113 lines
4.4 KiB
Plaintext
113 lines
4.4 KiB
Plaintext
hlsl.opaque-type-bug.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:6 Function Definition: TexFunc(t21;vf3; ( temp void)
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0:6 Function Parameters:
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0:6 't2D' ( const (read only) texture2D)
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0:6 'RGB' ( out 3-component vector of float)
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0:? Sequence
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0:7 move second child to first child ( temp 3-component vector of float)
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0:7 'RGB' ( out 3-component vector of float)
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0:7 Constant:
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0:7 0.000000
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0:7 0.000000
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0:7 0.000000
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0:12 Function Definition: @main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:15 Function Call: TexFunc(t21;vf3; ( temp void)
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0:15 'MyTexture' (layout( binding=0) uniform texture2D)
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0:15 'final_RGB' ( temp 3-component vector of float)
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 Function Call: @main( ( temp void)
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0:? Linker Objects
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0:? 'MyTexture' (layout( binding=0) uniform texture2D)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:6 Function Definition: TexFunc(t21;vf3; ( temp void)
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0:6 Function Parameters:
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0:6 't2D' ( const (read only) texture2D)
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0:6 'RGB' ( out 3-component vector of float)
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0:? Sequence
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0:7 move second child to first child ( temp 3-component vector of float)
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0:7 'RGB' ( out 3-component vector of float)
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0:7 Constant:
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0:7 0.000000
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0:7 0.000000
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0:7 0.000000
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0:12 Function Definition: @main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:15 Function Call: TexFunc(t21;vf3; ( temp void)
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0:15 'MyTexture' (layout( binding=0) uniform texture2D)
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0:15 'final_RGB' ( temp 3-component vector of float)
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 Function Call: @main( ( temp void)
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0:? Linker Objects
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0:? 'MyTexture' (layout( binding=0) uniform texture2D)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 27
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 13 "TexFunc(t21;vf3;"
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Name 11 "t2D"
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Name 12 "RGB"
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Name 15 "@main("
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Name 20 "MyTexture"
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Name 22 "final_RGB"
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Name 23 "param"
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Decorate 20(MyTexture) DescriptorSet 0
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Decorate 20(MyTexture) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeImage 6(float) 2D sampled format:Unknown
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8: TypeVector 6(float) 3
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9: TypePointer Function 8(fvec3)
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10: TypeFunction 2 7 9(ptr)
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17: 6(float) Constant 0
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18: 8(fvec3) ConstantComposite 17 17 17
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19: TypePointer UniformConstant 7
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20(MyTexture): 19(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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26: 2 FunctionCall 15(@main()
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Return
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FunctionEnd
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13(TexFunc(t21;vf3;): 2 Function None 10
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11(t2D): 7 FunctionParameter
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12(RGB): 9(ptr) FunctionParameter
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14: Label
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Store 12(RGB) 18
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Return
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FunctionEnd
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15(@main(): 2 Function None 3
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16: Label
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22(final_RGB): 9(ptr) Variable Function
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23(param): 9(ptr) Variable Function
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21: 7 Load 20(MyTexture)
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24: 2 FunctionCall 13(TexFunc(t21;vf3;) 21 23(param)
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25: 8(fvec3) Load 23(param)
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Store 22(final_RGB) 25
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Return
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FunctionEnd
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