Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
		
			
				
	
	
		
			175 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			175 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.type.half.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3  Function Definition: @main( ( temp 4-component vector of float)
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0:3    Function Parameters: 
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0:?     Sequence
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0:4      Sequence
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0:4        move second child to first child ( temp mediump float)
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0:4          'h0' ( temp mediump float)
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0:4          Constant:
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0:4            0.000000
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0:5      Sequence
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0:5        move second child to first child ( temp mediump 1-component vector of float)
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0:5          'h1' ( temp mediump 1-component vector of float)
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0:5          Constant:
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0:5            1.000000
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0:6      Sequence
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0:6        move second child to first child ( temp mediump 2-component vector of float)
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0:6          'h2' ( temp mediump 2-component vector of float)
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0:6          Constant:
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0:6            2.000000
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0:6            2.000000
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0:7      Sequence
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0:7        move second child to first child ( temp mediump 3-component vector of float)
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0:7          'h3' ( temp mediump 3-component vector of float)
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0:7          Constant:
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0:7            3.000000
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0:7            3.000000
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0:7            3.000000
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0:8      Sequence
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0:8        move second child to first child ( temp mediump 4-component vector of float)
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0:8          'h4' ( temp mediump 4-component vector of float)
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0:8          Constant:
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0:8            4.000000
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0:8            4.000000
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0:8            4.000000
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0:8            4.000000
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0:10      Branch: Return with expression
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0:10        Constant:
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0:10          0.000000
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0:10          0.000000
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0:10          0.000000
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0:10          0.000000
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0:3  Function Definition: main( ( temp void)
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0:3    Function Parameters: 
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0:?     Sequence
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0:3      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:3        Function Call: @main( ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3  Function Definition: @main( ( temp 4-component vector of float)
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0:3    Function Parameters: 
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0:?     Sequence
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0:4      Sequence
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0:4        move second child to first child ( temp mediump float)
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0:4          'h0' ( temp mediump float)
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0:4          Constant:
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0:4            0.000000
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0:5      Sequence
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0:5        move second child to first child ( temp mediump 1-component vector of float)
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0:5          'h1' ( temp mediump 1-component vector of float)
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0:5          Constant:
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0:5            1.000000
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0:6      Sequence
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0:6        move second child to first child ( temp mediump 2-component vector of float)
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0:6          'h2' ( temp mediump 2-component vector of float)
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0:6          Constant:
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0:6            2.000000
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0:6            2.000000
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0:7      Sequence
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0:7        move second child to first child ( temp mediump 3-component vector of float)
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0:7          'h3' ( temp mediump 3-component vector of float)
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0:7          Constant:
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0:7            3.000000
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0:7            3.000000
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0:7            3.000000
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0:8      Sequence
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0:8        move second child to first child ( temp mediump 4-component vector of float)
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0:8          'h4' ( temp mediump 4-component vector of float)
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0:8          Constant:
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0:8            4.000000
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0:8            4.000000
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0:8            4.000000
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0:8            4.000000
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0:10      Branch: Return with expression
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0:10        Constant:
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0:10          0.000000
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0:10          0.000000
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0:10          0.000000
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0:10          0.000000
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0:3  Function Definition: main( ( temp void)
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0:3    Function Parameters: 
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0:?     Sequence
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0:3      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:3        Function Call: @main( ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 36
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 34
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                              ExecutionMode 4 OriginUpperLeft
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                              Name 4  "main"
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                              Name 9  "@main("
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                              Name 12  "h0"
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                              Name 14  "h1"
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                              Name 18  "h2"
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                              Name 23  "h3"
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                              Name 27  "h4"
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                              Name 34  "@entryPointOutput"
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                              Decorate 12(h0) RelaxedPrecision
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                              Decorate 14(h1) RelaxedPrecision
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                              Decorate 18(h2) RelaxedPrecision
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                              Decorate 23(h3) RelaxedPrecision
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                              Decorate 27(h4) RelaxedPrecision
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                              Decorate 34(@entryPointOutput) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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               8:             TypeFunction 7(fvec4)
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              11:             TypePointer Function 6(float)
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              13:    6(float) Constant 0
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              15:    6(float) Constant 1065353216
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              16:             TypeVector 6(float) 2
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              17:             TypePointer Function 16(fvec2)
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              19:    6(float) Constant 1073741824
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              20:   16(fvec2) ConstantComposite 19 19
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              21:             TypeVector 6(float) 3
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              22:             TypePointer Function 21(fvec3)
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              24:    6(float) Constant 1077936128
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              25:   21(fvec3) ConstantComposite 24 24 24
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              26:             TypePointer Function 7(fvec4)
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              28:    6(float) Constant 1082130432
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              29:    7(fvec4) ConstantComposite 28 28 28 28
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              30:    7(fvec4) ConstantComposite 13 13 13 13
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              33:             TypePointer Output 7(fvec4)
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34(@entryPointOutput):     33(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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              35:    7(fvec4) FunctionCall 9(@main()
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                              Store 34(@entryPointOutput) 35
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                              Return
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                              FunctionEnd
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       9(@main():    7(fvec4) Function None 8
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              10:             Label
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          12(h0):     11(ptr) Variable Function
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          14(h1):     11(ptr) Variable Function
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          18(h2):     17(ptr) Variable Function
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          23(h3):     22(ptr) Variable Function
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          27(h4):     26(ptr) Variable Function
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                              Store 12(h0) 13
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                              Store 14(h1) 15
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                              Store 18(h2) 20
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                              Store 23(h3) 25
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                              Store 27(h4) 29
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                              ReturnValue 30
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                              FunctionEnd
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