 f6facfa189
			
		
	
	
		f6facfa189
		
	
	
	
	
		
			
			This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
		
			
				
	
	
		
			803 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			803 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.samplegrad.basic.dx10.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_any
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| 0:? Sequence
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| 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28    Function Parameters: 
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| 0:?     Sequence
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| 0:31      Sequence
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| 0:31        move second child to first child ( temp 4-component vector of float)
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| 0:31          'txval10' ( temp 4-component vector of float)
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| 0:31          textureGrad ( temp 4-component vector of float)
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| 0:31            Construct combined texture-sampler ( temp sampler1D)
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| 0:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:31              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:31            Constant:
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| 0:31              0.100000
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| 0:31            Constant:
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| 0:31              1.100000
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| 0:31            Constant:
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| 0:31              1.200000
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| 0:32      Sequence
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| 0:32        move second child to first child ( temp 4-component vector of int)
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| 0:32          'txval11' ( temp 4-component vector of int)
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| 0:32          textureGrad ( temp 4-component vector of int)
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| 0:32            Construct combined texture-sampler ( temp isampler1D)
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| 0:32              'g_tTex1di4' ( uniform itexture1D)
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| 0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:32            Constant:
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| 0:32              0.200000
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| 0:32            Constant:
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| 0:32              1.100000
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| 0:32            Constant:
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| 0:32              1.200000
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| 0:33      Sequence
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| 0:33        move second child to first child ( temp 4-component vector of uint)
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| 0:33          'txval12' ( temp 4-component vector of uint)
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| 0:33          textureGrad ( temp 4-component vector of uint)
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| 0:33            Construct combined texture-sampler ( temp usampler1D)
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| 0:33              'g_tTex1du4' ( uniform utexture1D)
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| 0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:33            Constant:
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| 0:33              0.300000
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| 0:33            Constant:
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| 0:33              1.100000
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| 0:33            Constant:
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| 0:33              1.200000
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| 0:35      Sequence
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| 0:35        move second child to first child ( temp 4-component vector of float)
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| 0:35          'txval20' ( temp 4-component vector of float)
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| 0:35          textureGrad ( temp 4-component vector of float)
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| 0:35            Construct combined texture-sampler ( temp sampler2D)
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| 0:35              'g_tTex2df4' ( uniform texture2D)
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| 0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:36      Sequence
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| 0:36        move second child to first child ( temp 4-component vector of int)
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| 0:36          'txval21' ( temp 4-component vector of int)
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| 0:36          textureGrad ( temp 4-component vector of int)
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| 0:36            Construct combined texture-sampler ( temp isampler2D)
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| 0:36              'g_tTex2di4' ( uniform itexture2D)
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| 0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:37      Sequence
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| 0:37        move second child to first child ( temp 4-component vector of uint)
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| 0:37          'txval22' ( temp 4-component vector of uint)
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| 0:37          textureGrad ( temp 4-component vector of uint)
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| 0:37            Construct combined texture-sampler ( temp usampler2D)
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| 0:37              'g_tTex2du4' ( uniform utexture2D)
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| 0:37              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:39      Sequence
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| 0:39        move second child to first child ( temp 4-component vector of float)
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| 0:39          'txval30' ( temp 4-component vector of float)
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| 0:39          textureGrad ( temp 4-component vector of float)
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| 0:39            Construct combined texture-sampler ( temp sampler3D)
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| 0:39              'g_tTex3df4' ( uniform texture3D)
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| 0:39              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?               1.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?               1.300000
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| 0:40      Sequence
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| 0:40        move second child to first child ( temp 4-component vector of int)
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| 0:40          'txval31' ( temp 4-component vector of int)
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| 0:40          textureGrad ( temp 4-component vector of int)
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| 0:40            Construct combined texture-sampler ( temp isampler3D)
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| 0:40              'g_tTex3di4' ( uniform itexture3D)
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| 0:40              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.400000
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?               1.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?               1.300000
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| 0:41      Sequence
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| 0:41        move second child to first child ( temp 4-component vector of uint)
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| 0:41          'txval32' ( temp 4-component vector of uint)
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| 0:41          textureGrad ( temp 4-component vector of uint)
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| 0:41            Construct combined texture-sampler ( temp usampler3D)
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| 0:41              'g_tTex3du4' ( uniform utexture3D)
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| 0:41              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.700000
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| 0:?               0.800000
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| 0:?               0.900000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?               1.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?               1.300000
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| 0:43      Sequence
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| 0:43        move second child to first child ( temp 4-component vector of float)
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| 0:43          'txval40' ( temp 4-component vector of float)
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| 0:43          textureGrad ( temp 4-component vector of float)
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| 0:43            Construct combined texture-sampler ( temp samplerCube)
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| 0:43              'g_tTexcdf4' ( uniform textureCube)
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| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?               1.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?               1.300000
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| 0:44      Sequence
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| 0:44        move second child to first child ( temp 4-component vector of int)
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| 0:44          'txval41' ( temp 4-component vector of int)
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| 0:44          textureGrad ( temp 4-component vector of int)
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| 0:44            Construct combined texture-sampler ( temp isamplerCube)
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| 0:44              'g_tTexcdi4' ( uniform itextureCube)
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| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.400000
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?               1.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?               1.300000
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| 0:45      Sequence
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| 0:45        move second child to first child ( temp 4-component vector of uint)
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| 0:45          'txval42' ( temp 4-component vector of uint)
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| 0:45          textureGrad ( temp 4-component vector of uint)
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| 0:45            Construct combined texture-sampler ( temp usamplerCube)
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| 0:45              'g_tTexcdu4' ( uniform utextureCube)
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| 0:45              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.700000
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| 0:?               0.800000
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| 0:?               0.900000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?               1.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?               1.300000
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| 0:47      move second child to first child ( temp 4-component vector of float)
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| 0:47        Color: direct index for structure ( temp 4-component vector of float)
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| 0:47          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:47          Constant:
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| 0:47            0 (const int)
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| 0:47        Constant:
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| 0:47          1.000000
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| 0:47          1.000000
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| 0:47          1.000000
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| 0:47          1.000000
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| 0:48      move second child to first child ( temp float)
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| 0:48        Depth: direct index for structure ( temp float)
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| 0:48          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:48          Constant:
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| 0:48            1 (const int)
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| 0:48        Constant:
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| 0:48          1.000000
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| 0:50      Branch: Return with expression
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| 0:50        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28  Function Definition: main( ( temp void)
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| 0:28    Function Parameters: 
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| 0:?     Sequence
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| 0:28      Sequence
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| 0:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:28          Color: direct index for structure ( temp 4-component vector of float)
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| 0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28            Constant:
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| 0:28              0 (const int)
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| 0:28        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:28          Depth: direct index for structure ( temp float)
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| 0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28            Constant:
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| 0:28              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:?     'g_tTex1di4' ( uniform itexture1D)
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| 0:?     'g_tTex1du4' ( uniform utexture1D)
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| 0:?     'g_tTex2df4' ( uniform texture2D)
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| 0:?     'g_tTex2di4' ( uniform itexture2D)
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| 0:?     'g_tTex2du4' ( uniform utexture2D)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_any
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| 0:? Sequence
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| 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28    Function Parameters: 
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| 0:?     Sequence
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| 0:31      Sequence
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| 0:31        move second child to first child ( temp 4-component vector of float)
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| 0:31          'txval10' ( temp 4-component vector of float)
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| 0:31          textureGrad ( temp 4-component vector of float)
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| 0:31            Construct combined texture-sampler ( temp sampler1D)
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| 0:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:31              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:31            Constant:
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| 0:31              0.100000
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| 0:31            Constant:
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| 0:31              1.100000
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| 0:31            Constant:
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| 0:31              1.200000
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| 0:32      Sequence
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| 0:32        move second child to first child ( temp 4-component vector of int)
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| 0:32          'txval11' ( temp 4-component vector of int)
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| 0:32          textureGrad ( temp 4-component vector of int)
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| 0:32            Construct combined texture-sampler ( temp isampler1D)
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| 0:32              'g_tTex1di4' ( uniform itexture1D)
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| 0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:32            Constant:
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| 0:32              0.200000
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| 0:32            Constant:
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| 0:32              1.100000
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| 0:32            Constant:
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| 0:32              1.200000
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| 0:33      Sequence
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| 0:33        move second child to first child ( temp 4-component vector of uint)
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| 0:33          'txval12' ( temp 4-component vector of uint)
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| 0:33          textureGrad ( temp 4-component vector of uint)
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| 0:33            Construct combined texture-sampler ( temp usampler1D)
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| 0:33              'g_tTex1du4' ( uniform utexture1D)
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| 0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:33            Constant:
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| 0:33              0.300000
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| 0:33            Constant:
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| 0:33              1.100000
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| 0:33            Constant:
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| 0:33              1.200000
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| 0:35      Sequence
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| 0:35        move second child to first child ( temp 4-component vector of float)
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| 0:35          'txval20' ( temp 4-component vector of float)
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| 0:35          textureGrad ( temp 4-component vector of float)
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| 0:35            Construct combined texture-sampler ( temp sampler2D)
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| 0:35              'g_tTex2df4' ( uniform texture2D)
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| 0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:36      Sequence
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| 0:36        move second child to first child ( temp 4-component vector of int)
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| 0:36          'txval21' ( temp 4-component vector of int)
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| 0:36          textureGrad ( temp 4-component vector of int)
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| 0:36            Construct combined texture-sampler ( temp isampler2D)
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| 0:36              'g_tTex2di4' ( uniform itexture2D)
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| 0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:37      Sequence
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| 0:37        move second child to first child ( temp 4-component vector of uint)
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| 0:37          'txval22' ( temp 4-component vector of uint)
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| 0:37          textureGrad ( temp 4-component vector of uint)
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| 0:37            Construct combined texture-sampler ( temp usampler2D)
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| 0:37              'g_tTex2du4' ( uniform utexture2D)
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| 0:37              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:39      Sequence
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| 0:39        move second child to first child ( temp 4-component vector of float)
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| 0:39          'txval30' ( temp 4-component vector of float)
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| 0:39          textureGrad ( temp 4-component vector of float)
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| 0:39            Construct combined texture-sampler ( temp sampler3D)
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| 0:39              'g_tTex3df4' ( uniform texture3D)
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| 0:39              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?             Constant:
 | |
| 0:?               1.100000
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| 0:?               1.200000
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| 0:?               1.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?               1.300000
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| 0:40      Sequence
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| 0:40        move second child to first child ( temp 4-component vector of int)
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| 0:40          'txval31' ( temp 4-component vector of int)
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| 0:40          textureGrad ( temp 4-component vector of int)
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| 0:40            Construct combined texture-sampler ( temp isampler3D)
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| 0:40              'g_tTex3di4' ( uniform itexture3D)
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| 0:40              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.400000
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:?             Constant:
 | |
| 0:?               1.100000
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| 0:?               1.200000
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| 0:?               1.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?               1.300000
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| 0:41      Sequence
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| 0:41        move second child to first child ( temp 4-component vector of uint)
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| 0:41          'txval32' ( temp 4-component vector of uint)
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| 0:41          textureGrad ( temp 4-component vector of uint)
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| 0:41            Construct combined texture-sampler ( temp usampler3D)
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| 0:41              'g_tTex3du4' ( uniform utexture3D)
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| 0:41              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.700000
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| 0:?               0.800000
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| 0:?               0.900000
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| 0:?             Constant:
 | |
| 0:?               1.100000
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| 0:?               1.200000
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| 0:?               1.300000
 | |
| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?               1.300000
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| 0:43      Sequence
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| 0:43        move second child to first child ( temp 4-component vector of float)
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| 0:43          'txval40' ( temp 4-component vector of float)
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| 0:43          textureGrad ( temp 4-component vector of float)
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| 0:43            Construct combined texture-sampler ( temp samplerCube)
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| 0:43              'g_tTexcdf4' ( uniform textureCube)
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| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
 | |
| 0:?               0.100000
 | |
| 0:?               0.200000
 | |
| 0:?               0.300000
 | |
| 0:?             Constant:
 | |
| 0:?               1.100000
 | |
| 0:?               1.200000
 | |
| 0:?               1.300000
 | |
| 0:?             Constant:
 | |
| 0:?               1.100000
 | |
| 0:?               1.200000
 | |
| 0:?               1.300000
 | |
| 0:44      Sequence
 | |
| 0:44        move second child to first child ( temp 4-component vector of int)
 | |
| 0:44          'txval41' ( temp 4-component vector of int)
 | |
| 0:44          textureGrad ( temp 4-component vector of int)
 | |
| 0:44            Construct combined texture-sampler ( temp isamplerCube)
 | |
| 0:44              'g_tTexcdi4' ( uniform itextureCube)
 | |
| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?             Constant:
 | |
| 0:?               0.400000
 | |
| 0:?               0.500000
 | |
| 0:?               0.600000
 | |
| 0:?             Constant:
 | |
| 0:?               1.100000
 | |
| 0:?               1.200000
 | |
| 0:?               1.300000
 | |
| 0:?             Constant:
 | |
| 0:?               1.100000
 | |
| 0:?               1.200000
 | |
| 0:?               1.300000
 | |
| 0:45      Sequence
 | |
| 0:45        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:45          'txval42' ( temp 4-component vector of uint)
 | |
| 0:45          textureGrad ( temp 4-component vector of uint)
 | |
| 0:45            Construct combined texture-sampler ( temp usamplerCube)
 | |
| 0:45              'g_tTexcdu4' ( uniform utextureCube)
 | |
| 0:45              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?             Constant:
 | |
| 0:?               0.700000
 | |
| 0:?               0.800000
 | |
| 0:?               0.900000
 | |
| 0:?             Constant:
 | |
| 0:?               1.100000
 | |
| 0:?               1.200000
 | |
| 0:?               1.300000
 | |
| 0:?             Constant:
 | |
| 0:?               1.100000
 | |
| 0:?               1.200000
 | |
| 0:?               1.300000
 | |
| 0:47      move second child to first child ( temp 4-component vector of float)
 | |
| 0:47        Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:47          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:47          Constant:
 | |
| 0:47            0 (const int)
 | |
| 0:47        Constant:
 | |
| 0:47          1.000000
 | |
| 0:47          1.000000
 | |
| 0:47          1.000000
 | |
| 0:47          1.000000
 | |
| 0:48      move second child to first child ( temp float)
 | |
| 0:48        Depth: direct index for structure ( temp float)
 | |
| 0:48          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:48          Constant:
 | |
| 0:48            1 (const int)
 | |
| 0:48        Constant:
 | |
| 0:48          1.000000
 | |
| 0:50      Branch: Return with expression
 | |
| 0:50        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:28  Function Definition: main( ( temp void)
 | |
| 0:28    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:28      Sequence
 | |
| 0:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:28        move second child to first child ( temp 4-component vector of float)
 | |
| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 0:28          Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:28            Constant:
 | |
| 0:28              0 (const int)
 | |
| 0:28        move second child to first child ( temp float)
 | |
| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:28          Depth: direct index for structure ( temp float)
 | |
| 0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:28            Constant:
 | |
| 0:28              1 (const int)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
 | |
| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
 | |
| 0:?     'g_tTex1di4' ( uniform itexture1D)
 | |
| 0:?     'g_tTex1du4' ( uniform utexture1D)
 | |
| 0:?     'g_tTex2df4' ( uniform texture2D)
 | |
| 0:?     'g_tTex2di4' ( uniform itexture2D)
 | |
| 0:?     'g_tTex2du4' ( uniform utexture2D)
 | |
| 0:?     'g_tTex3df4' ( uniform texture3D)
 | |
| 0:?     'g_tTex3di4' ( uniform itexture3D)
 | |
| 0:?     'g_tTex3du4' ( uniform utexture3D)
 | |
| 0:?     'g_tTexcdf4' ( uniform textureCube)
 | |
| 0:?     'g_tTexcdi4' ( uniform itextureCube)
 | |
| 0:?     'g_tTexcdu4' ( uniform utextureCube)
 | |
| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 
 | |
| // Module Version 10000
 | |
| // Generated by (magic number): 8000a
 | |
| // Id's are bound by 175
 | |
| 
 | |
|                               Capability Shader
 | |
|                               Capability Sampled1D
 | |
|                1:             ExtInstImport  "GLSL.std.450"
 | |
|                               MemoryModel Logical GLSL450
 | |
|                               EntryPoint Fragment 4  "main" 167 171
 | |
|                               ExecutionMode 4 OriginUpperLeft
 | |
|                               ExecutionMode 4 DepthReplacing
 | |
|                               Source HLSL 500
 | |
|                               Name 4  "main"
 | |
|                               Name 8  "PS_OUTPUT"
 | |
|                               MemberName 8(PS_OUTPUT) 0  "Color"
 | |
|                               MemberName 8(PS_OUTPUT) 1  "Depth"
 | |
|                               Name 10  "@main("
 | |
|                               Name 13  "txval10"
 | |
|                               Name 16  "g_tTex1df4"
 | |
|                               Name 20  "g_sSamp"
 | |
|                               Name 31  "txval11"
 | |
|                               Name 34  "g_tTex1di4"
 | |
|                               Name 44  "txval12"
 | |
|                               Name 47  "g_tTex1du4"
 | |
|                               Name 54  "txval20"
 | |
|                               Name 57  "g_tTex2df4"
 | |
|                               Name 66  "txval21"
 | |
|                               Name 69  "g_tTex2di4"
 | |
|                               Name 77  "txval22"
 | |
|                               Name 80  "g_tTex2du4"
 | |
|                               Name 89  "txval30"
 | |
|                               Name 92  "g_tTex3df4"
 | |
|                               Name 102  "txval31"
 | |
|                               Name 105  "g_tTex3di4"
 | |
|                               Name 112  "txval32"
 | |
|                               Name 115  "g_tTex3du4"
 | |
|                               Name 125  "txval40"
 | |
|                               Name 128  "g_tTexcdf4"
 | |
|                               Name 134  "txval41"
 | |
|                               Name 137  "g_tTexcdi4"
 | |
|                               Name 143  "txval42"
 | |
|                               Name 146  "g_tTexcdu4"
 | |
|                               Name 153  "psout"
 | |
|                               Name 164  "flattenTemp"
 | |
|                               Name 167  "@entryPointOutput.Color"
 | |
|                               Name 171  "@entryPointOutput.Depth"
 | |
|                               Name 174  "g_tTex1df4a"
 | |
|                               Decorate 16(g_tTex1df4) DescriptorSet 0
 | |
|                               Decorate 16(g_tTex1df4) Binding 0
 | |
|                               Decorate 20(g_sSamp) DescriptorSet 0
 | |
|                               Decorate 20(g_sSamp) Binding 0
 | |
|                               Decorate 34(g_tTex1di4) DescriptorSet 0
 | |
|                               Decorate 34(g_tTex1di4) Binding 2
 | |
|                               Decorate 47(g_tTex1du4) DescriptorSet 0
 | |
|                               Decorate 47(g_tTex1du4) Binding 3
 | |
|                               Decorate 57(g_tTex2df4) DescriptorSet 0
 | |
|                               Decorate 57(g_tTex2df4) Binding 4
 | |
|                               Decorate 69(g_tTex2di4) DescriptorSet 0
 | |
|                               Decorate 69(g_tTex2di4) Binding 5
 | |
|                               Decorate 80(g_tTex2du4) DescriptorSet 0
 | |
|                               Decorate 80(g_tTex2du4) Binding 6
 | |
|                               Decorate 92(g_tTex3df4) DescriptorSet 0
 | |
|                               Decorate 92(g_tTex3df4) Binding 7
 | |
|                               Decorate 105(g_tTex3di4) DescriptorSet 0
 | |
|                               Decorate 105(g_tTex3di4) Binding 8
 | |
|                               Decorate 115(g_tTex3du4) DescriptorSet 0
 | |
|                               Decorate 115(g_tTex3du4) Binding 9
 | |
|                               Decorate 128(g_tTexcdf4) DescriptorSet 0
 | |
|                               Decorate 128(g_tTexcdf4) Binding 10
 | |
|                               Decorate 137(g_tTexcdi4) DescriptorSet 0
 | |
|                               Decorate 137(g_tTexcdi4) Binding 11
 | |
|                               Decorate 146(g_tTexcdu4) DescriptorSet 0
 | |
|                               Decorate 146(g_tTexcdu4) Binding 12
 | |
|                               Decorate 167(@entryPointOutput.Color) Location 0
 | |
|                               Decorate 171(@entryPointOutput.Depth) BuiltIn FragDepth
 | |
|                               Decorate 174(g_tTex1df4a) DescriptorSet 0
 | |
|                               Decorate 174(g_tTex1df4a) Binding 1
 | |
|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
 | |
|                6:             TypeFloat 32
 | |
|                7:             TypeVector 6(float) 4
 | |
|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | |
|                9:             TypeFunction 8(PS_OUTPUT)
 | |
|               12:             TypePointer Function 7(fvec4)
 | |
|               14:             TypeImage 6(float) 1D sampled format:Unknown
 | |
|               15:             TypePointer UniformConstant 14
 | |
|   16(g_tTex1df4):     15(ptr) Variable UniformConstant
 | |
|               18:             TypeSampler
 | |
|               19:             TypePointer UniformConstant 18
 | |
|      20(g_sSamp):     19(ptr) Variable UniformConstant
 | |
|               22:             TypeSampledImage 14
 | |
|               24:    6(float) Constant 1036831949
 | |
|               25:    6(float) Constant 1066192077
 | |
|               26:    6(float) Constant 1067030938
 | |
|               28:             TypeInt 32 1
 | |
|               29:             TypeVector 28(int) 4
 | |
|               30:             TypePointer Function 29(ivec4)
 | |
|               32:             TypeImage 28(int) 1D sampled format:Unknown
 | |
|               33:             TypePointer UniformConstant 32
 | |
|   34(g_tTex1di4):     33(ptr) Variable UniformConstant
 | |
|               37:             TypeSampledImage 32
 | |
|               39:    6(float) Constant 1045220557
 | |
|               41:             TypeInt 32 0
 | |
|               42:             TypeVector 41(int) 4
 | |
|               43:             TypePointer Function 42(ivec4)
 | |
|               45:             TypeImage 41(int) 1D sampled format:Unknown
 | |
|               46:             TypePointer UniformConstant 45
 | |
|   47(g_tTex1du4):     46(ptr) Variable UniformConstant
 | |
|               50:             TypeSampledImage 45
 | |
|               52:    6(float) Constant 1050253722
 | |
|               55:             TypeImage 6(float) 2D sampled format:Unknown
 | |
|               56:             TypePointer UniformConstant 55
 | |
|   57(g_tTex2df4):     56(ptr) Variable UniformConstant
 | |
|               60:             TypeSampledImage 55
 | |
|               62:             TypeVector 6(float) 2
 | |
|               63:   62(fvec2) ConstantComposite 24 39
 | |
|               64:   62(fvec2) ConstantComposite 25 26
 | |
|               67:             TypeImage 28(int) 2D sampled format:Unknown
 | |
|               68:             TypePointer UniformConstant 67
 | |
|   69(g_tTex2di4):     68(ptr) Variable UniformConstant
 | |
|               72:             TypeSampledImage 67
 | |
|               74:    6(float) Constant 1053609165
 | |
|               75:   62(fvec2) ConstantComposite 52 74
 | |
|               78:             TypeImage 41(int) 2D sampled format:Unknown
 | |
|               79:             TypePointer UniformConstant 78
 | |
|   80(g_tTex2du4):     79(ptr) Variable UniformConstant
 | |
|               83:             TypeSampledImage 78
 | |
|               85:    6(float) Constant 1056964608
 | |
|               86:    6(float) Constant 1058642330
 | |
|               87:   62(fvec2) ConstantComposite 85 86
 | |
|               90:             TypeImage 6(float) 3D sampled format:Unknown
 | |
|               91:             TypePointer UniformConstant 90
 | |
|   92(g_tTex3df4):     91(ptr) Variable UniformConstant
 | |
|               95:             TypeSampledImage 90
 | |
|               97:             TypeVector 6(float) 3
 | |
|               98:   97(fvec3) ConstantComposite 24 39 52
 | |
|               99:    6(float) Constant 1067869798
 | |
|              100:   97(fvec3) ConstantComposite 25 26 99
 | |
|              103:             TypeImage 28(int) 3D sampled format:Unknown
 | |
|              104:             TypePointer UniformConstant 103
 | |
|  105(g_tTex3di4):    104(ptr) Variable UniformConstant
 | |
|              108:             TypeSampledImage 103
 | |
|              110:   97(fvec3) ConstantComposite 74 85 86
 | |
|              113:             TypeImage 41(int) 3D sampled format:Unknown
 | |
|              114:             TypePointer UniformConstant 113
 | |
|  115(g_tTex3du4):    114(ptr) Variable UniformConstant
 | |
|              118:             TypeSampledImage 113
 | |
|              120:    6(float) Constant 1060320051
 | |
|              121:    6(float) Constant 1061997773
 | |
|              122:    6(float) Constant 1063675494
 | |
|              123:   97(fvec3) ConstantComposite 120 121 122
 | |
|              126:             TypeImage 6(float) Cube sampled format:Unknown
 | |
|              127:             TypePointer UniformConstant 126
 | |
|  128(g_tTexcdf4):    127(ptr) Variable UniformConstant
 | |
|              131:             TypeSampledImage 126
 | |
|              135:             TypeImage 28(int) Cube sampled format:Unknown
 | |
|              136:             TypePointer UniformConstant 135
 | |
|  137(g_tTexcdi4):    136(ptr) Variable UniformConstant
 | |
|              140:             TypeSampledImage 135
 | |
|              144:             TypeImage 41(int) Cube sampled format:Unknown
 | |
|              145:             TypePointer UniformConstant 144
 | |
|  146(g_tTexcdu4):    145(ptr) Variable UniformConstant
 | |
|              149:             TypeSampledImage 144
 | |
|              152:             TypePointer Function 8(PS_OUTPUT)
 | |
|              154:     28(int) Constant 0
 | |
|              155:    6(float) Constant 1065353216
 | |
|              156:    7(fvec4) ConstantComposite 155 155 155 155
 | |
|              158:     28(int) Constant 1
 | |
|              159:             TypePointer Function 6(float)
 | |
|              166:             TypePointer Output 7(fvec4)
 | |
| 167(@entryPointOutput.Color):    166(ptr) Variable Output
 | |
|              170:             TypePointer Output 6(float)
 | |
| 171(@entryPointOutput.Depth):    170(ptr) Variable Output
 | |
| 174(g_tTex1df4a):     15(ptr) Variable UniformConstant
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
| 164(flattenTemp):    152(ptr) Variable Function
 | |
|              165:8(PS_OUTPUT) FunctionCall 10(@main()
 | |
|                               Store 164(flattenTemp) 165
 | |
|              168:     12(ptr) AccessChain 164(flattenTemp) 154
 | |
|              169:    7(fvec4) Load 168
 | |
|                               Store 167(@entryPointOutput.Color) 169
 | |
|              172:    159(ptr) AccessChain 164(flattenTemp) 158
 | |
|              173:    6(float) Load 172
 | |
|                               Store 171(@entryPointOutput.Depth) 173
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       10(@main():8(PS_OUTPUT) Function None 9
 | |
|               11:             Label
 | |
|      13(txval10):     12(ptr) Variable Function
 | |
|      31(txval11):     30(ptr) Variable Function
 | |
|      44(txval12):     43(ptr) Variable Function
 | |
|      54(txval20):     12(ptr) Variable Function
 | |
|      66(txval21):     30(ptr) Variable Function
 | |
|      77(txval22):     43(ptr) Variable Function
 | |
|      89(txval30):     12(ptr) Variable Function
 | |
|     102(txval31):     30(ptr) Variable Function
 | |
|     112(txval32):     43(ptr) Variable Function
 | |
|     125(txval40):     12(ptr) Variable Function
 | |
|     134(txval41):     30(ptr) Variable Function
 | |
|     143(txval42):     43(ptr) Variable Function
 | |
|       153(psout):    152(ptr) Variable Function
 | |
|               17:          14 Load 16(g_tTex1df4)
 | |
|               21:          18 Load 20(g_sSamp)
 | |
|               23:          22 SampledImage 17 21
 | |
|               27:    7(fvec4) ImageSampleExplicitLod 23 24 Grad 25 26
 | |
|                               Store 13(txval10) 27
 | |
|               35:          32 Load 34(g_tTex1di4)
 | |
|               36:          18 Load 20(g_sSamp)
 | |
|               38:          37 SampledImage 35 36
 | |
|               40:   29(ivec4) ImageSampleExplicitLod 38 39 Grad 25 26
 | |
|                               Store 31(txval11) 40
 | |
|               48:          45 Load 47(g_tTex1du4)
 | |
|               49:          18 Load 20(g_sSamp)
 | |
|               51:          50 SampledImage 48 49
 | |
|               53:   42(ivec4) ImageSampleExplicitLod 51 52 Grad 25 26
 | |
|                               Store 44(txval12) 53
 | |
|               58:          55 Load 57(g_tTex2df4)
 | |
|               59:          18 Load 20(g_sSamp)
 | |
|               61:          60 SampledImage 58 59
 | |
|               65:    7(fvec4) ImageSampleExplicitLod 61 63 Grad 64 64
 | |
|                               Store 54(txval20) 65
 | |
|               70:          67 Load 69(g_tTex2di4)
 | |
|               71:          18 Load 20(g_sSamp)
 | |
|               73:          72 SampledImage 70 71
 | |
|               76:   29(ivec4) ImageSampleExplicitLod 73 75 Grad 64 64
 | |
|                               Store 66(txval21) 76
 | |
|               81:          78 Load 80(g_tTex2du4)
 | |
|               82:          18 Load 20(g_sSamp)
 | |
|               84:          83 SampledImage 81 82
 | |
|               88:   42(ivec4) ImageSampleExplicitLod 84 87 Grad 64 64
 | |
|                               Store 77(txval22) 88
 | |
|               93:          90 Load 92(g_tTex3df4)
 | |
|               94:          18 Load 20(g_sSamp)
 | |
|               96:          95 SampledImage 93 94
 | |
|              101:    7(fvec4) ImageSampleExplicitLod 96 98 Grad 100 100
 | |
|                               Store 89(txval30) 101
 | |
|              106:         103 Load 105(g_tTex3di4)
 | |
|              107:          18 Load 20(g_sSamp)
 | |
|              109:         108 SampledImage 106 107
 | |
|              111:   29(ivec4) ImageSampleExplicitLod 109 110 Grad 100 100
 | |
|                               Store 102(txval31) 111
 | |
|              116:         113 Load 115(g_tTex3du4)
 | |
|              117:          18 Load 20(g_sSamp)
 | |
|              119:         118 SampledImage 116 117
 | |
|              124:   42(ivec4) ImageSampleExplicitLod 119 123 Grad 100 100
 | |
|                               Store 112(txval32) 124
 | |
|              129:         126 Load 128(g_tTexcdf4)
 | |
|              130:          18 Load 20(g_sSamp)
 | |
|              132:         131 SampledImage 129 130
 | |
|              133:    7(fvec4) ImageSampleExplicitLod 132 98 Grad 100 100
 | |
|                               Store 125(txval40) 133
 | |
|              138:         135 Load 137(g_tTexcdi4)
 | |
|              139:          18 Load 20(g_sSamp)
 | |
|              141:         140 SampledImage 138 139
 | |
|              142:   29(ivec4) ImageSampleExplicitLod 141 110 Grad 100 100
 | |
|                               Store 134(txval41) 142
 | |
|              147:         144 Load 146(g_tTexcdu4)
 | |
|              148:          18 Load 20(g_sSamp)
 | |
|              150:         149 SampledImage 147 148
 | |
|              151:   42(ivec4) ImageSampleExplicitLod 150 123 Grad 100 100
 | |
|                               Store 143(txval42) 151
 | |
|              157:     12(ptr) AccessChain 153(psout) 154
 | |
|                               Store 157 156
 | |
|              160:    159(ptr) AccessChain 153(psout) 158
 | |
|                               Store 160 155
 | |
|              161:8(PS_OUTPUT) Load 153(psout)
 | |
|                               ReturnValue 161
 | |
|                               FunctionEnd
 |