v);       // int16    ->   bool
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    bv   = bvec2(u16v);       // uint16   ->   bool
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}
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void operators()
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{
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    u16vec3 u16v;
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    int16_t i16;
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    uvec3   uv;
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    int32_t i;
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    int64_t i64;
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    bool    b;
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    // Unary
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    u16v++;
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    i16--;
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    ++i16;
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    --u16v;
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    u16v = ~u16v;
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    i16 = +i16;
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    u16v = -u16v;
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    // Arithmetic
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    i16  += i16;
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    u16v -= u16v;
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    i  *= i16;
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    uv /= u16v;
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    uv %= i16;
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    uv = u16v + uv;
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    i64  = i16 - i64;
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    uv = u16v * uv;
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    i64  = i16 * i64;
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    i  = i16 % i;
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    // Shift
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    u16v <<= i16;
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    i16  >>= u16v.y;
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    i16  = i16 << u16v.z;
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    uv = u16v << i;
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    // Relational
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    b = (u16v.x != i16);
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    b = (i16 == u16v.x);
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    b = (u16v.x > uv.y);
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    b = (i16 < i);
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    b = (u16v.y >= uv.x);
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    b = (i16 <= i);
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    // Bitwise
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    uv |= i16;
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    i  = i16 | i;
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    i64  &= i16;
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    uv = u16v & uv;
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    uv ^= i16;
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    u16v = u16v ^ i16;
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}
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void builtinFuncs()
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{
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    i16vec2  i16v;
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    i16vec4  i16v4;
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    u16vec3  u16v;
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    u16vec2  u16v2;
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    u16vec4  u16v4;
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    bvec3   bv;
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    int16_t i16;
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    uint16_t u16;
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    int32_t i32;
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    uint32_t u32;
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    int64_t i64;
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    uint64_t u64;
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    // abs()
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    i16v = abs(i16v);
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    // sign()
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    i16  = sign(i16);
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    // min()
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    i16v = min(i16v, i16);
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    i16v = min(i16v, i16vec2(-1));
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    u16v = min(u16v, u16);
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    u16v = min(u16v, u16vec3(0));
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    // max()
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    i16v = max(i16v, i16);
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    i16v = max(i16v, i16vec2(-1));
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    u16v = max(u16v, u16);
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    u16v = max(u16v, u16vec3(0));
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    // clamp()
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    i16v = clamp(i16v, -i16, i16);
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    i16v = clamp(i16v, -i16v, i16v);
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    u16v = clamp(u16v, -u16, u16);
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    u16v = clamp(u16v, -u16v, u16v);
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    // mix()
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    i16  = mix(i16v.x, i16v.y, true);
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    i16v = mix(i16vec2(i16), i16vec2(-i16), bvec2(false));
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    u16  = mix(u16v.x, u16v.y, true);
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    u16v = mix(u16vec3(u16), u16vec3(-u16), bvec3(false));
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    //pack
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    i32 = pack32(i16v);
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    i64 = pack64(i16v4);
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    u32 = pack32(u16v2);
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    u64 = pack64(u16v4);
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    i16v  = unpack16(i32);
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    i16v4 = unpack16(i64);
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    u16v2 = unpack16(u32);
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    u16v4 = unpack16(u64);
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    // lessThan()
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    bv    = lessThan(u16v, u16vec3(u16));
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    bv.xy = lessThan(i16v, i16vec2(i16));
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    // lessThanEqual()
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    bv    = lessThanEqual(u16v, u16vec3(u16));
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    bv.xy = lessThanEqual(i16v, i16vec2(i16));
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    // greaterThan()
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    bv    = greaterThan(u16v, u16vec3(u16));
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    bv.xy = greaterThan(i16v, i16vec2(i16));
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    // greaterThanEqual()
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    bv    = greaterThanEqual(u16v, u16vec3(u16));
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    bv.xy = greaterThanEqual(i16v, i16vec2(i16));
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    // equal()
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    bv    = equal(u16v, u16vec3(u16));
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    bv.xy = equal(i16v, i16vec2(i16));
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    // notEqual()
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    bv    = notEqual(u16v, u16vec3(u16));
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    bv.xy = notEqual(i16v, i16vec2(i16));
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}
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// Type conversion for specialization constant
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layout(constant_id = 100) const int16_t  si16 = int16_t(-10);
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layout(constant_id = 101) const uint16_t su16 = uint16_t(20);
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