8 lines
		
	
	
		
			182 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			8 lines
		
	
	
		
			182 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
static float1 f1 = float1(1.0);
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static float scalar = 2.0;
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float1 ShaderFunction(float1 inFloat1 : COLOR, float inScalar) : COLOR0
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{
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    return f1 * scalar + inFloat1 * inScalar;
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}
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