git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22882 e7fa87d3-cd2b-0410-9028-fcbf551c1848
		
			
				
	
	
		
			432 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			432 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//
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//Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
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//Copyright (C) 2013 LunarG, Inc.
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//
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//All rights reserved.
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//
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//Redistribution and use in source and binary forms, with or without
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//modification, are permitted provided that the following conditions
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//are met:
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//
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//    Redistributions of source code must retain the above copyright
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//    notice, this list of conditions and the following disclaimer.
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//
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//    Redistributions in binary form must reproduce the above
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//    copyright notice, this list of conditions and the following
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//    disclaimer in the documentation and/or other materials provided
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//    with the distribution.
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//
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//    Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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//    contributors may be used to endorse or promote products derived
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//    from this software without specific prior written permission.
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//
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//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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//POSSIBILITY OF SUCH DAMAGE.
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//
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#include "Worklist.h"
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#include "./../glslang/Include/ShHandle.h"
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#include "./../glslang/Public/ShaderLang.h"
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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#include "osinclude.h"
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extern "C" {
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    SH_IMPORT_EXPORT void ShOutputHtml();
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}
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//
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// Return codes from main.
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//
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enum TFailCode {
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    ESuccess = 0,
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    EFailUsage,
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    EFailCompile,
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    EFailLink,
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    EFailCompilerCreate,
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    EFailThreadCreate,
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    EFailLinkerCreate
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};
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//
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// Just placeholders for testing purposes.  The stand-alone environment
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// can't actually do a full link without something specifying real
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// attribute bindings.
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//
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ShBinding FixedAttributeBindings[] = { 
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    { "gl_Vertex", 15 },
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    { "gl_Color", 10 },
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    { "gl_Normal", 7 },
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};
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ShBindingTable FixedAttributeTable = { 3, FixedAttributeBindings };
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EShLanguage FindLanguage(const std::string& name);
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bool CompileFile(const char *fileName, ShHandle, int options, const TBuiltInResource*);
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void usage();
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void FreeFileData(char **data);
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char** ReadFileData(const char *fileName);
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void InfoLogMsg(const char* msg, const char* name, const int num);
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// Use to test breaking a single shader file into multiple strings.
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int NumShaderStrings = 1;
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//
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// Set up the per compile resources
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//
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void GenerateResources(TBuiltInResource& resources)
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{
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    resources.maxLights = 32;
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    resources.maxClipPlanes = 6;
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    resources.maxTextureUnits = 32;
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    resources.maxTextureCoords = 32;
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    resources.maxVertexAttribs = 64;
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    resources.maxVertexUniformComponents = 4096;
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    resources.maxVaryingFloats = 64;
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    resources.maxVertexTextureImageUnits = 32;
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    resources.maxCombinedTextureImageUnits = 32;
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    resources.maxTextureImageUnits = 32;
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    resources.maxFragmentUniformComponents = 4096;
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    resources.maxDrawBuffers = 32;
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    resources.maxVertexUniformVectors = 128;
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    resources.maxVaryingVectors = 8;
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    resources.maxFragmentUniformVectors = 16;
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    resources.maxVertexOutputVectors = 16;
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    resources.maxFragmentInputVectors = 15;
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    resources.minProgramTexelOffset = -8;
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    resources.maxProgramTexelOffset = 7;
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}
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glslang::TWorklist Worklist;
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int DebugOptions = 0;
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bool Delay = false;
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bool ProcessArguments(int argc, char* argv[])
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{
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    argc--;
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    argv++;    
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    for (; argc >= 1; argc--, argv++) {
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        if (argv[0][0] == '-') {
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            switch (argv[0][1]) {
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            case 'd':
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                Delay = true;                        
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                break;
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            case 'i': 
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                DebugOptions |= EDebugOpIntermediate;
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                break;
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            case 'l':
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                DebugOptions |= EDebugOpMemoryLeakMode;
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                break;
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            case 'r':
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                DebugOptions |= EDebugOpRelaxedErrors;
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                break;
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            case 's':
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                DebugOptions |= EDebugOpSuppressInfolog;
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                break;
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            case 't':
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                DebugOptions |= EDebugOpTexturePrototypes;
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                break;                    
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            default:
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                return false;
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            }
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        } else
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            Worklist.add(std::string(argv[0]));
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    }
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    if (Worklist.empty())
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        return false;
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    return true;
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}
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// Thread entry point
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unsigned int
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#ifdef _WIN32
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    __stdcall
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#endif
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    CompileShaders(void*)
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{
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    ShHandle compiler;
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    std::string shaderName;
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    while (Worklist.remove(shaderName)) {
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        compiler = ShConstructCompiler(FindLanguage(shaderName), DebugOptions);
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        if (compiler == 0)
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            return false;
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        TBuiltInResource resources;
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        GenerateResources(resources);
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        CompileFile(shaderName.c_str(), compiler, DebugOptions, &resources);
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        if (! (DebugOptions & EDebugOpSuppressInfolog))
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            puts(ShGetInfoLog(compiler));
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        ShDestruct(compiler);
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    }
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    return 0;
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}
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int C_DECL main(int argc, char* argv[])
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{
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    bool compileFailed = false;
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    bool linkFailed = false;
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    // Init for front-end proper
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    ShInitialize();
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    // Init for for standalone
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    glslang::InitGlobalLock();
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    if (! ProcessArguments(argc, argv)) {
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        usage();
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        return EFailUsage;
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    }
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    // TODO: finish threading, allow external control over number of threads
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    const int NumThreads = 1;
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    if (NumThreads > 1) {
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        void* threads[NumThreads];
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        for (int t = 0; t < NumThreads; ++t) {
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            threads[t] = glslang::OS_CreateThread(&CompileShaders);
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            if (! threads[t]) {
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                printf("Failed to create thread\n");
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                return EFailThreadCreate;
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            }
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        }
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        glslang::OS_WaitForAllThreads(threads, NumThreads);
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    } else {
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        if (! CompileShaders(0))
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            compileFailed = true;
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    }
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    if (Delay)
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        glslang::OS_Sleep(1000000);
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    if (compileFailed)
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        return EFailCompile;
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    if (linkFailed)
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        return EFailLink;
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    return 0;
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}
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//
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//   Deduce the language from the filename.  Files must end in one of the
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//   following extensions:
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//
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//   .vert = vertex
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//   .tesc = tessellation control
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//   .tese = tessellation evaluation
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//   .geom = geometry
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//   .frag = fragment
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//
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EShLanguage FindLanguage(const std::string& name)
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{
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    size_t ext = name.rfind('.');
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    if (ext == std::string::npos) {
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        usage();
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        return EShLangVertex;
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    }
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    std::string suffix = name.substr(ext + 1, std::string::npos);
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    if (suffix == "vert")
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        return EShLangVertex;
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    else if (suffix == "tesc")
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        return EShLangTessControl;
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    else if (suffix == "tese")
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        return EShLangTessEvaluation;
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    else if (suffix == "geom")
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        return EShLangGeometry;
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    else if (suffix == "frag")
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        return EShLangFragment;
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    else if (suffix == "comp")
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        return EShLangCompute;
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    usage();
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    return EShLangVertex;
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}
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//
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//   Read a file's data into a string, and compile it using ShCompile
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//
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bool CompileFile(const char *fileName, ShHandle compiler, int debugOptions, const TBuiltInResource *resources)
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{
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    int ret;
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    char** shaderStrings = ReadFileData(fileName);
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    if (! shaderStrings) {
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        usage();
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        return false;
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    }
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    int* lengths = new int[NumShaderStrings];
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    // move to length-based strings, rather than null-terminated strings
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    for (int s = 0; s < NumShaderStrings; ++s)
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        lengths[s] = strlen(shaderStrings[s]);
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    if (! shaderStrings)
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        return false;
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    EShMessages messages = EShMsgDefault;
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    if (debugOptions & EDebugOpRelaxedErrors)
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        messages = (EShMessages)(messages | EShMsgRelaxedErrors);
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    for (int i = 0; i < ((debugOptions & EDebugOpMemoryLeakMode) ? 100 : 1); ++i) {
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        for (int j = 0; j < ((debugOptions & EDebugOpMemoryLeakMode) ? 100 : 1); ++j) {
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            //ret = ShCompile(compiler, shaderStrings, NumShaderStrings, lengths, EShOptNone, resources, debugOptions, 100, false, messages);
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            ret = ShCompile(compiler, shaderStrings, NumShaderStrings, 0, EShOptNone, resources, debugOptions, 100, false, messages);
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            //const char* multi[4] = { "# ve", "rsion", " 300 e", "s" };
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            //const char* multi[7] = { "/", "/", "\\", "\n", "\n", "#", "version 300 es" };
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            //ret = ShCompile(compiler, multi, 4, 0, EShOptNone, resources, debugOptions, 100, false, messages);
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        }
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        if (debugOptions & EDebugOpMemoryLeakMode)
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            glslang::OS_DumpMemoryCounters();
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    }
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    delete [] lengths;
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    FreeFileData(shaderStrings);
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    return ret ? true : false;
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}
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//
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//   print usage to stdout
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//
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void usage()
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{
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    printf("Usage: standalone [ options ] filename\n"
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           "Where: filename is a name ending in\n"
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           "    .vert for a vertex shader\n"
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           "    .tesc for a tessellation control shader\n"
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           "    .tese for a tessellation evaluation shader\n"
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           "    .geom for a geometry shader\n"
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           "    .frag for a fragment shader\n"
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           "    .comp for a compute shader\n\n"
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           "Compilation warnings and errors will be printed to stdout.\n"
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           "To get other information, use one of the following options:\n"
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           "-i: intermediate tree (glslang AST) is printed out\n"
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           "-d: delay exit\n"
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           "-l: memory leak mode\n"
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           "-s: silent mode\n"
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           "-r: relaxed semantic error-checking mode\n");
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}
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#ifndef _WIN32
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#include <errno.h>
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int fopen_s(
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   FILE** pFile,
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   const char *filename,
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   const char *mode
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)
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{
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   if (!pFile || !filename || !mode) {
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      return EINVAL;
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   }
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   FILE* f = fopen(filename, mode);
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   if (! f) {
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      if (errno != 0) {
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         return errno;
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      } else {
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         return ENOENT;
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      }
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   }
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   *pFile = f;
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   return 0;
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}
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#endif
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//
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//   Malloc a string of sufficient size and read a string into it.
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//
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char** ReadFileData(const char *fileName) 
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{
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    FILE *in;
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	int errorCode = fopen_s(&in, fileName, "r");
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    char *fdata;
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    int count = 0;
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    const int maxSourceStrings = 5;
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    char** return_data = (char**)malloc(maxSourceStrings+1);
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    //return_data[MAX_SOURCE_STRINGS]=NULL;
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	if (errorCode) {
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        printf("Error: unable to open input file: %s\n", fileName);
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        return 0;
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    }
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    while (fgetc(in) != EOF)
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        count++;
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	fseek(in, 0, SEEK_SET);
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	if (!(fdata = (char *)malloc(count+2))) {
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            printf("Error allocating memory\n");
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            return 0;
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    }
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	if (fread(fdata,1,count, in)!=count) {
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            printf("Error reading input file: %s\n", fileName);
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            return 0;
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    }
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    fdata[count] = '\0';
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    fclose(in);
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    if(count==0){
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        return_data[0]=(char*)malloc(count+2);
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        return_data[0][0]='\0';
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        NumShaderStrings=0;
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        return return_data;       
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    }
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	int len = (int)(ceil)((float)count/(float)NumShaderStrings);
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    int ptr_len=0,i=0;
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	while(count>0){
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		return_data[i]=(char*)malloc(len+2);
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		memcpy(return_data[i],fdata+ptr_len,len);
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		return_data[i][len]='\0';
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		count-=(len);
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		ptr_len+=(len);
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		if(count<len){
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            if(count==0){
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               NumShaderStrings=(i+1);
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               break;
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            }
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           len = count;
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		}  
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		++i;
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	}
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    return return_data;
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}
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void FreeFileData(char **data)
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{
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    for(int i=0;i<NumShaderStrings;i++)
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        free(data[i]);
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}
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void InfoLogMsg(const char* msg, const char* name, const int num)
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{
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    printf(num >= 0 ? "#### %s %s %d INFO LOG ####\n" :
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           "#### %s %s INFO LOG ####\n", msg, name, num);
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}
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