85 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| cppIndent.vert
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| ERROR: 0:61: 'macro expansion' : Too few args in Macro FUNC
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| ERROR: 0:61: '' :  syntax error, unexpected COMMA
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| ERROR: 2 compilation errors.  No code generated.
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| 
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| 
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| Shader version: 110
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| ERROR: node is still EOpNull!
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| 0:5  Sequence
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| 0:5    move second child to first child ( temp float)
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| 0:5      'sum' ( global float)
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| 0:5      Constant:
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| 0:5        0.000000
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| 0:7  Function Definition: main( ( global void)
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| 0:7    Function Parameters: 
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| 0:12    Sequence
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| 0:12      add second child into first child ( temp float)
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| 0:12        'sum' ( global float)
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| 0:12        Constant:
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| 0:12          1.000000
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| 0:22      add second child into first child ( temp float)
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| 0:22        'sum' ( global float)
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| 0:22        Constant:
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| 0:22          300.000000
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| 0:37      add second child into first child ( temp float)
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| 0:37        'sum' ( global float)
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| 0:37        Constant:
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| 0:37          600000.000000
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| 0:47      add second child into first child ( temp float)
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| 0:47        'sum' ( global float)
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| 0:47        Constant:
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| 0:47          80000000.000000
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| 0:52      add second child into first child ( temp float)
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| 0:52        'sum' ( global float)
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| 0:52        Constant:
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| 0:52          900000000.000000
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| 0:56      move second child to first child ( temp 4-component vector of float)
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| 0:56        'gl_Position' ( gl_Position 4-component vector of float Position)
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| 0:56        Construct vec4 ( temp 4-component vector of float)
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| 0:56          'sum' ( global float)
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| 0:?   Linker Objects
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| 0:?     'sum' ( global float)
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| 
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| 
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| Linked vertex stage:
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| 
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| 
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| Shader version: 110
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| ERROR: node is still EOpNull!
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| 0:5  Sequence
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| 0:5    move second child to first child ( temp float)
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| 0:5      'sum' ( global float)
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| 0:5      Constant:
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| 0:5        0.000000
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| 0:7  Function Definition: main( ( global void)
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| 0:7    Function Parameters: 
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| 0:12    Sequence
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| 0:12      add second child into first child ( temp float)
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| 0:12        'sum' ( global float)
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| 0:12        Constant:
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| 0:12          1.000000
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| 0:22      add second child into first child ( temp float)
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| 0:22        'sum' ( global float)
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| 0:22        Constant:
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| 0:22          300.000000
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| 0:37      add second child into first child ( temp float)
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| 0:37        'sum' ( global float)
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| 0:37        Constant:
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| 0:37          600000.000000
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| 0:47      add second child into first child ( temp float)
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| 0:47        'sum' ( global float)
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| 0:47        Constant:
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| 0:47          80000000.000000
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| 0:52      add second child into first child ( temp float)
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| 0:52        'sum' ( global float)
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| 0:52        Constant:
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| 0:52          900000000.000000
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| 0:56      move second child to first child ( temp 4-component vector of float)
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| 0:56        'gl_Position' ( gl_Position 4-component vector of float Position)
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| 0:56        Construct vec4 ( temp 4-component vector of float)
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| 0:56          'sum' ( global float)
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| 0:?   Linker Objects
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| 0:?     'sum' ( global float)
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| 
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