This allows removal of isPerVertexBuiltIn(). It also leads to removal of addInterstageIoToLinkage(), which is no longer needed. Includes related name improvements.
310 lines
15 KiB
Plaintext
310 lines
15 KiB
Plaintext
hlsl.struct.split.trivial.geom
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Shader version: 500
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invocations = -1
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max_vertices = 3
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input primitive = triangles
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output primitive = triangle_strip
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0:? Sequence
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0:14 Function Definition: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; ( temp void)
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0:14 Function Parameters:
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0:14 'i' ( in 3-element array of structure{ temp 4-component vector of float pos})
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0:14 'ts' ( out structure{ temp 4-component vector of float pos})
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0:? Sequence
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0:17 Sequence
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0:17 move second child to first child ( temp int)
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0:17 'x' ( temp int)
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0:17 Constant:
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0:17 0 (const int)
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0:17 Loop with condition tested first
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0:17 Loop Condition
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0:17 Compare Less Than ( temp bool)
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0:17 'x' ( temp int)
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0:17 Constant:
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0:17 3 (const int)
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0:17 Loop Body
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0:? Sequence
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 pos: direct index for structure ( temp 4-component vector of float)
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0:18 'o' ( temp structure{ temp 4-component vector of float pos})
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0:18 Constant:
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0:18 0 (const int)
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0:18 pos: direct index for structure ( temp 4-component vector of float)
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0:18 indirect index ( temp structure{ temp 4-component vector of float pos})
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0:18 'i' ( in 3-element array of structure{ temp 4-component vector of float pos})
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0:18 'x' ( temp int)
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0:18 Constant:
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0:18 0 (const int)
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0:19 Sequence
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0:19 Sequence
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0:19 move second child to first child ( temp 4-component vector of float)
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0:? 'ts_pos' ( out 4-component vector of float Position)
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0:19 pos: direct index for structure ( temp 4-component vector of float)
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0:19 'o' ( temp structure{ temp 4-component vector of float pos})
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0:19 Constant:
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0:19 0 (const int)
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0:19 EmitVertex ( temp void)
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0:17 Loop Terminal Expression
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0:17 Pre-Increment ( temp int)
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0:17 'x' ( temp int)
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0:14 Function Definition: main( ( temp void)
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0:14 Function Parameters:
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0:? Sequence
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0:14 Sequence
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0:14 move second child to first child ( temp 4-component vector of float)
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0:14 pos: direct index for structure ( temp 4-component vector of float)
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0:14 direct index ( temp structure{ temp 4-component vector of float pos})
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0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
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0:14 Constant:
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0:14 0 (const int)
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0:14 Constant:
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0:14 0 (const int)
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0:14 direct index ( in 4-component vector of float Position)
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0:? 'i_pos' ( in 3-element array of 4-component vector of float Position)
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0:14 Constant:
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0:14 0 (const int)
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0:14 move second child to first child ( temp 4-component vector of float)
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0:14 pos: direct index for structure ( temp 4-component vector of float)
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0:14 direct index ( temp structure{ temp 4-component vector of float pos})
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0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
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0:14 Constant:
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0:14 1 (const int)
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0:14 Constant:
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0:14 0 (const int)
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0:14 direct index ( in 4-component vector of float Position)
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0:? 'i_pos' ( in 3-element array of 4-component vector of float Position)
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0:14 Constant:
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0:14 1 (const int)
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0:14 move second child to first child ( temp 4-component vector of float)
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0:14 pos: direct index for structure ( temp 4-component vector of float)
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0:14 direct index ( temp structure{ temp 4-component vector of float pos})
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0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
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0:14 Constant:
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0:14 2 (const int)
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0:14 Constant:
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0:14 0 (const int)
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0:14 direct index ( in 4-component vector of float Position)
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0:? 'i_pos' ( in 3-element array of 4-component vector of float Position)
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0:14 Constant:
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0:14 2 (const int)
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0:14 Function Call: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; ( temp void)
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0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
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0:? 'ts' ( temp structure{ temp 4-component vector of float pos})
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0:? Linker Objects
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0:? 'i_pos' ( in 3-element array of 4-component vector of float Position)
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0:? 'ts_pos' ( out 4-component vector of float Position)
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Linked geometry stage:
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Shader version: 500
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invocations = 1
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max_vertices = 3
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input primitive = triangles
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output primitive = triangle_strip
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0:? Sequence
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0:14 Function Definition: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; ( temp void)
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0:14 Function Parameters:
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0:14 'i' ( in 3-element array of structure{ temp 4-component vector of float pos})
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0:14 'ts' ( out structure{ temp 4-component vector of float pos})
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0:? Sequence
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0:17 Sequence
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0:17 move second child to first child ( temp int)
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0:17 'x' ( temp int)
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0:17 Constant:
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0:17 0 (const int)
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0:17 Loop with condition tested first
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0:17 Loop Condition
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0:17 Compare Less Than ( temp bool)
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0:17 'x' ( temp int)
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0:17 Constant:
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0:17 3 (const int)
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0:17 Loop Body
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0:? Sequence
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 pos: direct index for structure ( temp 4-component vector of float)
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0:18 'o' ( temp structure{ temp 4-component vector of float pos})
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0:18 Constant:
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0:18 0 (const int)
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0:18 pos: direct index for structure ( temp 4-component vector of float)
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0:18 indirect index ( temp structure{ temp 4-component vector of float pos})
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0:18 'i' ( in 3-element array of structure{ temp 4-component vector of float pos})
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0:18 'x' ( temp int)
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0:18 Constant:
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0:18 0 (const int)
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0:19 Sequence
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0:19 Sequence
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0:19 move second child to first child ( temp 4-component vector of float)
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0:? 'ts_pos' ( out 4-component vector of float Position)
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0:19 pos: direct index for structure ( temp 4-component vector of float)
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0:19 'o' ( temp structure{ temp 4-component vector of float pos})
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0:19 Constant:
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0:19 0 (const int)
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0:19 EmitVertex ( temp void)
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0:17 Loop Terminal Expression
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0:17 Pre-Increment ( temp int)
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0:17 'x' ( temp int)
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0:14 Function Definition: main( ( temp void)
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0:14 Function Parameters:
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0:? Sequence
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0:14 Sequence
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0:14 move second child to first child ( temp 4-component vector of float)
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0:14 pos: direct index for structure ( temp 4-component vector of float)
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0:14 direct index ( temp structure{ temp 4-component vector of float pos})
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0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
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0:14 Constant:
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0:14 0 (const int)
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0:14 Constant:
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0:14 0 (const int)
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0:14 direct index ( in 4-component vector of float Position)
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0:? 'i_pos' ( in 3-element array of 4-component vector of float Position)
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0:14 Constant:
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0:14 0 (const int)
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0:14 move second child to first child ( temp 4-component vector of float)
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0:14 pos: direct index for structure ( temp 4-component vector of float)
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0:14 direct index ( temp structure{ temp 4-component vector of float pos})
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0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
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0:14 Constant:
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0:14 1 (const int)
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0:14 Constant:
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0:14 0 (const int)
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0:14 direct index ( in 4-component vector of float Position)
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0:? 'i_pos' ( in 3-element array of 4-component vector of float Position)
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0:14 Constant:
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0:14 1 (const int)
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0:14 move second child to first child ( temp 4-component vector of float)
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0:14 pos: direct index for structure ( temp 4-component vector of float)
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0:14 direct index ( temp structure{ temp 4-component vector of float pos})
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0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
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0:14 Constant:
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0:14 2 (const int)
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0:14 Constant:
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0:14 0 (const int)
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0:14 direct index ( in 4-component vector of float Position)
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0:? 'i_pos' ( in 3-element array of 4-component vector of float Position)
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0:14 Constant:
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0:14 2 (const int)
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0:14 Function Call: @main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; ( temp void)
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0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos})
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0:? 'ts' ( temp structure{ temp 4-component vector of float pos})
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0:? Linker Objects
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0:? 'i_pos' ( in 3-element array of 4-component vector of float Position)
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0:? 'ts_pos' ( out 4-component vector of float Position)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 67
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Capability Geometry
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Geometry 4 "main" 40 49
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ExecutionMode 4 Triangles
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ExecutionMode 4 Invocations 1
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ExecutionMode 4 OutputTriangleStrip
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ExecutionMode 4 OutputVertices 3
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_IN"
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MemberName 8(PS_IN) 0 "pos"
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Name 13 "GS_OUT"
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MemberName 13(GS_OUT) 0 "pos"
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Name 18 "@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;"
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Name 16 "i"
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Name 17 "ts"
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Name 22 "x"
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Name 33 "o"
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Name 40 "ts_pos"
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Name 46 "i"
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Name 49 "i_pos"
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Name 61 "ts"
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Name 62 "param"
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Name 64 "param"
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Decorate 40(ts_pos) BuiltIn Position
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Decorate 49(i_pos) BuiltIn Position
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_IN): TypeStruct 7(fvec4)
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9: TypeInt 32 0
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10: 9(int) Constant 3
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11: TypeArray 8(PS_IN) 10
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12: TypePointer Function 11
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13(GS_OUT): TypeStruct 7(fvec4)
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14: TypePointer Function 13(GS_OUT)
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15: TypeFunction 2 12(ptr) 14(ptr)
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20: TypeInt 32 1
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21: TypePointer Function 20(int)
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23: 20(int) Constant 0
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30: 20(int) Constant 3
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31: TypeBool
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35: TypePointer Function 7(fvec4)
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39: TypePointer Output 7(fvec4)
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40(ts_pos): 39(ptr) Variable Output
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44: 20(int) Constant 1
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47: TypeArray 7(fvec4) 10
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48: TypePointer Input 47
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49(i_pos): 48(ptr) Variable Input
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50: TypePointer Input 7(fvec4)
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57: 20(int) Constant 2
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4(main): 2 Function None 3
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5: Label
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46(i): 12(ptr) Variable Function
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61(ts): 14(ptr) Variable Function
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62(param): 12(ptr) Variable Function
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64(param): 14(ptr) Variable Function
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51: 50(ptr) AccessChain 49(i_pos) 23
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52: 7(fvec4) Load 51
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53: 35(ptr) AccessChain 46(i) 23 23
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Store 53 52
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54: 50(ptr) AccessChain 49(i_pos) 44
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55: 7(fvec4) Load 54
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56: 35(ptr) AccessChain 46(i) 44 23
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Store 56 55
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58: 50(ptr) AccessChain 49(i_pos) 57
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59: 7(fvec4) Load 58
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60: 35(ptr) AccessChain 46(i) 57 23
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Store 60 59
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63: 11 Load 46(i)
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Store 62(param) 63
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65: 2 FunctionCall 18(@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;) 62(param) 64(param)
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66: 13(GS_OUT) Load 64(param)
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Store 61(ts) 66
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Return
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FunctionEnd
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18(@main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41;): 2 Function None 15
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16(i): 12(ptr) FunctionParameter
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17(ts): 14(ptr) FunctionParameter
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19: Label
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22(x): 21(ptr) Variable Function
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33(o): 14(ptr) Variable Function
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Store 22(x) 23
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Branch 24
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24: Label
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LoopMerge 26 27 None
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Branch 28
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28: Label
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29: 20(int) Load 22(x)
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32: 31(bool) SLessThan 29 30
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BranchConditional 32 25 26
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25: Label
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34: 20(int) Load 22(x)
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36: 35(ptr) AccessChain 16(i) 34 23
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37: 7(fvec4) Load 36
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38: 35(ptr) AccessChain 33(o) 23
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Store 38 37
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41: 35(ptr) AccessChain 33(o) 23
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42: 7(fvec4) Load 41
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Store 40(ts_pos) 42
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EmitVertex
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Branch 27
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27: Label
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43: 20(int) Load 22(x)
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45: 20(int) IAdd 43 44
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Store 22(x) 45
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Branch 24
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26: Label
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Return
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FunctionEnd
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