This allows removal of isPerVertexBuiltIn(). It also leads to removal of addInterstageIoToLinkage(), which is no longer needed. Includes related name improvements.
505 lines
27 KiB
Plaintext
Executable File
505 lines
27 KiB
Plaintext
Executable File
hlsl.scalarCast.vert
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Shader version: 500
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0:? Sequence
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0:5 Function Definition: r0( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:5 Function Parameters:
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0:? Sequence
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0:7 Branch: Return with expression
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0:7 Constant:
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0:7 2.000000
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0:7 2.000000
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0:7 2.000000
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0:7 2.000000
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0:7 2.000000
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0:7 2.000000
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0:9 Function Definition: r1( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:9 Function Parameters:
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0:? Sequence
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 3.000000
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0:11 3.000000
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0:11 3.000000
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0:11 3.000000
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0:11 3.000000
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0:11 3.000000
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0:13 Function Definition: r2( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:13 Function Parameters:
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0:? Sequence
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0:15 Branch: Return with expression
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0:15 Constant:
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0:15 0.909297
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0:15 0.909297
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0:15 0.909297
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0:15 0.909297
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0:15 0.909297
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0:15 0.909297
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0:17 Function Definition: r3( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:17 Function Parameters:
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0:? Sequence
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0:18 Sequence
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0:18 move second child to first child ( temp float)
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0:18 'f' ( temp float)
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0:18 Constant:
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0:18 2.000000
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0:19 Branch: Return with expression
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0:19 Construct structure ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:19 Construct vec4 ( temp 4-component vector of float)
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0:19 'f' ( temp float)
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0:19 'f' ( temp float)
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0:19 'f' ( temp float)
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0:19 'f' ( temp float)
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0:19 Construct vec2 ( temp 2-component vector of float)
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0:19 'f' ( temp float)
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0:19 'f' ( temp float)
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0:21 Function Definition: r4( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:21 Function Parameters:
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0:? Sequence
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0:22 Sequence
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0:22 move second child to first child ( temp float)
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0:22 'f' ( temp float)
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0:22 Constant:
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0:22 2.000000
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0:23 Branch: Return with expression
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0:23 Comma ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:23 move second child to first child ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:23 add ( temp float)
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0:23 'f' ( temp float)
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0:23 Constant:
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0:23 1.000000
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0:23 Construct structure ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:23 Construct vec4 ( temp 4-component vector of float)
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0:23 'scalarCopy' ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:23 Construct vec2 ( temp 2-component vector of float)
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0:23 'scalarCopy' ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:25 Function Definition: r5( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:25 Function Parameters:
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0:? Sequence
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0:26 Sequence
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0:26 move second child to first child ( temp float)
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0:26 'f' ( temp float)
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0:26 Constant:
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0:26 2.000000
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0:27 Branch: Return with expression
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0:27 Comma ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:27 move second child to first child ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:27 sine ( temp float)
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0:27 'f' ( temp float)
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0:27 Construct structure ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:27 Construct vec4 ( temp 4-component vector of float)
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0:27 'scalarCopy' ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:27 Construct vec2 ( temp 2-component vector of float)
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0:27 'scalarCopy' ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 Function Parameters:
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0:? Sequence
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0:30 Sequence
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0:30 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:30 'v0' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:30 Function Call: r0( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:31 Sequence
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0:31 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:31 'v1' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:31 Function Call: r1( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:32 Sequence
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0:32 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:32 'v2' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:32 Function Call: r2( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:33 Sequence
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0:33 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:33 'v3' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:33 Function Call: r3( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:34 Sequence
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0:34 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:34 'v4' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:34 Function Call: r4( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:35 Sequence
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0:35 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:35 'v5' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:35 Function Call: r5( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:36 Branch: Return with expression
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0:36 Constant:
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0:36 1.000000
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0:36 1.000000
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0:36 1.000000
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0:36 1.000000
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0:36 1.000000
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0:36 1.000000
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0:29 Function Definition: main( ( temp void)
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0:29 Function Parameters:
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0:? Sequence
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0:29 Sequence
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0:29 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput_position' ( out 4-component vector of float Position)
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0:29 position: direct index for structure ( temp 4-component vector of float)
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 Constant:
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0:29 0 (const int)
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0:29 move second child to first child ( temp 2-component vector of float)
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0:29 texCoord: direct index for structure ( temp 2-component vector of float)
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0:29 '@entryPointOutput' (layout( location=0) out structure{ temp 2-component vector of float texCoord})
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0:29 Constant:
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0:29 0 (const int)
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0:29 texCoord: direct index for structure ( temp 2-component vector of float)
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 Constant:
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0:29 1 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput_position' ( out 4-component vector of float Position)
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0:? '@entryPointOutput' (layout( location=0) out structure{ temp 2-component vector of float texCoord})
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:5 Function Definition: r0( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:5 Function Parameters:
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0:? Sequence
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0:7 Branch: Return with expression
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0:7 Constant:
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0:7 2.000000
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0:7 2.000000
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0:7 2.000000
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0:7 2.000000
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0:7 2.000000
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0:7 2.000000
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0:9 Function Definition: r1( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:9 Function Parameters:
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0:? Sequence
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 3.000000
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0:11 3.000000
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0:11 3.000000
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0:11 3.000000
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0:11 3.000000
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0:11 3.000000
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0:13 Function Definition: r2( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:13 Function Parameters:
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0:? Sequence
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0:15 Branch: Return with expression
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0:15 Constant:
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0:15 0.909297
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0:15 0.909297
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0:15 0.909297
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0:15 0.909297
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0:15 0.909297
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0:15 0.909297
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0:17 Function Definition: r3( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:17 Function Parameters:
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0:? Sequence
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0:18 Sequence
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0:18 move second child to first child ( temp float)
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0:18 'f' ( temp float)
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0:18 Constant:
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0:18 2.000000
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0:19 Branch: Return with expression
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0:19 Construct structure ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:19 Construct vec4 ( temp 4-component vector of float)
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0:19 'f' ( temp float)
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0:19 'f' ( temp float)
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0:19 'f' ( temp float)
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0:19 'f' ( temp float)
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0:19 Construct vec2 ( temp 2-component vector of float)
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0:19 'f' ( temp float)
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0:19 'f' ( temp float)
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0:21 Function Definition: r4( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:21 Function Parameters:
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0:? Sequence
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0:22 Sequence
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0:22 move second child to first child ( temp float)
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0:22 'f' ( temp float)
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0:22 Constant:
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0:22 2.000000
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0:23 Branch: Return with expression
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0:23 Comma ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:23 move second child to first child ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:23 add ( temp float)
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0:23 'f' ( temp float)
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0:23 Constant:
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0:23 1.000000
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0:23 Construct structure ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:23 Construct vec4 ( temp 4-component vector of float)
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0:23 'scalarCopy' ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:23 Construct vec2 ( temp 2-component vector of float)
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0:23 'scalarCopy' ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:25 Function Definition: r5( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:25 Function Parameters:
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0:? Sequence
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0:26 Sequence
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0:26 move second child to first child ( temp float)
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0:26 'f' ( temp float)
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0:26 Constant:
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0:26 2.000000
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0:27 Branch: Return with expression
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0:27 Comma ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:27 move second child to first child ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:27 sine ( temp float)
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0:27 'f' ( temp float)
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0:27 Construct structure ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:27 Construct vec4 ( temp 4-component vector of float)
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0:27 'scalarCopy' ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:27 Construct vec2 ( temp 2-component vector of float)
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0:27 'scalarCopy' ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 Function Parameters:
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0:? Sequence
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0:30 Sequence
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0:30 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:30 'v0' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:30 Function Call: r0( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:31 Sequence
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0:31 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:31 'v1' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:31 Function Call: r1( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:32 Sequence
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0:32 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:32 'v2' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:32 Function Call: r2( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:33 Sequence
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0:33 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:33 'v3' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:33 Function Call: r3( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:34 Sequence
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0:34 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:34 'v4' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:34 Function Call: r4( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:35 Sequence
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0:35 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:35 'v5' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:35 Function Call: r5( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:36 Branch: Return with expression
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0:36 Constant:
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0:36 1.000000
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0:36 1.000000
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0:36 1.000000
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0:36 1.000000
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0:36 1.000000
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0:36 1.000000
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0:29 Function Definition: main( ( temp void)
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0:29 Function Parameters:
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0:? Sequence
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0:29 Sequence
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0:29 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput_position' ( out 4-component vector of float Position)
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0:29 position: direct index for structure ( temp 4-component vector of float)
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 Constant:
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0:29 0 (const int)
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0:29 move second child to first child ( temp 2-component vector of float)
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0:29 texCoord: direct index for structure ( temp 2-component vector of float)
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0:29 '@entryPointOutput' (layout( location=0) out structure{ temp 2-component vector of float texCoord})
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0:29 Constant:
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0:29 0 (const int)
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0:29 texCoord: direct index for structure ( temp 2-component vector of float)
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 Constant:
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0:29 1 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput_position' ( out 4-component vector of float Position)
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0:? '@entryPointOutput' (layout( location=0) out structure{ temp 2-component vector of float texCoord})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 123
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 108 116
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Source HLSL 500
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Name 4 "main"
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Name 9 "VertexOut"
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MemberName 9(VertexOut) 0 "position"
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MemberName 9(VertexOut) 1 "texCoord"
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Name 11 "r0("
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Name 13 "r1("
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Name 15 "r2("
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Name 17 "r3("
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Name 19 "r4("
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Name 21 "r5("
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Name 23 "@main("
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Name 44 "f"
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Name 56 "f"
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Name 57 "scalarCopy"
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Name 72 "f"
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Name 73 "scalarCopy"
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Name 88 "v0"
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Name 90 "v1"
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Name 92 "v2"
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Name 94 "v3"
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Name 96 "v4"
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Name 98 "v5"
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Name 105 "flattenTemp"
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Name 108 "@entryPointOutput_position"
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Name 114 "VertexOut"
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MemberName 114(VertexOut) 0 "texCoord"
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Name 116 "@entryPointOutput"
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Decorate 108(@entryPointOutput_position) BuiltIn Position
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Decorate 116(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeVector 6(float) 2
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9(VertexOut): TypeStruct 7(fvec4) 8(fvec2)
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10: TypeFunction 9(VertexOut)
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25: 6(float) Constant 1073741824
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26: 7(fvec4) ConstantComposite 25 25 25 25
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27: 8(fvec2) ConstantComposite 25 25
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28:9(VertexOut) ConstantComposite 26 27
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31: 6(float) Constant 1077936128
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32: 7(fvec4) ConstantComposite 31 31 31 31
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33: 8(fvec2) ConstantComposite 31 31
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34:9(VertexOut) ConstantComposite 32 33
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37: 6(float) Constant 1063831479
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38: 7(fvec4) ConstantComposite 37 37 37 37
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39: 8(fvec2) ConstantComposite 37 37
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40:9(VertexOut) ConstantComposite 38 39
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43: TypePointer Function 6(float)
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59: 6(float) Constant 1065353216
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87: TypePointer Function 9(VertexOut)
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100: 7(fvec4) ConstantComposite 59 59 59 59
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101: 8(fvec2) ConstantComposite 59 59
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102:9(VertexOut) ConstantComposite 100 101
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107: TypePointer Output 7(fvec4)
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108(@entryPointOutput_position): 107(ptr) Variable Output
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109: TypeInt 32 1
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110: 109(int) Constant 0
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111: TypePointer Function 7(fvec4)
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114(VertexOut): TypeStruct 8(fvec2)
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|
115: TypePointer Output 114(VertexOut)
|
|
116(@entryPointOutput): 115(ptr) Variable Output
|
|
117: 109(int) Constant 1
|
|
118: TypePointer Function 8(fvec2)
|
|
121: TypePointer Output 8(fvec2)
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
105(flattenTemp): 87(ptr) Variable Function
|
|
106:9(VertexOut) FunctionCall 23(@main()
|
|
Store 105(flattenTemp) 106
|
|
112: 111(ptr) AccessChain 105(flattenTemp) 110
|
|
113: 7(fvec4) Load 112
|
|
Store 108(@entryPointOutput_position) 113
|
|
119: 118(ptr) AccessChain 105(flattenTemp) 117
|
|
120: 8(fvec2) Load 119
|
|
122: 121(ptr) AccessChain 116(@entryPointOutput) 110
|
|
Store 122 120
|
|
Return
|
|
FunctionEnd
|
|
11(r0():9(VertexOut) Function None 10
|
|
12: Label
|
|
ReturnValue 28
|
|
FunctionEnd
|
|
13(r1():9(VertexOut) Function None 10
|
|
14: Label
|
|
ReturnValue 34
|
|
FunctionEnd
|
|
15(r2():9(VertexOut) Function None 10
|
|
16: Label
|
|
ReturnValue 40
|
|
FunctionEnd
|
|
17(r3():9(VertexOut) Function None 10
|
|
18: Label
|
|
44(f): 43(ptr) Variable Function
|
|
Store 44(f) 25
|
|
45: 6(float) Load 44(f)
|
|
46: 6(float) Load 44(f)
|
|
47: 6(float) Load 44(f)
|
|
48: 6(float) Load 44(f)
|
|
49: 7(fvec4) CompositeConstruct 45 46 47 48
|
|
50: 6(float) Load 44(f)
|
|
51: 6(float) Load 44(f)
|
|
52: 8(fvec2) CompositeConstruct 50 51
|
|
53:9(VertexOut) CompositeConstruct 49 52
|
|
ReturnValue 53
|
|
FunctionEnd
|
|
19(r4():9(VertexOut) Function None 10
|
|
20: Label
|
|
56(f): 43(ptr) Variable Function
|
|
57(scalarCopy): 43(ptr) Variable Function
|
|
Store 56(f) 25
|
|
58: 6(float) Load 56(f)
|
|
60: 6(float) FAdd 58 59
|
|
Store 57(scalarCopy) 60
|
|
61: 6(float) Load 57(scalarCopy)
|
|
62: 6(float) Load 57(scalarCopy)
|
|
63: 6(float) Load 57(scalarCopy)
|
|
64: 6(float) Load 57(scalarCopy)
|
|
65: 7(fvec4) CompositeConstruct 61 62 63 64
|
|
66: 6(float) Load 57(scalarCopy)
|
|
67: 6(float) Load 57(scalarCopy)
|
|
68: 8(fvec2) CompositeConstruct 66 67
|
|
69:9(VertexOut) CompositeConstruct 65 68
|
|
ReturnValue 69
|
|
FunctionEnd
|
|
21(r5():9(VertexOut) Function None 10
|
|
22: Label
|
|
72(f): 43(ptr) Variable Function
|
|
73(scalarCopy): 43(ptr) Variable Function
|
|
Store 72(f) 25
|
|
74: 6(float) Load 72(f)
|
|
75: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 74
|
|
Store 73(scalarCopy) 75
|
|
76: 6(float) Load 73(scalarCopy)
|
|
77: 6(float) Load 73(scalarCopy)
|
|
78: 6(float) Load 73(scalarCopy)
|
|
79: 6(float) Load 73(scalarCopy)
|
|
80: 7(fvec4) CompositeConstruct 76 77 78 79
|
|
81: 6(float) Load 73(scalarCopy)
|
|
82: 6(float) Load 73(scalarCopy)
|
|
83: 8(fvec2) CompositeConstruct 81 82
|
|
84:9(VertexOut) CompositeConstruct 80 83
|
|
ReturnValue 84
|
|
FunctionEnd
|
|
23(@main():9(VertexOut) Function None 10
|
|
24: Label
|
|
88(v0): 87(ptr) Variable Function
|
|
90(v1): 87(ptr) Variable Function
|
|
92(v2): 87(ptr) Variable Function
|
|
94(v3): 87(ptr) Variable Function
|
|
96(v4): 87(ptr) Variable Function
|
|
98(v5): 87(ptr) Variable Function
|
|
89:9(VertexOut) FunctionCall 11(r0()
|
|
Store 88(v0) 89
|
|
91:9(VertexOut) FunctionCall 13(r1()
|
|
Store 90(v1) 91
|
|
93:9(VertexOut) FunctionCall 15(r2()
|
|
Store 92(v2) 93
|
|
95:9(VertexOut) FunctionCall 17(r3()
|
|
Store 94(v3) 95
|
|
97:9(VertexOut) FunctionCall 19(r4()
|
|
Store 96(v4) 97
|
|
99:9(VertexOut) FunctionCall 21(r5()
|
|
Store 98(v5) 99
|
|
ReturnValue 102
|
|
FunctionEnd
|