73 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
spv.voidFunction.frag
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 43
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 24 37 40 42
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                              ExecutionMode 4 OriginUpperLeft
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                              Source GLSL 400
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                              Name 4  "main"
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                              Name 6  "foo("
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                              Name 8  "foo2("
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                              Name 12  "bar"
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                              Name 22  "outColor"
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                              Name 24  "bigColor"
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                              Name 37  "gl_FragColor"
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                              Name 40  "BaseColor"
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                              Name 42  "d"
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                              Decorate 37(gl_FragColor) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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              10:             TypeFloat 32
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              11:             TypePointer Private 10(float)
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         12(bar):     11(ptr) Variable Private
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              13:   10(float) Constant 1073741824
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              15:   10(float) Constant 1065353216
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              20:             TypeVector 10(float) 4
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              21:             TypePointer Function 20(fvec4)
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              23:             TypePointer Input 20(fvec4)
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    24(bigColor):     23(ptr) Variable Input
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              29:             TypeInt 32 0
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              30:     29(int) Constant 0
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              31:             TypePointer Function 10(float)
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              36:             TypePointer Output 20(fvec4)
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37(gl_FragColor):     36(ptr) Variable Output
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   40(BaseColor):     23(ptr) Variable Input
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              41:             TypePointer Input 10(float)
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           42(d):     41(ptr) Variable Input
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         4(main):           2 Function None 3
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               5:             Label
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    22(outColor):     21(ptr) Variable Function
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                              Store 12(bar) 13
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              25:   20(fvec4) Load 24(bigColor)
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                              Store 22(outColor) 25
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              26:           2 FunctionCall 6(foo()
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              27:           2 FunctionCall 8(foo2()
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              28:   10(float) Load 12(bar)
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              32:     31(ptr) AccessChain 22(outColor) 30
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              33:   10(float) Load 32
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              34:   10(float) FAdd 33 28
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              35:     31(ptr) AccessChain 22(outColor) 30
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                              Store 35 34
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              38:   20(fvec4) Load 22(outColor)
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                              Store 37(gl_FragColor) 38
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                              Return
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                              FunctionEnd
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         6(foo():           2 Function None 3
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               7:             Label
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              14:   10(float) Load 12(bar)
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              16:   10(float) FAdd 14 15
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                              Store 12(bar) 16
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                              Return
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                              FunctionEnd
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        8(foo2():           2 Function None 3
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               9:             Label
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              18:   10(float) Load 12(bar)
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              19:   10(float) FAdd 18 15
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                              Store 12(bar) 19
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                              Return
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                              FunctionEnd
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