144 lines
5.9 KiB
Plaintext
144 lines
5.9 KiB
Plaintext
GL_ARB_fragment_coord_conventions.vert
|
|
Shader version: 140
|
|
Requested GL_ARB_explicit_attrib_location
|
|
Requested GL_ARB_fragment_coord_conventions
|
|
0:? Sequence
|
|
0:22 Function Definition: main( ( global void)
|
|
0:22 Function Parameters:
|
|
0:24 Sequence
|
|
0:24 move second child to first child ( temp 4-component vector of float)
|
|
0:24 'gl_Position' ( gl_Position 4-component vector of float Position)
|
|
0:24 'pos' (layout( location=0) in 4-component vector of float)
|
|
0:25 move second child to first child ( temp 4-component vector of float)
|
|
0:25 'i' ( smooth out 4-component vector of float)
|
|
0:25 Construct vec4 ( temp 4-component vector of float)
|
|
0:25 component-wise multiply ( temp float)
|
|
0:25 component-wise multiply ( temp float)
|
|
0:25 add ( temp float)
|
|
0:25 direct index ( temp float)
|
|
0:25 'pos' (layout( location=0) in 4-component vector of float)
|
|
0:25 Constant:
|
|
0:25 0 (const int)
|
|
0:25 Constant:
|
|
0:25 1.000000
|
|
0:25 Constant:
|
|
0:25 0.500000
|
|
0:25 'gtf_windowWidth' ( uniform float)
|
|
0:25 component-wise multiply ( temp float)
|
|
0:25 component-wise multiply ( temp float)
|
|
0:25 add ( temp float)
|
|
0:25 direct index ( temp float)
|
|
0:25 'pos' (layout( location=0) in 4-component vector of float)
|
|
0:25 Constant:
|
|
0:25 1 (const int)
|
|
0:25 Constant:
|
|
0:25 1.000000
|
|
0:25 Constant:
|
|
0:25 0.500000
|
|
0:25 'gtf_windowHeight' ( uniform float)
|
|
0:25 add ( temp float)
|
|
0:25 component-wise multiply ( temp float)
|
|
0:25 component-wise multiply ( temp float)
|
|
0:25 subtract ( temp float)
|
|
0:25 'f' ( uniform float)
|
|
0:25 'n' ( uniform float)
|
|
0:25 Constant:
|
|
0:25 0.500000
|
|
0:25 direct index ( temp float)
|
|
0:25 'pos' (layout( location=0) in 4-component vector of float)
|
|
0:25 Constant:
|
|
0:25 2 (const int)
|
|
0:25 component-wise multiply ( temp float)
|
|
0:25 add ( temp float)
|
|
0:25 'f' ( uniform float)
|
|
0:25 'n' ( uniform float)
|
|
0:25 Constant:
|
|
0:25 0.500000
|
|
0:25 direct index ( temp float)
|
|
0:25 'pos' (layout( location=0) in 4-component vector of float)
|
|
0:25 Constant:
|
|
0:25 3 (const int)
|
|
0:? Linker Objects
|
|
0:? 'pos' (layout( location=0) in 4-component vector of float)
|
|
0:? 'i' ( smooth out 4-component vector of float)
|
|
0:? 'gtf_windowWidth' ( uniform float)
|
|
0:? 'gtf_windowHeight' ( uniform float)
|
|
0:? 'n' ( uniform float)
|
|
0:? 'f' ( uniform float)
|
|
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
|
|
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
|
|
|
|
|
|
Linked vertex stage:
|
|
|
|
|
|
Shader version: 140
|
|
Requested GL_ARB_explicit_attrib_location
|
|
Requested GL_ARB_fragment_coord_conventions
|
|
0:? Sequence
|
|
0:22 Function Definition: main( ( global void)
|
|
0:22 Function Parameters:
|
|
0:24 Sequence
|
|
0:24 move second child to first child ( temp 4-component vector of float)
|
|
0:24 'gl_Position' ( gl_Position 4-component vector of float Position)
|
|
0:24 'pos' (layout( location=0) in 4-component vector of float)
|
|
0:25 move second child to first child ( temp 4-component vector of float)
|
|
0:25 'i' ( smooth out 4-component vector of float)
|
|
0:25 Construct vec4 ( temp 4-component vector of float)
|
|
0:25 component-wise multiply ( temp float)
|
|
0:25 component-wise multiply ( temp float)
|
|
0:25 add ( temp float)
|
|
0:25 direct index ( temp float)
|
|
0:25 'pos' (layout( location=0) in 4-component vector of float)
|
|
0:25 Constant:
|
|
0:25 0 (const int)
|
|
0:25 Constant:
|
|
0:25 1.000000
|
|
0:25 Constant:
|
|
0:25 0.500000
|
|
0:25 'gtf_windowWidth' ( uniform float)
|
|
0:25 component-wise multiply ( temp float)
|
|
0:25 component-wise multiply ( temp float)
|
|
0:25 add ( temp float)
|
|
0:25 direct index ( temp float)
|
|
0:25 'pos' (layout( location=0) in 4-component vector of float)
|
|
0:25 Constant:
|
|
0:25 1 (const int)
|
|
0:25 Constant:
|
|
0:25 1.000000
|
|
0:25 Constant:
|
|
0:25 0.500000
|
|
0:25 'gtf_windowHeight' ( uniform float)
|
|
0:25 add ( temp float)
|
|
0:25 component-wise multiply ( temp float)
|
|
0:25 component-wise multiply ( temp float)
|
|
0:25 subtract ( temp float)
|
|
0:25 'f' ( uniform float)
|
|
0:25 'n' ( uniform float)
|
|
0:25 Constant:
|
|
0:25 0.500000
|
|
0:25 direct index ( temp float)
|
|
0:25 'pos' (layout( location=0) in 4-component vector of float)
|
|
0:25 Constant:
|
|
0:25 2 (const int)
|
|
0:25 component-wise multiply ( temp float)
|
|
0:25 add ( temp float)
|
|
0:25 'f' ( uniform float)
|
|
0:25 'n' ( uniform float)
|
|
0:25 Constant:
|
|
0:25 0.500000
|
|
0:25 direct index ( temp float)
|
|
0:25 'pos' (layout( location=0) in 4-component vector of float)
|
|
0:25 Constant:
|
|
0:25 3 (const int)
|
|
0:? Linker Objects
|
|
0:? 'pos' (layout( location=0) in 4-component vector of float)
|
|
0:? 'i' ( smooth out 4-component vector of float)
|
|
0:? 'gtf_windowWidth' ( uniform float)
|
|
0:? 'gtf_windowHeight' ( uniform float)
|
|
0:? 'n' ( uniform float)
|
|
0:? 'f' ( uniform float)
|
|
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
|
|
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
|
|
|