Implement token pasting as per the C++ specification, within the current style of the PP code. Non-identifiers (turning 12 ## 10 into the numeral 1210) is not yet covered; they should be a simple incremental change built on this one. Addresses issue #255.
61 lines
3.9 KiB
Plaintext
Executable File
61 lines
3.9 KiB
Plaintext
Executable File
tokenPaste.vert
|
|
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
|
|
ERROR: 0:38: '##' : unexpected location
|
|
ERROR: 0:40: '##' : unexpected location; end of replacement list
|
|
ERROR: 0:49: '##' : combined tokens are too long
|
|
ERROR: 0:52: '##' : only supported for preprocessing identifiers
|
|
ERROR: 4 compilation errors. No code generated.
|
|
|
|
|
|
Shader version: 450
|
|
ERROR: node is still EOpNull!
|
|
0:52 Sequence
|
|
0:52 move second child to first child (temp int)
|
|
0:52 'a' (global int)
|
|
0:52 Constant:
|
|
0:52 11 (const int)
|
|
0:? Linker Objects
|
|
0:? 'SecondExpansion' (global int)
|
|
0:? 'PostPasteExpansion' (global int)
|
|
0:? 'foo27' (global float)
|
|
0:? 'foo155' (uniform float)
|
|
0:? 'foo719' (global float)
|
|
0:? 'barfoo' (uniform float)
|
|
0:? 'argless' (global float)
|
|
0:? 'dc1' (global float)
|
|
0:? 'dc2' (global float)
|
|
0:? 'foo875' (uniform float)
|
|
0:? 'ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123451234' (global float)
|
|
0:? 'a' (global int)
|
|
0:? 'gl_VertexID' (gl_VertexId int VertexId)
|
|
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
|
|
|
|
|
|
Linked vertex stage:
|
|
|
|
ERROR: Linking vertex stage: Missing entry point: Each stage requires one entry point
|
|
|
|
Shader version: 450
|
|
ERROR: node is still EOpNull!
|
|
0:52 Sequence
|
|
0:52 move second child to first child (temp int)
|
|
0:52 'a' (global int)
|
|
0:52 Constant:
|
|
0:52 11 (const int)
|
|
0:? Linker Objects
|
|
0:? 'SecondExpansion' (global int)
|
|
0:? 'PostPasteExpansion' (global int)
|
|
0:? 'foo27' (global float)
|
|
0:? 'foo155' (uniform float)
|
|
0:? 'foo719' (global float)
|
|
0:? 'barfoo' (uniform float)
|
|
0:? 'argless' (global float)
|
|
0:? 'dc1' (global float)
|
|
0:? 'dc2' (global float)
|
|
0:? 'foo875' (uniform float)
|
|
0:? 'ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123451234' (global float)
|
|
0:? 'a' (global int)
|
|
0:? 'gl_VertexID' (gl_VertexId int VertexId)
|
|
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
|
|
|