40 lines
		
	
	
		
			498 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			498 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 140
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precision mediump float;
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in vec4 bigColor;
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in vec4 BaseColor;
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in float d;
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void bar();
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float foo(vec4);
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float unreachableReturn();
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void main()
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{
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    vec4 color = vec4(foo(BaseColor));
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    bar();
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    float f = unreachableReturn();
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    gl_FragColor = color * f;
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}
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void bar()
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{
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}
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float unreachableReturn()
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{
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    bar();
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    if (d < 4.2)
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        return 1.2;
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    else
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        return 4.5;
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}
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float foo(vec4 bar)
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{
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    return bar.x + bar.y;
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}
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