16 lines
		
	
	
		
			721 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			721 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
#version 460
 | 
						|
#extension GL_EXT_ray_tracing : enable
 | 
						|
layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT;
 | 
						|
layout(location = 0) rayPayloadEXT vec4 payload;
 | 
						|
void main()
 | 
						|
{
 | 
						|
    const uint rayFlags = gl_RayFlagsNoneEXT | gl_RayFlagsOpaqueEXT |
 | 
						|
                          gl_RayFlagsNoOpaqueEXT | gl_RayFlagsTerminateOnFirstHitEXT |
 | 
						|
                          gl_RayFlagsSkipClosestHitShaderEXT | gl_RayFlagsCullBackFacingTrianglesEXT |
 | 
						|
                          gl_RayFlagsCullFrontFacingTrianglesEXT | gl_RayFlagsCullOpaqueEXT | 
 | 
						|
                          gl_RayFlagsCullNoOpaqueEXT;
 | 
						|
 | 
						|
    const int payloadId = 1;
 | 
						|
    traceRayEXT(accEXT, rayFlags, 0, 1, 1, 0, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, payloadId);
 | 
						|
}
 |