glslang/Test/baseResults/450.tesc.out
John Kessenich b5c046e58b Front-end: Fix missing tessellation shader built-in qualifiers.
The gl_in array has a special path due to context-specific
gl_MaxPatchVertices, making the code out of order for tagging built-ins.
This commit moves the tagging to the correct location.
This also fixes issue #80.
2015-10-13 17:23:10 -06:00

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450.tesc
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Shader version: 450
vertices = 0
0:? Sequence
0:11 Function Definition: main( (global void)
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child (temp float)
0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (out implicitly-sized array of float CullDistance)
0:13 direct index (temp block{out implicitly-sized array of float CullDistance gl_CullDistance})
0:13 'gl_out' (out implicitly-sized array of block{out implicitly-sized array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float CullDistance)
0:13 direct index (temp block{in implicitly-sized array of float CullDistance gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
0:? 'gl_out' (out implicitly-sized array of block{out implicitly-sized array of float CullDistance gl_CullDistance})
Linked tessellation control stage:
ERROR: Linking tessellation control stage: At least one shader must specify an output layout(vertices=...)
Shader version: 450
vertices = 0
0:? Sequence
0:11 Function Definition: main( (global void)
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child (temp float)
0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (out 1-element array of float CullDistance)
0:13 direct index (temp block{out 1-element array of float CullDistance gl_CullDistance})
0:13 'gl_out' (out 1-element array of block{out 1-element array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (in 1-element array of float CullDistance)
0:13 direct index (temp block{in 1-element array of float CullDistance gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
0:? 'gl_out' (out 1-element array of block{out 1-element array of float CullDistance gl_CullDistance})