127 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.intrinsics.d3dcolortoubyte4.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:5  Function Definition: @main( ( temp 4-component vector of int)
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| 0:5    Function Parameters: 
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| 0:?     Sequence
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| 0:6      Branch: Return with expression
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| 0:6        Convert float to int ( temp 4-component vector of int)
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| 0:6          vector-scale ( temp 4-component vector of float)
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| 0:6            Constant:
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| 0:6              255.001953
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| 0:6            vector swizzle ( temp 4-component vector of float)
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| 0:6              col4: direct index for structure ( uniform 4-component vector of float)
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| 0:6                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float col4})
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| 0:6                Constant:
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| 0:6                  0 (const uint)
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| 0:6              Sequence
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| 0:6                Constant:
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| 0:6                  2 (const int)
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| 0:6                Constant:
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| 0:6                  1 (const int)
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| 0:6                Constant:
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| 0:6                  0 (const int)
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| 0:6                Constant:
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| 0:6                  3 (const int)
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| 0:5  Function Definition: main( ( temp void)
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| 0:5    Function Parameters: 
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| 0:?     Sequence
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| 0:5      move second child to first child ( temp 4-component vector of int)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of int)
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| 0:5        Function Call: @main( ( temp 4-component vector of int)
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| 0:?   Linker Objects
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| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float col4})
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of int)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:5  Function Definition: @main( ( temp 4-component vector of int)
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| 0:5    Function Parameters: 
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| 0:?     Sequence
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| 0:6      Branch: Return with expression
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| 0:6        Convert float to int ( temp 4-component vector of int)
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| 0:6          vector-scale ( temp 4-component vector of float)
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| 0:6            Constant:
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| 0:6              255.001953
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| 0:6            vector swizzle ( temp 4-component vector of float)
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| 0:6              col4: direct index for structure ( uniform 4-component vector of float)
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| 0:6                'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float col4})
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| 0:6                Constant:
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| 0:6                  0 (const uint)
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| 0:6              Sequence
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| 0:6                Constant:
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| 0:6                  2 (const int)
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| 0:6                Constant:
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| 0:6                  1 (const int)
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| 0:6                Constant:
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| 0:6                  0 (const int)
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| 0:6                Constant:
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| 0:6                  3 (const int)
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| 0:5  Function Definition: main( ( temp void)
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| 0:5    Function Parameters: 
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| 0:?     Sequence
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| 0:5      move second child to first child ( temp 4-component vector of int)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of int)
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| 0:5        Function Call: @main( ( temp 4-component vector of int)
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| 0:?   Linker Objects
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| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float col4})
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of int)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 8000b
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| // Id's are bound by 29
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 27
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 9  "@main("
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|                               Name 14  "$Global"
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|                               MemberName 14($Global) 0  "col4"
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|                               Name 16  ""
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|                               Name 27  "@entryPointOutput"
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|                               MemberDecorate 14($Global) 0 Offset 0
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|                               Decorate 14($Global) Block
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|                               Decorate 16 DescriptorSet 0
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|                               Decorate 16 Binding 0
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|                               Decorate 27(@entryPointOutput) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeInt 32 1
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|                7:             TypeVector 6(int) 4
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|                8:             TypeFunction 7(ivec4)
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|               11:             TypeFloat 32
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|               12:   11(float) Constant 1132396672
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|               13:             TypeVector 11(float) 4
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|      14($Global):             TypeStruct 13(fvec4)
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|               15:             TypePointer Uniform 14($Global)
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|               16:     15(ptr) Variable Uniform
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|               17:      6(int) Constant 0
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|               18:             TypePointer Uniform 13(fvec4)
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|               26:             TypePointer Output 7(ivec4)
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| 27(@entryPointOutput):     26(ptr) Variable Output
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|          4(main):           2 Function None 3
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|                5:             Label
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|               28:    7(ivec4) FunctionCall 9(@main()
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|                               Store 27(@entryPointOutput) 28
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|                               Return
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|                               FunctionEnd
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|        9(@main():    7(ivec4) Function None 8
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|               10:             Label
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|               19:     18(ptr) AccessChain 16 17
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|               20:   13(fvec4) Load 19
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|               21:   13(fvec4) VectorShuffle 20 20 2 1 0 3
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|               22:   13(fvec4) VectorTimesScalar 21 12
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|               23:    7(ivec4) ConvertFToS 22
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|                               ReturnValue 23
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|                               FunctionEnd
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