68 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 140
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| in vec4 bigColor;
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| in vec4 bigColor1_1;
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| in vec4 bigColor1_2;
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| in vec4 bigColor1_3;
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| in vec4 bigColor2;
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| in vec4 bigColor3;
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| in vec4 bigColor4;
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| in vec4 bigColor5;
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| in vec4 bigColor6;
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| in vec4 bigColor7;
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| in vec4 bigColor8;
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| 
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| in vec4 BaseColor;
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| 
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| in float d;
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| in float d2;
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| in float d3;
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| in float d4;
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| in float d13;
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| 
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| flat in int Count;
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| 
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| void main()
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| {
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|     vec4 color = BaseColor;
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| 
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|     // Latchy2
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|     do {
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|         color += bigColor4;
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|         if (color.x < d4) {
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|             color.z += 2.0;
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|             if (color.z < d4) {
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|                 color.x++;
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|                 continue;
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|             }
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|         }
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|         if (color.y < d4)
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|             color.y += d4;
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|         else
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|             color.x += d4;
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|     } while (color.z < d4);
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| 
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|     // Immediate dominator
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|     while (color.w < d13) {
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|         if (color.z < d13)
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|             color++;
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|         else
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|             color--;
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|         // code from Latchy 2
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|         color += bigColor4;
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|         if (color.x < d4) {
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|             color.z += 2.0;
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|             if (color.z < d4) {
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|                 color.x++;
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|                 continue;
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|             }
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|         }
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|         if (color.y < d4)
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|             color.y += d4;
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|         else
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|             color.x += d4;
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|     }
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| 
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|     color++;
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|     gl_FragColor = color;
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| }
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