 ac6b7cf581
			
		
	
	
		ac6b7cf581
		
	
	
	
	
		
			
			Add builtin constants: gl_MaxFragmentUniformVectors and gl_MaxVertexUniformVectors. They should both be available since version 410 for core.
		
			
				
	
	
		
			40 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 410.vert
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| Shader version: 410
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| 0:? Sequence
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| 0:7  Function Definition: main( ( global void)
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| 0:7    Function Parameters: 
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| 0:9    Sequence
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| 0:9      Sequence
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| 0:9        move second child to first child ( temp int)
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| 0:9          'test' ( temp int)
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| 0:9          Constant:
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| 0:9            16 (const int)
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| 0:?   Linker Objects
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| 0:?     'd' ( in double)
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| 0:?     'd3' ( in 3-component vector of double)
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| 0:?     'dm4' ( in 4X4 matrix of double)
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| 0:?     'gl_VertexID' ( gl_VertexId int VertexId)
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| 0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
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| 
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| 
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| Linked vertex stage:
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| 
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| 
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| Shader version: 410
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| 0:? Sequence
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| 0:7  Function Definition: main( ( global void)
 | |
| 0:7    Function Parameters: 
 | |
| 0:9    Sequence
 | |
| 0:9      Sequence
 | |
| 0:9        move second child to first child ( temp int)
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| 0:9          'test' ( temp int)
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| 0:9          Constant:
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| 0:9            16 (const int)
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| 0:?   Linker Objects
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| 0:?     'd' ( in double)
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| 0:?     'd3' ( in 3-component vector of double)
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| 0:?     'dm4' ( in 4X4 matrix of double)
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| 0:?     'gl_VertexID' ( gl_VertexId int VertexId)
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| 0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
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| 
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