10698 lines
606 KiB
Plaintext
Executable File
10698 lines
606 KiB
Plaintext
Executable File
vk.relaxed.stagelink.0.0.vert
|
|
Shader version: 460
|
|
0:? Sequence
|
|
0:11 Function Definition: main( ( global void)
|
|
0:11 Function Parameters:
|
|
0:15 Sequence
|
|
0:15 Sequence
|
|
0:15 Sequence
|
|
0:15 move second child to first child ( temp highp 3-component vector of float)
|
|
0:15 'texcoord' ( temp highp 3-component vector of float)
|
|
0:15 Function Call: TDInstanceTexCoord(vf3; ( global highp 3-component vector of float)
|
|
0:15 direct index (layout( location=3) temp highp 3-component vector of float)
|
|
0:15 'uv' (layout( location=3) in 8-element array of highp 3-component vector of float)
|
|
0:15 Constant:
|
|
0:15 0 (const int)
|
|
0:16 move second child to first child ( temp highp 3-component vector of float)
|
|
0:16 vector swizzle ( temp highp 3-component vector of float)
|
|
0:16 texCoord0: direct index for structure ( out highp 3-component vector of float)
|
|
0:16 'oVert' ( out block{ out highp 4-component vector of float color, out highp 3-component vector of float worldSpacePos, out highp 3-component vector of float texCoord0, flat out highp int cameraIndex, flat out highp int instance})
|
|
0:16 Constant:
|
|
0:16 2 (const int)
|
|
0:16 Sequence
|
|
0:16 Constant:
|
|
0:16 0 (const int)
|
|
0:16 Constant:
|
|
0:16 1 (const int)
|
|
0:16 Constant:
|
|
0:16 2 (const int)
|
|
0:16 vector swizzle ( temp highp 3-component vector of float)
|
|
0:16 'texcoord' ( temp highp 3-component vector of float)
|
|
0:16 Sequence
|
|
0:16 Constant:
|
|
0:16 0 (const int)
|
|
0:16 Constant:
|
|
0:16 1 (const int)
|
|
0:16 Constant:
|
|
0:16 2 (const int)
|
|
0:20 move second child to first child ( temp highp int)
|
|
0:20 instance: direct index for structure ( flat out highp int)
|
|
0:20 'oVert' ( out block{ out highp 4-component vector of float color, out highp 3-component vector of float worldSpacePos, out highp 3-component vector of float texCoord0, flat out highp int cameraIndex, flat out highp int instance})
|
|
0:20 Constant:
|
|
0:20 4 (const int)
|
|
0:20 Function Call: TDInstanceID( ( global highp int)
|
|
0:21 Sequence
|
|
0:21 move second child to first child ( temp highp 4-component vector of float)
|
|
0:21 'worldSpacePos' ( temp highp 4-component vector of float)
|
|
0:21 Function Call: TDDeform(vf3; ( global highp 4-component vector of float)
|
|
0:21 'P' (layout( location=0) in highp 3-component vector of float)
|
|
0:22 Sequence
|
|
0:22 move second child to first child ( temp highp 3-component vector of float)
|
|
0:22 'uvUnwrapCoord' ( temp highp 3-component vector of float)
|
|
0:22 Function Call: TDInstanceTexCoord(vf3; ( global highp 3-component vector of float)
|
|
0:22 Function Call: TDUVUnwrapCoord( ( global highp 3-component vector of float)
|
|
0:23 move second child to first child ( temp highp 4-component vector of float)
|
|
0:23 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
|
|
0:23 'anon@4' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance})
|
|
0:23 Constant:
|
|
0:23 0 (const uint)
|
|
0:23 Function Call: TDWorldToProj(vf4;vf3; ( global highp 4-component vector of float)
|
|
0:23 'worldSpacePos' ( temp highp 4-component vector of float)
|
|
0:23 'uvUnwrapCoord' ( temp highp 3-component vector of float)
|
|
0:32 Sequence
|
|
0:32 move second child to first child ( temp highp int)
|
|
0:32 'cameraIndex' ( temp highp int)
|
|
0:32 Function Call: TDCameraIndex( ( global highp int)
|
|
0:33 move second child to first child ( temp highp int)
|
|
0:33 cameraIndex: direct index for structure ( flat out highp int)
|
|
0:33 'oVert' ( out block{ out highp 4-component vector of float color, out highp 3-component vector of float worldSpacePos, out highp 3-component vector of float texCoord0, flat out highp int cameraIndex, flat out highp int instance})
|
|
0:33 Constant:
|
|
0:33 3 (const int)
|
|
0:33 'cameraIndex' ( temp highp int)
|
|
0:34 move second child to first child ( temp highp 3-component vector of float)
|
|
0:34 vector swizzle ( temp highp 3-component vector of float)
|
|
0:34 worldSpacePos: direct index for structure ( out highp 3-component vector of float)
|
|
0:34 'oVert' ( out block{ out highp 4-component vector of float color, out highp 3-component vector of float worldSpacePos, out highp 3-component vector of float texCoord0, flat out highp int cameraIndex, flat out highp int instance})
|
|
0:34 Constant:
|
|
0:34 1 (const int)
|
|
0:34 Sequence
|
|
0:34 Constant:
|
|
0:34 0 (const int)
|
|
0:34 Constant:
|
|
0:34 1 (const int)
|
|
0:34 Constant:
|
|
0:34 2 (const int)
|
|
0:34 vector swizzle ( temp highp 3-component vector of float)
|
|
0:34 'worldSpacePos' ( temp highp 4-component vector of float)
|
|
0:34 Sequence
|
|
0:34 Constant:
|
|
0:34 0 (const int)
|
|
0:34 Constant:
|
|
0:34 1 (const int)
|
|
0:34 Constant:
|
|
0:34 2 (const int)
|
|
0:35 move second child to first child ( temp highp 4-component vector of float)
|
|
0:35 color: direct index for structure ( out highp 4-component vector of float)
|
|
0:35 'oVert' ( out block{ out highp 4-component vector of float color, out highp 3-component vector of float worldSpacePos, out highp 3-component vector of float texCoord0, flat out highp int cameraIndex, flat out highp int instance})
|
|
0:35 Constant:
|
|
0:35 0 (const int)
|
|
0:35 Function Call: TDInstanceColor(vf4; ( global highp 4-component vector of float)
|
|
0:35 'Cd' (layout( location=2) in highp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals} uTDMats})
|
|
0:? 'anon@2' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{ global highp 4-component vector of float nearFar, global highp 4-component vector of float fog, global highp 4-component vector of float fogColor, global highp int renderTOPCameraIndex} uTDCamInfos})
|
|
0:? 'anon@3' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform structure{ global highp 4-component vector of float ambientColor, global highp 4-component vector of float nearFar, global highp 4-component vector of float viewport, global highp 4-component vector of float viewportRes, global highp 4-component vector of float fog, global highp 4-component vector of float fogColor} uTDGeneral})
|
|
0:? 'P' (layout( location=0) in highp 3-component vector of float)
|
|
0:? 'N' (layout( location=1) in highp 3-component vector of float)
|
|
0:? 'Cd' (layout( location=2) in highp 4-component vector of float)
|
|
0:? 'uv' (layout( location=3) in 8-element array of highp 3-component vector of float)
|
|
0:? 'oVert' ( out block{ out highp 4-component vector of float color, out highp 3-component vector of float worldSpacePos, out highp 3-component vector of float texCoord0, flat out highp int cameraIndex, flat out highp int instance})
|
|
0:? 'anon@4' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance})
|
|
0:? 'gl_VertexIndex' ( in int VertexIndex)
|
|
0:? 'gl_InstanceIndex' ( in int InstanceIndex)
|
|
|
|
vk.relaxed.stagelink.0.1.vert
|
|
Shader version: 460
|
|
0:? Sequence
|
|
0:176 Function Definition: iTDCamToProj(vf4;vf3;i1;b1; ( global highp 4-component vector of float)
|
|
0:176 Function Parameters:
|
|
0:176 'v' ( in highp 4-component vector of float)
|
|
0:176 'uv' ( in highp 3-component vector of float)
|
|
0:176 'cameraIndex' ( in highp int)
|
|
0:176 'applyPickMod' ( in bool)
|
|
0:178 Sequence
|
|
0:178 Test condition and select ( temp void)
|
|
0:178 Condition
|
|
0:178 Negate conditional ( temp bool)
|
|
0:178 Function Call: TDInstanceActive( ( global bool)
|
|
0:178 true case
|
|
0:179 Branch: Return with expression
|
|
0:179 Constant:
|
|
0:179 2.000000
|
|
0:179 2.000000
|
|
0:179 2.000000
|
|
0:179 0.000000
|
|
0:180 move second child to first child ( temp highp 4-component vector of float)
|
|
0:180 'v' ( in highp 4-component vector of float)
|
|
0:180 matrix-times-vector ( temp highp 4-component vector of float)
|
|
0:180 proj: direct index for structure (layout( column_major std140) global highp 4X4 matrix of float)
|
|
0:180 direct index (layout( column_major std140 offset=0) temp structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals})
|
|
0:180 uTDMats: direct index for structure (layout( column_major std140 offset=0) uniform 1-element array of structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals})
|
|
0:180 'anon@3' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals} uTDMats})
|
|
0:180 Constant:
|
|
0:180 0 (const uint)
|
|
0:180 Constant:
|
|
0:180 0 (const int)
|
|
0:180 Constant:
|
|
0:180 8 (const int)
|
|
0:180 'v' ( in highp 4-component vector of float)
|
|
0:181 Branch: Return with expression
|
|
0:181 'v' ( in highp 4-component vector of float)
|
|
0:183 Function Definition: iTDWorldToProj(vf4;vf3;i1;b1; ( global highp 4-component vector of float)
|
|
0:183 Function Parameters:
|
|
0:183 'v' ( in highp 4-component vector of float)
|
|
0:183 'uv' ( in highp 3-component vector of float)
|
|
0:183 'cameraIndex' ( in highp int)
|
|
0:183 'applyPickMod' ( in bool)
|
|
0:184 Sequence
|
|
0:184 Test condition and select ( temp void)
|
|
0:184 Condition
|
|
0:184 Negate conditional ( temp bool)
|
|
0:184 Function Call: TDInstanceActive( ( global bool)
|
|
0:184 true case
|
|
0:185 Branch: Return with expression
|
|
0:185 Constant:
|
|
0:185 2.000000
|
|
0:185 2.000000
|
|
0:185 2.000000
|
|
0:185 0.000000
|
|
0:186 move second child to first child ( temp highp 4-component vector of float)
|
|
0:186 'v' ( in highp 4-component vector of float)
|
|
0:186 matrix-times-vector ( temp highp 4-component vector of float)
|
|
0:186 camProj: direct index for structure (layout( column_major std140) global highp 4X4 matrix of float)
|
|
0:186 direct index (layout( column_major std140 offset=0) temp structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals})
|
|
0:186 uTDMats: direct index for structure (layout( column_major std140 offset=0) uniform 1-element array of structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals})
|
|
0:186 'anon@3' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals} uTDMats})
|
|
0:186 Constant:
|
|
0:186 0 (const uint)
|
|
0:186 Constant:
|
|
0:186 0 (const int)
|
|
0:186 Constant:
|
|
0:186 6 (const int)
|
|
0:186 'v' ( in highp 4-component vector of float)
|
|
0:187 Branch: Return with expression
|
|
0:187 'v' ( in highp 4-component vector of float)
|
|
0:193 Function Definition: TDInstanceID( ( global highp int)
|
|
0:193 Function Parameters:
|
|
0:194 Sequence
|
|
0:194 Branch: Return with expression
|
|
0:194 add ( temp highp int)
|
|
0:194 'gl_InstanceIndex' ( in highp int InstanceIndex)
|
|
0:194 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:194 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:194 Constant:
|
|
0:194 0 (const uint)
|
|
0:196 Function Definition: TDCameraIndex( ( global highp int)
|
|
0:196 Function Parameters:
|
|
0:197 Sequence
|
|
0:197 Branch: Return with expression
|
|
0:197 Constant:
|
|
0:197 0 (const int)
|
|
0:199 Function Definition: TDUVUnwrapCoord( ( global highp 3-component vector of float)
|
|
0:199 Function Parameters:
|
|
0:200 Sequence
|
|
0:200 Branch: Return with expression
|
|
0:200 direct index (layout( location=3) temp highp 3-component vector of float)
|
|
0:200 'uv' (layout( location=3) in 8-element array of highp 3-component vector of float)
|
|
0:200 Constant:
|
|
0:200 0 (const int)
|
|
0:205 Function Definition: TDPickID( ( global highp int)
|
|
0:205 Function Parameters:
|
|
0:209 Sequence
|
|
0:209 Branch: Return with expression
|
|
0:209 Constant:
|
|
0:209 0 (const int)
|
|
0:212 Function Definition: iTDConvertPickId(i1; ( global highp float)
|
|
0:212 Function Parameters:
|
|
0:212 'id' ( in highp int)
|
|
0:213 Sequence
|
|
0:213 or second child into first child ( temp highp int)
|
|
0:213 'id' ( in highp int)
|
|
0:213 Constant:
|
|
0:213 1073741824 (const int)
|
|
0:214 Branch: Return with expression
|
|
0:214 intBitsToFloat ( global highp float)
|
|
0:214 'id' ( in highp int)
|
|
0:217 Function Definition: TDWritePickingValues( ( global void)
|
|
0:217 Function Parameters:
|
|
0:224 Function Definition: TDWorldToProj(vf4;vf3; ( global highp 4-component vector of float)
|
|
0:224 Function Parameters:
|
|
0:224 'v' ( in highp 4-component vector of float)
|
|
0:224 'uv' ( in highp 3-component vector of float)
|
|
0:226 Sequence
|
|
0:226 Branch: Return with expression
|
|
0:226 Function Call: iTDWorldToProj(vf4;vf3;i1;b1; ( global highp 4-component vector of float)
|
|
0:226 'v' ( in highp 4-component vector of float)
|
|
0:226 'uv' ( in highp 3-component vector of float)
|
|
0:226 Function Call: TDCameraIndex( ( global highp int)
|
|
0:226 Constant:
|
|
0:226 true (const bool)
|
|
0:228 Function Definition: TDWorldToProj(vf3;vf3; ( global highp 4-component vector of float)
|
|
0:228 Function Parameters:
|
|
0:228 'v' ( in highp 3-component vector of float)
|
|
0:228 'uv' ( in highp 3-component vector of float)
|
|
0:230 Sequence
|
|
0:230 Branch: Return with expression
|
|
0:230 Function Call: TDWorldToProj(vf4;vf3; ( global highp 4-component vector of float)
|
|
0:230 Construct vec4 ( temp highp 4-component vector of float)
|
|
0:230 'v' ( in highp 3-component vector of float)
|
|
0:230 Constant:
|
|
0:230 1.000000
|
|
0:230 'uv' ( in highp 3-component vector of float)
|
|
0:232 Function Definition: TDWorldToProj(vf4; ( global highp 4-component vector of float)
|
|
0:232 Function Parameters:
|
|
0:232 'v' ( in highp 4-component vector of float)
|
|
0:234 Sequence
|
|
0:234 Branch: Return with expression
|
|
0:234 Function Call: TDWorldToProj(vf4;vf3; ( global highp 4-component vector of float)
|
|
0:234 'v' ( in highp 4-component vector of float)
|
|
0:234 Constant:
|
|
0:234 0.000000
|
|
0:234 0.000000
|
|
0:234 0.000000
|
|
0:236 Function Definition: TDWorldToProj(vf3; ( global highp 4-component vector of float)
|
|
0:236 Function Parameters:
|
|
0:236 'v' ( in highp 3-component vector of float)
|
|
0:238 Sequence
|
|
0:238 Branch: Return with expression
|
|
0:238 Function Call: TDWorldToProj(vf4; ( global highp 4-component vector of float)
|
|
0:238 Construct vec4 ( temp highp 4-component vector of float)
|
|
0:238 'v' ( in highp 3-component vector of float)
|
|
0:238 Constant:
|
|
0:238 1.000000
|
|
0:240 Function Definition: TDPointColor( ( global highp 4-component vector of float)
|
|
0:240 Function Parameters:
|
|
0:241 Sequence
|
|
0:241 Branch: Return with expression
|
|
0:241 'Cd' (layout( location=2) in highp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'P' (layout( location=0) in highp 3-component vector of float)
|
|
0:? 'N' (layout( location=1) in highp 3-component vector of float)
|
|
0:? 'Cd' (layout( location=2) in highp 4-component vector of float)
|
|
0:? 'uv' (layout( location=3) in 8-element array of highp 3-component vector of float)
|
|
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{ global highp 4-component vector of float position, global highp 3-component vector of float direction, global highp 3-component vector of float diffuse, global highp 4-component vector of float nearFar, global highp 4-component vector of float lightSize, global highp 4-component vector of float misc, global highp 4-component vector of float coneLookupScaleBias, global highp 4-component vector of float attenScaleBiasRoll, layout( column_major std140) global highp 4X4 matrix of float shadowMapMatrix, layout( column_major std140) global highp 4X4 matrix of float shadowMapCamMatrix, global highp 4-component vector of float shadowMapRes, layout( column_major std140) global highp 4X4 matrix of float projMapMatrix} uTDLights})
|
|
0:? 'anon@2' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{ global highp 3-component vector of float color, layout( column_major std140) global highp 3X3 matrix of float rotate} uTDEnvLights})
|
|
0:? 'uTDEnvLightBuffers' (layout( column_major std430) restrict readonly buffer 1-element array of block{layout( column_major std430 offset=0) restrict readonly buffer 9-element array of highp 3-component vector of float shCoeffs})
|
|
0:? 'anon@3' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals} uTDMats})
|
|
0:? 'anon@4' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{ global highp 4-component vector of float nearFar, global highp 4-component vector of float fog, global highp 4-component vector of float fogColor, global highp int renderTOPCameraIndex} uTDCamInfos})
|
|
0:? 'anon@5' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform structure{ global highp 4-component vector of float ambientColor, global highp 4-component vector of float nearFar, global highp 4-component vector of float viewport, global highp 4-component vector of float viewportRes, global highp 4-component vector of float fog, global highp 4-component vector of float fogColor} uTDGeneral})
|
|
0:? 'mTD2DImageOutputs' (layout( rgba8) uniform 1-element array of highp image2D)
|
|
0:? 'mTD2DArrayImageOutputs' (layout( rgba8) uniform 1-element array of highp image2DArray)
|
|
0:? 'mTD3DImageOutputs' (layout( rgba8) uniform 1-element array of highp image3D)
|
|
0:? 'mTDCubeImageOutputs' (layout( rgba8) uniform 1-element array of highp imageCube)
|
|
0:? 'gl_VertexIndex' ( in int VertexIndex)
|
|
0:? 'gl_InstanceIndex' ( in int InstanceIndex)
|
|
|
|
vk.relaxed.stagelink.0.2.vert
|
|
Shader version: 460
|
|
0:? Sequence
|
|
0:114 Function Definition: TDInstanceTexCoord(i1;vf3; ( global highp 3-component vector of float)
|
|
0:114 Function Parameters:
|
|
0:114 'index' ( in highp int)
|
|
0:114 't' ( in highp 3-component vector of float)
|
|
0:? Sequence
|
|
0:116 Sequence
|
|
0:116 move second child to first child ( temp highp int)
|
|
0:116 'coord' ( temp highp int)
|
|
0:116 'index' ( in highp int)
|
|
0:117 Sequence
|
|
0:117 move second child to first child ( temp highp 4-component vector of float)
|
|
0:117 'samp' ( temp highp 4-component vector of float)
|
|
0:117 textureFetch ( global highp 4-component vector of float)
|
|
0:117 'sTDInstanceTexCoord' (layout( binding=16) uniform highp samplerBuffer)
|
|
0:117 'coord' ( temp highp int)
|
|
0:118 move second child to first child ( temp highp float)
|
|
0:118 direct index ( temp highp float)
|
|
0:118 'v' ( temp highp 3-component vector of float)
|
|
0:118 Constant:
|
|
0:118 0 (const int)
|
|
0:118 direct index ( temp highp float)
|
|
0:118 't' ( in highp 3-component vector of float)
|
|
0:118 Constant:
|
|
0:118 0 (const int)
|
|
0:119 move second child to first child ( temp highp float)
|
|
0:119 direct index ( temp highp float)
|
|
0:119 'v' ( temp highp 3-component vector of float)
|
|
0:119 Constant:
|
|
0:119 1 (const int)
|
|
0:119 direct index ( temp highp float)
|
|
0:119 't' ( in highp 3-component vector of float)
|
|
0:119 Constant:
|
|
0:119 1 (const int)
|
|
0:120 move second child to first child ( temp highp float)
|
|
0:120 direct index ( temp highp float)
|
|
0:120 'v' ( temp highp 3-component vector of float)
|
|
0:120 Constant:
|
|
0:120 2 (const int)
|
|
0:120 direct index ( temp highp float)
|
|
0:120 'samp' ( temp highp 4-component vector of float)
|
|
0:120 Constant:
|
|
0:120 0 (const int)
|
|
0:121 move second child to first child ( temp highp 3-component vector of float)
|
|
0:121 vector swizzle ( temp highp 3-component vector of float)
|
|
0:121 't' ( in highp 3-component vector of float)
|
|
0:121 Sequence
|
|
0:121 Constant:
|
|
0:121 0 (const int)
|
|
0:121 Constant:
|
|
0:121 1 (const int)
|
|
0:121 Constant:
|
|
0:121 2 (const int)
|
|
0:121 vector swizzle ( temp highp 3-component vector of float)
|
|
0:121 'v' ( temp highp 3-component vector of float)
|
|
0:121 Sequence
|
|
0:121 Constant:
|
|
0:121 0 (const int)
|
|
0:121 Constant:
|
|
0:121 1 (const int)
|
|
0:121 Constant:
|
|
0:121 2 (const int)
|
|
0:122 Branch: Return with expression
|
|
0:122 't' ( in highp 3-component vector of float)
|
|
0:124 Function Definition: TDInstanceActive(i1; ( global bool)
|
|
0:124 Function Parameters:
|
|
0:124 'index' ( in highp int)
|
|
0:125 Sequence
|
|
0:125 subtract second child into first child ( temp highp int)
|
|
0:125 'index' ( in highp int)
|
|
0:125 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:125 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:125 Constant:
|
|
0:125 0 (const uint)
|
|
0:127 Sequence
|
|
0:127 move second child to first child ( temp highp int)
|
|
0:127 'coord' ( temp highp int)
|
|
0:127 'index' ( in highp int)
|
|
0:128 Sequence
|
|
0:128 move second child to first child ( temp highp 4-component vector of float)
|
|
0:128 'samp' ( temp highp 4-component vector of float)
|
|
0:128 textureFetch ( global highp 4-component vector of float)
|
|
0:128 'sTDInstanceT' (layout( binding=15) uniform highp samplerBuffer)
|
|
0:128 'coord' ( temp highp int)
|
|
0:129 move second child to first child ( temp highp float)
|
|
0:129 'v' ( temp highp float)
|
|
0:129 direct index ( temp highp float)
|
|
0:129 'samp' ( temp highp 4-component vector of float)
|
|
0:129 Constant:
|
|
0:129 0 (const int)
|
|
0:130 Branch: Return with expression
|
|
0:130 Compare Not Equal ( temp bool)
|
|
0:130 'v' ( temp highp float)
|
|
0:130 Constant:
|
|
0:130 0.000000
|
|
0:132 Function Definition: iTDInstanceTranslate(i1;b1; ( global highp 3-component vector of float)
|
|
0:132 Function Parameters:
|
|
0:132 'index' ( in highp int)
|
|
0:132 'instanceActive' ( out bool)
|
|
0:133 Sequence
|
|
0:133 Sequence
|
|
0:133 move second child to first child ( temp highp int)
|
|
0:133 'origIndex' ( temp highp int)
|
|
0:133 'index' ( in highp int)
|
|
0:134 subtract second child into first child ( temp highp int)
|
|
0:134 'index' ( in highp int)
|
|
0:134 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:134 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:134 Constant:
|
|
0:134 0 (const uint)
|
|
0:136 Sequence
|
|
0:136 move second child to first child ( temp highp int)
|
|
0:136 'coord' ( temp highp int)
|
|
0:136 'index' ( in highp int)
|
|
0:137 Sequence
|
|
0:137 move second child to first child ( temp highp 4-component vector of float)
|
|
0:137 'samp' ( temp highp 4-component vector of float)
|
|
0:137 textureFetch ( global highp 4-component vector of float)
|
|
0:137 'sTDInstanceT' (layout( binding=15) uniform highp samplerBuffer)
|
|
0:137 'coord' ( temp highp int)
|
|
0:138 move second child to first child ( temp highp float)
|
|
0:138 direct index ( temp highp float)
|
|
0:138 'v' ( temp highp 3-component vector of float)
|
|
0:138 Constant:
|
|
0:138 0 (const int)
|
|
0:138 direct index ( temp highp float)
|
|
0:138 'samp' ( temp highp 4-component vector of float)
|
|
0:138 Constant:
|
|
0:138 1 (const int)
|
|
0:139 move second child to first child ( temp highp float)
|
|
0:139 direct index ( temp highp float)
|
|
0:139 'v' ( temp highp 3-component vector of float)
|
|
0:139 Constant:
|
|
0:139 1 (const int)
|
|
0:139 direct index ( temp highp float)
|
|
0:139 'samp' ( temp highp 4-component vector of float)
|
|
0:139 Constant:
|
|
0:139 2 (const int)
|
|
0:140 move second child to first child ( temp highp float)
|
|
0:140 direct index ( temp highp float)
|
|
0:140 'v' ( temp highp 3-component vector of float)
|
|
0:140 Constant:
|
|
0:140 2 (const int)
|
|
0:140 direct index ( temp highp float)
|
|
0:140 'samp' ( temp highp 4-component vector of float)
|
|
0:140 Constant:
|
|
0:140 3 (const int)
|
|
0:141 move second child to first child ( temp bool)
|
|
0:141 'instanceActive' ( out bool)
|
|
0:141 Compare Not Equal ( temp bool)
|
|
0:141 direct index ( temp highp float)
|
|
0:141 'samp' ( temp highp 4-component vector of float)
|
|
0:141 Constant:
|
|
0:141 0 (const int)
|
|
0:141 Constant:
|
|
0:141 0.000000
|
|
0:142 Branch: Return with expression
|
|
0:142 'v' ( temp highp 3-component vector of float)
|
|
0:144 Function Definition: TDInstanceTranslate(i1; ( global highp 3-component vector of float)
|
|
0:144 Function Parameters:
|
|
0:144 'index' ( in highp int)
|
|
0:145 Sequence
|
|
0:145 subtract second child into first child ( temp highp int)
|
|
0:145 'index' ( in highp int)
|
|
0:145 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:145 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:145 Constant:
|
|
0:145 0 (const uint)
|
|
0:147 Sequence
|
|
0:147 move second child to first child ( temp highp int)
|
|
0:147 'coord' ( temp highp int)
|
|
0:147 'index' ( in highp int)
|
|
0:148 Sequence
|
|
0:148 move second child to first child ( temp highp 4-component vector of float)
|
|
0:148 'samp' ( temp highp 4-component vector of float)
|
|
0:148 textureFetch ( global highp 4-component vector of float)
|
|
0:148 'sTDInstanceT' (layout( binding=15) uniform highp samplerBuffer)
|
|
0:148 'coord' ( temp highp int)
|
|
0:149 move second child to first child ( temp highp float)
|
|
0:149 direct index ( temp highp float)
|
|
0:149 'v' ( temp highp 3-component vector of float)
|
|
0:149 Constant:
|
|
0:149 0 (const int)
|
|
0:149 direct index ( temp highp float)
|
|
0:149 'samp' ( temp highp 4-component vector of float)
|
|
0:149 Constant:
|
|
0:149 1 (const int)
|
|
0:150 move second child to first child ( temp highp float)
|
|
0:150 direct index ( temp highp float)
|
|
0:150 'v' ( temp highp 3-component vector of float)
|
|
0:150 Constant:
|
|
0:150 1 (const int)
|
|
0:150 direct index ( temp highp float)
|
|
0:150 'samp' ( temp highp 4-component vector of float)
|
|
0:150 Constant:
|
|
0:150 2 (const int)
|
|
0:151 move second child to first child ( temp highp float)
|
|
0:151 direct index ( temp highp float)
|
|
0:151 'v' ( temp highp 3-component vector of float)
|
|
0:151 Constant:
|
|
0:151 2 (const int)
|
|
0:151 direct index ( temp highp float)
|
|
0:151 'samp' ( temp highp 4-component vector of float)
|
|
0:151 Constant:
|
|
0:151 3 (const int)
|
|
0:152 Branch: Return with expression
|
|
0:152 'v' ( temp highp 3-component vector of float)
|
|
0:154 Function Definition: TDInstanceRotateMat(i1; ( global highp 3X3 matrix of float)
|
|
0:154 Function Parameters:
|
|
0:154 'index' ( in highp int)
|
|
0:155 Sequence
|
|
0:155 subtract second child into first child ( temp highp int)
|
|
0:155 'index' ( in highp int)
|
|
0:155 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:155 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:155 Constant:
|
|
0:155 0 (const uint)
|
|
0:156 Sequence
|
|
0:156 move second child to first child ( temp highp 3-component vector of float)
|
|
0:156 'v' ( temp highp 3-component vector of float)
|
|
0:156 Constant:
|
|
0:156 0.000000
|
|
0:156 0.000000
|
|
0:156 0.000000
|
|
0:157 Sequence
|
|
0:157 move second child to first child ( temp highp 3X3 matrix of float)
|
|
0:157 'm' ( temp highp 3X3 matrix of float)
|
|
0:157 Constant:
|
|
0:157 1.000000
|
|
0:157 0.000000
|
|
0:157 0.000000
|
|
0:157 0.000000
|
|
0:157 1.000000
|
|
0:157 0.000000
|
|
0:157 0.000000
|
|
0:157 0.000000
|
|
0:157 1.000000
|
|
0:161 Branch: Return with expression
|
|
0:161 'm' ( temp highp 3X3 matrix of float)
|
|
0:163 Function Definition: TDInstanceScale(i1; ( global highp 3-component vector of float)
|
|
0:163 Function Parameters:
|
|
0:163 'index' ( in highp int)
|
|
0:164 Sequence
|
|
0:164 subtract second child into first child ( temp highp int)
|
|
0:164 'index' ( in highp int)
|
|
0:164 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:164 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:164 Constant:
|
|
0:164 0 (const uint)
|
|
0:165 Sequence
|
|
0:165 move second child to first child ( temp highp 3-component vector of float)
|
|
0:165 'v' ( temp highp 3-component vector of float)
|
|
0:165 Constant:
|
|
0:165 1.000000
|
|
0:165 1.000000
|
|
0:165 1.000000
|
|
0:166 Branch: Return with expression
|
|
0:166 'v' ( temp highp 3-component vector of float)
|
|
0:168 Function Definition: TDInstancePivot(i1; ( global highp 3-component vector of float)
|
|
0:168 Function Parameters:
|
|
0:168 'index' ( in highp int)
|
|
0:169 Sequence
|
|
0:169 subtract second child into first child ( temp highp int)
|
|
0:169 'index' ( in highp int)
|
|
0:169 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:169 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:169 Constant:
|
|
0:169 0 (const uint)
|
|
0:170 Sequence
|
|
0:170 move second child to first child ( temp highp 3-component vector of float)
|
|
0:170 'v' ( temp highp 3-component vector of float)
|
|
0:170 Constant:
|
|
0:170 0.000000
|
|
0:170 0.000000
|
|
0:170 0.000000
|
|
0:171 Branch: Return with expression
|
|
0:171 'v' ( temp highp 3-component vector of float)
|
|
0:173 Function Definition: TDInstanceRotTo(i1; ( global highp 3-component vector of float)
|
|
0:173 Function Parameters:
|
|
0:173 'index' ( in highp int)
|
|
0:174 Sequence
|
|
0:174 subtract second child into first child ( temp highp int)
|
|
0:174 'index' ( in highp int)
|
|
0:174 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:174 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:174 Constant:
|
|
0:174 0 (const uint)
|
|
0:175 Sequence
|
|
0:175 move second child to first child ( temp highp 3-component vector of float)
|
|
0:175 'v' ( temp highp 3-component vector of float)
|
|
0:175 Constant:
|
|
0:175 0.000000
|
|
0:175 0.000000
|
|
0:175 1.000000
|
|
0:176 Branch: Return with expression
|
|
0:176 'v' ( temp highp 3-component vector of float)
|
|
0:178 Function Definition: TDInstanceRotUp(i1; ( global highp 3-component vector of float)
|
|
0:178 Function Parameters:
|
|
0:178 'index' ( in highp int)
|
|
0:179 Sequence
|
|
0:179 subtract second child into first child ( temp highp int)
|
|
0:179 'index' ( in highp int)
|
|
0:179 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:179 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:179 Constant:
|
|
0:179 0 (const uint)
|
|
0:180 Sequence
|
|
0:180 move second child to first child ( temp highp 3-component vector of float)
|
|
0:180 'v' ( temp highp 3-component vector of float)
|
|
0:180 Constant:
|
|
0:180 0.000000
|
|
0:180 1.000000
|
|
0:180 0.000000
|
|
0:181 Branch: Return with expression
|
|
0:181 'v' ( temp highp 3-component vector of float)
|
|
0:183 Function Definition: TDInstanceMat(i1; ( global highp 4X4 matrix of float)
|
|
0:183 Function Parameters:
|
|
0:183 'id' ( in highp int)
|
|
0:184 Sequence
|
|
0:184 Sequence
|
|
0:184 move second child to first child ( temp bool)
|
|
0:184 'instanceActive' ( temp bool)
|
|
0:184 Constant:
|
|
0:184 true (const bool)
|
|
0:185 Sequence
|
|
0:185 move second child to first child ( temp highp 3-component vector of float)
|
|
0:185 't' ( temp highp 3-component vector of float)
|
|
0:185 Function Call: iTDInstanceTranslate(i1;b1; ( global highp 3-component vector of float)
|
|
0:185 'id' ( in highp int)
|
|
0:185 'instanceActive' ( temp bool)
|
|
0:186 Test condition and select ( temp void)
|
|
0:186 Condition
|
|
0:186 Negate conditional ( temp bool)
|
|
0:186 'instanceActive' ( temp bool)
|
|
0:186 true case
|
|
0:188 Sequence
|
|
0:188 Branch: Return with expression
|
|
0:188 Constant:
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:190 Sequence
|
|
0:190 move second child to first child ( temp highp 4X4 matrix of float)
|
|
0:190 'm' ( temp highp 4X4 matrix of float)
|
|
0:190 Constant:
|
|
0:190 1.000000
|
|
0:190 0.000000
|
|
0:190 0.000000
|
|
0:190 0.000000
|
|
0:190 0.000000
|
|
0:190 1.000000
|
|
0:190 0.000000
|
|
0:190 0.000000
|
|
0:190 0.000000
|
|
0:190 0.000000
|
|
0:190 1.000000
|
|
0:190 0.000000
|
|
0:190 0.000000
|
|
0:190 0.000000
|
|
0:190 0.000000
|
|
0:190 1.000000
|
|
0:192 Sequence
|
|
0:192 Sequence
|
|
0:192 move second child to first child ( temp highp 3-component vector of float)
|
|
0:192 'tt' ( temp highp 3-component vector of float)
|
|
0:192 't' ( temp highp 3-component vector of float)
|
|
0:193 add second child into first child ( temp highp float)
|
|
0:193 direct index ( temp highp float)
|
|
0:193 direct index ( temp highp 4-component vector of float)
|
|
0:193 'm' ( temp highp 4X4 matrix of float)
|
|
0:193 Constant:
|
|
0:193 3 (const int)
|
|
0:193 Constant:
|
|
0:193 0 (const int)
|
|
0:193 component-wise multiply ( temp highp float)
|
|
0:193 direct index ( temp highp float)
|
|
0:193 direct index ( temp highp 4-component vector of float)
|
|
0:193 'm' ( temp highp 4X4 matrix of float)
|
|
0:193 Constant:
|
|
0:193 0 (const int)
|
|
0:193 Constant:
|
|
0:193 0 (const int)
|
|
0:193 direct index ( temp highp float)
|
|
0:193 'tt' ( temp highp 3-component vector of float)
|
|
0:193 Constant:
|
|
0:193 0 (const int)
|
|
0:194 add second child into first child ( temp highp float)
|
|
0:194 direct index ( temp highp float)
|
|
0:194 direct index ( temp highp 4-component vector of float)
|
|
0:194 'm' ( temp highp 4X4 matrix of float)
|
|
0:194 Constant:
|
|
0:194 3 (const int)
|
|
0:194 Constant:
|
|
0:194 1 (const int)
|
|
0:194 component-wise multiply ( temp highp float)
|
|
0:194 direct index ( temp highp float)
|
|
0:194 direct index ( temp highp 4-component vector of float)
|
|
0:194 'm' ( temp highp 4X4 matrix of float)
|
|
0:194 Constant:
|
|
0:194 0 (const int)
|
|
0:194 Constant:
|
|
0:194 1 (const int)
|
|
0:194 direct index ( temp highp float)
|
|
0:194 'tt' ( temp highp 3-component vector of float)
|
|
0:194 Constant:
|
|
0:194 0 (const int)
|
|
0:195 add second child into first child ( temp highp float)
|
|
0:195 direct index ( temp highp float)
|
|
0:195 direct index ( temp highp 4-component vector of float)
|
|
0:195 'm' ( temp highp 4X4 matrix of float)
|
|
0:195 Constant:
|
|
0:195 3 (const int)
|
|
0:195 Constant:
|
|
0:195 2 (const int)
|
|
0:195 component-wise multiply ( temp highp float)
|
|
0:195 direct index ( temp highp float)
|
|
0:195 direct index ( temp highp 4-component vector of float)
|
|
0:195 'm' ( temp highp 4X4 matrix of float)
|
|
0:195 Constant:
|
|
0:195 0 (const int)
|
|
0:195 Constant:
|
|
0:195 2 (const int)
|
|
0:195 direct index ( temp highp float)
|
|
0:195 'tt' ( temp highp 3-component vector of float)
|
|
0:195 Constant:
|
|
0:195 0 (const int)
|
|
0:196 add second child into first child ( temp highp float)
|
|
0:196 direct index ( temp highp float)
|
|
0:196 direct index ( temp highp 4-component vector of float)
|
|
0:196 'm' ( temp highp 4X4 matrix of float)
|
|
0:196 Constant:
|
|
0:196 3 (const int)
|
|
0:196 Constant:
|
|
0:196 3 (const int)
|
|
0:196 component-wise multiply ( temp highp float)
|
|
0:196 direct index ( temp highp float)
|
|
0:196 direct index ( temp highp 4-component vector of float)
|
|
0:196 'm' ( temp highp 4X4 matrix of float)
|
|
0:196 Constant:
|
|
0:196 0 (const int)
|
|
0:196 Constant:
|
|
0:196 3 (const int)
|
|
0:196 direct index ( temp highp float)
|
|
0:196 'tt' ( temp highp 3-component vector of float)
|
|
0:196 Constant:
|
|
0:196 0 (const int)
|
|
0:197 add second child into first child ( temp highp float)
|
|
0:197 direct index ( temp highp float)
|
|
0:197 direct index ( temp highp 4-component vector of float)
|
|
0:197 'm' ( temp highp 4X4 matrix of float)
|
|
0:197 Constant:
|
|
0:197 3 (const int)
|
|
0:197 Constant:
|
|
0:197 0 (const int)
|
|
0:197 component-wise multiply ( temp highp float)
|
|
0:197 direct index ( temp highp float)
|
|
0:197 direct index ( temp highp 4-component vector of float)
|
|
0:197 'm' ( temp highp 4X4 matrix of float)
|
|
0:197 Constant:
|
|
0:197 1 (const int)
|
|
0:197 Constant:
|
|
0:197 0 (const int)
|
|
0:197 direct index ( temp highp float)
|
|
0:197 'tt' ( temp highp 3-component vector of float)
|
|
0:197 Constant:
|
|
0:197 1 (const int)
|
|
0:198 add second child into first child ( temp highp float)
|
|
0:198 direct index ( temp highp float)
|
|
0:198 direct index ( temp highp 4-component vector of float)
|
|
0:198 'm' ( temp highp 4X4 matrix of float)
|
|
0:198 Constant:
|
|
0:198 3 (const int)
|
|
0:198 Constant:
|
|
0:198 1 (const int)
|
|
0:198 component-wise multiply ( temp highp float)
|
|
0:198 direct index ( temp highp float)
|
|
0:198 direct index ( temp highp 4-component vector of float)
|
|
0:198 'm' ( temp highp 4X4 matrix of float)
|
|
0:198 Constant:
|
|
0:198 1 (const int)
|
|
0:198 Constant:
|
|
0:198 1 (const int)
|
|
0:198 direct index ( temp highp float)
|
|
0:198 'tt' ( temp highp 3-component vector of float)
|
|
0:198 Constant:
|
|
0:198 1 (const int)
|
|
0:199 add second child into first child ( temp highp float)
|
|
0:199 direct index ( temp highp float)
|
|
0:199 direct index ( temp highp 4-component vector of float)
|
|
0:199 'm' ( temp highp 4X4 matrix of float)
|
|
0:199 Constant:
|
|
0:199 3 (const int)
|
|
0:199 Constant:
|
|
0:199 2 (const int)
|
|
0:199 component-wise multiply ( temp highp float)
|
|
0:199 direct index ( temp highp float)
|
|
0:199 direct index ( temp highp 4-component vector of float)
|
|
0:199 'm' ( temp highp 4X4 matrix of float)
|
|
0:199 Constant:
|
|
0:199 1 (const int)
|
|
0:199 Constant:
|
|
0:199 2 (const int)
|
|
0:199 direct index ( temp highp float)
|
|
0:199 'tt' ( temp highp 3-component vector of float)
|
|
0:199 Constant:
|
|
0:199 1 (const int)
|
|
0:200 add second child into first child ( temp highp float)
|
|
0:200 direct index ( temp highp float)
|
|
0:200 direct index ( temp highp 4-component vector of float)
|
|
0:200 'm' ( temp highp 4X4 matrix of float)
|
|
0:200 Constant:
|
|
0:200 3 (const int)
|
|
0:200 Constant:
|
|
0:200 3 (const int)
|
|
0:200 component-wise multiply ( temp highp float)
|
|
0:200 direct index ( temp highp float)
|
|
0:200 direct index ( temp highp 4-component vector of float)
|
|
0:200 'm' ( temp highp 4X4 matrix of float)
|
|
0:200 Constant:
|
|
0:200 1 (const int)
|
|
0:200 Constant:
|
|
0:200 3 (const int)
|
|
0:200 direct index ( temp highp float)
|
|
0:200 'tt' ( temp highp 3-component vector of float)
|
|
0:200 Constant:
|
|
0:200 1 (const int)
|
|
0:201 add second child into first child ( temp highp float)
|
|
0:201 direct index ( temp highp float)
|
|
0:201 direct index ( temp highp 4-component vector of float)
|
|
0:201 'm' ( temp highp 4X4 matrix of float)
|
|
0:201 Constant:
|
|
0:201 3 (const int)
|
|
0:201 Constant:
|
|
0:201 0 (const int)
|
|
0:201 component-wise multiply ( temp highp float)
|
|
0:201 direct index ( temp highp float)
|
|
0:201 direct index ( temp highp 4-component vector of float)
|
|
0:201 'm' ( temp highp 4X4 matrix of float)
|
|
0:201 Constant:
|
|
0:201 2 (const int)
|
|
0:201 Constant:
|
|
0:201 0 (const int)
|
|
0:201 direct index ( temp highp float)
|
|
0:201 'tt' ( temp highp 3-component vector of float)
|
|
0:201 Constant:
|
|
0:201 2 (const int)
|
|
0:202 add second child into first child ( temp highp float)
|
|
0:202 direct index ( temp highp float)
|
|
0:202 direct index ( temp highp 4-component vector of float)
|
|
0:202 'm' ( temp highp 4X4 matrix of float)
|
|
0:202 Constant:
|
|
0:202 3 (const int)
|
|
0:202 Constant:
|
|
0:202 1 (const int)
|
|
0:202 component-wise multiply ( temp highp float)
|
|
0:202 direct index ( temp highp float)
|
|
0:202 direct index ( temp highp 4-component vector of float)
|
|
0:202 'm' ( temp highp 4X4 matrix of float)
|
|
0:202 Constant:
|
|
0:202 2 (const int)
|
|
0:202 Constant:
|
|
0:202 1 (const int)
|
|
0:202 direct index ( temp highp float)
|
|
0:202 'tt' ( temp highp 3-component vector of float)
|
|
0:202 Constant:
|
|
0:202 2 (const int)
|
|
0:203 add second child into first child ( temp highp float)
|
|
0:203 direct index ( temp highp float)
|
|
0:203 direct index ( temp highp 4-component vector of float)
|
|
0:203 'm' ( temp highp 4X4 matrix of float)
|
|
0:203 Constant:
|
|
0:203 3 (const int)
|
|
0:203 Constant:
|
|
0:203 2 (const int)
|
|
0:203 component-wise multiply ( temp highp float)
|
|
0:203 direct index ( temp highp float)
|
|
0:203 direct index ( temp highp 4-component vector of float)
|
|
0:203 'm' ( temp highp 4X4 matrix of float)
|
|
0:203 Constant:
|
|
0:203 2 (const int)
|
|
0:203 Constant:
|
|
0:203 2 (const int)
|
|
0:203 direct index ( temp highp float)
|
|
0:203 'tt' ( temp highp 3-component vector of float)
|
|
0:203 Constant:
|
|
0:203 2 (const int)
|
|
0:204 add second child into first child ( temp highp float)
|
|
0:204 direct index ( temp highp float)
|
|
0:204 direct index ( temp highp 4-component vector of float)
|
|
0:204 'm' ( temp highp 4X4 matrix of float)
|
|
0:204 Constant:
|
|
0:204 3 (const int)
|
|
0:204 Constant:
|
|
0:204 3 (const int)
|
|
0:204 component-wise multiply ( temp highp float)
|
|
0:204 direct index ( temp highp float)
|
|
0:204 direct index ( temp highp 4-component vector of float)
|
|
0:204 'm' ( temp highp 4X4 matrix of float)
|
|
0:204 Constant:
|
|
0:204 2 (const int)
|
|
0:204 Constant:
|
|
0:204 3 (const int)
|
|
0:204 direct index ( temp highp float)
|
|
0:204 'tt' ( temp highp 3-component vector of float)
|
|
0:204 Constant:
|
|
0:204 2 (const int)
|
|
0:206 Branch: Return with expression
|
|
0:206 'm' ( temp highp 4X4 matrix of float)
|
|
0:208 Function Definition: TDInstanceMat3(i1; ( global highp 3X3 matrix of float)
|
|
0:208 Function Parameters:
|
|
0:208 'id' ( in highp int)
|
|
0:209 Sequence
|
|
0:209 Sequence
|
|
0:209 move second child to first child ( temp highp 3X3 matrix of float)
|
|
0:209 'm' ( temp highp 3X3 matrix of float)
|
|
0:209 Constant:
|
|
0:209 1.000000
|
|
0:209 0.000000
|
|
0:209 0.000000
|
|
0:209 0.000000
|
|
0:209 1.000000
|
|
0:209 0.000000
|
|
0:209 0.000000
|
|
0:209 0.000000
|
|
0:209 1.000000
|
|
0:210 Branch: Return with expression
|
|
0:210 'm' ( temp highp 3X3 matrix of float)
|
|
0:212 Function Definition: TDInstanceMat3ForNorm(i1; ( global highp 3X3 matrix of float)
|
|
0:212 Function Parameters:
|
|
0:212 'id' ( in highp int)
|
|
0:213 Sequence
|
|
0:213 Sequence
|
|
0:213 move second child to first child ( temp highp 3X3 matrix of float)
|
|
0:213 'm' ( temp highp 3X3 matrix of float)
|
|
0:213 Function Call: TDInstanceMat3(i1; ( global highp 3X3 matrix of float)
|
|
0:213 'id' ( in highp int)
|
|
0:214 Branch: Return with expression
|
|
0:214 'm' ( temp highp 3X3 matrix of float)
|
|
0:216 Function Definition: TDInstanceColor(i1;vf4; ( global highp 4-component vector of float)
|
|
0:216 Function Parameters:
|
|
0:216 'index' ( in highp int)
|
|
0:216 'curColor' ( in highp 4-component vector of float)
|
|
0:217 Sequence
|
|
0:217 subtract second child into first child ( temp highp int)
|
|
0:217 'index' ( in highp int)
|
|
0:217 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:217 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:217 Constant:
|
|
0:217 0 (const uint)
|
|
0:219 Sequence
|
|
0:219 move second child to first child ( temp highp int)
|
|
0:219 'coord' ( temp highp int)
|
|
0:219 'index' ( in highp int)
|
|
0:220 Sequence
|
|
0:220 move second child to first child ( temp highp 4-component vector of float)
|
|
0:220 'samp' ( temp highp 4-component vector of float)
|
|
0:220 textureFetch ( global highp 4-component vector of float)
|
|
0:220 'sTDInstanceColor' (layout( binding=17) uniform highp samplerBuffer)
|
|
0:220 'coord' ( temp highp int)
|
|
0:221 move second child to first child ( temp highp float)
|
|
0:221 direct index ( temp highp float)
|
|
0:221 'v' ( temp highp 4-component vector of float)
|
|
0:221 Constant:
|
|
0:221 0 (const int)
|
|
0:221 direct index ( temp highp float)
|
|
0:221 'samp' ( temp highp 4-component vector of float)
|
|
0:221 Constant:
|
|
0:221 0 (const int)
|
|
0:222 move second child to first child ( temp highp float)
|
|
0:222 direct index ( temp highp float)
|
|
0:222 'v' ( temp highp 4-component vector of float)
|
|
0:222 Constant:
|
|
0:222 1 (const int)
|
|
0:222 direct index ( temp highp float)
|
|
0:222 'samp' ( temp highp 4-component vector of float)
|
|
0:222 Constant:
|
|
0:222 1 (const int)
|
|
0:223 move second child to first child ( temp highp float)
|
|
0:223 direct index ( temp highp float)
|
|
0:223 'v' ( temp highp 4-component vector of float)
|
|
0:223 Constant:
|
|
0:223 2 (const int)
|
|
0:223 direct index ( temp highp float)
|
|
0:223 'samp' ( temp highp 4-component vector of float)
|
|
0:223 Constant:
|
|
0:223 2 (const int)
|
|
0:224 move second child to first child ( temp highp float)
|
|
0:224 direct index ( temp highp float)
|
|
0:224 'v' ( temp highp 4-component vector of float)
|
|
0:224 Constant:
|
|
0:224 3 (const int)
|
|
0:224 Constant:
|
|
0:224 1.000000
|
|
0:225 move second child to first child ( temp highp float)
|
|
0:225 direct index ( temp highp float)
|
|
0:225 'curColor' ( in highp 4-component vector of float)
|
|
0:225 Constant:
|
|
0:225 0 (const int)
|
|
0:225 direct index ( temp highp float)
|
|
0:225 'v' ( temp highp 4-component vector of float)
|
|
0:225 Constant:
|
|
0:225 0 (const int)
|
|
0:227 move second child to first child ( temp highp float)
|
|
0:227 direct index ( temp highp float)
|
|
0:227 'curColor' ( in highp 4-component vector of float)
|
|
0:227 Constant:
|
|
0:227 1 (const int)
|
|
0:227 direct index ( temp highp float)
|
|
0:227 'v' ( temp highp 4-component vector of float)
|
|
0:227 Constant:
|
|
0:227 1 (const int)
|
|
0:229 move second child to first child ( temp highp float)
|
|
0:229 direct index ( temp highp float)
|
|
0:229 'curColor' ( in highp 4-component vector of float)
|
|
0:229 Constant:
|
|
0:229 2 (const int)
|
|
0:229 direct index ( temp highp float)
|
|
0:229 'v' ( temp highp 4-component vector of float)
|
|
0:229 Constant:
|
|
0:229 2 (const int)
|
|
0:231 Branch: Return with expression
|
|
0:231 'curColor' ( in highp 4-component vector of float)
|
|
0:233 Function Definition: TDInstanceDeform(i1;vf4; ( global highp 4-component vector of float)
|
|
0:233 Function Parameters:
|
|
0:233 'id' ( in highp int)
|
|
0:233 'pos' ( in highp 4-component vector of float)
|
|
0:234 Sequence
|
|
0:234 move second child to first child ( temp highp 4-component vector of float)
|
|
0:234 'pos' ( in highp 4-component vector of float)
|
|
0:234 matrix-times-vector ( temp highp 4-component vector of float)
|
|
0:234 Function Call: TDInstanceMat(i1; ( global highp 4X4 matrix of float)
|
|
0:234 'id' ( in highp int)
|
|
0:234 'pos' ( in highp 4-component vector of float)
|
|
0:235 Branch: Return with expression
|
|
0:235 matrix-times-vector ( temp highp 4-component vector of float)
|
|
0:235 world: direct index for structure (layout( column_major std140) global highp 4X4 matrix of float)
|
|
0:235 indirect index (layout( column_major std140 offset=0) temp structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals})
|
|
0:235 uTDMats: direct index for structure (layout( column_major std140 offset=0) uniform 1-element array of structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals})
|
|
0:235 'anon@3' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals} uTDMats})
|
|
0:235 Constant:
|
|
0:235 0 (const uint)
|
|
0:235 Function Call: TDCameraIndex( ( global highp int)
|
|
0:235 Constant:
|
|
0:235 0 (const int)
|
|
0:235 'pos' ( in highp 4-component vector of float)
|
|
0:238 Function Definition: TDInstanceDeformVec(i1;vf3; ( global highp 3-component vector of float)
|
|
0:238 Function Parameters:
|
|
0:238 'id' ( in highp int)
|
|
0:238 'vec' ( in highp 3-component vector of float)
|
|
0:240 Sequence
|
|
0:240 Sequence
|
|
0:240 move second child to first child ( temp highp 3X3 matrix of float)
|
|
0:240 'm' ( temp highp 3X3 matrix of float)
|
|
0:240 Function Call: TDInstanceMat3(i1; ( global highp 3X3 matrix of float)
|
|
0:240 'id' ( in highp int)
|
|
0:241 Branch: Return with expression
|
|
0:241 matrix-times-vector ( temp highp 3-component vector of float)
|
|
0:241 Construct mat3 ( temp highp 3X3 matrix of float)
|
|
0:241 world: direct index for structure (layout( column_major std140) global highp 4X4 matrix of float)
|
|
0:241 indirect index (layout( column_major std140 offset=0) temp structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals})
|
|
0:241 uTDMats: direct index for structure (layout( column_major std140 offset=0) uniform 1-element array of structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals})
|
|
0:241 'anon@3' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals} uTDMats})
|
|
0:241 Constant:
|
|
0:241 0 (const uint)
|
|
0:241 Function Call: TDCameraIndex( ( global highp int)
|
|
0:241 Constant:
|
|
0:241 0 (const int)
|
|
0:241 matrix-times-vector ( temp highp 3-component vector of float)
|
|
0:241 'm' ( temp highp 3X3 matrix of float)
|
|
0:241 'vec' ( in highp 3-component vector of float)
|
|
0:243 Function Definition: TDInstanceDeformNorm(i1;vf3; ( global highp 3-component vector of float)
|
|
0:243 Function Parameters:
|
|
0:243 'id' ( in highp int)
|
|
0:243 'vec' ( in highp 3-component vector of float)
|
|
0:245 Sequence
|
|
0:245 Sequence
|
|
0:245 move second child to first child ( temp highp 3X3 matrix of float)
|
|
0:245 'm' ( temp highp 3X3 matrix of float)
|
|
0:245 Function Call: TDInstanceMat3ForNorm(i1; ( global highp 3X3 matrix of float)
|
|
0:245 'id' ( in highp int)
|
|
0:246 Branch: Return with expression
|
|
0:246 matrix-times-vector ( temp highp 3-component vector of float)
|
|
0:246 Construct mat3 ( temp highp 3X3 matrix of float)
|
|
0:246 worldForNormals: direct index for structure (layout( column_major std140) global highp 3X3 matrix of float)
|
|
0:246 indirect index (layout( column_major std140 offset=0) temp structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals})
|
|
0:246 uTDMats: direct index for structure (layout( column_major std140 offset=0) uniform 1-element array of structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals})
|
|
0:246 'anon@3' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals} uTDMats})
|
|
0:246 Constant:
|
|
0:246 0 (const uint)
|
|
0:246 Function Call: TDCameraIndex( ( global highp int)
|
|
0:246 Constant:
|
|
0:246 13 (const int)
|
|
0:246 matrix-times-vector ( temp highp 3-component vector of float)
|
|
0:246 'm' ( temp highp 3X3 matrix of float)
|
|
0:246 'vec' ( in highp 3-component vector of float)
|
|
0:248 Function Definition: TDInstanceDeform(vf4; ( global highp 4-component vector of float)
|
|
0:248 Function Parameters:
|
|
0:248 'pos' ( in highp 4-component vector of float)
|
|
0:249 Sequence
|
|
0:249 Branch: Return with expression
|
|
0:249 Function Call: TDInstanceDeform(i1;vf4; ( global highp 4-component vector of float)
|
|
0:249 Function Call: TDInstanceID( ( global highp int)
|
|
0:249 'pos' ( in highp 4-component vector of float)
|
|
0:251 Function Definition: TDInstanceDeformVec(vf3; ( global highp 3-component vector of float)
|
|
0:251 Function Parameters:
|
|
0:251 'vec' ( in highp 3-component vector of float)
|
|
0:252 Sequence
|
|
0:252 Branch: Return with expression
|
|
0:252 Function Call: TDInstanceDeformVec(i1;vf3; ( global highp 3-component vector of float)
|
|
0:252 Function Call: TDInstanceID( ( global highp int)
|
|
0:252 'vec' ( in highp 3-component vector of float)
|
|
0:254 Function Definition: TDInstanceDeformNorm(vf3; ( global highp 3-component vector of float)
|
|
0:254 Function Parameters:
|
|
0:254 'vec' ( in highp 3-component vector of float)
|
|
0:255 Sequence
|
|
0:255 Branch: Return with expression
|
|
0:255 Function Call: TDInstanceDeformNorm(i1;vf3; ( global highp 3-component vector of float)
|
|
0:255 Function Call: TDInstanceID( ( global highp int)
|
|
0:255 'vec' ( in highp 3-component vector of float)
|
|
0:257 Function Definition: TDInstanceActive( ( global bool)
|
|
0:257 Function Parameters:
|
|
0:257 Sequence
|
|
0:257 Branch: Return with expression
|
|
0:257 Function Call: TDInstanceActive(i1; ( global bool)
|
|
0:257 Function Call: TDInstanceID( ( global highp int)
|
|
0:258 Function Definition: TDInstanceTranslate( ( global highp 3-component vector of float)
|
|
0:258 Function Parameters:
|
|
0:258 Sequence
|
|
0:258 Branch: Return with expression
|
|
0:258 Function Call: TDInstanceTranslate(i1; ( global highp 3-component vector of float)
|
|
0:258 Function Call: TDInstanceID( ( global highp int)
|
|
0:259 Function Definition: TDInstanceRotateMat( ( global highp 3X3 matrix of float)
|
|
0:259 Function Parameters:
|
|
0:259 Sequence
|
|
0:259 Branch: Return with expression
|
|
0:259 Function Call: TDInstanceRotateMat(i1; ( global highp 3X3 matrix of float)
|
|
0:259 Function Call: TDInstanceID( ( global highp int)
|
|
0:260 Function Definition: TDInstanceScale( ( global highp 3-component vector of float)
|
|
0:260 Function Parameters:
|
|
0:260 Sequence
|
|
0:260 Branch: Return with expression
|
|
0:260 Function Call: TDInstanceScale(i1; ( global highp 3-component vector of float)
|
|
0:260 Function Call: TDInstanceID( ( global highp int)
|
|
0:261 Function Definition: TDInstanceMat( ( global highp 4X4 matrix of float)
|
|
0:261 Function Parameters:
|
|
0:261 Sequence
|
|
0:261 Branch: Return with expression
|
|
0:261 Function Call: TDInstanceMat(i1; ( global highp 4X4 matrix of float)
|
|
0:261 Function Call: TDInstanceID( ( global highp int)
|
|
0:263 Function Definition: TDInstanceMat3( ( global highp 3X3 matrix of float)
|
|
0:263 Function Parameters:
|
|
0:263 Sequence
|
|
0:263 Branch: Return with expression
|
|
0:263 Function Call: TDInstanceMat3(i1; ( global highp 3X3 matrix of float)
|
|
0:263 Function Call: TDInstanceID( ( global highp int)
|
|
0:265 Function Definition: TDInstanceTexCoord(vf3; ( global highp 3-component vector of float)
|
|
0:265 Function Parameters:
|
|
0:265 't' ( in highp 3-component vector of float)
|
|
0:266 Sequence
|
|
0:266 Branch: Return with expression
|
|
0:266 Function Call: TDInstanceTexCoord(i1;vf3; ( global highp 3-component vector of float)
|
|
0:266 Function Call: TDInstanceID( ( global highp int)
|
|
0:266 't' ( in highp 3-component vector of float)
|
|
0:268 Function Definition: TDInstanceColor(vf4; ( global highp 4-component vector of float)
|
|
0:268 Function Parameters:
|
|
0:268 'curColor' ( in highp 4-component vector of float)
|
|
0:269 Sequence
|
|
0:269 Branch: Return with expression
|
|
0:269 Function Call: TDInstanceColor(i1;vf4; ( global highp 4-component vector of float)
|
|
0:269 Function Call: TDInstanceID( ( global highp int)
|
|
0:269 'curColor' ( in highp 4-component vector of float)
|
|
0:271 Function Definition: TDSkinnedDeform(vf4; ( global highp 4-component vector of float)
|
|
0:271 Function Parameters:
|
|
0:271 'pos' ( in highp 4-component vector of float)
|
|
0:271 Sequence
|
|
0:271 Branch: Return with expression
|
|
0:271 'pos' ( in highp 4-component vector of float)
|
|
0:273 Function Definition: TDSkinnedDeformVec(vf3; ( global highp 3-component vector of float)
|
|
0:273 Function Parameters:
|
|
0:273 'vec' ( in highp 3-component vector of float)
|
|
0:273 Sequence
|
|
0:273 Branch: Return with expression
|
|
0:273 'vec' ( in highp 3-component vector of float)
|
|
0:275 Function Definition: TDFastDeformTangent(vf3;vf4;vf3; ( global highp 3-component vector of float)
|
|
0:275 Function Parameters:
|
|
0:275 'oldNorm' ( in highp 3-component vector of float)
|
|
0:275 'oldTangent' ( in highp 4-component vector of float)
|
|
0:275 'deformedNorm' ( in highp 3-component vector of float)
|
|
0:276 Sequence
|
|
0:276 Branch: Return with expression
|
|
0:276 vector swizzle ( temp highp 3-component vector of float)
|
|
0:276 'oldTangent' ( in highp 4-component vector of float)
|
|
0:276 Sequence
|
|
0:276 Constant:
|
|
0:276 0 (const int)
|
|
0:276 Constant:
|
|
0:276 1 (const int)
|
|
0:276 Constant:
|
|
0:276 2 (const int)
|
|
0:277 Function Definition: TDBoneMat(i1; ( global highp 4X4 matrix of float)
|
|
0:277 Function Parameters:
|
|
0:277 'index' ( in highp int)
|
|
0:278 Sequence
|
|
0:278 Branch: Return with expression
|
|
0:278 Constant:
|
|
0:278 1.000000
|
|
0:278 0.000000
|
|
0:278 0.000000
|
|
0:278 0.000000
|
|
0:278 0.000000
|
|
0:278 1.000000
|
|
0:278 0.000000
|
|
0:278 0.000000
|
|
0:278 0.000000
|
|
0:278 0.000000
|
|
0:278 1.000000
|
|
0:278 0.000000
|
|
0:278 0.000000
|
|
0:278 0.000000
|
|
0:278 0.000000
|
|
0:278 1.000000
|
|
0:280 Function Definition: TDDeform(vf4; ( global highp 4-component vector of float)
|
|
0:280 Function Parameters:
|
|
0:280 'pos' ( in highp 4-component vector of float)
|
|
0:281 Sequence
|
|
0:281 move second child to first child ( temp highp 4-component vector of float)
|
|
0:281 'pos' ( in highp 4-component vector of float)
|
|
0:281 Function Call: TDSkinnedDeform(vf4; ( global highp 4-component vector of float)
|
|
0:281 'pos' ( in highp 4-component vector of float)
|
|
0:282 move second child to first child ( temp highp 4-component vector of float)
|
|
0:282 'pos' ( in highp 4-component vector of float)
|
|
0:282 Function Call: TDInstanceDeform(vf4; ( global highp 4-component vector of float)
|
|
0:282 'pos' ( in highp 4-component vector of float)
|
|
0:283 Branch: Return with expression
|
|
0:283 'pos' ( in highp 4-component vector of float)
|
|
0:286 Function Definition: TDDeform(i1;vf3; ( global highp 4-component vector of float)
|
|
0:286 Function Parameters:
|
|
0:286 'instanceID' ( in highp int)
|
|
0:286 'p' ( in highp 3-component vector of float)
|
|
0:287 Sequence
|
|
0:287 Sequence
|
|
0:287 move second child to first child ( temp highp 4-component vector of float)
|
|
0:287 'pos' ( temp highp 4-component vector of float)
|
|
0:287 Construct vec4 ( temp highp 4-component vector of float)
|
|
0:287 'p' ( in highp 3-component vector of float)
|
|
0:287 Constant:
|
|
0:287 1.000000
|
|
0:288 move second child to first child ( temp highp 4-component vector of float)
|
|
0:288 'pos' ( temp highp 4-component vector of float)
|
|
0:288 Function Call: TDSkinnedDeform(vf4; ( global highp 4-component vector of float)
|
|
0:288 'pos' ( temp highp 4-component vector of float)
|
|
0:289 move second child to first child ( temp highp 4-component vector of float)
|
|
0:289 'pos' ( temp highp 4-component vector of float)
|
|
0:289 Function Call: TDInstanceDeform(i1;vf4; ( global highp 4-component vector of float)
|
|
0:289 'instanceID' ( in highp int)
|
|
0:289 'pos' ( temp highp 4-component vector of float)
|
|
0:290 Branch: Return with expression
|
|
0:290 'pos' ( temp highp 4-component vector of float)
|
|
0:293 Function Definition: TDDeform(vf3; ( global highp 4-component vector of float)
|
|
0:293 Function Parameters:
|
|
0:293 'pos' ( in highp 3-component vector of float)
|
|
0:294 Sequence
|
|
0:294 Branch: Return with expression
|
|
0:294 Function Call: TDDeform(i1;vf3; ( global highp 4-component vector of float)
|
|
0:294 Function Call: TDInstanceID( ( global highp int)
|
|
0:294 'pos' ( in highp 3-component vector of float)
|
|
0:297 Function Definition: TDDeformVec(i1;vf3; ( global highp 3-component vector of float)
|
|
0:297 Function Parameters:
|
|
0:297 'instanceID' ( in highp int)
|
|
0:297 'vec' ( in highp 3-component vector of float)
|
|
0:298 Sequence
|
|
0:298 move second child to first child ( temp highp 3-component vector of float)
|
|
0:298 'vec' ( in highp 3-component vector of float)
|
|
0:298 Function Call: TDSkinnedDeformVec(vf3; ( global highp 3-component vector of float)
|
|
0:298 'vec' ( in highp 3-component vector of float)
|
|
0:299 move second child to first child ( temp highp 3-component vector of float)
|
|
0:299 'vec' ( in highp 3-component vector of float)
|
|
0:299 Function Call: TDInstanceDeformVec(i1;vf3; ( global highp 3-component vector of float)
|
|
0:299 'instanceID' ( in highp int)
|
|
0:299 'vec' ( in highp 3-component vector of float)
|
|
0:300 Branch: Return with expression
|
|
0:300 'vec' ( in highp 3-component vector of float)
|
|
0:303 Function Definition: TDDeformVec(vf3; ( global highp 3-component vector of float)
|
|
0:303 Function Parameters:
|
|
0:303 'vec' ( in highp 3-component vector of float)
|
|
0:304 Sequence
|
|
0:304 Branch: Return with expression
|
|
0:304 Function Call: TDDeformVec(i1;vf3; ( global highp 3-component vector of float)
|
|
0:304 Function Call: TDInstanceID( ( global highp int)
|
|
0:304 'vec' ( in highp 3-component vector of float)
|
|
0:307 Function Definition: TDDeformNorm(i1;vf3; ( global highp 3-component vector of float)
|
|
0:307 Function Parameters:
|
|
0:307 'instanceID' ( in highp int)
|
|
0:307 'vec' ( in highp 3-component vector of float)
|
|
0:308 Sequence
|
|
0:308 move second child to first child ( temp highp 3-component vector of float)
|
|
0:308 'vec' ( in highp 3-component vector of float)
|
|
0:308 Function Call: TDSkinnedDeformVec(vf3; ( global highp 3-component vector of float)
|
|
0:308 'vec' ( in highp 3-component vector of float)
|
|
0:309 move second child to first child ( temp highp 3-component vector of float)
|
|
0:309 'vec' ( in highp 3-component vector of float)
|
|
0:309 Function Call: TDInstanceDeformNorm(i1;vf3; ( global highp 3-component vector of float)
|
|
0:309 'instanceID' ( in highp int)
|
|
0:309 'vec' ( in highp 3-component vector of float)
|
|
0:310 Branch: Return with expression
|
|
0:310 'vec' ( in highp 3-component vector of float)
|
|
0:313 Function Definition: TDDeformNorm(vf3; ( global highp 3-component vector of float)
|
|
0:313 Function Parameters:
|
|
0:313 'vec' ( in highp 3-component vector of float)
|
|
0:314 Sequence
|
|
0:314 Branch: Return with expression
|
|
0:314 Function Call: TDDeformNorm(i1;vf3; ( global highp 3-component vector of float)
|
|
0:314 Function Call: TDInstanceID( ( global highp int)
|
|
0:314 'vec' ( in highp 3-component vector of float)
|
|
0:317 Function Definition: TDSkinnedDeformNorm(vf3; ( global highp 3-component vector of float)
|
|
0:317 Function Parameters:
|
|
0:317 'vec' ( in highp 3-component vector of float)
|
|
0:318 Sequence
|
|
0:318 move second child to first child ( temp highp 3-component vector of float)
|
|
0:318 'vec' ( in highp 3-component vector of float)
|
|
0:318 Function Call: TDSkinnedDeformVec(vf3; ( global highp 3-component vector of float)
|
|
0:318 'vec' ( in highp 3-component vector of float)
|
|
0:319 Branch: Return with expression
|
|
0:319 'vec' ( in highp 3-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{ global highp 4-component vector of float position, global highp 3-component vector of float direction, global highp 3-component vector of float diffuse, global highp 4-component vector of float nearFar, global highp 4-component vector of float lightSize, global highp 4-component vector of float misc, global highp 4-component vector of float coneLookupScaleBias, global highp 4-component vector of float attenScaleBiasRoll, layout( column_major std140) global highp 4X4 matrix of float shadowMapMatrix, layout( column_major std140) global highp 4X4 matrix of float shadowMapCamMatrix, global highp 4-component vector of float shadowMapRes, layout( column_major std140) global highp 4X4 matrix of float projMapMatrix} uTDLights})
|
|
0:? 'anon@2' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{ global highp 3-component vector of float color, layout( column_major std140) global highp 3X3 matrix of float rotate} uTDEnvLights})
|
|
0:? 'uTDEnvLightBuffers' (layout( column_major std430) restrict readonly buffer 1-element array of block{layout( column_major std430 offset=0) restrict readonly buffer 9-element array of highp 3-component vector of float shCoeffs})
|
|
0:? 'anon@3' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals} uTDMats})
|
|
0:? 'anon@4' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{ global highp 4-component vector of float nearFar, global highp 4-component vector of float fog, global highp 4-component vector of float fogColor, global highp int renderTOPCameraIndex} uTDCamInfos})
|
|
0:? 'anon@5' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform structure{ global highp 4-component vector of float ambientColor, global highp 4-component vector of float nearFar, global highp 4-component vector of float viewport, global highp 4-component vector of float viewportRes, global highp 4-component vector of float fog, global highp 4-component vector of float fogColor} uTDGeneral})
|
|
0:? 'sTDInstanceT' (layout( binding=15) uniform highp samplerBuffer)
|
|
0:? 'sTDInstanceTexCoord' (layout( binding=16) uniform highp samplerBuffer)
|
|
0:? 'sTDInstanceColor' (layout( binding=17) uniform highp samplerBuffer)
|
|
0:? 'gl_VertexIndex' ( in int VertexIndex)
|
|
0:? 'gl_InstanceIndex' ( in int InstanceIndex)
|
|
|
|
vk.relaxed.stagelink.0.0.frag
|
|
Shader version: 460
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:95 Function Definition: main( ( global void)
|
|
0:95 Function Parameters:
|
|
0:99 Sequence
|
|
0:99 Function Call: TDCheckDiscard( ( global void)
|
|
0:101 Sequence
|
|
0:101 move second child to first child ( temp highp 4-component vector of float)
|
|
0:101 'outcol' ( temp highp 4-component vector of float)
|
|
0:101 Constant:
|
|
0:101 0.000000
|
|
0:101 0.000000
|
|
0:101 0.000000
|
|
0:101 0.000000
|
|
0:103 Sequence
|
|
0:103 move second child to first child ( temp highp 3-component vector of float)
|
|
0:103 'texCoord0' ( temp highp 3-component vector of float)
|
|
0:103 vector swizzle ( temp highp 3-component vector of float)
|
|
0:103 texCoord0: direct index for structure ( in highp 3-component vector of float)
|
|
0:103 'iVert' ( in block{ in highp 4-component vector of float color, in highp 3-component vector of float worldSpacePos, in highp 3-component vector of float texCoord0, flat in highp int cameraIndex, flat in highp int instance})
|
|
0:103 Constant:
|
|
0:103 2 (const int)
|
|
0:103 Sequence
|
|
0:103 Constant:
|
|
0:103 0 (const int)
|
|
0:103 Constant:
|
|
0:103 1 (const int)
|
|
0:103 Constant:
|
|
0:103 2 (const int)
|
|
0:104 Sequence
|
|
0:104 move second child to first child ( temp highp float)
|
|
0:104 'actualTexZ' ( temp highp float)
|
|
0:104 mod ( global highp float)
|
|
0:104 Convert int to float ( temp highp float)
|
|
0:104 Convert float to int ( temp highp int)
|
|
0:104 direct index ( temp highp float)
|
|
0:104 'texCoord0' ( temp highp 3-component vector of float)
|
|
0:104 Constant:
|
|
0:104 2 (const int)
|
|
0:104 Constant:
|
|
0:104 2048.000000
|
|
0:105 Sequence
|
|
0:105 move second child to first child ( temp highp float)
|
|
0:105 'instanceLoop' ( temp highp float)
|
|
0:105 Floor ( global highp float)
|
|
0:105 Convert int to float ( temp highp float)
|
|
0:105 divide ( temp highp int)
|
|
0:105 Convert float to int ( temp highp int)
|
|
0:105 direct index ( temp highp float)
|
|
0:105 'texCoord0' ( temp highp 3-component vector of float)
|
|
0:105 Constant:
|
|
0:105 2 (const int)
|
|
0:105 Constant:
|
|
0:105 2048 (const int)
|
|
0:106 move second child to first child ( temp highp float)
|
|
0:106 direct index ( temp highp float)
|
|
0:106 'texCoord0' ( temp highp 3-component vector of float)
|
|
0:106 Constant:
|
|
0:106 2 (const int)
|
|
0:106 'actualTexZ' ( temp highp float)
|
|
0:107 Sequence
|
|
0:107 move second child to first child ( temp highp 4-component vector of float)
|
|
0:107 'colorMapColor' ( temp highp 4-component vector of float)
|
|
0:107 texture ( global highp 4-component vector of float)
|
|
0:107 'sColorMap' ( uniform highp sampler2DArray)
|
|
0:107 vector swizzle ( temp highp 3-component vector of float)
|
|
0:107 'texCoord0' ( temp highp 3-component vector of float)
|
|
0:107 Sequence
|
|
0:107 Constant:
|
|
0:107 0 (const int)
|
|
0:107 Constant:
|
|
0:107 1 (const int)
|
|
0:107 Constant:
|
|
0:107 2 (const int)
|
|
0:109 Sequence
|
|
0:109 move second child to first child ( temp highp float)
|
|
0:109 'red' ( temp highp float)
|
|
0:109 indirect index ( temp highp float)
|
|
0:109 'colorMapColor' ( temp highp 4-component vector of float)
|
|
0:109 Convert float to int ( temp highp int)
|
|
0:109 'instanceLoop' ( temp highp float)
|
|
0:110 move second child to first child ( temp highp 4-component vector of float)
|
|
0:110 'colorMapColor' ( temp highp 4-component vector of float)
|
|
0:110 Construct vec4 ( temp highp 4-component vector of float)
|
|
0:110 'red' ( temp highp float)
|
|
0:112 add second child into first child ( temp highp 3-component vector of float)
|
|
0:112 vector swizzle ( temp highp 3-component vector of float)
|
|
0:112 'outcol' ( temp highp 4-component vector of float)
|
|
0:112 Sequence
|
|
0:112 Constant:
|
|
0:112 0 (const int)
|
|
0:112 Constant:
|
|
0:112 1 (const int)
|
|
0:112 Constant:
|
|
0:112 2 (const int)
|
|
0:112 component-wise multiply ( temp highp 3-component vector of float)
|
|
0:112 uConstant: direct index for structure ( uniform highp 3-component vector of float)
|
|
0:112 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal, uniform highp 3-component vector of float uConstant, uniform highp float uShadowStrength, uniform highp 3-component vector of float uShadowColor, uniform highp 4-component vector of float uDiffuseColor, uniform highp 4-component vector of float uAmbientColor})
|
|
0:112 Constant:
|
|
0:112 3 (const uint)
|
|
0:112 vector swizzle ( temp highp 3-component vector of float)
|
|
0:112 color: direct index for structure ( in highp 4-component vector of float)
|
|
0:112 'iVert' ( in block{ in highp 4-component vector of float color, in highp 3-component vector of float worldSpacePos, in highp 3-component vector of float texCoord0, flat in highp int cameraIndex, flat in highp int instance})
|
|
0:112 Constant:
|
|
0:112 0 (const int)
|
|
0:112 Sequence
|
|
0:112 Constant:
|
|
0:112 0 (const int)
|
|
0:112 Constant:
|
|
0:112 1 (const int)
|
|
0:112 Constant:
|
|
0:112 2 (const int)
|
|
0:114 multiply second child into first child ( temp highp 4-component vector of float)
|
|
0:114 'outcol' ( temp highp 4-component vector of float)
|
|
0:114 'colorMapColor' ( temp highp 4-component vector of float)
|
|
0:117 Sequence
|
|
0:117 move second child to first child ( temp highp float)
|
|
0:117 'alpha' ( temp highp float)
|
|
0:117 component-wise multiply ( temp highp float)
|
|
0:117 direct index ( temp highp float)
|
|
0:117 color: direct index for structure ( in highp 4-component vector of float)
|
|
0:117 'iVert' ( in block{ in highp 4-component vector of float color, in highp 3-component vector of float worldSpacePos, in highp 3-component vector of float texCoord0, flat in highp int cameraIndex, flat in highp int instance})
|
|
0:117 Constant:
|
|
0:117 0 (const int)
|
|
0:117 Constant:
|
|
0:117 3 (const int)
|
|
0:117 direct index ( temp highp float)
|
|
0:117 'colorMapColor' ( temp highp 4-component vector of float)
|
|
0:117 Constant:
|
|
0:117 3 (const int)
|
|
0:120 move second child to first child ( temp highp 4-component vector of float)
|
|
0:120 'outcol' ( temp highp 4-component vector of float)
|
|
0:120 Function Call: TDDither(vf4; ( global highp 4-component vector of float)
|
|
0:120 'outcol' ( temp highp 4-component vector of float)
|
|
0:122 vector scale second child into first child ( temp highp 3-component vector of float)
|
|
0:122 vector swizzle ( temp highp 3-component vector of float)
|
|
0:122 'outcol' ( temp highp 4-component vector of float)
|
|
0:122 Sequence
|
|
0:122 Constant:
|
|
0:122 0 (const int)
|
|
0:122 Constant:
|
|
0:122 1 (const int)
|
|
0:122 Constant:
|
|
0:122 2 (const int)
|
|
0:122 'alpha' ( temp highp float)
|
|
0:126 Function Call: TDAlphaTest(f1; ( global void)
|
|
0:126 'alpha' ( temp highp float)
|
|
0:128 move second child to first child ( temp highp float)
|
|
0:128 direct index ( temp highp float)
|
|
0:128 'outcol' ( temp highp 4-component vector of float)
|
|
0:128 Constant:
|
|
0:128 3 (const int)
|
|
0:128 'alpha' ( temp highp float)
|
|
0:129 move second child to first child ( temp highp 4-component vector of float)
|
|
0:129 direct index (layout( location=0) temp highp 4-component vector of float)
|
|
0:129 'oFragColor' (layout( location=0) out 1-element array of highp 4-component vector of float)
|
|
0:129 Constant:
|
|
0:129 0 (const int)
|
|
0:129 Function Call: TDOutputSwizzle(vf4; ( global highp 4-component vector of float)
|
|
0:129 'outcol' ( temp highp 4-component vector of float)
|
|
0:135 Sequence
|
|
0:135 Sequence
|
|
0:135 move second child to first child ( temp highp int)
|
|
0:135 'i' ( temp highp int)
|
|
0:135 Constant:
|
|
0:135 1 (const int)
|
|
0:135 Loop with condition tested first
|
|
0:135 Loop Condition
|
|
0:135 Compare Less Than ( temp bool)
|
|
0:135 'i' ( temp highp int)
|
|
0:135 Constant:
|
|
0:135 1 (const int)
|
|
0:135 Loop Body
|
|
0:137 Sequence
|
|
0:137 move second child to first child ( temp highp 4-component vector of float)
|
|
0:137 indirect index (layout( location=0) temp highp 4-component vector of float)
|
|
0:137 'oFragColor' (layout( location=0) out 1-element array of highp 4-component vector of float)
|
|
0:137 'i' ( temp highp int)
|
|
0:137 Constant:
|
|
0:137 0.000000
|
|
0:137 0.000000
|
|
0:137 0.000000
|
|
0:137 0.000000
|
|
0:135 Loop Terminal Expression
|
|
0:135 Post-Increment ( temp highp int)
|
|
0:135 'i' ( temp highp int)
|
|
0:? Linker Objects
|
|
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal, uniform highp 3-component vector of float uConstant, uniform highp float uShadowStrength, uniform highp 3-component vector of float uShadowColor, uniform highp 4-component vector of float uDiffuseColor, uniform highp 4-component vector of float uAmbientColor})
|
|
0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals} uTDMats})
|
|
0:? 'anon@2' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{ global highp 4-component vector of float nearFar, global highp 4-component vector of float fog, global highp 4-component vector of float fogColor, global highp int renderTOPCameraIndex} uTDCamInfos})
|
|
0:? 'anon@3' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform structure{ global highp 4-component vector of float ambientColor, global highp 4-component vector of float nearFar, global highp 4-component vector of float viewport, global highp 4-component vector of float viewportRes, global highp 4-component vector of float fog, global highp 4-component vector of float fogColor} uTDGeneral})
|
|
0:? 'sColorMap' ( uniform highp sampler2DArray)
|
|
0:? 'iVert' ( in block{ in highp 4-component vector of float color, in highp 3-component vector of float worldSpacePos, in highp 3-component vector of float texCoord0, flat in highp int cameraIndex, flat in highp int instance})
|
|
0:? 'oFragColor' (layout( location=0) out 1-element array of highp 4-component vector of float)
|
|
|
|
vk.relaxed.stagelink.0.1.frag
|
|
Shader version: 460
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:116 Function Definition: TDColor(vf4; ( global highp 4-component vector of float)
|
|
0:116 Function Parameters:
|
|
0:116 'color' ( in highp 4-component vector of float)
|
|
0:116 Sequence
|
|
0:116 Branch: Return with expression
|
|
0:116 'color' ( in highp 4-component vector of float)
|
|
0:117 Function Definition: TDCheckOrderIndTrans( ( global void)
|
|
0:117 Function Parameters:
|
|
0:119 Function Definition: TDCheckDiscard( ( global void)
|
|
0:119 Function Parameters:
|
|
0:120 Sequence
|
|
0:120 Function Call: TDCheckOrderIndTrans( ( global void)
|
|
0:122 Function Definition: TDDither(vf4; ( global highp 4-component vector of float)
|
|
0:122 Function Parameters:
|
|
0:122 'color' ( in highp 4-component vector of float)
|
|
0:124 Sequence
|
|
0:124 Sequence
|
|
0:124 move second child to first child ( temp highp float)
|
|
0:124 'd' ( temp highp float)
|
|
0:125 direct index ( temp highp float)
|
|
0:125 texture ( global highp 4-component vector of float)
|
|
0:124 'sTDNoiseMap' ( uniform highp sampler2D)
|
|
0:125 divide ( temp highp 2-component vector of float)
|
|
0:125 vector swizzle ( temp highp 2-component vector of float)
|
|
0:125 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
|
|
0:125 Sequence
|
|
0:125 Constant:
|
|
0:125 0 (const int)
|
|
0:125 Constant:
|
|
0:125 1 (const int)
|
|
0:125 Constant:
|
|
0:125 256.000000
|
|
0:125 Constant:
|
|
0:125 0 (const int)
|
|
0:126 subtract second child into first child ( temp highp float)
|
|
0:126 'd' ( temp highp float)
|
|
0:126 Constant:
|
|
0:126 0.500000
|
|
0:127 divide second child into first child ( temp highp float)
|
|
0:127 'd' ( temp highp float)
|
|
0:127 Constant:
|
|
0:127 256.000000
|
|
0:128 Branch: Return with expression
|
|
0:128 Construct vec4 ( temp highp 4-component vector of float)
|
|
0:128 add ( temp highp 3-component vector of float)
|
|
0:128 vector swizzle ( temp highp 3-component vector of float)
|
|
0:128 'color' ( in highp 4-component vector of float)
|
|
0:128 Sequence
|
|
0:128 Constant:
|
|
0:128 0 (const int)
|
|
0:128 Constant:
|
|
0:128 1 (const int)
|
|
0:128 Constant:
|
|
0:128 2 (const int)
|
|
0:128 'd' ( temp highp float)
|
|
0:128 direct index ( temp highp float)
|
|
0:128 'color' ( in highp 4-component vector of float)
|
|
0:128 Constant:
|
|
0:128 3 (const int)
|
|
0:130 Function Definition: TDFrontFacing(vf3;vf3; ( global bool)
|
|
0:130 Function Parameters:
|
|
0:130 'pos' ( in highp 3-component vector of float)
|
|
0:130 'normal' ( in highp 3-component vector of float)
|
|
0:132 Sequence
|
|
0:132 Branch: Return with expression
|
|
0:132 'gl_FrontFacing' ( gl_FrontFacing bool Face)
|
|
0:134 Function Definition: TDAttenuateLight(i1;f1; ( global highp float)
|
|
0:134 Function Parameters:
|
|
0:134 'index' ( in highp int)
|
|
0:134 'lightDist' ( in highp float)
|
|
0:136 Sequence
|
|
0:136 Branch: Return with expression
|
|
0:136 Constant:
|
|
0:136 1.000000
|
|
0:138 Function Definition: TDAlphaTest(f1; ( global void)
|
|
0:138 Function Parameters:
|
|
0:138 'alpha' ( in highp float)
|
|
0:140 Function Definition: TDHardShadow(i1;vf3; ( global highp float)
|
|
0:140 Function Parameters:
|
|
0:140 'lightIndex' ( in highp int)
|
|
0:140 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:141 Sequence
|
|
0:141 Branch: Return with expression
|
|
0:141 Constant:
|
|
0:141 0.000000
|
|
0:142 Function Definition: TDSoftShadow(i1;vf3;i1;i1; ( global highp float)
|
|
0:142 Function Parameters:
|
|
0:142 'lightIndex' ( in highp int)
|
|
0:142 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:142 'samples' ( in highp int)
|
|
0:142 'steps' ( in highp int)
|
|
0:143 Sequence
|
|
0:143 Branch: Return with expression
|
|
0:143 Constant:
|
|
0:143 0.000000
|
|
0:144 Function Definition: TDSoftShadow(i1;vf3; ( global highp float)
|
|
0:144 Function Parameters:
|
|
0:144 'lightIndex' ( in highp int)
|
|
0:144 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:145 Sequence
|
|
0:145 Branch: Return with expression
|
|
0:145 Constant:
|
|
0:145 0.000000
|
|
0:146 Function Definition: TDShadow(i1;vf3; ( global highp float)
|
|
0:146 Function Parameters:
|
|
0:146 'lightIndex' ( in highp int)
|
|
0:146 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:147 Sequence
|
|
0:147 Branch: Return with expression
|
|
0:147 Constant:
|
|
0:147 0.000000
|
|
0:152 Function Definition: iTDRadicalInverse_VdC(u1; ( global highp float)
|
|
0:152 Function Parameters:
|
|
0:152 'bits' ( in highp uint)
|
|
0:154 Sequence
|
|
0:154 move second child to first child ( temp highp uint)
|
|
0:154 'bits' ( in highp uint)
|
|
0:154 inclusive-or ( temp highp uint)
|
|
0:154 left-shift ( temp highp uint)
|
|
0:154 'bits' ( in highp uint)
|
|
0:154 Constant:
|
|
0:154 16 (const uint)
|
|
0:154 right-shift ( temp highp uint)
|
|
0:154 'bits' ( in highp uint)
|
|
0:154 Constant:
|
|
0:154 16 (const uint)
|
|
0:155 move second child to first child ( temp highp uint)
|
|
0:155 'bits' ( in highp uint)
|
|
0:155 inclusive-or ( temp highp uint)
|
|
0:155 left-shift ( temp highp uint)
|
|
0:155 bitwise and ( temp highp uint)
|
|
0:155 'bits' ( in highp uint)
|
|
0:155 Constant:
|
|
0:155 1431655765 (const uint)
|
|
0:155 Constant:
|
|
0:155 1 (const uint)
|
|
0:155 right-shift ( temp highp uint)
|
|
0:155 bitwise and ( temp highp uint)
|
|
0:155 'bits' ( in highp uint)
|
|
0:155 Constant:
|
|
0:155 2863311530 (const uint)
|
|
0:155 Constant:
|
|
0:155 1 (const uint)
|
|
0:156 move second child to first child ( temp highp uint)
|
|
0:156 'bits' ( in highp uint)
|
|
0:156 inclusive-or ( temp highp uint)
|
|
0:156 left-shift ( temp highp uint)
|
|
0:156 bitwise and ( temp highp uint)
|
|
0:156 'bits' ( in highp uint)
|
|
0:156 Constant:
|
|
0:156 858993459 (const uint)
|
|
0:156 Constant:
|
|
0:156 2 (const uint)
|
|
0:156 right-shift ( temp highp uint)
|
|
0:156 bitwise and ( temp highp uint)
|
|
0:156 'bits' ( in highp uint)
|
|
0:156 Constant:
|
|
0:156 3435973836 (const uint)
|
|
0:156 Constant:
|
|
0:156 2 (const uint)
|
|
0:157 move second child to first child ( temp highp uint)
|
|
0:157 'bits' ( in highp uint)
|
|
0:157 inclusive-or ( temp highp uint)
|
|
0:157 left-shift ( temp highp uint)
|
|
0:157 bitwise and ( temp highp uint)
|
|
0:157 'bits' ( in highp uint)
|
|
0:157 Constant:
|
|
0:157 252645135 (const uint)
|
|
0:157 Constant:
|
|
0:157 4 (const uint)
|
|
0:157 right-shift ( temp highp uint)
|
|
0:157 bitwise and ( temp highp uint)
|
|
0:157 'bits' ( in highp uint)
|
|
0:157 Constant:
|
|
0:157 4042322160 (const uint)
|
|
0:157 Constant:
|
|
0:157 4 (const uint)
|
|
0:158 move second child to first child ( temp highp uint)
|
|
0:158 'bits' ( in highp uint)
|
|
0:158 inclusive-or ( temp highp uint)
|
|
0:158 left-shift ( temp highp uint)
|
|
0:158 bitwise and ( temp highp uint)
|
|
0:158 'bits' ( in highp uint)
|
|
0:158 Constant:
|
|
0:158 16711935 (const uint)
|
|
0:158 Constant:
|
|
0:158 8 (const uint)
|
|
0:158 right-shift ( temp highp uint)
|
|
0:158 bitwise and ( temp highp uint)
|
|
0:158 'bits' ( in highp uint)
|
|
0:158 Constant:
|
|
0:158 4278255360 (const uint)
|
|
0:158 Constant:
|
|
0:158 8 (const uint)
|
|
0:159 Branch: Return with expression
|
|
0:159 component-wise multiply ( temp highp float)
|
|
0:159 Convert uint to float ( temp highp float)
|
|
0:159 'bits' ( in highp uint)
|
|
0:159 Constant:
|
|
0:159 2.3283064365387e-10
|
|
0:161 Function Definition: iTDHammersley(u1;u1; ( global highp 2-component vector of float)
|
|
0:161 Function Parameters:
|
|
0:161 'i' ( in highp uint)
|
|
0:161 'N' ( in highp uint)
|
|
0:163 Sequence
|
|
0:163 Branch: Return with expression
|
|
0:163 Construct vec2 ( temp highp 2-component vector of float)
|
|
0:163 divide ( temp highp float)
|
|
0:163 Convert uint to float ( temp highp float)
|
|
0:163 'i' ( in highp uint)
|
|
0:163 Convert uint to float ( temp highp float)
|
|
0:163 'N' ( in highp uint)
|
|
0:163 Function Call: iTDRadicalInverse_VdC(u1; ( global highp float)
|
|
0:163 'i' ( in highp uint)
|
|
0:165 Function Definition: iTDImportanceSampleGGX(vf2;f1;vf3; ( global highp 3-component vector of float)
|
|
0:165 Function Parameters:
|
|
0:165 'Xi' ( in highp 2-component vector of float)
|
|
0:165 'roughness2' ( in highp float)
|
|
0:165 'N' ( in highp 3-component vector of float)
|
|
0:167 Sequence
|
|
0:167 Sequence
|
|
0:167 move second child to first child ( temp highp float)
|
|
0:167 'a' ( temp highp float)
|
|
0:167 'roughness2' ( in highp float)
|
|
0:168 Sequence
|
|
0:168 move second child to first child ( temp highp float)
|
|
0:168 'phi' ( temp highp float)
|
|
0:168 component-wise multiply ( temp highp float)
|
|
0:168 Constant:
|
|
0:168 6.283185
|
|
0:168 direct index ( temp highp float)
|
|
0:168 'Xi' ( in highp 2-component vector of float)
|
|
0:168 Constant:
|
|
0:168 0 (const int)
|
|
0:169 Sequence
|
|
0:169 move second child to first child ( temp highp float)
|
|
0:169 'cosTheta' ( temp highp float)
|
|
0:169 sqrt ( global highp float)
|
|
0:169 divide ( temp highp float)
|
|
0:169 subtract ( temp highp float)
|
|
0:169 Constant:
|
|
0:169 1.000000
|
|
0:169 direct index ( temp highp float)
|
|
0:169 'Xi' ( in highp 2-component vector of float)
|
|
0:169 Constant:
|
|
0:169 1 (const int)
|
|
0:169 add ( temp highp float)
|
|
0:169 Constant:
|
|
0:169 1.000000
|
|
0:169 component-wise multiply ( temp highp float)
|
|
0:169 subtract ( temp highp float)
|
|
0:169 component-wise multiply ( temp highp float)
|
|
0:169 'a' ( temp highp float)
|
|
0:169 'a' ( temp highp float)
|
|
0:169 Constant:
|
|
0:169 1.000000
|
|
0:169 direct index ( temp highp float)
|
|
0:169 'Xi' ( in highp 2-component vector of float)
|
|
0:169 Constant:
|
|
0:169 1 (const int)
|
|
0:170 Sequence
|
|
0:170 move second child to first child ( temp highp float)
|
|
0:170 'sinTheta' ( temp highp float)
|
|
0:170 sqrt ( global highp float)
|
|
0:170 subtract ( temp highp float)
|
|
0:170 Constant:
|
|
0:170 1.000000
|
|
0:170 component-wise multiply ( temp highp float)
|
|
0:170 'cosTheta' ( temp highp float)
|
|
0:170 'cosTheta' ( temp highp float)
|
|
0:173 move second child to first child ( temp highp float)
|
|
0:173 direct index ( temp highp float)
|
|
0:173 'H' ( temp highp 3-component vector of float)
|
|
0:173 Constant:
|
|
0:173 0 (const int)
|
|
0:173 component-wise multiply ( temp highp float)
|
|
0:173 'sinTheta' ( temp highp float)
|
|
0:173 cosine ( global highp float)
|
|
0:173 'phi' ( temp highp float)
|
|
0:174 move second child to first child ( temp highp float)
|
|
0:174 direct index ( temp highp float)
|
|
0:174 'H' ( temp highp 3-component vector of float)
|
|
0:174 Constant:
|
|
0:174 1 (const int)
|
|
0:174 component-wise multiply ( temp highp float)
|
|
0:174 'sinTheta' ( temp highp float)
|
|
0:174 sine ( global highp float)
|
|
0:174 'phi' ( temp highp float)
|
|
0:175 move second child to first child ( temp highp float)
|
|
0:175 direct index ( temp highp float)
|
|
0:175 'H' ( temp highp 3-component vector of float)
|
|
0:175 Constant:
|
|
0:175 2 (const int)
|
|
0:175 'cosTheta' ( temp highp float)
|
|
0:177 Sequence
|
|
0:177 move second child to first child ( temp highp 3-component vector of float)
|
|
0:177 'upVector' ( temp highp 3-component vector of float)
|
|
0:177 Test condition and select ( temp highp 3-component vector of float)
|
|
0:177 Condition
|
|
0:177 Compare Less Than ( temp bool)
|
|
0:177 Absolute value ( global highp float)
|
|
0:177 direct index ( temp highp float)
|
|
0:177 'N' ( in highp 3-component vector of float)
|
|
0:177 Constant:
|
|
0:177 2 (const int)
|
|
0:177 Constant:
|
|
0:177 0.999000
|
|
0:177 true case
|
|
0:177 Constant:
|
|
0:177 0.000000
|
|
0:177 0.000000
|
|
0:177 1.000000
|
|
0:177 false case
|
|
0:177 Constant:
|
|
0:177 1.000000
|
|
0:177 0.000000
|
|
0:177 0.000000
|
|
0:178 Sequence
|
|
0:178 move second child to first child ( temp highp 3-component vector of float)
|
|
0:178 'tangentX' ( temp highp 3-component vector of float)
|
|
0:178 normalize ( global highp 3-component vector of float)
|
|
0:178 cross-product ( global highp 3-component vector of float)
|
|
0:178 'upVector' ( temp highp 3-component vector of float)
|
|
0:178 'N' ( in highp 3-component vector of float)
|
|
0:179 Sequence
|
|
0:179 move second child to first child ( temp highp 3-component vector of float)
|
|
0:179 'tangentY' ( temp highp 3-component vector of float)
|
|
0:179 cross-product ( global highp 3-component vector of float)
|
|
0:179 'N' ( in highp 3-component vector of float)
|
|
0:179 'tangentX' ( temp highp 3-component vector of float)
|
|
0:182 Sequence
|
|
0:182 move second child to first child ( temp highp 3-component vector of float)
|
|
0:182 'worldResult' ( temp highp 3-component vector of float)
|
|
0:182 add ( temp highp 3-component vector of float)
|
|
0:182 add ( temp highp 3-component vector of float)
|
|
0:182 vector-scale ( temp highp 3-component vector of float)
|
|
0:182 'tangentX' ( temp highp 3-component vector of float)
|
|
0:182 direct index ( temp highp float)
|
|
0:182 'H' ( temp highp 3-component vector of float)
|
|
0:182 Constant:
|
|
0:182 0 (const int)
|
|
0:182 vector-scale ( temp highp 3-component vector of float)
|
|
0:182 'tangentY' ( temp highp 3-component vector of float)
|
|
0:182 direct index ( temp highp float)
|
|
0:182 'H' ( temp highp 3-component vector of float)
|
|
0:182 Constant:
|
|
0:182 1 (const int)
|
|
0:182 vector-scale ( temp highp 3-component vector of float)
|
|
0:182 'N' ( in highp 3-component vector of float)
|
|
0:182 direct index ( temp highp float)
|
|
0:182 'H' ( temp highp 3-component vector of float)
|
|
0:182 Constant:
|
|
0:182 2 (const int)
|
|
0:183 Branch: Return with expression
|
|
0:183 'worldResult' ( temp highp 3-component vector of float)
|
|
0:185 Function Definition: iTDDistributionGGX(vf3;vf3;f1; ( global highp float)
|
|
0:185 Function Parameters:
|
|
0:185 'normal' ( in highp 3-component vector of float)
|
|
0:185 'half_vector' ( in highp 3-component vector of float)
|
|
0:185 'roughness2' ( in highp float)
|
|
0:? Sequence
|
|
0:189 Sequence
|
|
0:189 move second child to first child ( temp highp float)
|
|
0:189 'NdotH' ( temp highp float)
|
|
0:189 clamp ( global highp float)
|
|
0:189 dot-product ( global highp float)
|
|
0:189 'normal' ( in highp 3-component vector of float)
|
|
0:189 'half_vector' ( in highp 3-component vector of float)
|
|
0:189 Constant:
|
|
0:189 1.0000000000000e-06
|
|
0:189 Constant:
|
|
0:189 1.000000
|
|
0:191 Sequence
|
|
0:191 move second child to first child ( temp highp float)
|
|
0:191 'alpha2' ( temp highp float)
|
|
0:191 component-wise multiply ( temp highp float)
|
|
0:191 'roughness2' ( in highp float)
|
|
0:191 'roughness2' ( in highp float)
|
|
0:193 Sequence
|
|
0:193 move second child to first child ( temp highp float)
|
|
0:193 'denom' ( temp highp float)
|
|
0:193 add ( temp highp float)
|
|
0:193 component-wise multiply ( temp highp float)
|
|
0:193 component-wise multiply ( temp highp float)
|
|
0:193 'NdotH' ( temp highp float)
|
|
0:193 'NdotH' ( temp highp float)
|
|
0:193 subtract ( temp highp float)
|
|
0:193 'alpha2' ( temp highp float)
|
|
0:193 Constant:
|
|
0:193 1.000000
|
|
0:193 Constant:
|
|
0:193 1.000000
|
|
0:194 move second child to first child ( temp highp float)
|
|
0:194 'denom' ( temp highp float)
|
|
0:194 max ( global highp float)
|
|
0:194 Constant:
|
|
0:194 1.0000000000000e-08
|
|
0:194 'denom' ( temp highp float)
|
|
0:195 Branch: Return with expression
|
|
0:195 divide ( temp highp float)
|
|
0:195 'alpha2' ( temp highp float)
|
|
0:195 component-wise multiply ( temp highp float)
|
|
0:195 component-wise multiply ( temp highp float)
|
|
0:195 Constant:
|
|
0:195 3.141593
|
|
0:195 'denom' ( temp highp float)
|
|
0:195 'denom' ( temp highp float)
|
|
0:197 Function Definition: iTDCalcF(vf3;f1; ( global highp 3-component vector of float)
|
|
0:197 Function Parameters:
|
|
0:197 'F0' ( in highp 3-component vector of float)
|
|
0:197 'VdotH' ( in highp float)
|
|
0:198 Sequence
|
|
0:198 Branch: Return with expression
|
|
0:198 add ( temp highp 3-component vector of float)
|
|
0:198 'F0' ( in highp 3-component vector of float)
|
|
0:198 vector-scale ( temp highp 3-component vector of float)
|
|
0:198 subtract ( temp highp 3-component vector of float)
|
|
0:198 Constant:
|
|
0:198 1.000000
|
|
0:198 1.000000
|
|
0:198 1.000000
|
|
0:198 'F0' ( in highp 3-component vector of float)
|
|
0:198 pow ( global highp float)
|
|
0:198 Constant:
|
|
0:198 2.000000
|
|
0:198 component-wise multiply ( temp highp float)
|
|
0:198 subtract ( temp highp float)
|
|
0:198 component-wise multiply ( temp highp float)
|
|
0:198 Constant:
|
|
0:198 -5.554730
|
|
0:198 'VdotH' ( in highp float)
|
|
0:198 Constant:
|
|
0:198 6.983160
|
|
0:198 'VdotH' ( in highp float)
|
|
0:201 Function Definition: iTDCalcG(f1;f1;f1; ( global highp float)
|
|
0:201 Function Parameters:
|
|
0:201 'NdotL' ( in highp float)
|
|
0:201 'NdotV' ( in highp float)
|
|
0:201 'k' ( in highp float)
|
|
0:202 Sequence
|
|
0:202 Sequence
|
|
0:202 move second child to first child ( temp highp float)
|
|
0:202 'Gl' ( temp highp float)
|
|
0:202 divide ( temp highp float)
|
|
0:202 Constant:
|
|
0:202 1.000000
|
|
0:202 add ( temp highp float)
|
|
0:202 component-wise multiply ( temp highp float)
|
|
0:202 'NdotL' ( in highp float)
|
|
0:202 subtract ( temp highp float)
|
|
0:202 Constant:
|
|
0:202 1.000000
|
|
0:202 'k' ( in highp float)
|
|
0:202 'k' ( in highp float)
|
|
0:203 Sequence
|
|
0:203 move second child to first child ( temp highp float)
|
|
0:203 'Gv' ( temp highp float)
|
|
0:203 divide ( temp highp float)
|
|
0:203 Constant:
|
|
0:203 1.000000
|
|
0:203 add ( temp highp float)
|
|
0:203 component-wise multiply ( temp highp float)
|
|
0:203 'NdotV' ( in highp float)
|
|
0:203 subtract ( temp highp float)
|
|
0:203 Constant:
|
|
0:203 1.000000
|
|
0:203 'k' ( in highp float)
|
|
0:203 'k' ( in highp float)
|
|
0:204 Branch: Return with expression
|
|
0:204 component-wise multiply ( temp highp float)
|
|
0:204 'Gl' ( temp highp float)
|
|
0:204 'Gv' ( temp highp float)
|
|
0:207 Function Definition: TDLightingPBR(i1;vf3;vf3;vf3;vf3;f1;vf3;vf3;f1; ( global structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:207 Function Parameters:
|
|
0:207 'index' ( in highp int)
|
|
0:207 'diffuseColor' ( in highp 3-component vector of float)
|
|
0:207 'specularColor' ( in highp 3-component vector of float)
|
|
0:207 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:207 'normal' ( in highp 3-component vector of float)
|
|
0:207 'shadowStrength' ( in highp float)
|
|
0:207 'shadowColor' ( in highp 3-component vector of float)
|
|
0:207 'camVector' ( in highp 3-component vector of float)
|
|
0:207 'roughness' ( in highp float)
|
|
0:? Sequence
|
|
0:210 Branch: Return with expression
|
|
0:210 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:213 Function Definition: TDLightingPBR(vf3;vf3;f1;i1;vf3;vf3;vf3;vf3;f1;vf3;vf3;f1; ( global void)
|
|
0:213 Function Parameters:
|
|
0:213 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:213 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:213 'shadowStrengthOut' ( inout highp float)
|
|
0:213 'index' ( in highp int)
|
|
0:213 'diffuseColor' ( in highp 3-component vector of float)
|
|
0:213 'specularColor' ( in highp 3-component vector of float)
|
|
0:213 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:213 'normal' ( in highp 3-component vector of float)
|
|
0:213 'shadowStrength' ( in highp float)
|
|
0:213 'shadowColor' ( in highp 3-component vector of float)
|
|
0:213 'camVector' ( in highp 3-component vector of float)
|
|
0:213 'roughness' ( in highp float)
|
|
0:215 Sequence
|
|
0:215 Sequence
|
|
0:215 move second child to first child ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:215 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:215 Function Call: TDLightingPBR(i1;vf3;vf3;vf3;vf3;f1;vf3;vf3;f1; ( global structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:215 'index' ( in highp int)
|
|
0:215 'diffuseColor' ( in highp 3-component vector of float)
|
|
0:215 'specularColor' ( in highp 3-component vector of float)
|
|
0:215 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:215 'normal' ( in highp 3-component vector of float)
|
|
0:215 'shadowStrength' ( in highp float)
|
|
0:215 'shadowColor' ( in highp 3-component vector of float)
|
|
0:215 'camVector' ( in highp 3-component vector of float)
|
|
0:215 'roughness' ( in highp float)
|
|
0:215 move second child to first child ( temp highp 3-component vector of float)
|
|
0:215 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:215 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:215 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:215 Constant:
|
|
0:215 0 (const int)
|
|
0:216 move second child to first child ( temp highp 3-component vector of float)
|
|
0:216 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:216 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:216 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:216 Constant:
|
|
0:216 1 (const int)
|
|
0:217 move second child to first child ( temp highp float)
|
|
0:217 'shadowStrengthOut' ( inout highp float)
|
|
0:217 shadowStrength: direct index for structure ( global highp float)
|
|
0:217 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:217 Constant:
|
|
0:217 2 (const int)
|
|
0:220 Function Definition: TDLightingPBR(vf3;vf3;i1;vf3;vf3;vf3;vf3;f1;vf3;vf3;f1; ( global void)
|
|
0:220 Function Parameters:
|
|
0:220 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:220 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:220 'index' ( in highp int)
|
|
0:220 'diffuseColor' ( in highp 3-component vector of float)
|
|
0:220 'specularColor' ( in highp 3-component vector of float)
|
|
0:220 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:220 'normal' ( in highp 3-component vector of float)
|
|
0:220 'shadowStrength' ( in highp float)
|
|
0:220 'shadowColor' ( in highp 3-component vector of float)
|
|
0:220 'camVector' ( in highp 3-component vector of float)
|
|
0:220 'roughness' ( in highp float)
|
|
0:222 Sequence
|
|
0:222 Sequence
|
|
0:222 move second child to first child ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:222 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:222 Function Call: TDLightingPBR(i1;vf3;vf3;vf3;vf3;f1;vf3;vf3;f1; ( global structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:222 'index' ( in highp int)
|
|
0:222 'diffuseColor' ( in highp 3-component vector of float)
|
|
0:222 'specularColor' ( in highp 3-component vector of float)
|
|
0:222 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:222 'normal' ( in highp 3-component vector of float)
|
|
0:222 'shadowStrength' ( in highp float)
|
|
0:222 'shadowColor' ( in highp 3-component vector of float)
|
|
0:222 'camVector' ( in highp 3-component vector of float)
|
|
0:222 'roughness' ( in highp float)
|
|
0:222 move second child to first child ( temp highp 3-component vector of float)
|
|
0:222 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:222 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:222 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:222 Constant:
|
|
0:222 0 (const int)
|
|
0:223 move second child to first child ( temp highp 3-component vector of float)
|
|
0:223 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:223 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:223 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:223 Constant:
|
|
0:223 1 (const int)
|
|
0:226 Function Definition: TDEnvLightingPBR(i1;vf3;vf3;vf3;vf3;f1;f1; ( global structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:226 Function Parameters:
|
|
0:226 'index' ( in highp int)
|
|
0:226 'diffuseColor' ( in highp 3-component vector of float)
|
|
0:226 'specularColor' ( in highp 3-component vector of float)
|
|
0:226 'normal' ( in highp 3-component vector of float)
|
|
0:226 'camVector' ( in highp 3-component vector of float)
|
|
0:226 'roughness' ( in highp float)
|
|
0:226 'ambientOcclusion' ( in highp float)
|
|
0:? Sequence
|
|
0:229 Branch: Return with expression
|
|
0:229 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:232 Function Definition: TDEnvLightingPBR(vf3;vf3;i1;vf3;vf3;vf3;vf3;f1;f1; ( global void)
|
|
0:232 Function Parameters:
|
|
0:232 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:232 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:232 'index' ( in highp int)
|
|
0:232 'diffuseColor' ( in highp 3-component vector of float)
|
|
0:232 'specularColor' ( in highp 3-component vector of float)
|
|
0:232 'normal' ( in highp 3-component vector of float)
|
|
0:232 'camVector' ( in highp 3-component vector of float)
|
|
0:232 'roughness' ( in highp float)
|
|
0:232 'ambientOcclusion' ( in highp float)
|
|
0:234 Sequence
|
|
0:234 Sequence
|
|
0:234 move second child to first child ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:234 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:234 Function Call: TDEnvLightingPBR(i1;vf3;vf3;vf3;vf3;f1;f1; ( global structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:234 'index' ( in highp int)
|
|
0:234 'diffuseColor' ( in highp 3-component vector of float)
|
|
0:234 'specularColor' ( in highp 3-component vector of float)
|
|
0:234 'normal' ( in highp 3-component vector of float)
|
|
0:234 'camVector' ( in highp 3-component vector of float)
|
|
0:234 'roughness' ( in highp float)
|
|
0:234 'ambientOcclusion' ( in highp float)
|
|
0:235 move second child to first child ( temp highp 3-component vector of float)
|
|
0:235 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:235 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:235 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:235 Constant:
|
|
0:235 0 (const int)
|
|
0:236 move second child to first child ( temp highp 3-component vector of float)
|
|
0:236 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:236 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:236 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:236 Constant:
|
|
0:236 1 (const int)
|
|
0:239 Function Definition: TDLighting(i1;vf3;vf3;f1;vf3;vf3;f1;f1; ( global structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:239 Function Parameters:
|
|
0:239 'index' ( in highp int)
|
|
0:239 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:239 'normal' ( in highp 3-component vector of float)
|
|
0:239 'shadowStrength' ( in highp float)
|
|
0:239 'shadowColor' ( in highp 3-component vector of float)
|
|
0:239 'camVector' ( in highp 3-component vector of float)
|
|
0:239 'shininess' ( in highp float)
|
|
0:239 'shininess2' ( in highp float)
|
|
0:? Sequence
|
|
0:242 switch
|
|
0:242 condition
|
|
0:242 'index' ( in highp int)
|
|
0:242 body
|
|
0:242 Sequence
|
|
0:244 default:
|
|
0:? Sequence
|
|
0:245 move second child to first child ( temp highp 3-component vector of float)
|
|
0:245 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:245 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:245 Constant:
|
|
0:245 0 (const int)
|
|
0:245 Constant:
|
|
0:245 0.000000
|
|
0:245 0.000000
|
|
0:245 0.000000
|
|
0:246 move second child to first child ( temp highp 3-component vector of float)
|
|
0:246 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:246 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:246 Constant:
|
|
0:246 1 (const int)
|
|
0:246 Constant:
|
|
0:246 0.000000
|
|
0:246 0.000000
|
|
0:246 0.000000
|
|
0:247 move second child to first child ( temp highp 3-component vector of float)
|
|
0:247 specular2: direct index for structure ( global highp 3-component vector of float)
|
|
0:247 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:247 Constant:
|
|
0:247 2 (const int)
|
|
0:247 Constant:
|
|
0:247 0.000000
|
|
0:247 0.000000
|
|
0:247 0.000000
|
|
0:248 move second child to first child ( temp highp float)
|
|
0:248 shadowStrength: direct index for structure ( global highp float)
|
|
0:248 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:248 Constant:
|
|
0:248 3 (const int)
|
|
0:248 Constant:
|
|
0:248 0.000000
|
|
0:249 Branch: Break
|
|
0:251 Branch: Return with expression
|
|
0:251 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:254 Function Definition: TDLighting(vf3;vf3;vf3;f1;i1;vf3;vf3;f1;vf3;vf3;f1;f1; ( global void)
|
|
0:254 Function Parameters:
|
|
0:254 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:254 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:254 'specularContrib2' ( inout highp 3-component vector of float)
|
|
0:254 'shadowStrengthOut' ( inout highp float)
|
|
0:254 'index' ( in highp int)
|
|
0:254 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:254 'normal' ( in highp 3-component vector of float)
|
|
0:254 'shadowStrength' ( in highp float)
|
|
0:254 'shadowColor' ( in highp 3-component vector of float)
|
|
0:254 'camVector' ( in highp 3-component vector of float)
|
|
0:254 'shininess' ( in highp float)
|
|
0:254 'shininess2' ( in highp float)
|
|
0:? Sequence
|
|
0:257 switch
|
|
0:257 condition
|
|
0:257 'index' ( in highp int)
|
|
0:257 body
|
|
0:257 Sequence
|
|
0:259 default:
|
|
0:? Sequence
|
|
0:260 move second child to first child ( temp highp 3-component vector of float)
|
|
0:260 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:260 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:260 Constant:
|
|
0:260 0 (const int)
|
|
0:260 Constant:
|
|
0:260 0.000000
|
|
0:260 0.000000
|
|
0:260 0.000000
|
|
0:261 move second child to first child ( temp highp 3-component vector of float)
|
|
0:261 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:261 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:261 Constant:
|
|
0:261 1 (const int)
|
|
0:261 Constant:
|
|
0:261 0.000000
|
|
0:261 0.000000
|
|
0:261 0.000000
|
|
0:262 move second child to first child ( temp highp 3-component vector of float)
|
|
0:262 specular2: direct index for structure ( global highp 3-component vector of float)
|
|
0:262 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:262 Constant:
|
|
0:262 2 (const int)
|
|
0:262 Constant:
|
|
0:262 0.000000
|
|
0:262 0.000000
|
|
0:262 0.000000
|
|
0:263 move second child to first child ( temp highp float)
|
|
0:263 shadowStrength: direct index for structure ( global highp float)
|
|
0:263 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:263 Constant:
|
|
0:263 3 (const int)
|
|
0:263 Constant:
|
|
0:263 0.000000
|
|
0:264 Branch: Break
|
|
0:266 move second child to first child ( temp highp 3-component vector of float)
|
|
0:266 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:266 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:266 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:266 Constant:
|
|
0:266 0 (const int)
|
|
0:267 move second child to first child ( temp highp 3-component vector of float)
|
|
0:267 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:267 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:267 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:267 Constant:
|
|
0:267 1 (const int)
|
|
0:268 move second child to first child ( temp highp 3-component vector of float)
|
|
0:268 'specularContrib2' ( inout highp 3-component vector of float)
|
|
0:268 specular2: direct index for structure ( global highp 3-component vector of float)
|
|
0:268 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:268 Constant:
|
|
0:268 2 (const int)
|
|
0:269 move second child to first child ( temp highp float)
|
|
0:269 'shadowStrengthOut' ( inout highp float)
|
|
0:269 shadowStrength: direct index for structure ( global highp float)
|
|
0:269 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:269 Constant:
|
|
0:269 3 (const int)
|
|
0:272 Function Definition: TDLighting(vf3;vf3;vf3;i1;vf3;vf3;f1;vf3;vf3;f1;f1; ( global void)
|
|
0:272 Function Parameters:
|
|
0:272 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:272 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:272 'specularContrib2' ( inout highp 3-component vector of float)
|
|
0:272 'index' ( in highp int)
|
|
0:272 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:272 'normal' ( in highp 3-component vector of float)
|
|
0:272 'shadowStrength' ( in highp float)
|
|
0:272 'shadowColor' ( in highp 3-component vector of float)
|
|
0:272 'camVector' ( in highp 3-component vector of float)
|
|
0:272 'shininess' ( in highp float)
|
|
0:272 'shininess2' ( in highp float)
|
|
0:? Sequence
|
|
0:275 switch
|
|
0:275 condition
|
|
0:275 'index' ( in highp int)
|
|
0:275 body
|
|
0:275 Sequence
|
|
0:277 default:
|
|
0:? Sequence
|
|
0:278 move second child to first child ( temp highp 3-component vector of float)
|
|
0:278 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:278 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:278 Constant:
|
|
0:278 0 (const int)
|
|
0:278 Constant:
|
|
0:278 0.000000
|
|
0:278 0.000000
|
|
0:278 0.000000
|
|
0:279 move second child to first child ( temp highp 3-component vector of float)
|
|
0:279 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:279 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:279 Constant:
|
|
0:279 1 (const int)
|
|
0:279 Constant:
|
|
0:279 0.000000
|
|
0:279 0.000000
|
|
0:279 0.000000
|
|
0:280 move second child to first child ( temp highp 3-component vector of float)
|
|
0:280 specular2: direct index for structure ( global highp 3-component vector of float)
|
|
0:280 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:280 Constant:
|
|
0:280 2 (const int)
|
|
0:280 Constant:
|
|
0:280 0.000000
|
|
0:280 0.000000
|
|
0:280 0.000000
|
|
0:281 move second child to first child ( temp highp float)
|
|
0:281 shadowStrength: direct index for structure ( global highp float)
|
|
0:281 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:281 Constant:
|
|
0:281 3 (const int)
|
|
0:281 Constant:
|
|
0:281 0.000000
|
|
0:282 Branch: Break
|
|
0:284 move second child to first child ( temp highp 3-component vector of float)
|
|
0:284 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:284 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:284 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:284 Constant:
|
|
0:284 0 (const int)
|
|
0:285 move second child to first child ( temp highp 3-component vector of float)
|
|
0:285 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:285 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:285 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:285 Constant:
|
|
0:285 1 (const int)
|
|
0:286 move second child to first child ( temp highp 3-component vector of float)
|
|
0:286 'specularContrib2' ( inout highp 3-component vector of float)
|
|
0:286 specular2: direct index for structure ( global highp 3-component vector of float)
|
|
0:286 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:286 Constant:
|
|
0:286 2 (const int)
|
|
0:289 Function Definition: TDLighting(vf3;vf3;i1;vf3;vf3;f1;vf3;vf3;f1; ( global void)
|
|
0:289 Function Parameters:
|
|
0:289 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:289 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:289 'index' ( in highp int)
|
|
0:289 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:289 'normal' ( in highp 3-component vector of float)
|
|
0:289 'shadowStrength' ( in highp float)
|
|
0:289 'shadowColor' ( in highp 3-component vector of float)
|
|
0:289 'camVector' ( in highp 3-component vector of float)
|
|
0:289 'shininess' ( in highp float)
|
|
0:? Sequence
|
|
0:292 switch
|
|
0:292 condition
|
|
0:292 'index' ( in highp int)
|
|
0:292 body
|
|
0:292 Sequence
|
|
0:294 default:
|
|
0:? Sequence
|
|
0:295 move second child to first child ( temp highp 3-component vector of float)
|
|
0:295 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:295 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:295 Constant:
|
|
0:295 0 (const int)
|
|
0:295 Constant:
|
|
0:295 0.000000
|
|
0:295 0.000000
|
|
0:295 0.000000
|
|
0:296 move second child to first child ( temp highp 3-component vector of float)
|
|
0:296 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:296 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:296 Constant:
|
|
0:296 1 (const int)
|
|
0:296 Constant:
|
|
0:296 0.000000
|
|
0:296 0.000000
|
|
0:296 0.000000
|
|
0:297 move second child to first child ( temp highp 3-component vector of float)
|
|
0:297 specular2: direct index for structure ( global highp 3-component vector of float)
|
|
0:297 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:297 Constant:
|
|
0:297 2 (const int)
|
|
0:297 Constant:
|
|
0:297 0.000000
|
|
0:297 0.000000
|
|
0:297 0.000000
|
|
0:298 move second child to first child ( temp highp float)
|
|
0:298 shadowStrength: direct index for structure ( global highp float)
|
|
0:298 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:298 Constant:
|
|
0:298 3 (const int)
|
|
0:298 Constant:
|
|
0:298 0.000000
|
|
0:299 Branch: Break
|
|
0:301 move second child to first child ( temp highp 3-component vector of float)
|
|
0:301 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:301 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:301 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:301 Constant:
|
|
0:301 0 (const int)
|
|
0:302 move second child to first child ( temp highp 3-component vector of float)
|
|
0:302 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:302 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:302 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:302 Constant:
|
|
0:302 1 (const int)
|
|
0:305 Function Definition: TDLighting(vf3;vf3;vf3;i1;vf3;vf3;vf3;f1;f1; ( global void)
|
|
0:305 Function Parameters:
|
|
0:305 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:305 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:305 'specularContrib2' ( inout highp 3-component vector of float)
|
|
0:305 'index' ( in highp int)
|
|
0:305 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:305 'normal' ( in highp 3-component vector of float)
|
|
0:305 'camVector' ( in highp 3-component vector of float)
|
|
0:305 'shininess' ( in highp float)
|
|
0:305 'shininess2' ( in highp float)
|
|
0:? Sequence
|
|
0:308 switch
|
|
0:308 condition
|
|
0:308 'index' ( in highp int)
|
|
0:308 body
|
|
0:308 Sequence
|
|
0:310 default:
|
|
0:? Sequence
|
|
0:311 move second child to first child ( temp highp 3-component vector of float)
|
|
0:311 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:311 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:311 Constant:
|
|
0:311 0 (const int)
|
|
0:311 Constant:
|
|
0:311 0.000000
|
|
0:311 0.000000
|
|
0:311 0.000000
|
|
0:312 move second child to first child ( temp highp 3-component vector of float)
|
|
0:312 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:312 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:312 Constant:
|
|
0:312 1 (const int)
|
|
0:312 Constant:
|
|
0:312 0.000000
|
|
0:312 0.000000
|
|
0:312 0.000000
|
|
0:313 move second child to first child ( temp highp 3-component vector of float)
|
|
0:313 specular2: direct index for structure ( global highp 3-component vector of float)
|
|
0:313 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:313 Constant:
|
|
0:313 2 (const int)
|
|
0:313 Constant:
|
|
0:313 0.000000
|
|
0:313 0.000000
|
|
0:313 0.000000
|
|
0:314 move second child to first child ( temp highp float)
|
|
0:314 shadowStrength: direct index for structure ( global highp float)
|
|
0:314 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:314 Constant:
|
|
0:314 3 (const int)
|
|
0:314 Constant:
|
|
0:314 0.000000
|
|
0:315 Branch: Break
|
|
0:317 move second child to first child ( temp highp 3-component vector of float)
|
|
0:317 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:317 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:317 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:317 Constant:
|
|
0:317 0 (const int)
|
|
0:318 move second child to first child ( temp highp 3-component vector of float)
|
|
0:318 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:318 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:318 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:318 Constant:
|
|
0:318 1 (const int)
|
|
0:319 move second child to first child ( temp highp 3-component vector of float)
|
|
0:319 'specularContrib2' ( inout highp 3-component vector of float)
|
|
0:319 specular2: direct index for structure ( global highp 3-component vector of float)
|
|
0:319 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:319 Constant:
|
|
0:319 2 (const int)
|
|
0:322 Function Definition: TDLighting(vf3;vf3;i1;vf3;vf3;vf3;f1; ( global void)
|
|
0:322 Function Parameters:
|
|
0:322 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:322 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:322 'index' ( in highp int)
|
|
0:322 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:322 'normal' ( in highp 3-component vector of float)
|
|
0:322 'camVector' ( in highp 3-component vector of float)
|
|
0:322 'shininess' ( in highp float)
|
|
0:? Sequence
|
|
0:325 switch
|
|
0:325 condition
|
|
0:325 'index' ( in highp int)
|
|
0:325 body
|
|
0:325 Sequence
|
|
0:327 default:
|
|
0:? Sequence
|
|
0:328 move second child to first child ( temp highp 3-component vector of float)
|
|
0:328 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:328 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:328 Constant:
|
|
0:328 0 (const int)
|
|
0:328 Constant:
|
|
0:328 0.000000
|
|
0:328 0.000000
|
|
0:328 0.000000
|
|
0:329 move second child to first child ( temp highp 3-component vector of float)
|
|
0:329 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:329 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:329 Constant:
|
|
0:329 1 (const int)
|
|
0:329 Constant:
|
|
0:329 0.000000
|
|
0:329 0.000000
|
|
0:329 0.000000
|
|
0:330 move second child to first child ( temp highp 3-component vector of float)
|
|
0:330 specular2: direct index for structure ( global highp 3-component vector of float)
|
|
0:330 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:330 Constant:
|
|
0:330 2 (const int)
|
|
0:330 Constant:
|
|
0:330 0.000000
|
|
0:330 0.000000
|
|
0:330 0.000000
|
|
0:331 move second child to first child ( temp highp float)
|
|
0:331 shadowStrength: direct index for structure ( global highp float)
|
|
0:331 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:331 Constant:
|
|
0:331 3 (const int)
|
|
0:331 Constant:
|
|
0:331 0.000000
|
|
0:332 Branch: Break
|
|
0:334 move second child to first child ( temp highp 3-component vector of float)
|
|
0:334 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:334 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:334 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:334 Constant:
|
|
0:334 0 (const int)
|
|
0:335 move second child to first child ( temp highp 3-component vector of float)
|
|
0:335 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:335 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:335 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:335 Constant:
|
|
0:335 1 (const int)
|
|
0:338 Function Definition: TDLighting(vf3;i1;vf3;vf3; ( global void)
|
|
0:338 Function Parameters:
|
|
0:338 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:338 'index' ( in highp int)
|
|
0:338 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:338 'normal' ( in highp 3-component vector of float)
|
|
0:? Sequence
|
|
0:341 switch
|
|
0:341 condition
|
|
0:341 'index' ( in highp int)
|
|
0:341 body
|
|
0:341 Sequence
|
|
0:343 default:
|
|
0:? Sequence
|
|
0:344 move second child to first child ( temp highp 3-component vector of float)
|
|
0:344 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:344 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:344 Constant:
|
|
0:344 0 (const int)
|
|
0:344 Constant:
|
|
0:344 0.000000
|
|
0:344 0.000000
|
|
0:344 0.000000
|
|
0:345 move second child to first child ( temp highp 3-component vector of float)
|
|
0:345 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:345 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:345 Constant:
|
|
0:345 1 (const int)
|
|
0:345 Constant:
|
|
0:345 0.000000
|
|
0:345 0.000000
|
|
0:345 0.000000
|
|
0:346 move second child to first child ( temp highp 3-component vector of float)
|
|
0:346 specular2: direct index for structure ( global highp 3-component vector of float)
|
|
0:346 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:346 Constant:
|
|
0:346 2 (const int)
|
|
0:346 Constant:
|
|
0:346 0.000000
|
|
0:346 0.000000
|
|
0:346 0.000000
|
|
0:347 move second child to first child ( temp highp float)
|
|
0:347 shadowStrength: direct index for structure ( global highp float)
|
|
0:347 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:347 Constant:
|
|
0:347 3 (const int)
|
|
0:347 Constant:
|
|
0:347 0.000000
|
|
0:348 Branch: Break
|
|
0:350 move second child to first child ( temp highp 3-component vector of float)
|
|
0:350 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:350 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:350 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:350 Constant:
|
|
0:350 0 (const int)
|
|
0:353 Function Definition: TDLighting(vf3;i1;vf3;vf3;f1;vf3; ( global void)
|
|
0:353 Function Parameters:
|
|
0:353 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:353 'index' ( in highp int)
|
|
0:353 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:353 'normal' ( in highp 3-component vector of float)
|
|
0:353 'shadowStrength' ( in highp float)
|
|
0:353 'shadowColor' ( in highp 3-component vector of float)
|
|
0:? Sequence
|
|
0:356 switch
|
|
0:356 condition
|
|
0:356 'index' ( in highp int)
|
|
0:356 body
|
|
0:356 Sequence
|
|
0:358 default:
|
|
0:? Sequence
|
|
0:359 move second child to first child ( temp highp 3-component vector of float)
|
|
0:359 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:359 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:359 Constant:
|
|
0:359 0 (const int)
|
|
0:359 Constant:
|
|
0:359 0.000000
|
|
0:359 0.000000
|
|
0:359 0.000000
|
|
0:360 move second child to first child ( temp highp 3-component vector of float)
|
|
0:360 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:360 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:360 Constant:
|
|
0:360 1 (const int)
|
|
0:360 Constant:
|
|
0:360 0.000000
|
|
0:360 0.000000
|
|
0:360 0.000000
|
|
0:361 move second child to first child ( temp highp 3-component vector of float)
|
|
0:361 specular2: direct index for structure ( global highp 3-component vector of float)
|
|
0:361 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:361 Constant:
|
|
0:361 2 (const int)
|
|
0:361 Constant:
|
|
0:361 0.000000
|
|
0:361 0.000000
|
|
0:361 0.000000
|
|
0:362 move second child to first child ( temp highp float)
|
|
0:362 shadowStrength: direct index for structure ( global highp float)
|
|
0:362 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:362 Constant:
|
|
0:362 3 (const int)
|
|
0:362 Constant:
|
|
0:362 0.000000
|
|
0:363 Branch: Break
|
|
0:365 move second child to first child ( temp highp 3-component vector of float)
|
|
0:365 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:365 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:365 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:365 Constant:
|
|
0:365 0 (const int)
|
|
0:367 Function Definition: TDProjMap(i1;vf3;vf4; ( global highp 4-component vector of float)
|
|
0:367 Function Parameters:
|
|
0:367 'index' ( in highp int)
|
|
0:367 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:367 'defaultColor' ( in highp 4-component vector of float)
|
|
0:368 Sequence
|
|
0:368 switch
|
|
0:368 condition
|
|
0:368 'index' ( in highp int)
|
|
0:368 body
|
|
0:368 Sequence
|
|
0:370 default:
|
|
0:? Sequence
|
|
0:370 Branch: Return with expression
|
|
0:370 'defaultColor' ( in highp 4-component vector of float)
|
|
0:373 Function Definition: TDFog(vf4;vf3;i1; ( global highp 4-component vector of float)
|
|
0:373 Function Parameters:
|
|
0:373 'color' ( in highp 4-component vector of float)
|
|
0:373 'lightingSpacePosition' ( in highp 3-component vector of float)
|
|
0:373 'cameraIndex' ( in highp int)
|
|
0:374 Sequence
|
|
0:374 switch
|
|
0:374 condition
|
|
0:374 'cameraIndex' ( in highp int)
|
|
0:374 body
|
|
0:374 Sequence
|
|
0:375 default:
|
|
0:376 case: with expression
|
|
0:376 Constant:
|
|
0:376 0 (const int)
|
|
0:? Sequence
|
|
0:378 Sequence
|
|
0:378 Branch: Return with expression
|
|
0:378 'color' ( in highp 4-component vector of float)
|
|
0:382 Function Definition: TDFog(vf4;vf3; ( global highp 4-component vector of float)
|
|
0:382 Function Parameters:
|
|
0:382 'color' ( in highp 4-component vector of float)
|
|
0:382 'lightingSpacePosition' ( in highp 3-component vector of float)
|
|
0:384 Sequence
|
|
0:384 Branch: Return with expression
|
|
0:384 Function Call: TDFog(vf4;vf3;i1; ( global highp 4-component vector of float)
|
|
0:384 'color' ( in highp 4-component vector of float)
|
|
0:384 'lightingSpacePosition' ( in highp 3-component vector of float)
|
|
0:384 Constant:
|
|
0:384 0 (const int)
|
|
0:386 Function Definition: TDInstanceTexCoord(i1;vf3; ( global highp 3-component vector of float)
|
|
0:386 Function Parameters:
|
|
0:386 'index' ( in highp int)
|
|
0:386 't' ( in highp 3-component vector of float)
|
|
0:? Sequence
|
|
0:388 Sequence
|
|
0:388 move second child to first child ( temp highp int)
|
|
0:388 'coord' ( temp highp int)
|
|
0:388 'index' ( in highp int)
|
|
0:389 Sequence
|
|
0:389 move second child to first child ( temp highp 4-component vector of float)
|
|
0:389 'samp' ( temp highp 4-component vector of float)
|
|
0:389 textureFetch ( global highp 4-component vector of float)
|
|
0:389 'sTDInstanceTexCoord' (layout( binding=16) uniform highp samplerBuffer)
|
|
0:389 'coord' ( temp highp int)
|
|
0:390 move second child to first child ( temp highp float)
|
|
0:390 direct index ( temp highp float)
|
|
0:390 'v' ( temp highp 3-component vector of float)
|
|
0:390 Constant:
|
|
0:390 0 (const int)
|
|
0:390 direct index ( temp highp float)
|
|
0:390 't' ( in highp 3-component vector of float)
|
|
0:390 Constant:
|
|
0:390 0 (const int)
|
|
0:391 move second child to first child ( temp highp float)
|
|
0:391 direct index ( temp highp float)
|
|
0:391 'v' ( temp highp 3-component vector of float)
|
|
0:391 Constant:
|
|
0:391 1 (const int)
|
|
0:391 direct index ( temp highp float)
|
|
0:391 't' ( in highp 3-component vector of float)
|
|
0:391 Constant:
|
|
0:391 1 (const int)
|
|
0:392 move second child to first child ( temp highp float)
|
|
0:392 direct index ( temp highp float)
|
|
0:392 'v' ( temp highp 3-component vector of float)
|
|
0:392 Constant:
|
|
0:392 2 (const int)
|
|
0:392 direct index ( temp highp float)
|
|
0:392 'samp' ( temp highp 4-component vector of float)
|
|
0:392 Constant:
|
|
0:392 0 (const int)
|
|
0:393 move second child to first child ( temp highp 3-component vector of float)
|
|
0:393 vector swizzle ( temp highp 3-component vector of float)
|
|
0:393 't' ( in highp 3-component vector of float)
|
|
0:393 Sequence
|
|
0:393 Constant:
|
|
0:393 0 (const int)
|
|
0:393 Constant:
|
|
0:393 1 (const int)
|
|
0:393 Constant:
|
|
0:393 2 (const int)
|
|
0:393 vector swizzle ( temp highp 3-component vector of float)
|
|
0:393 'v' ( temp highp 3-component vector of float)
|
|
0:393 Sequence
|
|
0:393 Constant:
|
|
0:393 0 (const int)
|
|
0:393 Constant:
|
|
0:393 1 (const int)
|
|
0:393 Constant:
|
|
0:393 2 (const int)
|
|
0:394 Branch: Return with expression
|
|
0:394 't' ( in highp 3-component vector of float)
|
|
0:396 Function Definition: TDInstanceActive(i1; ( global bool)
|
|
0:396 Function Parameters:
|
|
0:396 'index' ( in highp int)
|
|
0:397 Sequence
|
|
0:397 subtract second child into first child ( temp highp int)
|
|
0:397 'index' ( in highp int)
|
|
0:397 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:397 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:397 Constant:
|
|
0:397 0 (const uint)
|
|
0:399 Sequence
|
|
0:399 move second child to first child ( temp highp int)
|
|
0:399 'coord' ( temp highp int)
|
|
0:399 'index' ( in highp int)
|
|
0:400 Sequence
|
|
0:400 move second child to first child ( temp highp 4-component vector of float)
|
|
0:400 'samp' ( temp highp 4-component vector of float)
|
|
0:400 textureFetch ( global highp 4-component vector of float)
|
|
0:400 'sTDInstanceT' (layout( binding=15) uniform highp samplerBuffer)
|
|
0:400 'coord' ( temp highp int)
|
|
0:401 move second child to first child ( temp highp float)
|
|
0:401 'v' ( temp highp float)
|
|
0:401 direct index ( temp highp float)
|
|
0:401 'samp' ( temp highp 4-component vector of float)
|
|
0:401 Constant:
|
|
0:401 0 (const int)
|
|
0:402 Branch: Return with expression
|
|
0:402 Compare Not Equal ( temp bool)
|
|
0:402 'v' ( temp highp float)
|
|
0:402 Constant:
|
|
0:402 0.000000
|
|
0:404 Function Definition: iTDInstanceTranslate(i1;b1; ( global highp 3-component vector of float)
|
|
0:404 Function Parameters:
|
|
0:404 'index' ( in highp int)
|
|
0:404 'instanceActive' ( out bool)
|
|
0:405 Sequence
|
|
0:405 Sequence
|
|
0:405 move second child to first child ( temp highp int)
|
|
0:405 'origIndex' ( temp highp int)
|
|
0:405 'index' ( in highp int)
|
|
0:406 subtract second child into first child ( temp highp int)
|
|
0:406 'index' ( in highp int)
|
|
0:406 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:406 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:406 Constant:
|
|
0:406 0 (const uint)
|
|
0:408 Sequence
|
|
0:408 move second child to first child ( temp highp int)
|
|
0:408 'coord' ( temp highp int)
|
|
0:408 'index' ( in highp int)
|
|
0:409 Sequence
|
|
0:409 move second child to first child ( temp highp 4-component vector of float)
|
|
0:409 'samp' ( temp highp 4-component vector of float)
|
|
0:409 textureFetch ( global highp 4-component vector of float)
|
|
0:409 'sTDInstanceT' (layout( binding=15) uniform highp samplerBuffer)
|
|
0:409 'coord' ( temp highp int)
|
|
0:410 move second child to first child ( temp highp float)
|
|
0:410 direct index ( temp highp float)
|
|
0:410 'v' ( temp highp 3-component vector of float)
|
|
0:410 Constant:
|
|
0:410 0 (const int)
|
|
0:410 direct index ( temp highp float)
|
|
0:410 'samp' ( temp highp 4-component vector of float)
|
|
0:410 Constant:
|
|
0:410 1 (const int)
|
|
0:411 move second child to first child ( temp highp float)
|
|
0:411 direct index ( temp highp float)
|
|
0:411 'v' ( temp highp 3-component vector of float)
|
|
0:411 Constant:
|
|
0:411 1 (const int)
|
|
0:411 direct index ( temp highp float)
|
|
0:411 'samp' ( temp highp 4-component vector of float)
|
|
0:411 Constant:
|
|
0:411 2 (const int)
|
|
0:412 move second child to first child ( temp highp float)
|
|
0:412 direct index ( temp highp float)
|
|
0:412 'v' ( temp highp 3-component vector of float)
|
|
0:412 Constant:
|
|
0:412 2 (const int)
|
|
0:412 direct index ( temp highp float)
|
|
0:412 'samp' ( temp highp 4-component vector of float)
|
|
0:412 Constant:
|
|
0:412 3 (const int)
|
|
0:413 move second child to first child ( temp bool)
|
|
0:413 'instanceActive' ( out bool)
|
|
0:413 Compare Not Equal ( temp bool)
|
|
0:413 direct index ( temp highp float)
|
|
0:413 'samp' ( temp highp 4-component vector of float)
|
|
0:413 Constant:
|
|
0:413 0 (const int)
|
|
0:413 Constant:
|
|
0:413 0.000000
|
|
0:414 Branch: Return with expression
|
|
0:414 'v' ( temp highp 3-component vector of float)
|
|
0:416 Function Definition: TDInstanceTranslate(i1; ( global highp 3-component vector of float)
|
|
0:416 Function Parameters:
|
|
0:416 'index' ( in highp int)
|
|
0:417 Sequence
|
|
0:417 subtract second child into first child ( temp highp int)
|
|
0:417 'index' ( in highp int)
|
|
0:417 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:417 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:417 Constant:
|
|
0:417 0 (const uint)
|
|
0:419 Sequence
|
|
0:419 move second child to first child ( temp highp int)
|
|
0:419 'coord' ( temp highp int)
|
|
0:419 'index' ( in highp int)
|
|
0:420 Sequence
|
|
0:420 move second child to first child ( temp highp 4-component vector of float)
|
|
0:420 'samp' ( temp highp 4-component vector of float)
|
|
0:420 textureFetch ( global highp 4-component vector of float)
|
|
0:420 'sTDInstanceT' (layout( binding=15) uniform highp samplerBuffer)
|
|
0:420 'coord' ( temp highp int)
|
|
0:421 move second child to first child ( temp highp float)
|
|
0:421 direct index ( temp highp float)
|
|
0:421 'v' ( temp highp 3-component vector of float)
|
|
0:421 Constant:
|
|
0:421 0 (const int)
|
|
0:421 direct index ( temp highp float)
|
|
0:421 'samp' ( temp highp 4-component vector of float)
|
|
0:421 Constant:
|
|
0:421 1 (const int)
|
|
0:422 move second child to first child ( temp highp float)
|
|
0:422 direct index ( temp highp float)
|
|
0:422 'v' ( temp highp 3-component vector of float)
|
|
0:422 Constant:
|
|
0:422 1 (const int)
|
|
0:422 direct index ( temp highp float)
|
|
0:422 'samp' ( temp highp 4-component vector of float)
|
|
0:422 Constant:
|
|
0:422 2 (const int)
|
|
0:423 move second child to first child ( temp highp float)
|
|
0:423 direct index ( temp highp float)
|
|
0:423 'v' ( temp highp 3-component vector of float)
|
|
0:423 Constant:
|
|
0:423 2 (const int)
|
|
0:423 direct index ( temp highp float)
|
|
0:423 'samp' ( temp highp 4-component vector of float)
|
|
0:423 Constant:
|
|
0:423 3 (const int)
|
|
0:424 Branch: Return with expression
|
|
0:424 'v' ( temp highp 3-component vector of float)
|
|
0:426 Function Definition: TDInstanceRotateMat(i1; ( global highp 3X3 matrix of float)
|
|
0:426 Function Parameters:
|
|
0:426 'index' ( in highp int)
|
|
0:427 Sequence
|
|
0:427 subtract second child into first child ( temp highp int)
|
|
0:427 'index' ( in highp int)
|
|
0:427 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:427 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:427 Constant:
|
|
0:427 0 (const uint)
|
|
0:428 Sequence
|
|
0:428 move second child to first child ( temp highp 3-component vector of float)
|
|
0:428 'v' ( temp highp 3-component vector of float)
|
|
0:428 Constant:
|
|
0:428 0.000000
|
|
0:428 0.000000
|
|
0:428 0.000000
|
|
0:429 Sequence
|
|
0:429 move second child to first child ( temp highp 3X3 matrix of float)
|
|
0:429 'm' ( temp highp 3X3 matrix of float)
|
|
0:429 Constant:
|
|
0:429 1.000000
|
|
0:429 0.000000
|
|
0:429 0.000000
|
|
0:429 0.000000
|
|
0:429 1.000000
|
|
0:429 0.000000
|
|
0:429 0.000000
|
|
0:429 0.000000
|
|
0:429 1.000000
|
|
0:433 Branch: Return with expression
|
|
0:433 'm' ( temp highp 3X3 matrix of float)
|
|
0:435 Function Definition: TDInstanceScale(i1; ( global highp 3-component vector of float)
|
|
0:435 Function Parameters:
|
|
0:435 'index' ( in highp int)
|
|
0:436 Sequence
|
|
0:436 subtract second child into first child ( temp highp int)
|
|
0:436 'index' ( in highp int)
|
|
0:436 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:436 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:436 Constant:
|
|
0:436 0 (const uint)
|
|
0:437 Sequence
|
|
0:437 move second child to first child ( temp highp 3-component vector of float)
|
|
0:437 'v' ( temp highp 3-component vector of float)
|
|
0:437 Constant:
|
|
0:437 1.000000
|
|
0:437 1.000000
|
|
0:437 1.000000
|
|
0:438 Branch: Return with expression
|
|
0:438 'v' ( temp highp 3-component vector of float)
|
|
0:440 Function Definition: TDInstancePivot(i1; ( global highp 3-component vector of float)
|
|
0:440 Function Parameters:
|
|
0:440 'index' ( in highp int)
|
|
0:441 Sequence
|
|
0:441 subtract second child into first child ( temp highp int)
|
|
0:441 'index' ( in highp int)
|
|
0:441 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:441 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:441 Constant:
|
|
0:441 0 (const uint)
|
|
0:442 Sequence
|
|
0:442 move second child to first child ( temp highp 3-component vector of float)
|
|
0:442 'v' ( temp highp 3-component vector of float)
|
|
0:442 Constant:
|
|
0:442 0.000000
|
|
0:442 0.000000
|
|
0:442 0.000000
|
|
0:443 Branch: Return with expression
|
|
0:443 'v' ( temp highp 3-component vector of float)
|
|
0:445 Function Definition: TDInstanceRotTo(i1; ( global highp 3-component vector of float)
|
|
0:445 Function Parameters:
|
|
0:445 'index' ( in highp int)
|
|
0:446 Sequence
|
|
0:446 subtract second child into first child ( temp highp int)
|
|
0:446 'index' ( in highp int)
|
|
0:446 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:446 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:446 Constant:
|
|
0:446 0 (const uint)
|
|
0:447 Sequence
|
|
0:447 move second child to first child ( temp highp 3-component vector of float)
|
|
0:447 'v' ( temp highp 3-component vector of float)
|
|
0:447 Constant:
|
|
0:447 0.000000
|
|
0:447 0.000000
|
|
0:447 1.000000
|
|
0:448 Branch: Return with expression
|
|
0:448 'v' ( temp highp 3-component vector of float)
|
|
0:450 Function Definition: TDInstanceRotUp(i1; ( global highp 3-component vector of float)
|
|
0:450 Function Parameters:
|
|
0:450 'index' ( in highp int)
|
|
0:451 Sequence
|
|
0:451 subtract second child into first child ( temp highp int)
|
|
0:451 'index' ( in highp int)
|
|
0:451 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:451 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:451 Constant:
|
|
0:451 0 (const uint)
|
|
0:452 Sequence
|
|
0:452 move second child to first child ( temp highp 3-component vector of float)
|
|
0:452 'v' ( temp highp 3-component vector of float)
|
|
0:452 Constant:
|
|
0:452 0.000000
|
|
0:452 1.000000
|
|
0:452 0.000000
|
|
0:453 Branch: Return with expression
|
|
0:453 'v' ( temp highp 3-component vector of float)
|
|
0:455 Function Definition: TDInstanceMat(i1; ( global highp 4X4 matrix of float)
|
|
0:455 Function Parameters:
|
|
0:455 'id' ( in highp int)
|
|
0:456 Sequence
|
|
0:456 Sequence
|
|
0:456 move second child to first child ( temp bool)
|
|
0:456 'instanceActive' ( temp bool)
|
|
0:456 Constant:
|
|
0:456 true (const bool)
|
|
0:457 Sequence
|
|
0:457 move second child to first child ( temp highp 3-component vector of float)
|
|
0:457 't' ( temp highp 3-component vector of float)
|
|
0:457 Function Call: iTDInstanceTranslate(i1;b1; ( global highp 3-component vector of float)
|
|
0:457 'id' ( in highp int)
|
|
0:457 'instanceActive' ( temp bool)
|
|
0:458 Test condition and select ( temp void)
|
|
0:458 Condition
|
|
0:458 Negate conditional ( temp bool)
|
|
0:458 'instanceActive' ( temp bool)
|
|
0:458 true case
|
|
0:460 Sequence
|
|
0:460 Branch: Return with expression
|
|
0:460 Constant:
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:462 Sequence
|
|
0:462 move second child to first child ( temp highp 4X4 matrix of float)
|
|
0:462 'm' ( temp highp 4X4 matrix of float)
|
|
0:462 Constant:
|
|
0:462 1.000000
|
|
0:462 0.000000
|
|
0:462 0.000000
|
|
0:462 0.000000
|
|
0:462 0.000000
|
|
0:462 1.000000
|
|
0:462 0.000000
|
|
0:462 0.000000
|
|
0:462 0.000000
|
|
0:462 0.000000
|
|
0:462 1.000000
|
|
0:462 0.000000
|
|
0:462 0.000000
|
|
0:462 0.000000
|
|
0:462 0.000000
|
|
0:462 1.000000
|
|
0:464 Sequence
|
|
0:464 Sequence
|
|
0:464 move second child to first child ( temp highp 3-component vector of float)
|
|
0:464 'tt' ( temp highp 3-component vector of float)
|
|
0:464 't' ( temp highp 3-component vector of float)
|
|
0:465 add second child into first child ( temp highp float)
|
|
0:465 direct index ( temp highp float)
|
|
0:465 direct index ( temp highp 4-component vector of float)
|
|
0:465 'm' ( temp highp 4X4 matrix of float)
|
|
0:465 Constant:
|
|
0:465 3 (const int)
|
|
0:465 Constant:
|
|
0:465 0 (const int)
|
|
0:465 component-wise multiply ( temp highp float)
|
|
0:465 direct index ( temp highp float)
|
|
0:465 direct index ( temp highp 4-component vector of float)
|
|
0:465 'm' ( temp highp 4X4 matrix of float)
|
|
0:465 Constant:
|
|
0:465 0 (const int)
|
|
0:465 Constant:
|
|
0:465 0 (const int)
|
|
0:465 direct index ( temp highp float)
|
|
0:465 'tt' ( temp highp 3-component vector of float)
|
|
0:465 Constant:
|
|
0:465 0 (const int)
|
|
0:466 add second child into first child ( temp highp float)
|
|
0:466 direct index ( temp highp float)
|
|
0:466 direct index ( temp highp 4-component vector of float)
|
|
0:466 'm' ( temp highp 4X4 matrix of float)
|
|
0:466 Constant:
|
|
0:466 3 (const int)
|
|
0:466 Constant:
|
|
0:466 1 (const int)
|
|
0:466 component-wise multiply ( temp highp float)
|
|
0:466 direct index ( temp highp float)
|
|
0:466 direct index ( temp highp 4-component vector of float)
|
|
0:466 'm' ( temp highp 4X4 matrix of float)
|
|
0:466 Constant:
|
|
0:466 0 (const int)
|
|
0:466 Constant:
|
|
0:466 1 (const int)
|
|
0:466 direct index ( temp highp float)
|
|
0:466 'tt' ( temp highp 3-component vector of float)
|
|
0:466 Constant:
|
|
0:466 0 (const int)
|
|
0:467 add second child into first child ( temp highp float)
|
|
0:467 direct index ( temp highp float)
|
|
0:467 direct index ( temp highp 4-component vector of float)
|
|
0:467 'm' ( temp highp 4X4 matrix of float)
|
|
0:467 Constant:
|
|
0:467 3 (const int)
|
|
0:467 Constant:
|
|
0:467 2 (const int)
|
|
0:467 component-wise multiply ( temp highp float)
|
|
0:467 direct index ( temp highp float)
|
|
0:467 direct index ( temp highp 4-component vector of float)
|
|
0:467 'm' ( temp highp 4X4 matrix of float)
|
|
0:467 Constant:
|
|
0:467 0 (const int)
|
|
0:467 Constant:
|
|
0:467 2 (const int)
|
|
0:467 direct index ( temp highp float)
|
|
0:467 'tt' ( temp highp 3-component vector of float)
|
|
0:467 Constant:
|
|
0:467 0 (const int)
|
|
0:468 add second child into first child ( temp highp float)
|
|
0:468 direct index ( temp highp float)
|
|
0:468 direct index ( temp highp 4-component vector of float)
|
|
0:468 'm' ( temp highp 4X4 matrix of float)
|
|
0:468 Constant:
|
|
0:468 3 (const int)
|
|
0:468 Constant:
|
|
0:468 3 (const int)
|
|
0:468 component-wise multiply ( temp highp float)
|
|
0:468 direct index ( temp highp float)
|
|
0:468 direct index ( temp highp 4-component vector of float)
|
|
0:468 'm' ( temp highp 4X4 matrix of float)
|
|
0:468 Constant:
|
|
0:468 0 (const int)
|
|
0:468 Constant:
|
|
0:468 3 (const int)
|
|
0:468 direct index ( temp highp float)
|
|
0:468 'tt' ( temp highp 3-component vector of float)
|
|
0:468 Constant:
|
|
0:468 0 (const int)
|
|
0:469 add second child into first child ( temp highp float)
|
|
0:469 direct index ( temp highp float)
|
|
0:469 direct index ( temp highp 4-component vector of float)
|
|
0:469 'm' ( temp highp 4X4 matrix of float)
|
|
0:469 Constant:
|
|
0:469 3 (const int)
|
|
0:469 Constant:
|
|
0:469 0 (const int)
|
|
0:469 component-wise multiply ( temp highp float)
|
|
0:469 direct index ( temp highp float)
|
|
0:469 direct index ( temp highp 4-component vector of float)
|
|
0:469 'm' ( temp highp 4X4 matrix of float)
|
|
0:469 Constant:
|
|
0:469 1 (const int)
|
|
0:469 Constant:
|
|
0:469 0 (const int)
|
|
0:469 direct index ( temp highp float)
|
|
0:469 'tt' ( temp highp 3-component vector of float)
|
|
0:469 Constant:
|
|
0:469 1 (const int)
|
|
0:470 add second child into first child ( temp highp float)
|
|
0:470 direct index ( temp highp float)
|
|
0:470 direct index ( temp highp 4-component vector of float)
|
|
0:470 'm' ( temp highp 4X4 matrix of float)
|
|
0:470 Constant:
|
|
0:470 3 (const int)
|
|
0:470 Constant:
|
|
0:470 1 (const int)
|
|
0:470 component-wise multiply ( temp highp float)
|
|
0:470 direct index ( temp highp float)
|
|
0:470 direct index ( temp highp 4-component vector of float)
|
|
0:470 'm' ( temp highp 4X4 matrix of float)
|
|
0:470 Constant:
|
|
0:470 1 (const int)
|
|
0:470 Constant:
|
|
0:470 1 (const int)
|
|
0:470 direct index ( temp highp float)
|
|
0:470 'tt' ( temp highp 3-component vector of float)
|
|
0:470 Constant:
|
|
0:470 1 (const int)
|
|
0:471 add second child into first child ( temp highp float)
|
|
0:471 direct index ( temp highp float)
|
|
0:471 direct index ( temp highp 4-component vector of float)
|
|
0:471 'm' ( temp highp 4X4 matrix of float)
|
|
0:471 Constant:
|
|
0:471 3 (const int)
|
|
0:471 Constant:
|
|
0:471 2 (const int)
|
|
0:471 component-wise multiply ( temp highp float)
|
|
0:471 direct index ( temp highp float)
|
|
0:471 direct index ( temp highp 4-component vector of float)
|
|
0:471 'm' ( temp highp 4X4 matrix of float)
|
|
0:471 Constant:
|
|
0:471 1 (const int)
|
|
0:471 Constant:
|
|
0:471 2 (const int)
|
|
0:471 direct index ( temp highp float)
|
|
0:471 'tt' ( temp highp 3-component vector of float)
|
|
0:471 Constant:
|
|
0:471 1 (const int)
|
|
0:472 add second child into first child ( temp highp float)
|
|
0:472 direct index ( temp highp float)
|
|
0:472 direct index ( temp highp 4-component vector of float)
|
|
0:472 'm' ( temp highp 4X4 matrix of float)
|
|
0:472 Constant:
|
|
0:472 3 (const int)
|
|
0:472 Constant:
|
|
0:472 3 (const int)
|
|
0:472 component-wise multiply ( temp highp float)
|
|
0:472 direct index ( temp highp float)
|
|
0:472 direct index ( temp highp 4-component vector of float)
|
|
0:472 'm' ( temp highp 4X4 matrix of float)
|
|
0:472 Constant:
|
|
0:472 1 (const int)
|
|
0:472 Constant:
|
|
0:472 3 (const int)
|
|
0:472 direct index ( temp highp float)
|
|
0:472 'tt' ( temp highp 3-component vector of float)
|
|
0:472 Constant:
|
|
0:472 1 (const int)
|
|
0:473 add second child into first child ( temp highp float)
|
|
0:473 direct index ( temp highp float)
|
|
0:473 direct index ( temp highp 4-component vector of float)
|
|
0:473 'm' ( temp highp 4X4 matrix of float)
|
|
0:473 Constant:
|
|
0:473 3 (const int)
|
|
0:473 Constant:
|
|
0:473 0 (const int)
|
|
0:473 component-wise multiply ( temp highp float)
|
|
0:473 direct index ( temp highp float)
|
|
0:473 direct index ( temp highp 4-component vector of float)
|
|
0:473 'm' ( temp highp 4X4 matrix of float)
|
|
0:473 Constant:
|
|
0:473 2 (const int)
|
|
0:473 Constant:
|
|
0:473 0 (const int)
|
|
0:473 direct index ( temp highp float)
|
|
0:473 'tt' ( temp highp 3-component vector of float)
|
|
0:473 Constant:
|
|
0:473 2 (const int)
|
|
0:474 add second child into first child ( temp highp float)
|
|
0:474 direct index ( temp highp float)
|
|
0:474 direct index ( temp highp 4-component vector of float)
|
|
0:474 'm' ( temp highp 4X4 matrix of float)
|
|
0:474 Constant:
|
|
0:474 3 (const int)
|
|
0:474 Constant:
|
|
0:474 1 (const int)
|
|
0:474 component-wise multiply ( temp highp float)
|
|
0:474 direct index ( temp highp float)
|
|
0:474 direct index ( temp highp 4-component vector of float)
|
|
0:474 'm' ( temp highp 4X4 matrix of float)
|
|
0:474 Constant:
|
|
0:474 2 (const int)
|
|
0:474 Constant:
|
|
0:474 1 (const int)
|
|
0:474 direct index ( temp highp float)
|
|
0:474 'tt' ( temp highp 3-component vector of float)
|
|
0:474 Constant:
|
|
0:474 2 (const int)
|
|
0:475 add second child into first child ( temp highp float)
|
|
0:475 direct index ( temp highp float)
|
|
0:475 direct index ( temp highp 4-component vector of float)
|
|
0:475 'm' ( temp highp 4X4 matrix of float)
|
|
0:475 Constant:
|
|
0:475 3 (const int)
|
|
0:475 Constant:
|
|
0:475 2 (const int)
|
|
0:475 component-wise multiply ( temp highp float)
|
|
0:475 direct index ( temp highp float)
|
|
0:475 direct index ( temp highp 4-component vector of float)
|
|
0:475 'm' ( temp highp 4X4 matrix of float)
|
|
0:475 Constant:
|
|
0:475 2 (const int)
|
|
0:475 Constant:
|
|
0:475 2 (const int)
|
|
0:475 direct index ( temp highp float)
|
|
0:475 'tt' ( temp highp 3-component vector of float)
|
|
0:475 Constant:
|
|
0:475 2 (const int)
|
|
0:476 add second child into first child ( temp highp float)
|
|
0:476 direct index ( temp highp float)
|
|
0:476 direct index ( temp highp 4-component vector of float)
|
|
0:476 'm' ( temp highp 4X4 matrix of float)
|
|
0:476 Constant:
|
|
0:476 3 (const int)
|
|
0:476 Constant:
|
|
0:476 3 (const int)
|
|
0:476 component-wise multiply ( temp highp float)
|
|
0:476 direct index ( temp highp float)
|
|
0:476 direct index ( temp highp 4-component vector of float)
|
|
0:476 'm' ( temp highp 4X4 matrix of float)
|
|
0:476 Constant:
|
|
0:476 2 (const int)
|
|
0:476 Constant:
|
|
0:476 3 (const int)
|
|
0:476 direct index ( temp highp float)
|
|
0:476 'tt' ( temp highp 3-component vector of float)
|
|
0:476 Constant:
|
|
0:476 2 (const int)
|
|
0:478 Branch: Return with expression
|
|
0:478 'm' ( temp highp 4X4 matrix of float)
|
|
0:480 Function Definition: TDInstanceMat3(i1; ( global highp 3X3 matrix of float)
|
|
0:480 Function Parameters:
|
|
0:480 'id' ( in highp int)
|
|
0:481 Sequence
|
|
0:481 Sequence
|
|
0:481 move second child to first child ( temp highp 3X3 matrix of float)
|
|
0:481 'm' ( temp highp 3X3 matrix of float)
|
|
0:481 Constant:
|
|
0:481 1.000000
|
|
0:481 0.000000
|
|
0:481 0.000000
|
|
0:481 0.000000
|
|
0:481 1.000000
|
|
0:481 0.000000
|
|
0:481 0.000000
|
|
0:481 0.000000
|
|
0:481 1.000000
|
|
0:482 Branch: Return with expression
|
|
0:482 'm' ( temp highp 3X3 matrix of float)
|
|
0:484 Function Definition: TDInstanceMat3ForNorm(i1; ( global highp 3X3 matrix of float)
|
|
0:484 Function Parameters:
|
|
0:484 'id' ( in highp int)
|
|
0:485 Sequence
|
|
0:485 Sequence
|
|
0:485 move second child to first child ( temp highp 3X3 matrix of float)
|
|
0:485 'm' ( temp highp 3X3 matrix of float)
|
|
0:485 Function Call: TDInstanceMat3(i1; ( global highp 3X3 matrix of float)
|
|
0:485 'id' ( in highp int)
|
|
0:486 Branch: Return with expression
|
|
0:486 'm' ( temp highp 3X3 matrix of float)
|
|
0:488 Function Definition: TDInstanceColor(i1;vf4; ( global highp 4-component vector of float)
|
|
0:488 Function Parameters:
|
|
0:488 'index' ( in highp int)
|
|
0:488 'curColor' ( in highp 4-component vector of float)
|
|
0:489 Sequence
|
|
0:489 subtract second child into first child ( temp highp int)
|
|
0:489 'index' ( in highp int)
|
|
0:489 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:489 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:489 Constant:
|
|
0:489 0 (const uint)
|
|
0:491 Sequence
|
|
0:491 move second child to first child ( temp highp int)
|
|
0:491 'coord' ( temp highp int)
|
|
0:491 'index' ( in highp int)
|
|
0:492 Sequence
|
|
0:492 move second child to first child ( temp highp 4-component vector of float)
|
|
0:492 'samp' ( temp highp 4-component vector of float)
|
|
0:492 textureFetch ( global highp 4-component vector of float)
|
|
0:492 'sTDInstanceColor' (layout( binding=17) uniform highp samplerBuffer)
|
|
0:492 'coord' ( temp highp int)
|
|
0:493 move second child to first child ( temp highp float)
|
|
0:493 direct index ( temp highp float)
|
|
0:493 'v' ( temp highp 4-component vector of float)
|
|
0:493 Constant:
|
|
0:493 0 (const int)
|
|
0:493 direct index ( temp highp float)
|
|
0:493 'samp' ( temp highp 4-component vector of float)
|
|
0:493 Constant:
|
|
0:493 0 (const int)
|
|
0:494 move second child to first child ( temp highp float)
|
|
0:494 direct index ( temp highp float)
|
|
0:494 'v' ( temp highp 4-component vector of float)
|
|
0:494 Constant:
|
|
0:494 1 (const int)
|
|
0:494 direct index ( temp highp float)
|
|
0:494 'samp' ( temp highp 4-component vector of float)
|
|
0:494 Constant:
|
|
0:494 1 (const int)
|
|
0:495 move second child to first child ( temp highp float)
|
|
0:495 direct index ( temp highp float)
|
|
0:495 'v' ( temp highp 4-component vector of float)
|
|
0:495 Constant:
|
|
0:495 2 (const int)
|
|
0:495 direct index ( temp highp float)
|
|
0:495 'samp' ( temp highp 4-component vector of float)
|
|
0:495 Constant:
|
|
0:495 2 (const int)
|
|
0:496 move second child to first child ( temp highp float)
|
|
0:496 direct index ( temp highp float)
|
|
0:496 'v' ( temp highp 4-component vector of float)
|
|
0:496 Constant:
|
|
0:496 3 (const int)
|
|
0:496 Constant:
|
|
0:496 1.000000
|
|
0:497 move second child to first child ( temp highp float)
|
|
0:497 direct index ( temp highp float)
|
|
0:497 'curColor' ( in highp 4-component vector of float)
|
|
0:497 Constant:
|
|
0:497 0 (const int)
|
|
0:497 direct index ( temp highp float)
|
|
0:497 'v' ( temp highp 4-component vector of float)
|
|
0:497 Constant:
|
|
0:497 0 (const int)
|
|
0:499 move second child to first child ( temp highp float)
|
|
0:499 direct index ( temp highp float)
|
|
0:499 'curColor' ( in highp 4-component vector of float)
|
|
0:499 Constant:
|
|
0:499 1 (const int)
|
|
0:499 direct index ( temp highp float)
|
|
0:499 'v' ( temp highp 4-component vector of float)
|
|
0:499 Constant:
|
|
0:499 1 (const int)
|
|
0:501 move second child to first child ( temp highp float)
|
|
0:501 direct index ( temp highp float)
|
|
0:501 'curColor' ( in highp 4-component vector of float)
|
|
0:501 Constant:
|
|
0:501 2 (const int)
|
|
0:501 direct index ( temp highp float)
|
|
0:501 'v' ( temp highp 4-component vector of float)
|
|
0:501 Constant:
|
|
0:501 2 (const int)
|
|
0:503 Branch: Return with expression
|
|
0:503 'curColor' ( in highp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'sTDNoiseMap' ( uniform highp sampler2D)
|
|
0:? 'sTDSineLookup' ( uniform highp sampler1D)
|
|
0:? 'sTDWhite2D' ( uniform highp sampler2D)
|
|
0:? 'sTDWhite3D' ( uniform highp sampler3D)
|
|
0:? 'sTDWhite2DArray' ( uniform highp sampler2DArray)
|
|
0:? 'sTDWhiteCube' ( uniform highp samplerCube)
|
|
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{ global highp 4-component vector of float position, global highp 3-component vector of float direction, global highp 3-component vector of float diffuse, global highp 4-component vector of float nearFar, global highp 4-component vector of float lightSize, global highp 4-component vector of float misc, global highp 4-component vector of float coneLookupScaleBias, global highp 4-component vector of float attenScaleBiasRoll, layout( column_major std140) global highp 4X4 matrix of float shadowMapMatrix, layout( column_major std140) global highp 4X4 matrix of float shadowMapCamMatrix, global highp 4-component vector of float shadowMapRes, layout( column_major std140) global highp 4X4 matrix of float projMapMatrix} uTDLights})
|
|
0:? 'anon@2' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{ global highp 3-component vector of float color, layout( column_major std140) global highp 3X3 matrix of float rotate} uTDEnvLights})
|
|
0:? 'uTDEnvLightBuffers' (layout( column_major std430) restrict readonly buffer 1-element array of block{layout( column_major std430 offset=0) restrict readonly buffer 9-element array of highp 3-component vector of float shCoeffs})
|
|
0:? 'anon@3' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals} uTDMats})
|
|
0:? 'anon@4' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{ global highp 4-component vector of float nearFar, global highp 4-component vector of float fog, global highp 4-component vector of float fogColor, global highp int renderTOPCameraIndex} uTDCamInfos})
|
|
0:? 'anon@5' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform structure{ global highp 4-component vector of float ambientColor, global highp 4-component vector of float nearFar, global highp 4-component vector of float viewport, global highp 4-component vector of float viewportRes, global highp 4-component vector of float fog, global highp 4-component vector of float fogColor} uTDGeneral})
|
|
0:? 'sTDInstanceT' (layout( binding=15) uniform highp samplerBuffer)
|
|
0:? 'sTDInstanceTexCoord' (layout( binding=16) uniform highp samplerBuffer)
|
|
0:? 'sTDInstanceColor' (layout( binding=17) uniform highp samplerBuffer)
|
|
|
|
vk.relaxed.stagelink.0.2.frag
|
|
Shader version: 460
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:2 Function Definition: TDOutputSwizzle(vf4; ( global highp 4-component vector of float)
|
|
0:2 Function Parameters:
|
|
0:2 'c' ( in highp 4-component vector of float)
|
|
0:4 Sequence
|
|
0:4 Branch: Return with expression
|
|
0:4 vector swizzle ( temp highp 4-component vector of float)
|
|
0:4 'c' ( in highp 4-component vector of float)
|
|
0:4 Sequence
|
|
0:4 Constant:
|
|
0:4 0 (const int)
|
|
0:4 Constant:
|
|
0:4 1 (const int)
|
|
0:4 Constant:
|
|
0:4 2 (const int)
|
|
0:4 Constant:
|
|
0:4 3 (const int)
|
|
0:6 Function Definition: TDOutputSwizzle(vu4; ( global highp 4-component vector of uint)
|
|
0:6 Function Parameters:
|
|
0:6 'c' ( in highp 4-component vector of uint)
|
|
0:8 Sequence
|
|
0:8 Branch: Return with expression
|
|
0:8 vector swizzle ( temp highp 4-component vector of uint)
|
|
0:8 'c' ( in highp 4-component vector of uint)
|
|
0:8 Sequence
|
|
0:8 Constant:
|
|
0:8 0 (const int)
|
|
0:8 Constant:
|
|
0:8 1 (const int)
|
|
0:8 Constant:
|
|
0:8 2 (const int)
|
|
0:8 Constant:
|
|
0:8 3 (const int)
|
|
0:? Linker Objects
|
|
|
|
|
|
Linked vertex stage:
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 460
|
|
0:? Sequence
|
|
0:11 Function Definition: main( ( global void)
|
|
0:11 Function Parameters:
|
|
0:15 Sequence
|
|
0:15 Sequence
|
|
0:15 Sequence
|
|
0:15 move second child to first child ( temp highp 3-component vector of float)
|
|
0:15 'texcoord' ( temp highp 3-component vector of float)
|
|
0:15 Function Call: TDInstanceTexCoord(vf3; ( global highp 3-component vector of float)
|
|
0:15 direct index (layout( location=3) temp highp 3-component vector of float)
|
|
0:15 'uv' (layout( location=3) in 8-element array of highp 3-component vector of float)
|
|
0:15 Constant:
|
|
0:15 0 (const int)
|
|
0:16 move second child to first child ( temp highp 3-component vector of float)
|
|
0:16 vector swizzle ( temp highp 3-component vector of float)
|
|
0:16 texCoord0: direct index for structure ( out highp 3-component vector of float)
|
|
0:16 'oVert' ( out block{ out highp 4-component vector of float color, out highp 3-component vector of float worldSpacePos, out highp 3-component vector of float texCoord0, flat out highp int cameraIndex, flat out highp int instance})
|
|
0:16 Constant:
|
|
0:16 2 (const int)
|
|
0:16 Sequence
|
|
0:16 Constant:
|
|
0:16 0 (const int)
|
|
0:16 Constant:
|
|
0:16 1 (const int)
|
|
0:16 Constant:
|
|
0:16 2 (const int)
|
|
0:16 vector swizzle ( temp highp 3-component vector of float)
|
|
0:16 'texcoord' ( temp highp 3-component vector of float)
|
|
0:16 Sequence
|
|
0:16 Constant:
|
|
0:16 0 (const int)
|
|
0:16 Constant:
|
|
0:16 1 (const int)
|
|
0:16 Constant:
|
|
0:16 2 (const int)
|
|
0:20 move second child to first child ( temp highp int)
|
|
0:20 instance: direct index for structure ( flat out highp int)
|
|
0:20 'oVert' ( out block{ out highp 4-component vector of float color, out highp 3-component vector of float worldSpacePos, out highp 3-component vector of float texCoord0, flat out highp int cameraIndex, flat out highp int instance})
|
|
0:20 Constant:
|
|
0:20 4 (const int)
|
|
0:20 Function Call: TDInstanceID( ( global highp int)
|
|
0:21 Sequence
|
|
0:21 move second child to first child ( temp highp 4-component vector of float)
|
|
0:21 'worldSpacePos' ( temp highp 4-component vector of float)
|
|
0:21 Function Call: TDDeform(vf3; ( global highp 4-component vector of float)
|
|
0:21 'P' (layout( location=0) in highp 3-component vector of float)
|
|
0:22 Sequence
|
|
0:22 move second child to first child ( temp highp 3-component vector of float)
|
|
0:22 'uvUnwrapCoord' ( temp highp 3-component vector of float)
|
|
0:22 Function Call: TDInstanceTexCoord(vf3; ( global highp 3-component vector of float)
|
|
0:22 Function Call: TDUVUnwrapCoord( ( global highp 3-component vector of float)
|
|
0:23 move second child to first child ( temp highp 4-component vector of float)
|
|
0:23 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
|
|
0:23 'anon@4' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, out 1-element array of float CullDistance gl_CullDistance})
|
|
0:23 Constant:
|
|
0:23 0 (const uint)
|
|
0:23 Function Call: TDWorldToProj(vf4;vf3; ( global highp 4-component vector of float)
|
|
0:23 'worldSpacePos' ( temp highp 4-component vector of float)
|
|
0:23 'uvUnwrapCoord' ( temp highp 3-component vector of float)
|
|
0:32 Sequence
|
|
0:32 move second child to first child ( temp highp int)
|
|
0:32 'cameraIndex' ( temp highp int)
|
|
0:32 Function Call: TDCameraIndex( ( global highp int)
|
|
0:33 move second child to first child ( temp highp int)
|
|
0:33 cameraIndex: direct index for structure ( flat out highp int)
|
|
0:33 'oVert' ( out block{ out highp 4-component vector of float color, out highp 3-component vector of float worldSpacePos, out highp 3-component vector of float texCoord0, flat out highp int cameraIndex, flat out highp int instance})
|
|
0:33 Constant:
|
|
0:33 3 (const int)
|
|
0:33 'cameraIndex' ( temp highp int)
|
|
0:34 move second child to first child ( temp highp 3-component vector of float)
|
|
0:34 vector swizzle ( temp highp 3-component vector of float)
|
|
0:34 worldSpacePos: direct index for structure ( out highp 3-component vector of float)
|
|
0:34 'oVert' ( out block{ out highp 4-component vector of float color, out highp 3-component vector of float worldSpacePos, out highp 3-component vector of float texCoord0, flat out highp int cameraIndex, flat out highp int instance})
|
|
0:34 Constant:
|
|
0:34 1 (const int)
|
|
0:34 Sequence
|
|
0:34 Constant:
|
|
0:34 0 (const int)
|
|
0:34 Constant:
|
|
0:34 1 (const int)
|
|
0:34 Constant:
|
|
0:34 2 (const int)
|
|
0:34 vector swizzle ( temp highp 3-component vector of float)
|
|
0:34 'worldSpacePos' ( temp highp 4-component vector of float)
|
|
0:34 Sequence
|
|
0:34 Constant:
|
|
0:34 0 (const int)
|
|
0:34 Constant:
|
|
0:34 1 (const int)
|
|
0:34 Constant:
|
|
0:34 2 (const int)
|
|
0:35 move second child to first child ( temp highp 4-component vector of float)
|
|
0:35 color: direct index for structure ( out highp 4-component vector of float)
|
|
0:35 'oVert' ( out block{ out highp 4-component vector of float color, out highp 3-component vector of float worldSpacePos, out highp 3-component vector of float texCoord0, flat out highp int cameraIndex, flat out highp int instance})
|
|
0:35 Constant:
|
|
0:35 0 (const int)
|
|
0:35 Function Call: TDInstanceColor(vf4; ( global highp 4-component vector of float)
|
|
0:35 'Cd' (layout( location=2) in highp 4-component vector of float)
|
|
0:176 Function Definition: iTDCamToProj(vf4;vf3;i1;b1; ( global highp 4-component vector of float)
|
|
0:176 Function Parameters:
|
|
0:176 'v' ( in highp 4-component vector of float)
|
|
0:176 'uv' ( in highp 3-component vector of float)
|
|
0:176 'cameraIndex' ( in highp int)
|
|
0:176 'applyPickMod' ( in bool)
|
|
0:178 Sequence
|
|
0:178 Test condition and select ( temp void)
|
|
0:178 Condition
|
|
0:178 Negate conditional ( temp bool)
|
|
0:178 Function Call: TDInstanceActive( ( global bool)
|
|
0:178 true case
|
|
0:179 Branch: Return with expression
|
|
0:179 Constant:
|
|
0:179 2.000000
|
|
0:179 2.000000
|
|
0:179 2.000000
|
|
0:179 0.000000
|
|
0:180 move second child to first child ( temp highp 4-component vector of float)
|
|
0:180 'v' ( in highp 4-component vector of float)
|
|
0:180 matrix-times-vector ( temp highp 4-component vector of float)
|
|
0:180 proj: direct index for structure (layout( column_major std140) global highp 4X4 matrix of float)
|
|
0:180 direct index (layout( column_major std140 offset=0) temp structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals})
|
|
0:180 uTDMats: direct index for structure (layout( column_major std140 offset=0) uniform 1-element array of structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals})
|
|
0:180 'anon@3' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals} uTDMats})
|
|
0:180 Constant:
|
|
0:180 0 (const uint)
|
|
0:180 Constant:
|
|
0:180 0 (const int)
|
|
0:180 Constant:
|
|
0:180 8 (const int)
|
|
0:180 'v' ( in highp 4-component vector of float)
|
|
0:181 Branch: Return with expression
|
|
0:181 'v' ( in highp 4-component vector of float)
|
|
0:183 Function Definition: iTDWorldToProj(vf4;vf3;i1;b1; ( global highp 4-component vector of float)
|
|
0:183 Function Parameters:
|
|
0:183 'v' ( in highp 4-component vector of float)
|
|
0:183 'uv' ( in highp 3-component vector of float)
|
|
0:183 'cameraIndex' ( in highp int)
|
|
0:183 'applyPickMod' ( in bool)
|
|
0:184 Sequence
|
|
0:184 Test condition and select ( temp void)
|
|
0:184 Condition
|
|
0:184 Negate conditional ( temp bool)
|
|
0:184 Function Call: TDInstanceActive( ( global bool)
|
|
0:184 true case
|
|
0:185 Branch: Return with expression
|
|
0:185 Constant:
|
|
0:185 2.000000
|
|
0:185 2.000000
|
|
0:185 2.000000
|
|
0:185 0.000000
|
|
0:186 move second child to first child ( temp highp 4-component vector of float)
|
|
0:186 'v' ( in highp 4-component vector of float)
|
|
0:186 matrix-times-vector ( temp highp 4-component vector of float)
|
|
0:186 camProj: direct index for structure (layout( column_major std140) global highp 4X4 matrix of float)
|
|
0:186 direct index (layout( column_major std140 offset=0) temp structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals})
|
|
0:186 uTDMats: direct index for structure (layout( column_major std140 offset=0) uniform 1-element array of structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals})
|
|
0:186 'anon@3' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals} uTDMats})
|
|
0:186 Constant:
|
|
0:186 0 (const uint)
|
|
0:186 Constant:
|
|
0:186 0 (const int)
|
|
0:186 Constant:
|
|
0:186 6 (const int)
|
|
0:186 'v' ( in highp 4-component vector of float)
|
|
0:187 Branch: Return with expression
|
|
0:187 'v' ( in highp 4-component vector of float)
|
|
0:193 Function Definition: TDInstanceID( ( global highp int)
|
|
0:193 Function Parameters:
|
|
0:194 Sequence
|
|
0:194 Branch: Return with expression
|
|
0:194 add ( temp highp int)
|
|
0:194 'gl_InstanceIndex' ( in highp int InstanceIndex)
|
|
0:194 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:194 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:194 Constant:
|
|
0:194 0 (const uint)
|
|
0:196 Function Definition: TDCameraIndex( ( global highp int)
|
|
0:196 Function Parameters:
|
|
0:197 Sequence
|
|
0:197 Branch: Return with expression
|
|
0:197 Constant:
|
|
0:197 0 (const int)
|
|
0:199 Function Definition: TDUVUnwrapCoord( ( global highp 3-component vector of float)
|
|
0:199 Function Parameters:
|
|
0:200 Sequence
|
|
0:200 Branch: Return with expression
|
|
0:200 direct index (layout( location=3) temp highp 3-component vector of float)
|
|
0:200 'uv' (layout( location=3) in 8-element array of highp 3-component vector of float)
|
|
0:200 Constant:
|
|
0:200 0 (const int)
|
|
0:205 Function Definition: TDPickID( ( global highp int)
|
|
0:205 Function Parameters:
|
|
0:209 Sequence
|
|
0:209 Branch: Return with expression
|
|
0:209 Constant:
|
|
0:209 0 (const int)
|
|
0:212 Function Definition: iTDConvertPickId(i1; ( global highp float)
|
|
0:212 Function Parameters:
|
|
0:212 'id' ( in highp int)
|
|
0:213 Sequence
|
|
0:213 or second child into first child ( temp highp int)
|
|
0:213 'id' ( in highp int)
|
|
0:213 Constant:
|
|
0:213 1073741824 (const int)
|
|
0:214 Branch: Return with expression
|
|
0:214 intBitsToFloat ( global highp float)
|
|
0:214 'id' ( in highp int)
|
|
0:217 Function Definition: TDWritePickingValues( ( global void)
|
|
0:217 Function Parameters:
|
|
0:224 Function Definition: TDWorldToProj(vf4;vf3; ( global highp 4-component vector of float)
|
|
0:224 Function Parameters:
|
|
0:224 'v' ( in highp 4-component vector of float)
|
|
0:224 'uv' ( in highp 3-component vector of float)
|
|
0:226 Sequence
|
|
0:226 Branch: Return with expression
|
|
0:226 Function Call: iTDWorldToProj(vf4;vf3;i1;b1; ( global highp 4-component vector of float)
|
|
0:226 'v' ( in highp 4-component vector of float)
|
|
0:226 'uv' ( in highp 3-component vector of float)
|
|
0:226 Function Call: TDCameraIndex( ( global highp int)
|
|
0:226 Constant:
|
|
0:226 true (const bool)
|
|
0:228 Function Definition: TDWorldToProj(vf3;vf3; ( global highp 4-component vector of float)
|
|
0:228 Function Parameters:
|
|
0:228 'v' ( in highp 3-component vector of float)
|
|
0:228 'uv' ( in highp 3-component vector of float)
|
|
0:230 Sequence
|
|
0:230 Branch: Return with expression
|
|
0:230 Function Call: TDWorldToProj(vf4;vf3; ( global highp 4-component vector of float)
|
|
0:230 Construct vec4 ( temp highp 4-component vector of float)
|
|
0:230 'v' ( in highp 3-component vector of float)
|
|
0:230 Constant:
|
|
0:230 1.000000
|
|
0:230 'uv' ( in highp 3-component vector of float)
|
|
0:232 Function Definition: TDWorldToProj(vf4; ( global highp 4-component vector of float)
|
|
0:232 Function Parameters:
|
|
0:232 'v' ( in highp 4-component vector of float)
|
|
0:234 Sequence
|
|
0:234 Branch: Return with expression
|
|
0:234 Function Call: TDWorldToProj(vf4;vf3; ( global highp 4-component vector of float)
|
|
0:234 'v' ( in highp 4-component vector of float)
|
|
0:234 Constant:
|
|
0:234 0.000000
|
|
0:234 0.000000
|
|
0:234 0.000000
|
|
0:236 Function Definition: TDWorldToProj(vf3; ( global highp 4-component vector of float)
|
|
0:236 Function Parameters:
|
|
0:236 'v' ( in highp 3-component vector of float)
|
|
0:238 Sequence
|
|
0:238 Branch: Return with expression
|
|
0:238 Function Call: TDWorldToProj(vf4; ( global highp 4-component vector of float)
|
|
0:238 Construct vec4 ( temp highp 4-component vector of float)
|
|
0:238 'v' ( in highp 3-component vector of float)
|
|
0:238 Constant:
|
|
0:238 1.000000
|
|
0:240 Function Definition: TDPointColor( ( global highp 4-component vector of float)
|
|
0:240 Function Parameters:
|
|
0:241 Sequence
|
|
0:241 Branch: Return with expression
|
|
0:241 'Cd' (layout( location=2) in highp 4-component vector of float)
|
|
0:114 Function Definition: TDInstanceTexCoord(i1;vf3; ( global highp 3-component vector of float)
|
|
0:114 Function Parameters:
|
|
0:114 'index' ( in highp int)
|
|
0:114 't' ( in highp 3-component vector of float)
|
|
0:? Sequence
|
|
0:116 Sequence
|
|
0:116 move second child to first child ( temp highp int)
|
|
0:116 'coord' ( temp highp int)
|
|
0:116 'index' ( in highp int)
|
|
0:117 Sequence
|
|
0:117 move second child to first child ( temp highp 4-component vector of float)
|
|
0:117 'samp' ( temp highp 4-component vector of float)
|
|
0:117 textureFetch ( global highp 4-component vector of float)
|
|
0:117 'sTDInstanceTexCoord' (layout( binding=16) uniform highp samplerBuffer)
|
|
0:117 'coord' ( temp highp int)
|
|
0:118 move second child to first child ( temp highp float)
|
|
0:118 direct index ( temp highp float)
|
|
0:118 'v' ( temp highp 3-component vector of float)
|
|
0:118 Constant:
|
|
0:118 0 (const int)
|
|
0:118 direct index ( temp highp float)
|
|
0:118 't' ( in highp 3-component vector of float)
|
|
0:118 Constant:
|
|
0:118 0 (const int)
|
|
0:119 move second child to first child ( temp highp float)
|
|
0:119 direct index ( temp highp float)
|
|
0:119 'v' ( temp highp 3-component vector of float)
|
|
0:119 Constant:
|
|
0:119 1 (const int)
|
|
0:119 direct index ( temp highp float)
|
|
0:119 't' ( in highp 3-component vector of float)
|
|
0:119 Constant:
|
|
0:119 1 (const int)
|
|
0:120 move second child to first child ( temp highp float)
|
|
0:120 direct index ( temp highp float)
|
|
0:120 'v' ( temp highp 3-component vector of float)
|
|
0:120 Constant:
|
|
0:120 2 (const int)
|
|
0:120 direct index ( temp highp float)
|
|
0:120 'samp' ( temp highp 4-component vector of float)
|
|
0:120 Constant:
|
|
0:120 0 (const int)
|
|
0:121 move second child to first child ( temp highp 3-component vector of float)
|
|
0:121 vector swizzle ( temp highp 3-component vector of float)
|
|
0:121 't' ( in highp 3-component vector of float)
|
|
0:121 Sequence
|
|
0:121 Constant:
|
|
0:121 0 (const int)
|
|
0:121 Constant:
|
|
0:121 1 (const int)
|
|
0:121 Constant:
|
|
0:121 2 (const int)
|
|
0:121 vector swizzle ( temp highp 3-component vector of float)
|
|
0:121 'v' ( temp highp 3-component vector of float)
|
|
0:121 Sequence
|
|
0:121 Constant:
|
|
0:121 0 (const int)
|
|
0:121 Constant:
|
|
0:121 1 (const int)
|
|
0:121 Constant:
|
|
0:121 2 (const int)
|
|
0:122 Branch: Return with expression
|
|
0:122 't' ( in highp 3-component vector of float)
|
|
0:124 Function Definition: TDInstanceActive(i1; ( global bool)
|
|
0:124 Function Parameters:
|
|
0:124 'index' ( in highp int)
|
|
0:125 Sequence
|
|
0:125 subtract second child into first child ( temp highp int)
|
|
0:125 'index' ( in highp int)
|
|
0:125 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:125 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:125 Constant:
|
|
0:125 0 (const uint)
|
|
0:127 Sequence
|
|
0:127 move second child to first child ( temp highp int)
|
|
0:127 'coord' ( temp highp int)
|
|
0:127 'index' ( in highp int)
|
|
0:128 Sequence
|
|
0:128 move second child to first child ( temp highp 4-component vector of float)
|
|
0:128 'samp' ( temp highp 4-component vector of float)
|
|
0:128 textureFetch ( global highp 4-component vector of float)
|
|
0:128 'sTDInstanceT' (layout( binding=15) uniform highp samplerBuffer)
|
|
0:128 'coord' ( temp highp int)
|
|
0:129 move second child to first child ( temp highp float)
|
|
0:129 'v' ( temp highp float)
|
|
0:129 direct index ( temp highp float)
|
|
0:129 'samp' ( temp highp 4-component vector of float)
|
|
0:129 Constant:
|
|
0:129 0 (const int)
|
|
0:130 Branch: Return with expression
|
|
0:130 Compare Not Equal ( temp bool)
|
|
0:130 'v' ( temp highp float)
|
|
0:130 Constant:
|
|
0:130 0.000000
|
|
0:132 Function Definition: iTDInstanceTranslate(i1;b1; ( global highp 3-component vector of float)
|
|
0:132 Function Parameters:
|
|
0:132 'index' ( in highp int)
|
|
0:132 'instanceActive' ( out bool)
|
|
0:133 Sequence
|
|
0:133 Sequence
|
|
0:133 move second child to first child ( temp highp int)
|
|
0:133 'origIndex' ( temp highp int)
|
|
0:133 'index' ( in highp int)
|
|
0:134 subtract second child into first child ( temp highp int)
|
|
0:134 'index' ( in highp int)
|
|
0:134 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:134 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:134 Constant:
|
|
0:134 0 (const uint)
|
|
0:136 Sequence
|
|
0:136 move second child to first child ( temp highp int)
|
|
0:136 'coord' ( temp highp int)
|
|
0:136 'index' ( in highp int)
|
|
0:137 Sequence
|
|
0:137 move second child to first child ( temp highp 4-component vector of float)
|
|
0:137 'samp' ( temp highp 4-component vector of float)
|
|
0:137 textureFetch ( global highp 4-component vector of float)
|
|
0:137 'sTDInstanceT' (layout( binding=15) uniform highp samplerBuffer)
|
|
0:137 'coord' ( temp highp int)
|
|
0:138 move second child to first child ( temp highp float)
|
|
0:138 direct index ( temp highp float)
|
|
0:138 'v' ( temp highp 3-component vector of float)
|
|
0:138 Constant:
|
|
0:138 0 (const int)
|
|
0:138 direct index ( temp highp float)
|
|
0:138 'samp' ( temp highp 4-component vector of float)
|
|
0:138 Constant:
|
|
0:138 1 (const int)
|
|
0:139 move second child to first child ( temp highp float)
|
|
0:139 direct index ( temp highp float)
|
|
0:139 'v' ( temp highp 3-component vector of float)
|
|
0:139 Constant:
|
|
0:139 1 (const int)
|
|
0:139 direct index ( temp highp float)
|
|
0:139 'samp' ( temp highp 4-component vector of float)
|
|
0:139 Constant:
|
|
0:139 2 (const int)
|
|
0:140 move second child to first child ( temp highp float)
|
|
0:140 direct index ( temp highp float)
|
|
0:140 'v' ( temp highp 3-component vector of float)
|
|
0:140 Constant:
|
|
0:140 2 (const int)
|
|
0:140 direct index ( temp highp float)
|
|
0:140 'samp' ( temp highp 4-component vector of float)
|
|
0:140 Constant:
|
|
0:140 3 (const int)
|
|
0:141 move second child to first child ( temp bool)
|
|
0:141 'instanceActive' ( out bool)
|
|
0:141 Compare Not Equal ( temp bool)
|
|
0:141 direct index ( temp highp float)
|
|
0:141 'samp' ( temp highp 4-component vector of float)
|
|
0:141 Constant:
|
|
0:141 0 (const int)
|
|
0:141 Constant:
|
|
0:141 0.000000
|
|
0:142 Branch: Return with expression
|
|
0:142 'v' ( temp highp 3-component vector of float)
|
|
0:144 Function Definition: TDInstanceTranslate(i1; ( global highp 3-component vector of float)
|
|
0:144 Function Parameters:
|
|
0:144 'index' ( in highp int)
|
|
0:145 Sequence
|
|
0:145 subtract second child into first child ( temp highp int)
|
|
0:145 'index' ( in highp int)
|
|
0:145 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:145 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:145 Constant:
|
|
0:145 0 (const uint)
|
|
0:147 Sequence
|
|
0:147 move second child to first child ( temp highp int)
|
|
0:147 'coord' ( temp highp int)
|
|
0:147 'index' ( in highp int)
|
|
0:148 Sequence
|
|
0:148 move second child to first child ( temp highp 4-component vector of float)
|
|
0:148 'samp' ( temp highp 4-component vector of float)
|
|
0:148 textureFetch ( global highp 4-component vector of float)
|
|
0:148 'sTDInstanceT' (layout( binding=15) uniform highp samplerBuffer)
|
|
0:148 'coord' ( temp highp int)
|
|
0:149 move second child to first child ( temp highp float)
|
|
0:149 direct index ( temp highp float)
|
|
0:149 'v' ( temp highp 3-component vector of float)
|
|
0:149 Constant:
|
|
0:149 0 (const int)
|
|
0:149 direct index ( temp highp float)
|
|
0:149 'samp' ( temp highp 4-component vector of float)
|
|
0:149 Constant:
|
|
0:149 1 (const int)
|
|
0:150 move second child to first child ( temp highp float)
|
|
0:150 direct index ( temp highp float)
|
|
0:150 'v' ( temp highp 3-component vector of float)
|
|
0:150 Constant:
|
|
0:150 1 (const int)
|
|
0:150 direct index ( temp highp float)
|
|
0:150 'samp' ( temp highp 4-component vector of float)
|
|
0:150 Constant:
|
|
0:150 2 (const int)
|
|
0:151 move second child to first child ( temp highp float)
|
|
0:151 direct index ( temp highp float)
|
|
0:151 'v' ( temp highp 3-component vector of float)
|
|
0:151 Constant:
|
|
0:151 2 (const int)
|
|
0:151 direct index ( temp highp float)
|
|
0:151 'samp' ( temp highp 4-component vector of float)
|
|
0:151 Constant:
|
|
0:151 3 (const int)
|
|
0:152 Branch: Return with expression
|
|
0:152 'v' ( temp highp 3-component vector of float)
|
|
0:154 Function Definition: TDInstanceRotateMat(i1; ( global highp 3X3 matrix of float)
|
|
0:154 Function Parameters:
|
|
0:154 'index' ( in highp int)
|
|
0:155 Sequence
|
|
0:155 subtract second child into first child ( temp highp int)
|
|
0:155 'index' ( in highp int)
|
|
0:155 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:155 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:155 Constant:
|
|
0:155 0 (const uint)
|
|
0:156 Sequence
|
|
0:156 move second child to first child ( temp highp 3-component vector of float)
|
|
0:156 'v' ( temp highp 3-component vector of float)
|
|
0:156 Constant:
|
|
0:156 0.000000
|
|
0:156 0.000000
|
|
0:156 0.000000
|
|
0:157 Sequence
|
|
0:157 move second child to first child ( temp highp 3X3 matrix of float)
|
|
0:157 'm' ( temp highp 3X3 matrix of float)
|
|
0:157 Constant:
|
|
0:157 1.000000
|
|
0:157 0.000000
|
|
0:157 0.000000
|
|
0:157 0.000000
|
|
0:157 1.000000
|
|
0:157 0.000000
|
|
0:157 0.000000
|
|
0:157 0.000000
|
|
0:157 1.000000
|
|
0:161 Branch: Return with expression
|
|
0:161 'm' ( temp highp 3X3 matrix of float)
|
|
0:163 Function Definition: TDInstanceScale(i1; ( global highp 3-component vector of float)
|
|
0:163 Function Parameters:
|
|
0:163 'index' ( in highp int)
|
|
0:164 Sequence
|
|
0:164 subtract second child into first child ( temp highp int)
|
|
0:164 'index' ( in highp int)
|
|
0:164 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:164 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:164 Constant:
|
|
0:164 0 (const uint)
|
|
0:165 Sequence
|
|
0:165 move second child to first child ( temp highp 3-component vector of float)
|
|
0:165 'v' ( temp highp 3-component vector of float)
|
|
0:165 Constant:
|
|
0:165 1.000000
|
|
0:165 1.000000
|
|
0:165 1.000000
|
|
0:166 Branch: Return with expression
|
|
0:166 'v' ( temp highp 3-component vector of float)
|
|
0:168 Function Definition: TDInstancePivot(i1; ( global highp 3-component vector of float)
|
|
0:168 Function Parameters:
|
|
0:168 'index' ( in highp int)
|
|
0:169 Sequence
|
|
0:169 subtract second child into first child ( temp highp int)
|
|
0:169 'index' ( in highp int)
|
|
0:169 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:169 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:169 Constant:
|
|
0:169 0 (const uint)
|
|
0:170 Sequence
|
|
0:170 move second child to first child ( temp highp 3-component vector of float)
|
|
0:170 'v' ( temp highp 3-component vector of float)
|
|
0:170 Constant:
|
|
0:170 0.000000
|
|
0:170 0.000000
|
|
0:170 0.000000
|
|
0:171 Branch: Return with expression
|
|
0:171 'v' ( temp highp 3-component vector of float)
|
|
0:173 Function Definition: TDInstanceRotTo(i1; ( global highp 3-component vector of float)
|
|
0:173 Function Parameters:
|
|
0:173 'index' ( in highp int)
|
|
0:174 Sequence
|
|
0:174 subtract second child into first child ( temp highp int)
|
|
0:174 'index' ( in highp int)
|
|
0:174 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:174 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:174 Constant:
|
|
0:174 0 (const uint)
|
|
0:175 Sequence
|
|
0:175 move second child to first child ( temp highp 3-component vector of float)
|
|
0:175 'v' ( temp highp 3-component vector of float)
|
|
0:175 Constant:
|
|
0:175 0.000000
|
|
0:175 0.000000
|
|
0:175 1.000000
|
|
0:176 Branch: Return with expression
|
|
0:176 'v' ( temp highp 3-component vector of float)
|
|
0:178 Function Definition: TDInstanceRotUp(i1; ( global highp 3-component vector of float)
|
|
0:178 Function Parameters:
|
|
0:178 'index' ( in highp int)
|
|
0:179 Sequence
|
|
0:179 subtract second child into first child ( temp highp int)
|
|
0:179 'index' ( in highp int)
|
|
0:179 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:179 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:179 Constant:
|
|
0:179 0 (const uint)
|
|
0:180 Sequence
|
|
0:180 move second child to first child ( temp highp 3-component vector of float)
|
|
0:180 'v' ( temp highp 3-component vector of float)
|
|
0:180 Constant:
|
|
0:180 0.000000
|
|
0:180 1.000000
|
|
0:180 0.000000
|
|
0:181 Branch: Return with expression
|
|
0:181 'v' ( temp highp 3-component vector of float)
|
|
0:183 Function Definition: TDInstanceMat(i1; ( global highp 4X4 matrix of float)
|
|
0:183 Function Parameters:
|
|
0:183 'id' ( in highp int)
|
|
0:184 Sequence
|
|
0:184 Sequence
|
|
0:184 move second child to first child ( temp bool)
|
|
0:184 'instanceActive' ( temp bool)
|
|
0:184 Constant:
|
|
0:184 true (const bool)
|
|
0:185 Sequence
|
|
0:185 move second child to first child ( temp highp 3-component vector of float)
|
|
0:185 't' ( temp highp 3-component vector of float)
|
|
0:185 Function Call: iTDInstanceTranslate(i1;b1; ( global highp 3-component vector of float)
|
|
0:185 'id' ( in highp int)
|
|
0:185 'instanceActive' ( temp bool)
|
|
0:186 Test condition and select ( temp void)
|
|
0:186 Condition
|
|
0:186 Negate conditional ( temp bool)
|
|
0:186 'instanceActive' ( temp bool)
|
|
0:186 true case
|
|
0:188 Sequence
|
|
0:188 Branch: Return with expression
|
|
0:188 Constant:
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:188 0.000000
|
|
0:190 Sequence
|
|
0:190 move second child to first child ( temp highp 4X4 matrix of float)
|
|
0:190 'm' ( temp highp 4X4 matrix of float)
|
|
0:190 Constant:
|
|
0:190 1.000000
|
|
0:190 0.000000
|
|
0:190 0.000000
|
|
0:190 0.000000
|
|
0:190 0.000000
|
|
0:190 1.000000
|
|
0:190 0.000000
|
|
0:190 0.000000
|
|
0:190 0.000000
|
|
0:190 0.000000
|
|
0:190 1.000000
|
|
0:190 0.000000
|
|
0:190 0.000000
|
|
0:190 0.000000
|
|
0:190 0.000000
|
|
0:190 1.000000
|
|
0:192 Sequence
|
|
0:192 Sequence
|
|
0:192 move second child to first child ( temp highp 3-component vector of float)
|
|
0:192 'tt' ( temp highp 3-component vector of float)
|
|
0:192 't' ( temp highp 3-component vector of float)
|
|
0:193 add second child into first child ( temp highp float)
|
|
0:193 direct index ( temp highp float)
|
|
0:193 direct index ( temp highp 4-component vector of float)
|
|
0:193 'm' ( temp highp 4X4 matrix of float)
|
|
0:193 Constant:
|
|
0:193 3 (const int)
|
|
0:193 Constant:
|
|
0:193 0 (const int)
|
|
0:193 component-wise multiply ( temp highp float)
|
|
0:193 direct index ( temp highp float)
|
|
0:193 direct index ( temp highp 4-component vector of float)
|
|
0:193 'm' ( temp highp 4X4 matrix of float)
|
|
0:193 Constant:
|
|
0:193 0 (const int)
|
|
0:193 Constant:
|
|
0:193 0 (const int)
|
|
0:193 direct index ( temp highp float)
|
|
0:193 'tt' ( temp highp 3-component vector of float)
|
|
0:193 Constant:
|
|
0:193 0 (const int)
|
|
0:194 add second child into first child ( temp highp float)
|
|
0:194 direct index ( temp highp float)
|
|
0:194 direct index ( temp highp 4-component vector of float)
|
|
0:194 'm' ( temp highp 4X4 matrix of float)
|
|
0:194 Constant:
|
|
0:194 3 (const int)
|
|
0:194 Constant:
|
|
0:194 1 (const int)
|
|
0:194 component-wise multiply ( temp highp float)
|
|
0:194 direct index ( temp highp float)
|
|
0:194 direct index ( temp highp 4-component vector of float)
|
|
0:194 'm' ( temp highp 4X4 matrix of float)
|
|
0:194 Constant:
|
|
0:194 0 (const int)
|
|
0:194 Constant:
|
|
0:194 1 (const int)
|
|
0:194 direct index ( temp highp float)
|
|
0:194 'tt' ( temp highp 3-component vector of float)
|
|
0:194 Constant:
|
|
0:194 0 (const int)
|
|
0:195 add second child into first child ( temp highp float)
|
|
0:195 direct index ( temp highp float)
|
|
0:195 direct index ( temp highp 4-component vector of float)
|
|
0:195 'm' ( temp highp 4X4 matrix of float)
|
|
0:195 Constant:
|
|
0:195 3 (const int)
|
|
0:195 Constant:
|
|
0:195 2 (const int)
|
|
0:195 component-wise multiply ( temp highp float)
|
|
0:195 direct index ( temp highp float)
|
|
0:195 direct index ( temp highp 4-component vector of float)
|
|
0:195 'm' ( temp highp 4X4 matrix of float)
|
|
0:195 Constant:
|
|
0:195 0 (const int)
|
|
0:195 Constant:
|
|
0:195 2 (const int)
|
|
0:195 direct index ( temp highp float)
|
|
0:195 'tt' ( temp highp 3-component vector of float)
|
|
0:195 Constant:
|
|
0:195 0 (const int)
|
|
0:196 add second child into first child ( temp highp float)
|
|
0:196 direct index ( temp highp float)
|
|
0:196 direct index ( temp highp 4-component vector of float)
|
|
0:196 'm' ( temp highp 4X4 matrix of float)
|
|
0:196 Constant:
|
|
0:196 3 (const int)
|
|
0:196 Constant:
|
|
0:196 3 (const int)
|
|
0:196 component-wise multiply ( temp highp float)
|
|
0:196 direct index ( temp highp float)
|
|
0:196 direct index ( temp highp 4-component vector of float)
|
|
0:196 'm' ( temp highp 4X4 matrix of float)
|
|
0:196 Constant:
|
|
0:196 0 (const int)
|
|
0:196 Constant:
|
|
0:196 3 (const int)
|
|
0:196 direct index ( temp highp float)
|
|
0:196 'tt' ( temp highp 3-component vector of float)
|
|
0:196 Constant:
|
|
0:196 0 (const int)
|
|
0:197 add second child into first child ( temp highp float)
|
|
0:197 direct index ( temp highp float)
|
|
0:197 direct index ( temp highp 4-component vector of float)
|
|
0:197 'm' ( temp highp 4X4 matrix of float)
|
|
0:197 Constant:
|
|
0:197 3 (const int)
|
|
0:197 Constant:
|
|
0:197 0 (const int)
|
|
0:197 component-wise multiply ( temp highp float)
|
|
0:197 direct index ( temp highp float)
|
|
0:197 direct index ( temp highp 4-component vector of float)
|
|
0:197 'm' ( temp highp 4X4 matrix of float)
|
|
0:197 Constant:
|
|
0:197 1 (const int)
|
|
0:197 Constant:
|
|
0:197 0 (const int)
|
|
0:197 direct index ( temp highp float)
|
|
0:197 'tt' ( temp highp 3-component vector of float)
|
|
0:197 Constant:
|
|
0:197 1 (const int)
|
|
0:198 add second child into first child ( temp highp float)
|
|
0:198 direct index ( temp highp float)
|
|
0:198 direct index ( temp highp 4-component vector of float)
|
|
0:198 'm' ( temp highp 4X4 matrix of float)
|
|
0:198 Constant:
|
|
0:198 3 (const int)
|
|
0:198 Constant:
|
|
0:198 1 (const int)
|
|
0:198 component-wise multiply ( temp highp float)
|
|
0:198 direct index ( temp highp float)
|
|
0:198 direct index ( temp highp 4-component vector of float)
|
|
0:198 'm' ( temp highp 4X4 matrix of float)
|
|
0:198 Constant:
|
|
0:198 1 (const int)
|
|
0:198 Constant:
|
|
0:198 1 (const int)
|
|
0:198 direct index ( temp highp float)
|
|
0:198 'tt' ( temp highp 3-component vector of float)
|
|
0:198 Constant:
|
|
0:198 1 (const int)
|
|
0:199 add second child into first child ( temp highp float)
|
|
0:199 direct index ( temp highp float)
|
|
0:199 direct index ( temp highp 4-component vector of float)
|
|
0:199 'm' ( temp highp 4X4 matrix of float)
|
|
0:199 Constant:
|
|
0:199 3 (const int)
|
|
0:199 Constant:
|
|
0:199 2 (const int)
|
|
0:199 component-wise multiply ( temp highp float)
|
|
0:199 direct index ( temp highp float)
|
|
0:199 direct index ( temp highp 4-component vector of float)
|
|
0:199 'm' ( temp highp 4X4 matrix of float)
|
|
0:199 Constant:
|
|
0:199 1 (const int)
|
|
0:199 Constant:
|
|
0:199 2 (const int)
|
|
0:199 direct index ( temp highp float)
|
|
0:199 'tt' ( temp highp 3-component vector of float)
|
|
0:199 Constant:
|
|
0:199 1 (const int)
|
|
0:200 add second child into first child ( temp highp float)
|
|
0:200 direct index ( temp highp float)
|
|
0:200 direct index ( temp highp 4-component vector of float)
|
|
0:200 'm' ( temp highp 4X4 matrix of float)
|
|
0:200 Constant:
|
|
0:200 3 (const int)
|
|
0:200 Constant:
|
|
0:200 3 (const int)
|
|
0:200 component-wise multiply ( temp highp float)
|
|
0:200 direct index ( temp highp float)
|
|
0:200 direct index ( temp highp 4-component vector of float)
|
|
0:200 'm' ( temp highp 4X4 matrix of float)
|
|
0:200 Constant:
|
|
0:200 1 (const int)
|
|
0:200 Constant:
|
|
0:200 3 (const int)
|
|
0:200 direct index ( temp highp float)
|
|
0:200 'tt' ( temp highp 3-component vector of float)
|
|
0:200 Constant:
|
|
0:200 1 (const int)
|
|
0:201 add second child into first child ( temp highp float)
|
|
0:201 direct index ( temp highp float)
|
|
0:201 direct index ( temp highp 4-component vector of float)
|
|
0:201 'm' ( temp highp 4X4 matrix of float)
|
|
0:201 Constant:
|
|
0:201 3 (const int)
|
|
0:201 Constant:
|
|
0:201 0 (const int)
|
|
0:201 component-wise multiply ( temp highp float)
|
|
0:201 direct index ( temp highp float)
|
|
0:201 direct index ( temp highp 4-component vector of float)
|
|
0:201 'm' ( temp highp 4X4 matrix of float)
|
|
0:201 Constant:
|
|
0:201 2 (const int)
|
|
0:201 Constant:
|
|
0:201 0 (const int)
|
|
0:201 direct index ( temp highp float)
|
|
0:201 'tt' ( temp highp 3-component vector of float)
|
|
0:201 Constant:
|
|
0:201 2 (const int)
|
|
0:202 add second child into first child ( temp highp float)
|
|
0:202 direct index ( temp highp float)
|
|
0:202 direct index ( temp highp 4-component vector of float)
|
|
0:202 'm' ( temp highp 4X4 matrix of float)
|
|
0:202 Constant:
|
|
0:202 3 (const int)
|
|
0:202 Constant:
|
|
0:202 1 (const int)
|
|
0:202 component-wise multiply ( temp highp float)
|
|
0:202 direct index ( temp highp float)
|
|
0:202 direct index ( temp highp 4-component vector of float)
|
|
0:202 'm' ( temp highp 4X4 matrix of float)
|
|
0:202 Constant:
|
|
0:202 2 (const int)
|
|
0:202 Constant:
|
|
0:202 1 (const int)
|
|
0:202 direct index ( temp highp float)
|
|
0:202 'tt' ( temp highp 3-component vector of float)
|
|
0:202 Constant:
|
|
0:202 2 (const int)
|
|
0:203 add second child into first child ( temp highp float)
|
|
0:203 direct index ( temp highp float)
|
|
0:203 direct index ( temp highp 4-component vector of float)
|
|
0:203 'm' ( temp highp 4X4 matrix of float)
|
|
0:203 Constant:
|
|
0:203 3 (const int)
|
|
0:203 Constant:
|
|
0:203 2 (const int)
|
|
0:203 component-wise multiply ( temp highp float)
|
|
0:203 direct index ( temp highp float)
|
|
0:203 direct index ( temp highp 4-component vector of float)
|
|
0:203 'm' ( temp highp 4X4 matrix of float)
|
|
0:203 Constant:
|
|
0:203 2 (const int)
|
|
0:203 Constant:
|
|
0:203 2 (const int)
|
|
0:203 direct index ( temp highp float)
|
|
0:203 'tt' ( temp highp 3-component vector of float)
|
|
0:203 Constant:
|
|
0:203 2 (const int)
|
|
0:204 add second child into first child ( temp highp float)
|
|
0:204 direct index ( temp highp float)
|
|
0:204 direct index ( temp highp 4-component vector of float)
|
|
0:204 'm' ( temp highp 4X4 matrix of float)
|
|
0:204 Constant:
|
|
0:204 3 (const int)
|
|
0:204 Constant:
|
|
0:204 3 (const int)
|
|
0:204 component-wise multiply ( temp highp float)
|
|
0:204 direct index ( temp highp float)
|
|
0:204 direct index ( temp highp 4-component vector of float)
|
|
0:204 'm' ( temp highp 4X4 matrix of float)
|
|
0:204 Constant:
|
|
0:204 2 (const int)
|
|
0:204 Constant:
|
|
0:204 3 (const int)
|
|
0:204 direct index ( temp highp float)
|
|
0:204 'tt' ( temp highp 3-component vector of float)
|
|
0:204 Constant:
|
|
0:204 2 (const int)
|
|
0:206 Branch: Return with expression
|
|
0:206 'm' ( temp highp 4X4 matrix of float)
|
|
0:208 Function Definition: TDInstanceMat3(i1; ( global highp 3X3 matrix of float)
|
|
0:208 Function Parameters:
|
|
0:208 'id' ( in highp int)
|
|
0:209 Sequence
|
|
0:209 Sequence
|
|
0:209 move second child to first child ( temp highp 3X3 matrix of float)
|
|
0:209 'm' ( temp highp 3X3 matrix of float)
|
|
0:209 Constant:
|
|
0:209 1.000000
|
|
0:209 0.000000
|
|
0:209 0.000000
|
|
0:209 0.000000
|
|
0:209 1.000000
|
|
0:209 0.000000
|
|
0:209 0.000000
|
|
0:209 0.000000
|
|
0:209 1.000000
|
|
0:210 Branch: Return with expression
|
|
0:210 'm' ( temp highp 3X3 matrix of float)
|
|
0:212 Function Definition: TDInstanceMat3ForNorm(i1; ( global highp 3X3 matrix of float)
|
|
0:212 Function Parameters:
|
|
0:212 'id' ( in highp int)
|
|
0:213 Sequence
|
|
0:213 Sequence
|
|
0:213 move second child to first child ( temp highp 3X3 matrix of float)
|
|
0:213 'm' ( temp highp 3X3 matrix of float)
|
|
0:213 Function Call: TDInstanceMat3(i1; ( global highp 3X3 matrix of float)
|
|
0:213 'id' ( in highp int)
|
|
0:214 Branch: Return with expression
|
|
0:214 'm' ( temp highp 3X3 matrix of float)
|
|
0:216 Function Definition: TDInstanceColor(i1;vf4; ( global highp 4-component vector of float)
|
|
0:216 Function Parameters:
|
|
0:216 'index' ( in highp int)
|
|
0:216 'curColor' ( in highp 4-component vector of float)
|
|
0:217 Sequence
|
|
0:217 subtract second child into first child ( temp highp int)
|
|
0:217 'index' ( in highp int)
|
|
0:217 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:217 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:217 Constant:
|
|
0:217 0 (const uint)
|
|
0:219 Sequence
|
|
0:219 move second child to first child ( temp highp int)
|
|
0:219 'coord' ( temp highp int)
|
|
0:219 'index' ( in highp int)
|
|
0:220 Sequence
|
|
0:220 move second child to first child ( temp highp 4-component vector of float)
|
|
0:220 'samp' ( temp highp 4-component vector of float)
|
|
0:220 textureFetch ( global highp 4-component vector of float)
|
|
0:220 'sTDInstanceColor' (layout( binding=17) uniform highp samplerBuffer)
|
|
0:220 'coord' ( temp highp int)
|
|
0:221 move second child to first child ( temp highp float)
|
|
0:221 direct index ( temp highp float)
|
|
0:221 'v' ( temp highp 4-component vector of float)
|
|
0:221 Constant:
|
|
0:221 0 (const int)
|
|
0:221 direct index ( temp highp float)
|
|
0:221 'samp' ( temp highp 4-component vector of float)
|
|
0:221 Constant:
|
|
0:221 0 (const int)
|
|
0:222 move second child to first child ( temp highp float)
|
|
0:222 direct index ( temp highp float)
|
|
0:222 'v' ( temp highp 4-component vector of float)
|
|
0:222 Constant:
|
|
0:222 1 (const int)
|
|
0:222 direct index ( temp highp float)
|
|
0:222 'samp' ( temp highp 4-component vector of float)
|
|
0:222 Constant:
|
|
0:222 1 (const int)
|
|
0:223 move second child to first child ( temp highp float)
|
|
0:223 direct index ( temp highp float)
|
|
0:223 'v' ( temp highp 4-component vector of float)
|
|
0:223 Constant:
|
|
0:223 2 (const int)
|
|
0:223 direct index ( temp highp float)
|
|
0:223 'samp' ( temp highp 4-component vector of float)
|
|
0:223 Constant:
|
|
0:223 2 (const int)
|
|
0:224 move second child to first child ( temp highp float)
|
|
0:224 direct index ( temp highp float)
|
|
0:224 'v' ( temp highp 4-component vector of float)
|
|
0:224 Constant:
|
|
0:224 3 (const int)
|
|
0:224 Constant:
|
|
0:224 1.000000
|
|
0:225 move second child to first child ( temp highp float)
|
|
0:225 direct index ( temp highp float)
|
|
0:225 'curColor' ( in highp 4-component vector of float)
|
|
0:225 Constant:
|
|
0:225 0 (const int)
|
|
0:225 direct index ( temp highp float)
|
|
0:225 'v' ( temp highp 4-component vector of float)
|
|
0:225 Constant:
|
|
0:225 0 (const int)
|
|
0:227 move second child to first child ( temp highp float)
|
|
0:227 direct index ( temp highp float)
|
|
0:227 'curColor' ( in highp 4-component vector of float)
|
|
0:227 Constant:
|
|
0:227 1 (const int)
|
|
0:227 direct index ( temp highp float)
|
|
0:227 'v' ( temp highp 4-component vector of float)
|
|
0:227 Constant:
|
|
0:227 1 (const int)
|
|
0:229 move second child to first child ( temp highp float)
|
|
0:229 direct index ( temp highp float)
|
|
0:229 'curColor' ( in highp 4-component vector of float)
|
|
0:229 Constant:
|
|
0:229 2 (const int)
|
|
0:229 direct index ( temp highp float)
|
|
0:229 'v' ( temp highp 4-component vector of float)
|
|
0:229 Constant:
|
|
0:229 2 (const int)
|
|
0:231 Branch: Return with expression
|
|
0:231 'curColor' ( in highp 4-component vector of float)
|
|
0:233 Function Definition: TDInstanceDeform(i1;vf4; ( global highp 4-component vector of float)
|
|
0:233 Function Parameters:
|
|
0:233 'id' ( in highp int)
|
|
0:233 'pos' ( in highp 4-component vector of float)
|
|
0:234 Sequence
|
|
0:234 move second child to first child ( temp highp 4-component vector of float)
|
|
0:234 'pos' ( in highp 4-component vector of float)
|
|
0:234 matrix-times-vector ( temp highp 4-component vector of float)
|
|
0:234 Function Call: TDInstanceMat(i1; ( global highp 4X4 matrix of float)
|
|
0:234 'id' ( in highp int)
|
|
0:234 'pos' ( in highp 4-component vector of float)
|
|
0:235 Branch: Return with expression
|
|
0:235 matrix-times-vector ( temp highp 4-component vector of float)
|
|
0:235 world: direct index for structure (layout( column_major std140) global highp 4X4 matrix of float)
|
|
0:235 indirect index (layout( column_major std140 offset=0) temp structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals})
|
|
0:235 uTDMats: direct index for structure (layout( column_major std140 offset=0) uniform 1-element array of structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals})
|
|
0:235 'anon@3' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals} uTDMats})
|
|
0:235 Constant:
|
|
0:235 0 (const uint)
|
|
0:235 Function Call: TDCameraIndex( ( global highp int)
|
|
0:235 Constant:
|
|
0:235 0 (const int)
|
|
0:235 'pos' ( in highp 4-component vector of float)
|
|
0:238 Function Definition: TDInstanceDeformVec(i1;vf3; ( global highp 3-component vector of float)
|
|
0:238 Function Parameters:
|
|
0:238 'id' ( in highp int)
|
|
0:238 'vec' ( in highp 3-component vector of float)
|
|
0:240 Sequence
|
|
0:240 Sequence
|
|
0:240 move second child to first child ( temp highp 3X3 matrix of float)
|
|
0:240 'm' ( temp highp 3X3 matrix of float)
|
|
0:240 Function Call: TDInstanceMat3(i1; ( global highp 3X3 matrix of float)
|
|
0:240 'id' ( in highp int)
|
|
0:241 Branch: Return with expression
|
|
0:241 matrix-times-vector ( temp highp 3-component vector of float)
|
|
0:241 Construct mat3 ( temp highp 3X3 matrix of float)
|
|
0:241 world: direct index for structure (layout( column_major std140) global highp 4X4 matrix of float)
|
|
0:241 indirect index (layout( column_major std140 offset=0) temp structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals})
|
|
0:241 uTDMats: direct index for structure (layout( column_major std140 offset=0) uniform 1-element array of structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals})
|
|
0:241 'anon@3' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals} uTDMats})
|
|
0:241 Constant:
|
|
0:241 0 (const uint)
|
|
0:241 Function Call: TDCameraIndex( ( global highp int)
|
|
0:241 Constant:
|
|
0:241 0 (const int)
|
|
0:241 matrix-times-vector ( temp highp 3-component vector of float)
|
|
0:241 'm' ( temp highp 3X3 matrix of float)
|
|
0:241 'vec' ( in highp 3-component vector of float)
|
|
0:243 Function Definition: TDInstanceDeformNorm(i1;vf3; ( global highp 3-component vector of float)
|
|
0:243 Function Parameters:
|
|
0:243 'id' ( in highp int)
|
|
0:243 'vec' ( in highp 3-component vector of float)
|
|
0:245 Sequence
|
|
0:245 Sequence
|
|
0:245 move second child to first child ( temp highp 3X3 matrix of float)
|
|
0:245 'm' ( temp highp 3X3 matrix of float)
|
|
0:245 Function Call: TDInstanceMat3ForNorm(i1; ( global highp 3X3 matrix of float)
|
|
0:245 'id' ( in highp int)
|
|
0:246 Branch: Return with expression
|
|
0:246 matrix-times-vector ( temp highp 3-component vector of float)
|
|
0:246 Construct mat3 ( temp highp 3X3 matrix of float)
|
|
0:246 worldForNormals: direct index for structure (layout( column_major std140) global highp 3X3 matrix of float)
|
|
0:246 indirect index (layout( column_major std140 offset=0) temp structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals})
|
|
0:246 uTDMats: direct index for structure (layout( column_major std140 offset=0) uniform 1-element array of structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals})
|
|
0:246 'anon@3' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals} uTDMats})
|
|
0:246 Constant:
|
|
0:246 0 (const uint)
|
|
0:246 Function Call: TDCameraIndex( ( global highp int)
|
|
0:246 Constant:
|
|
0:246 13 (const int)
|
|
0:246 matrix-times-vector ( temp highp 3-component vector of float)
|
|
0:246 'm' ( temp highp 3X3 matrix of float)
|
|
0:246 'vec' ( in highp 3-component vector of float)
|
|
0:248 Function Definition: TDInstanceDeform(vf4; ( global highp 4-component vector of float)
|
|
0:248 Function Parameters:
|
|
0:248 'pos' ( in highp 4-component vector of float)
|
|
0:249 Sequence
|
|
0:249 Branch: Return with expression
|
|
0:249 Function Call: TDInstanceDeform(i1;vf4; ( global highp 4-component vector of float)
|
|
0:249 Function Call: TDInstanceID( ( global highp int)
|
|
0:249 'pos' ( in highp 4-component vector of float)
|
|
0:251 Function Definition: TDInstanceDeformVec(vf3; ( global highp 3-component vector of float)
|
|
0:251 Function Parameters:
|
|
0:251 'vec' ( in highp 3-component vector of float)
|
|
0:252 Sequence
|
|
0:252 Branch: Return with expression
|
|
0:252 Function Call: TDInstanceDeformVec(i1;vf3; ( global highp 3-component vector of float)
|
|
0:252 Function Call: TDInstanceID( ( global highp int)
|
|
0:252 'vec' ( in highp 3-component vector of float)
|
|
0:254 Function Definition: TDInstanceDeformNorm(vf3; ( global highp 3-component vector of float)
|
|
0:254 Function Parameters:
|
|
0:254 'vec' ( in highp 3-component vector of float)
|
|
0:255 Sequence
|
|
0:255 Branch: Return with expression
|
|
0:255 Function Call: TDInstanceDeformNorm(i1;vf3; ( global highp 3-component vector of float)
|
|
0:255 Function Call: TDInstanceID( ( global highp int)
|
|
0:255 'vec' ( in highp 3-component vector of float)
|
|
0:257 Function Definition: TDInstanceActive( ( global bool)
|
|
0:257 Function Parameters:
|
|
0:257 Sequence
|
|
0:257 Branch: Return with expression
|
|
0:257 Function Call: TDInstanceActive(i1; ( global bool)
|
|
0:257 Function Call: TDInstanceID( ( global highp int)
|
|
0:258 Function Definition: TDInstanceTranslate( ( global highp 3-component vector of float)
|
|
0:258 Function Parameters:
|
|
0:258 Sequence
|
|
0:258 Branch: Return with expression
|
|
0:258 Function Call: TDInstanceTranslate(i1; ( global highp 3-component vector of float)
|
|
0:258 Function Call: TDInstanceID( ( global highp int)
|
|
0:259 Function Definition: TDInstanceRotateMat( ( global highp 3X3 matrix of float)
|
|
0:259 Function Parameters:
|
|
0:259 Sequence
|
|
0:259 Branch: Return with expression
|
|
0:259 Function Call: TDInstanceRotateMat(i1; ( global highp 3X3 matrix of float)
|
|
0:259 Function Call: TDInstanceID( ( global highp int)
|
|
0:260 Function Definition: TDInstanceScale( ( global highp 3-component vector of float)
|
|
0:260 Function Parameters:
|
|
0:260 Sequence
|
|
0:260 Branch: Return with expression
|
|
0:260 Function Call: TDInstanceScale(i1; ( global highp 3-component vector of float)
|
|
0:260 Function Call: TDInstanceID( ( global highp int)
|
|
0:261 Function Definition: TDInstanceMat( ( global highp 4X4 matrix of float)
|
|
0:261 Function Parameters:
|
|
0:261 Sequence
|
|
0:261 Branch: Return with expression
|
|
0:261 Function Call: TDInstanceMat(i1; ( global highp 4X4 matrix of float)
|
|
0:261 Function Call: TDInstanceID( ( global highp int)
|
|
0:263 Function Definition: TDInstanceMat3( ( global highp 3X3 matrix of float)
|
|
0:263 Function Parameters:
|
|
0:263 Sequence
|
|
0:263 Branch: Return with expression
|
|
0:263 Function Call: TDInstanceMat3(i1; ( global highp 3X3 matrix of float)
|
|
0:263 Function Call: TDInstanceID( ( global highp int)
|
|
0:265 Function Definition: TDInstanceTexCoord(vf3; ( global highp 3-component vector of float)
|
|
0:265 Function Parameters:
|
|
0:265 't' ( in highp 3-component vector of float)
|
|
0:266 Sequence
|
|
0:266 Branch: Return with expression
|
|
0:266 Function Call: TDInstanceTexCoord(i1;vf3; ( global highp 3-component vector of float)
|
|
0:266 Function Call: TDInstanceID( ( global highp int)
|
|
0:266 't' ( in highp 3-component vector of float)
|
|
0:268 Function Definition: TDInstanceColor(vf4; ( global highp 4-component vector of float)
|
|
0:268 Function Parameters:
|
|
0:268 'curColor' ( in highp 4-component vector of float)
|
|
0:269 Sequence
|
|
0:269 Branch: Return with expression
|
|
0:269 Function Call: TDInstanceColor(i1;vf4; ( global highp 4-component vector of float)
|
|
0:269 Function Call: TDInstanceID( ( global highp int)
|
|
0:269 'curColor' ( in highp 4-component vector of float)
|
|
0:271 Function Definition: TDSkinnedDeform(vf4; ( global highp 4-component vector of float)
|
|
0:271 Function Parameters:
|
|
0:271 'pos' ( in highp 4-component vector of float)
|
|
0:271 Sequence
|
|
0:271 Branch: Return with expression
|
|
0:271 'pos' ( in highp 4-component vector of float)
|
|
0:273 Function Definition: TDSkinnedDeformVec(vf3; ( global highp 3-component vector of float)
|
|
0:273 Function Parameters:
|
|
0:273 'vec' ( in highp 3-component vector of float)
|
|
0:273 Sequence
|
|
0:273 Branch: Return with expression
|
|
0:273 'vec' ( in highp 3-component vector of float)
|
|
0:275 Function Definition: TDFastDeformTangent(vf3;vf4;vf3; ( global highp 3-component vector of float)
|
|
0:275 Function Parameters:
|
|
0:275 'oldNorm' ( in highp 3-component vector of float)
|
|
0:275 'oldTangent' ( in highp 4-component vector of float)
|
|
0:275 'deformedNorm' ( in highp 3-component vector of float)
|
|
0:276 Sequence
|
|
0:276 Branch: Return with expression
|
|
0:276 vector swizzle ( temp highp 3-component vector of float)
|
|
0:276 'oldTangent' ( in highp 4-component vector of float)
|
|
0:276 Sequence
|
|
0:276 Constant:
|
|
0:276 0 (const int)
|
|
0:276 Constant:
|
|
0:276 1 (const int)
|
|
0:276 Constant:
|
|
0:276 2 (const int)
|
|
0:277 Function Definition: TDBoneMat(i1; ( global highp 4X4 matrix of float)
|
|
0:277 Function Parameters:
|
|
0:277 'index' ( in highp int)
|
|
0:278 Sequence
|
|
0:278 Branch: Return with expression
|
|
0:278 Constant:
|
|
0:278 1.000000
|
|
0:278 0.000000
|
|
0:278 0.000000
|
|
0:278 0.000000
|
|
0:278 0.000000
|
|
0:278 1.000000
|
|
0:278 0.000000
|
|
0:278 0.000000
|
|
0:278 0.000000
|
|
0:278 0.000000
|
|
0:278 1.000000
|
|
0:278 0.000000
|
|
0:278 0.000000
|
|
0:278 0.000000
|
|
0:278 0.000000
|
|
0:278 1.000000
|
|
0:280 Function Definition: TDDeform(vf4; ( global highp 4-component vector of float)
|
|
0:280 Function Parameters:
|
|
0:280 'pos' ( in highp 4-component vector of float)
|
|
0:281 Sequence
|
|
0:281 move second child to first child ( temp highp 4-component vector of float)
|
|
0:281 'pos' ( in highp 4-component vector of float)
|
|
0:281 Function Call: TDSkinnedDeform(vf4; ( global highp 4-component vector of float)
|
|
0:281 'pos' ( in highp 4-component vector of float)
|
|
0:282 move second child to first child ( temp highp 4-component vector of float)
|
|
0:282 'pos' ( in highp 4-component vector of float)
|
|
0:282 Function Call: TDInstanceDeform(vf4; ( global highp 4-component vector of float)
|
|
0:282 'pos' ( in highp 4-component vector of float)
|
|
0:283 Branch: Return with expression
|
|
0:283 'pos' ( in highp 4-component vector of float)
|
|
0:286 Function Definition: TDDeform(i1;vf3; ( global highp 4-component vector of float)
|
|
0:286 Function Parameters:
|
|
0:286 'instanceID' ( in highp int)
|
|
0:286 'p' ( in highp 3-component vector of float)
|
|
0:287 Sequence
|
|
0:287 Sequence
|
|
0:287 move second child to first child ( temp highp 4-component vector of float)
|
|
0:287 'pos' ( temp highp 4-component vector of float)
|
|
0:287 Construct vec4 ( temp highp 4-component vector of float)
|
|
0:287 'p' ( in highp 3-component vector of float)
|
|
0:287 Constant:
|
|
0:287 1.000000
|
|
0:288 move second child to first child ( temp highp 4-component vector of float)
|
|
0:288 'pos' ( temp highp 4-component vector of float)
|
|
0:288 Function Call: TDSkinnedDeform(vf4; ( global highp 4-component vector of float)
|
|
0:288 'pos' ( temp highp 4-component vector of float)
|
|
0:289 move second child to first child ( temp highp 4-component vector of float)
|
|
0:289 'pos' ( temp highp 4-component vector of float)
|
|
0:289 Function Call: TDInstanceDeform(i1;vf4; ( global highp 4-component vector of float)
|
|
0:289 'instanceID' ( in highp int)
|
|
0:289 'pos' ( temp highp 4-component vector of float)
|
|
0:290 Branch: Return with expression
|
|
0:290 'pos' ( temp highp 4-component vector of float)
|
|
0:293 Function Definition: TDDeform(vf3; ( global highp 4-component vector of float)
|
|
0:293 Function Parameters:
|
|
0:293 'pos' ( in highp 3-component vector of float)
|
|
0:294 Sequence
|
|
0:294 Branch: Return with expression
|
|
0:294 Function Call: TDDeform(i1;vf3; ( global highp 4-component vector of float)
|
|
0:294 Function Call: TDInstanceID( ( global highp int)
|
|
0:294 'pos' ( in highp 3-component vector of float)
|
|
0:297 Function Definition: TDDeformVec(i1;vf3; ( global highp 3-component vector of float)
|
|
0:297 Function Parameters:
|
|
0:297 'instanceID' ( in highp int)
|
|
0:297 'vec' ( in highp 3-component vector of float)
|
|
0:298 Sequence
|
|
0:298 move second child to first child ( temp highp 3-component vector of float)
|
|
0:298 'vec' ( in highp 3-component vector of float)
|
|
0:298 Function Call: TDSkinnedDeformVec(vf3; ( global highp 3-component vector of float)
|
|
0:298 'vec' ( in highp 3-component vector of float)
|
|
0:299 move second child to first child ( temp highp 3-component vector of float)
|
|
0:299 'vec' ( in highp 3-component vector of float)
|
|
0:299 Function Call: TDInstanceDeformVec(i1;vf3; ( global highp 3-component vector of float)
|
|
0:299 'instanceID' ( in highp int)
|
|
0:299 'vec' ( in highp 3-component vector of float)
|
|
0:300 Branch: Return with expression
|
|
0:300 'vec' ( in highp 3-component vector of float)
|
|
0:303 Function Definition: TDDeformVec(vf3; ( global highp 3-component vector of float)
|
|
0:303 Function Parameters:
|
|
0:303 'vec' ( in highp 3-component vector of float)
|
|
0:304 Sequence
|
|
0:304 Branch: Return with expression
|
|
0:304 Function Call: TDDeformVec(i1;vf3; ( global highp 3-component vector of float)
|
|
0:304 Function Call: TDInstanceID( ( global highp int)
|
|
0:304 'vec' ( in highp 3-component vector of float)
|
|
0:307 Function Definition: TDDeformNorm(i1;vf3; ( global highp 3-component vector of float)
|
|
0:307 Function Parameters:
|
|
0:307 'instanceID' ( in highp int)
|
|
0:307 'vec' ( in highp 3-component vector of float)
|
|
0:308 Sequence
|
|
0:308 move second child to first child ( temp highp 3-component vector of float)
|
|
0:308 'vec' ( in highp 3-component vector of float)
|
|
0:308 Function Call: TDSkinnedDeformVec(vf3; ( global highp 3-component vector of float)
|
|
0:308 'vec' ( in highp 3-component vector of float)
|
|
0:309 move second child to first child ( temp highp 3-component vector of float)
|
|
0:309 'vec' ( in highp 3-component vector of float)
|
|
0:309 Function Call: TDInstanceDeformNorm(i1;vf3; ( global highp 3-component vector of float)
|
|
0:309 'instanceID' ( in highp int)
|
|
0:309 'vec' ( in highp 3-component vector of float)
|
|
0:310 Branch: Return with expression
|
|
0:310 'vec' ( in highp 3-component vector of float)
|
|
0:313 Function Definition: TDDeformNorm(vf3; ( global highp 3-component vector of float)
|
|
0:313 Function Parameters:
|
|
0:313 'vec' ( in highp 3-component vector of float)
|
|
0:314 Sequence
|
|
0:314 Branch: Return with expression
|
|
0:314 Function Call: TDDeformNorm(i1;vf3; ( global highp 3-component vector of float)
|
|
0:314 Function Call: TDInstanceID( ( global highp int)
|
|
0:314 'vec' ( in highp 3-component vector of float)
|
|
0:317 Function Definition: TDSkinnedDeformNorm(vf3; ( global highp 3-component vector of float)
|
|
0:317 Function Parameters:
|
|
0:317 'vec' ( in highp 3-component vector of float)
|
|
0:318 Sequence
|
|
0:318 move second child to first child ( temp highp 3-component vector of float)
|
|
0:318 'vec' ( in highp 3-component vector of float)
|
|
0:318 Function Call: TDSkinnedDeformVec(vf3; ( global highp 3-component vector of float)
|
|
0:318 'vec' ( in highp 3-component vector of float)
|
|
0:319 Branch: Return with expression
|
|
0:319 'vec' ( in highp 3-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal})
|
|
0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals} uTDMats})
|
|
0:? 'anon@2' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{ global highp 4-component vector of float nearFar, global highp 4-component vector of float fog, global highp 4-component vector of float fogColor, global highp int renderTOPCameraIndex} uTDCamInfos})
|
|
0:? 'anon@3' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform structure{ global highp 4-component vector of float ambientColor, global highp 4-component vector of float nearFar, global highp 4-component vector of float viewport, global highp 4-component vector of float viewportRes, global highp 4-component vector of float fog, global highp 4-component vector of float fogColor} uTDGeneral})
|
|
0:? 'P' (layout( location=0) in highp 3-component vector of float)
|
|
0:? 'N' (layout( location=1) in highp 3-component vector of float)
|
|
0:? 'Cd' (layout( location=2) in highp 4-component vector of float)
|
|
0:? 'uv' (layout( location=3) in 8-element array of highp 3-component vector of float)
|
|
0:? 'oVert' ( out block{ out highp 4-component vector of float color, out highp 3-component vector of float worldSpacePos, out highp 3-component vector of float texCoord0, flat out highp int cameraIndex, flat out highp int instance})
|
|
0:? 'anon@4' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, out 1-element array of float CullDistance gl_CullDistance})
|
|
0:? 'gl_VertexIndex' ( in int VertexIndex)
|
|
0:? 'gl_InstanceIndex' ( in int InstanceIndex)
|
|
0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{ global highp 4-component vector of float position, global highp 3-component vector of float direction, global highp 3-component vector of float diffuse, global highp 4-component vector of float nearFar, global highp 4-component vector of float lightSize, global highp 4-component vector of float misc, global highp 4-component vector of float coneLookupScaleBias, global highp 4-component vector of float attenScaleBiasRoll, layout( column_major std140) global highp 4X4 matrix of float shadowMapMatrix, layout( column_major std140) global highp 4X4 matrix of float shadowMapCamMatrix, global highp 4-component vector of float shadowMapRes, layout( column_major std140) global highp 4X4 matrix of float projMapMatrix} uTDLights})
|
|
0:? 'anon@2' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{ global highp 3-component vector of float color, layout( column_major std140) global highp 3X3 matrix of float rotate} uTDEnvLights})
|
|
0:? 'uTDEnvLightBuffers' (layout( column_major std430) restrict readonly buffer 1-element array of block{layout( column_major std430 offset=0) restrict readonly buffer 9-element array of highp 3-component vector of float shCoeffs})
|
|
0:? 'mTD2DImageOutputs' (layout( rgba8) uniform 1-element array of highp image2D)
|
|
0:? 'mTD2DArrayImageOutputs' (layout( rgba8) uniform 1-element array of highp image2DArray)
|
|
0:? 'mTD3DImageOutputs' (layout( rgba8) uniform 1-element array of highp image3D)
|
|
0:? 'mTDCubeImageOutputs' (layout( rgba8) uniform 1-element array of highp imageCube)
|
|
0:? 'sTDInstanceT' (layout( binding=15) uniform highp samplerBuffer)
|
|
0:? 'sTDInstanceTexCoord' (layout( binding=16) uniform highp samplerBuffer)
|
|
0:? 'sTDInstanceColor' (layout( binding=17) uniform highp samplerBuffer)
|
|
Shader version: 460
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:95 Function Definition: main( ( global void)
|
|
0:95 Function Parameters:
|
|
0:99 Sequence
|
|
0:99 Function Call: TDCheckDiscard( ( global void)
|
|
0:101 Sequence
|
|
0:101 move second child to first child ( temp highp 4-component vector of float)
|
|
0:101 'outcol' ( temp highp 4-component vector of float)
|
|
0:101 Constant:
|
|
0:101 0.000000
|
|
0:101 0.000000
|
|
0:101 0.000000
|
|
0:101 0.000000
|
|
0:103 Sequence
|
|
0:103 move second child to first child ( temp highp 3-component vector of float)
|
|
0:103 'texCoord0' ( temp highp 3-component vector of float)
|
|
0:103 vector swizzle ( temp highp 3-component vector of float)
|
|
0:103 texCoord0: direct index for structure ( in highp 3-component vector of float)
|
|
0:103 'iVert' ( in block{ in highp 4-component vector of float color, in highp 3-component vector of float worldSpacePos, in highp 3-component vector of float texCoord0, flat in highp int cameraIndex, flat in highp int instance})
|
|
0:103 Constant:
|
|
0:103 2 (const int)
|
|
0:103 Sequence
|
|
0:103 Constant:
|
|
0:103 0 (const int)
|
|
0:103 Constant:
|
|
0:103 1 (const int)
|
|
0:103 Constant:
|
|
0:103 2 (const int)
|
|
0:104 Sequence
|
|
0:104 move second child to first child ( temp highp float)
|
|
0:104 'actualTexZ' ( temp highp float)
|
|
0:104 mod ( global highp float)
|
|
0:104 Convert int to float ( temp highp float)
|
|
0:104 Convert float to int ( temp highp int)
|
|
0:104 direct index ( temp highp float)
|
|
0:104 'texCoord0' ( temp highp 3-component vector of float)
|
|
0:104 Constant:
|
|
0:104 2 (const int)
|
|
0:104 Constant:
|
|
0:104 2048.000000
|
|
0:105 Sequence
|
|
0:105 move second child to first child ( temp highp float)
|
|
0:105 'instanceLoop' ( temp highp float)
|
|
0:105 Floor ( global highp float)
|
|
0:105 Convert int to float ( temp highp float)
|
|
0:105 divide ( temp highp int)
|
|
0:105 Convert float to int ( temp highp int)
|
|
0:105 direct index ( temp highp float)
|
|
0:105 'texCoord0' ( temp highp 3-component vector of float)
|
|
0:105 Constant:
|
|
0:105 2 (const int)
|
|
0:105 Constant:
|
|
0:105 2048 (const int)
|
|
0:106 move second child to first child ( temp highp float)
|
|
0:106 direct index ( temp highp float)
|
|
0:106 'texCoord0' ( temp highp 3-component vector of float)
|
|
0:106 Constant:
|
|
0:106 2 (const int)
|
|
0:106 'actualTexZ' ( temp highp float)
|
|
0:107 Sequence
|
|
0:107 move second child to first child ( temp highp 4-component vector of float)
|
|
0:107 'colorMapColor' ( temp highp 4-component vector of float)
|
|
0:107 texture ( global highp 4-component vector of float)
|
|
0:107 'sColorMap' ( uniform highp sampler2DArray)
|
|
0:107 vector swizzle ( temp highp 3-component vector of float)
|
|
0:107 'texCoord0' ( temp highp 3-component vector of float)
|
|
0:107 Sequence
|
|
0:107 Constant:
|
|
0:107 0 (const int)
|
|
0:107 Constant:
|
|
0:107 1 (const int)
|
|
0:107 Constant:
|
|
0:107 2 (const int)
|
|
0:109 Sequence
|
|
0:109 move second child to first child ( temp highp float)
|
|
0:109 'red' ( temp highp float)
|
|
0:109 indirect index ( temp highp float)
|
|
0:109 'colorMapColor' ( temp highp 4-component vector of float)
|
|
0:109 Convert float to int ( temp highp int)
|
|
0:109 'instanceLoop' ( temp highp float)
|
|
0:110 move second child to first child ( temp highp 4-component vector of float)
|
|
0:110 'colorMapColor' ( temp highp 4-component vector of float)
|
|
0:110 Construct vec4 ( temp highp 4-component vector of float)
|
|
0:110 'red' ( temp highp float)
|
|
0:112 add second child into first child ( temp highp 3-component vector of float)
|
|
0:112 vector swizzle ( temp highp 3-component vector of float)
|
|
0:112 'outcol' ( temp highp 4-component vector of float)
|
|
0:112 Sequence
|
|
0:112 Constant:
|
|
0:112 0 (const int)
|
|
0:112 Constant:
|
|
0:112 1 (const int)
|
|
0:112 Constant:
|
|
0:112 2 (const int)
|
|
0:112 component-wise multiply ( temp highp 3-component vector of float)
|
|
0:112 uConstant: direct index for structure ( uniform highp 3-component vector of float)
|
|
0:112 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal, uniform highp 3-component vector of float uConstant, uniform highp float uShadowStrength, uniform highp 3-component vector of float uShadowColor, uniform highp 4-component vector of float uDiffuseColor, uniform highp 4-component vector of float uAmbientColor})
|
|
0:112 Constant:
|
|
0:112 3 (const uint)
|
|
0:112 vector swizzle ( temp highp 3-component vector of float)
|
|
0:112 color: direct index for structure ( in highp 4-component vector of float)
|
|
0:112 'iVert' ( in block{ in highp 4-component vector of float color, in highp 3-component vector of float worldSpacePos, in highp 3-component vector of float texCoord0, flat in highp int cameraIndex, flat in highp int instance})
|
|
0:112 Constant:
|
|
0:112 0 (const int)
|
|
0:112 Sequence
|
|
0:112 Constant:
|
|
0:112 0 (const int)
|
|
0:112 Constant:
|
|
0:112 1 (const int)
|
|
0:112 Constant:
|
|
0:112 2 (const int)
|
|
0:114 multiply second child into first child ( temp highp 4-component vector of float)
|
|
0:114 'outcol' ( temp highp 4-component vector of float)
|
|
0:114 'colorMapColor' ( temp highp 4-component vector of float)
|
|
0:117 Sequence
|
|
0:117 move second child to first child ( temp highp float)
|
|
0:117 'alpha' ( temp highp float)
|
|
0:117 component-wise multiply ( temp highp float)
|
|
0:117 direct index ( temp highp float)
|
|
0:117 color: direct index for structure ( in highp 4-component vector of float)
|
|
0:117 'iVert' ( in block{ in highp 4-component vector of float color, in highp 3-component vector of float worldSpacePos, in highp 3-component vector of float texCoord0, flat in highp int cameraIndex, flat in highp int instance})
|
|
0:117 Constant:
|
|
0:117 0 (const int)
|
|
0:117 Constant:
|
|
0:117 3 (const int)
|
|
0:117 direct index ( temp highp float)
|
|
0:117 'colorMapColor' ( temp highp 4-component vector of float)
|
|
0:117 Constant:
|
|
0:117 3 (const int)
|
|
0:120 move second child to first child ( temp highp 4-component vector of float)
|
|
0:120 'outcol' ( temp highp 4-component vector of float)
|
|
0:120 Function Call: TDDither(vf4; ( global highp 4-component vector of float)
|
|
0:120 'outcol' ( temp highp 4-component vector of float)
|
|
0:122 vector scale second child into first child ( temp highp 3-component vector of float)
|
|
0:122 vector swizzle ( temp highp 3-component vector of float)
|
|
0:122 'outcol' ( temp highp 4-component vector of float)
|
|
0:122 Sequence
|
|
0:122 Constant:
|
|
0:122 0 (const int)
|
|
0:122 Constant:
|
|
0:122 1 (const int)
|
|
0:122 Constant:
|
|
0:122 2 (const int)
|
|
0:122 'alpha' ( temp highp float)
|
|
0:126 Function Call: TDAlphaTest(f1; ( global void)
|
|
0:126 'alpha' ( temp highp float)
|
|
0:128 move second child to first child ( temp highp float)
|
|
0:128 direct index ( temp highp float)
|
|
0:128 'outcol' ( temp highp 4-component vector of float)
|
|
0:128 Constant:
|
|
0:128 3 (const int)
|
|
0:128 'alpha' ( temp highp float)
|
|
0:129 move second child to first child ( temp highp 4-component vector of float)
|
|
0:129 direct index (layout( location=0) temp highp 4-component vector of float)
|
|
0:129 'oFragColor' (layout( location=0) out 1-element array of highp 4-component vector of float)
|
|
0:129 Constant:
|
|
0:129 0 (const int)
|
|
0:129 Function Call: TDOutputSwizzle(vf4; ( global highp 4-component vector of float)
|
|
0:129 'outcol' ( temp highp 4-component vector of float)
|
|
0:135 Sequence
|
|
0:135 Sequence
|
|
0:135 move second child to first child ( temp highp int)
|
|
0:135 'i' ( temp highp int)
|
|
0:135 Constant:
|
|
0:135 1 (const int)
|
|
0:135 Loop with condition tested first
|
|
0:135 Loop Condition
|
|
0:135 Compare Less Than ( temp bool)
|
|
0:135 'i' ( temp highp int)
|
|
0:135 Constant:
|
|
0:135 1 (const int)
|
|
0:135 Loop Body
|
|
0:137 Sequence
|
|
0:137 move second child to first child ( temp highp 4-component vector of float)
|
|
0:137 indirect index (layout( location=0) temp highp 4-component vector of float)
|
|
0:137 'oFragColor' (layout( location=0) out 1-element array of highp 4-component vector of float)
|
|
0:137 'i' ( temp highp int)
|
|
0:137 Constant:
|
|
0:137 0.000000
|
|
0:137 0.000000
|
|
0:137 0.000000
|
|
0:137 0.000000
|
|
0:135 Loop Terminal Expression
|
|
0:135 Post-Increment ( temp highp int)
|
|
0:135 'i' ( temp highp int)
|
|
0:116 Function Definition: TDColor(vf4; ( global highp 4-component vector of float)
|
|
0:116 Function Parameters:
|
|
0:116 'color' ( in highp 4-component vector of float)
|
|
0:116 Sequence
|
|
0:116 Branch: Return with expression
|
|
0:116 'color' ( in highp 4-component vector of float)
|
|
0:117 Function Definition: TDCheckOrderIndTrans( ( global void)
|
|
0:117 Function Parameters:
|
|
0:119 Function Definition: TDCheckDiscard( ( global void)
|
|
0:119 Function Parameters:
|
|
0:120 Sequence
|
|
0:120 Function Call: TDCheckOrderIndTrans( ( global void)
|
|
0:122 Function Definition: TDDither(vf4; ( global highp 4-component vector of float)
|
|
0:122 Function Parameters:
|
|
0:122 'color' ( in highp 4-component vector of float)
|
|
0:124 Sequence
|
|
0:124 Sequence
|
|
0:124 move second child to first child ( temp highp float)
|
|
0:124 'd' ( temp highp float)
|
|
0:125 direct index ( temp highp float)
|
|
0:125 texture ( global highp 4-component vector of float)
|
|
0:124 'sTDNoiseMap' ( uniform highp sampler2D)
|
|
0:125 divide ( temp highp 2-component vector of float)
|
|
0:125 vector swizzle ( temp highp 2-component vector of float)
|
|
0:125 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
|
|
0:125 Sequence
|
|
0:125 Constant:
|
|
0:125 0 (const int)
|
|
0:125 Constant:
|
|
0:125 1 (const int)
|
|
0:125 Constant:
|
|
0:125 256.000000
|
|
0:125 Constant:
|
|
0:125 0 (const int)
|
|
0:126 subtract second child into first child ( temp highp float)
|
|
0:126 'd' ( temp highp float)
|
|
0:126 Constant:
|
|
0:126 0.500000
|
|
0:127 divide second child into first child ( temp highp float)
|
|
0:127 'd' ( temp highp float)
|
|
0:127 Constant:
|
|
0:127 256.000000
|
|
0:128 Branch: Return with expression
|
|
0:128 Construct vec4 ( temp highp 4-component vector of float)
|
|
0:128 add ( temp highp 3-component vector of float)
|
|
0:128 vector swizzle ( temp highp 3-component vector of float)
|
|
0:128 'color' ( in highp 4-component vector of float)
|
|
0:128 Sequence
|
|
0:128 Constant:
|
|
0:128 0 (const int)
|
|
0:128 Constant:
|
|
0:128 1 (const int)
|
|
0:128 Constant:
|
|
0:128 2 (const int)
|
|
0:128 'd' ( temp highp float)
|
|
0:128 direct index ( temp highp float)
|
|
0:128 'color' ( in highp 4-component vector of float)
|
|
0:128 Constant:
|
|
0:128 3 (const int)
|
|
0:130 Function Definition: TDFrontFacing(vf3;vf3; ( global bool)
|
|
0:130 Function Parameters:
|
|
0:130 'pos' ( in highp 3-component vector of float)
|
|
0:130 'normal' ( in highp 3-component vector of float)
|
|
0:132 Sequence
|
|
0:132 Branch: Return with expression
|
|
0:132 'gl_FrontFacing' ( gl_FrontFacing bool Face)
|
|
0:134 Function Definition: TDAttenuateLight(i1;f1; ( global highp float)
|
|
0:134 Function Parameters:
|
|
0:134 'index' ( in highp int)
|
|
0:134 'lightDist' ( in highp float)
|
|
0:136 Sequence
|
|
0:136 Branch: Return with expression
|
|
0:136 Constant:
|
|
0:136 1.000000
|
|
0:138 Function Definition: TDAlphaTest(f1; ( global void)
|
|
0:138 Function Parameters:
|
|
0:138 'alpha' ( in highp float)
|
|
0:140 Function Definition: TDHardShadow(i1;vf3; ( global highp float)
|
|
0:140 Function Parameters:
|
|
0:140 'lightIndex' ( in highp int)
|
|
0:140 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:141 Sequence
|
|
0:141 Branch: Return with expression
|
|
0:141 Constant:
|
|
0:141 0.000000
|
|
0:142 Function Definition: TDSoftShadow(i1;vf3;i1;i1; ( global highp float)
|
|
0:142 Function Parameters:
|
|
0:142 'lightIndex' ( in highp int)
|
|
0:142 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:142 'samples' ( in highp int)
|
|
0:142 'steps' ( in highp int)
|
|
0:143 Sequence
|
|
0:143 Branch: Return with expression
|
|
0:143 Constant:
|
|
0:143 0.000000
|
|
0:144 Function Definition: TDSoftShadow(i1;vf3; ( global highp float)
|
|
0:144 Function Parameters:
|
|
0:144 'lightIndex' ( in highp int)
|
|
0:144 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:145 Sequence
|
|
0:145 Branch: Return with expression
|
|
0:145 Constant:
|
|
0:145 0.000000
|
|
0:146 Function Definition: TDShadow(i1;vf3; ( global highp float)
|
|
0:146 Function Parameters:
|
|
0:146 'lightIndex' ( in highp int)
|
|
0:146 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:147 Sequence
|
|
0:147 Branch: Return with expression
|
|
0:147 Constant:
|
|
0:147 0.000000
|
|
0:152 Function Definition: iTDRadicalInverse_VdC(u1; ( global highp float)
|
|
0:152 Function Parameters:
|
|
0:152 'bits' ( in highp uint)
|
|
0:154 Sequence
|
|
0:154 move second child to first child ( temp highp uint)
|
|
0:154 'bits' ( in highp uint)
|
|
0:154 inclusive-or ( temp highp uint)
|
|
0:154 left-shift ( temp highp uint)
|
|
0:154 'bits' ( in highp uint)
|
|
0:154 Constant:
|
|
0:154 16 (const uint)
|
|
0:154 right-shift ( temp highp uint)
|
|
0:154 'bits' ( in highp uint)
|
|
0:154 Constant:
|
|
0:154 16 (const uint)
|
|
0:155 move second child to first child ( temp highp uint)
|
|
0:155 'bits' ( in highp uint)
|
|
0:155 inclusive-or ( temp highp uint)
|
|
0:155 left-shift ( temp highp uint)
|
|
0:155 bitwise and ( temp highp uint)
|
|
0:155 'bits' ( in highp uint)
|
|
0:155 Constant:
|
|
0:155 1431655765 (const uint)
|
|
0:155 Constant:
|
|
0:155 1 (const uint)
|
|
0:155 right-shift ( temp highp uint)
|
|
0:155 bitwise and ( temp highp uint)
|
|
0:155 'bits' ( in highp uint)
|
|
0:155 Constant:
|
|
0:155 2863311530 (const uint)
|
|
0:155 Constant:
|
|
0:155 1 (const uint)
|
|
0:156 move second child to first child ( temp highp uint)
|
|
0:156 'bits' ( in highp uint)
|
|
0:156 inclusive-or ( temp highp uint)
|
|
0:156 left-shift ( temp highp uint)
|
|
0:156 bitwise and ( temp highp uint)
|
|
0:156 'bits' ( in highp uint)
|
|
0:156 Constant:
|
|
0:156 858993459 (const uint)
|
|
0:156 Constant:
|
|
0:156 2 (const uint)
|
|
0:156 right-shift ( temp highp uint)
|
|
0:156 bitwise and ( temp highp uint)
|
|
0:156 'bits' ( in highp uint)
|
|
0:156 Constant:
|
|
0:156 3435973836 (const uint)
|
|
0:156 Constant:
|
|
0:156 2 (const uint)
|
|
0:157 move second child to first child ( temp highp uint)
|
|
0:157 'bits' ( in highp uint)
|
|
0:157 inclusive-or ( temp highp uint)
|
|
0:157 left-shift ( temp highp uint)
|
|
0:157 bitwise and ( temp highp uint)
|
|
0:157 'bits' ( in highp uint)
|
|
0:157 Constant:
|
|
0:157 252645135 (const uint)
|
|
0:157 Constant:
|
|
0:157 4 (const uint)
|
|
0:157 right-shift ( temp highp uint)
|
|
0:157 bitwise and ( temp highp uint)
|
|
0:157 'bits' ( in highp uint)
|
|
0:157 Constant:
|
|
0:157 4042322160 (const uint)
|
|
0:157 Constant:
|
|
0:157 4 (const uint)
|
|
0:158 move second child to first child ( temp highp uint)
|
|
0:158 'bits' ( in highp uint)
|
|
0:158 inclusive-or ( temp highp uint)
|
|
0:158 left-shift ( temp highp uint)
|
|
0:158 bitwise and ( temp highp uint)
|
|
0:158 'bits' ( in highp uint)
|
|
0:158 Constant:
|
|
0:158 16711935 (const uint)
|
|
0:158 Constant:
|
|
0:158 8 (const uint)
|
|
0:158 right-shift ( temp highp uint)
|
|
0:158 bitwise and ( temp highp uint)
|
|
0:158 'bits' ( in highp uint)
|
|
0:158 Constant:
|
|
0:158 4278255360 (const uint)
|
|
0:158 Constant:
|
|
0:158 8 (const uint)
|
|
0:159 Branch: Return with expression
|
|
0:159 component-wise multiply ( temp highp float)
|
|
0:159 Convert uint to float ( temp highp float)
|
|
0:159 'bits' ( in highp uint)
|
|
0:159 Constant:
|
|
0:159 2.3283064365387e-10
|
|
0:161 Function Definition: iTDHammersley(u1;u1; ( global highp 2-component vector of float)
|
|
0:161 Function Parameters:
|
|
0:161 'i' ( in highp uint)
|
|
0:161 'N' ( in highp uint)
|
|
0:163 Sequence
|
|
0:163 Branch: Return with expression
|
|
0:163 Construct vec2 ( temp highp 2-component vector of float)
|
|
0:163 divide ( temp highp float)
|
|
0:163 Convert uint to float ( temp highp float)
|
|
0:163 'i' ( in highp uint)
|
|
0:163 Convert uint to float ( temp highp float)
|
|
0:163 'N' ( in highp uint)
|
|
0:163 Function Call: iTDRadicalInverse_VdC(u1; ( global highp float)
|
|
0:163 'i' ( in highp uint)
|
|
0:165 Function Definition: iTDImportanceSampleGGX(vf2;f1;vf3; ( global highp 3-component vector of float)
|
|
0:165 Function Parameters:
|
|
0:165 'Xi' ( in highp 2-component vector of float)
|
|
0:165 'roughness2' ( in highp float)
|
|
0:165 'N' ( in highp 3-component vector of float)
|
|
0:167 Sequence
|
|
0:167 Sequence
|
|
0:167 move second child to first child ( temp highp float)
|
|
0:167 'a' ( temp highp float)
|
|
0:167 'roughness2' ( in highp float)
|
|
0:168 Sequence
|
|
0:168 move second child to first child ( temp highp float)
|
|
0:168 'phi' ( temp highp float)
|
|
0:168 component-wise multiply ( temp highp float)
|
|
0:168 Constant:
|
|
0:168 6.283185
|
|
0:168 direct index ( temp highp float)
|
|
0:168 'Xi' ( in highp 2-component vector of float)
|
|
0:168 Constant:
|
|
0:168 0 (const int)
|
|
0:169 Sequence
|
|
0:169 move second child to first child ( temp highp float)
|
|
0:169 'cosTheta' ( temp highp float)
|
|
0:169 sqrt ( global highp float)
|
|
0:169 divide ( temp highp float)
|
|
0:169 subtract ( temp highp float)
|
|
0:169 Constant:
|
|
0:169 1.000000
|
|
0:169 direct index ( temp highp float)
|
|
0:169 'Xi' ( in highp 2-component vector of float)
|
|
0:169 Constant:
|
|
0:169 1 (const int)
|
|
0:169 add ( temp highp float)
|
|
0:169 Constant:
|
|
0:169 1.000000
|
|
0:169 component-wise multiply ( temp highp float)
|
|
0:169 subtract ( temp highp float)
|
|
0:169 component-wise multiply ( temp highp float)
|
|
0:169 'a' ( temp highp float)
|
|
0:169 'a' ( temp highp float)
|
|
0:169 Constant:
|
|
0:169 1.000000
|
|
0:169 direct index ( temp highp float)
|
|
0:169 'Xi' ( in highp 2-component vector of float)
|
|
0:169 Constant:
|
|
0:169 1 (const int)
|
|
0:170 Sequence
|
|
0:170 move second child to first child ( temp highp float)
|
|
0:170 'sinTheta' ( temp highp float)
|
|
0:170 sqrt ( global highp float)
|
|
0:170 subtract ( temp highp float)
|
|
0:170 Constant:
|
|
0:170 1.000000
|
|
0:170 component-wise multiply ( temp highp float)
|
|
0:170 'cosTheta' ( temp highp float)
|
|
0:170 'cosTheta' ( temp highp float)
|
|
0:173 move second child to first child ( temp highp float)
|
|
0:173 direct index ( temp highp float)
|
|
0:173 'H' ( temp highp 3-component vector of float)
|
|
0:173 Constant:
|
|
0:173 0 (const int)
|
|
0:173 component-wise multiply ( temp highp float)
|
|
0:173 'sinTheta' ( temp highp float)
|
|
0:173 cosine ( global highp float)
|
|
0:173 'phi' ( temp highp float)
|
|
0:174 move second child to first child ( temp highp float)
|
|
0:174 direct index ( temp highp float)
|
|
0:174 'H' ( temp highp 3-component vector of float)
|
|
0:174 Constant:
|
|
0:174 1 (const int)
|
|
0:174 component-wise multiply ( temp highp float)
|
|
0:174 'sinTheta' ( temp highp float)
|
|
0:174 sine ( global highp float)
|
|
0:174 'phi' ( temp highp float)
|
|
0:175 move second child to first child ( temp highp float)
|
|
0:175 direct index ( temp highp float)
|
|
0:175 'H' ( temp highp 3-component vector of float)
|
|
0:175 Constant:
|
|
0:175 2 (const int)
|
|
0:175 'cosTheta' ( temp highp float)
|
|
0:177 Sequence
|
|
0:177 move second child to first child ( temp highp 3-component vector of float)
|
|
0:177 'upVector' ( temp highp 3-component vector of float)
|
|
0:177 Test condition and select ( temp highp 3-component vector of float)
|
|
0:177 Condition
|
|
0:177 Compare Less Than ( temp bool)
|
|
0:177 Absolute value ( global highp float)
|
|
0:177 direct index ( temp highp float)
|
|
0:177 'N' ( in highp 3-component vector of float)
|
|
0:177 Constant:
|
|
0:177 2 (const int)
|
|
0:177 Constant:
|
|
0:177 0.999000
|
|
0:177 true case
|
|
0:177 Constant:
|
|
0:177 0.000000
|
|
0:177 0.000000
|
|
0:177 1.000000
|
|
0:177 false case
|
|
0:177 Constant:
|
|
0:177 1.000000
|
|
0:177 0.000000
|
|
0:177 0.000000
|
|
0:178 Sequence
|
|
0:178 move second child to first child ( temp highp 3-component vector of float)
|
|
0:178 'tangentX' ( temp highp 3-component vector of float)
|
|
0:178 normalize ( global highp 3-component vector of float)
|
|
0:178 cross-product ( global highp 3-component vector of float)
|
|
0:178 'upVector' ( temp highp 3-component vector of float)
|
|
0:178 'N' ( in highp 3-component vector of float)
|
|
0:179 Sequence
|
|
0:179 move second child to first child ( temp highp 3-component vector of float)
|
|
0:179 'tangentY' ( temp highp 3-component vector of float)
|
|
0:179 cross-product ( global highp 3-component vector of float)
|
|
0:179 'N' ( in highp 3-component vector of float)
|
|
0:179 'tangentX' ( temp highp 3-component vector of float)
|
|
0:182 Sequence
|
|
0:182 move second child to first child ( temp highp 3-component vector of float)
|
|
0:182 'worldResult' ( temp highp 3-component vector of float)
|
|
0:182 add ( temp highp 3-component vector of float)
|
|
0:182 add ( temp highp 3-component vector of float)
|
|
0:182 vector-scale ( temp highp 3-component vector of float)
|
|
0:182 'tangentX' ( temp highp 3-component vector of float)
|
|
0:182 direct index ( temp highp float)
|
|
0:182 'H' ( temp highp 3-component vector of float)
|
|
0:182 Constant:
|
|
0:182 0 (const int)
|
|
0:182 vector-scale ( temp highp 3-component vector of float)
|
|
0:182 'tangentY' ( temp highp 3-component vector of float)
|
|
0:182 direct index ( temp highp float)
|
|
0:182 'H' ( temp highp 3-component vector of float)
|
|
0:182 Constant:
|
|
0:182 1 (const int)
|
|
0:182 vector-scale ( temp highp 3-component vector of float)
|
|
0:182 'N' ( in highp 3-component vector of float)
|
|
0:182 direct index ( temp highp float)
|
|
0:182 'H' ( temp highp 3-component vector of float)
|
|
0:182 Constant:
|
|
0:182 2 (const int)
|
|
0:183 Branch: Return with expression
|
|
0:183 'worldResult' ( temp highp 3-component vector of float)
|
|
0:185 Function Definition: iTDDistributionGGX(vf3;vf3;f1; ( global highp float)
|
|
0:185 Function Parameters:
|
|
0:185 'normal' ( in highp 3-component vector of float)
|
|
0:185 'half_vector' ( in highp 3-component vector of float)
|
|
0:185 'roughness2' ( in highp float)
|
|
0:? Sequence
|
|
0:189 Sequence
|
|
0:189 move second child to first child ( temp highp float)
|
|
0:189 'NdotH' ( temp highp float)
|
|
0:189 clamp ( global highp float)
|
|
0:189 dot-product ( global highp float)
|
|
0:189 'normal' ( in highp 3-component vector of float)
|
|
0:189 'half_vector' ( in highp 3-component vector of float)
|
|
0:189 Constant:
|
|
0:189 1.0000000000000e-06
|
|
0:189 Constant:
|
|
0:189 1.000000
|
|
0:191 Sequence
|
|
0:191 move second child to first child ( temp highp float)
|
|
0:191 'alpha2' ( temp highp float)
|
|
0:191 component-wise multiply ( temp highp float)
|
|
0:191 'roughness2' ( in highp float)
|
|
0:191 'roughness2' ( in highp float)
|
|
0:193 Sequence
|
|
0:193 move second child to first child ( temp highp float)
|
|
0:193 'denom' ( temp highp float)
|
|
0:193 add ( temp highp float)
|
|
0:193 component-wise multiply ( temp highp float)
|
|
0:193 component-wise multiply ( temp highp float)
|
|
0:193 'NdotH' ( temp highp float)
|
|
0:193 'NdotH' ( temp highp float)
|
|
0:193 subtract ( temp highp float)
|
|
0:193 'alpha2' ( temp highp float)
|
|
0:193 Constant:
|
|
0:193 1.000000
|
|
0:193 Constant:
|
|
0:193 1.000000
|
|
0:194 move second child to first child ( temp highp float)
|
|
0:194 'denom' ( temp highp float)
|
|
0:194 max ( global highp float)
|
|
0:194 Constant:
|
|
0:194 1.0000000000000e-08
|
|
0:194 'denom' ( temp highp float)
|
|
0:195 Branch: Return with expression
|
|
0:195 divide ( temp highp float)
|
|
0:195 'alpha2' ( temp highp float)
|
|
0:195 component-wise multiply ( temp highp float)
|
|
0:195 component-wise multiply ( temp highp float)
|
|
0:195 Constant:
|
|
0:195 3.141593
|
|
0:195 'denom' ( temp highp float)
|
|
0:195 'denom' ( temp highp float)
|
|
0:197 Function Definition: iTDCalcF(vf3;f1; ( global highp 3-component vector of float)
|
|
0:197 Function Parameters:
|
|
0:197 'F0' ( in highp 3-component vector of float)
|
|
0:197 'VdotH' ( in highp float)
|
|
0:198 Sequence
|
|
0:198 Branch: Return with expression
|
|
0:198 add ( temp highp 3-component vector of float)
|
|
0:198 'F0' ( in highp 3-component vector of float)
|
|
0:198 vector-scale ( temp highp 3-component vector of float)
|
|
0:198 subtract ( temp highp 3-component vector of float)
|
|
0:198 Constant:
|
|
0:198 1.000000
|
|
0:198 1.000000
|
|
0:198 1.000000
|
|
0:198 'F0' ( in highp 3-component vector of float)
|
|
0:198 pow ( global highp float)
|
|
0:198 Constant:
|
|
0:198 2.000000
|
|
0:198 component-wise multiply ( temp highp float)
|
|
0:198 subtract ( temp highp float)
|
|
0:198 component-wise multiply ( temp highp float)
|
|
0:198 Constant:
|
|
0:198 -5.554730
|
|
0:198 'VdotH' ( in highp float)
|
|
0:198 Constant:
|
|
0:198 6.983160
|
|
0:198 'VdotH' ( in highp float)
|
|
0:201 Function Definition: iTDCalcG(f1;f1;f1; ( global highp float)
|
|
0:201 Function Parameters:
|
|
0:201 'NdotL' ( in highp float)
|
|
0:201 'NdotV' ( in highp float)
|
|
0:201 'k' ( in highp float)
|
|
0:202 Sequence
|
|
0:202 Sequence
|
|
0:202 move second child to first child ( temp highp float)
|
|
0:202 'Gl' ( temp highp float)
|
|
0:202 divide ( temp highp float)
|
|
0:202 Constant:
|
|
0:202 1.000000
|
|
0:202 add ( temp highp float)
|
|
0:202 component-wise multiply ( temp highp float)
|
|
0:202 'NdotL' ( in highp float)
|
|
0:202 subtract ( temp highp float)
|
|
0:202 Constant:
|
|
0:202 1.000000
|
|
0:202 'k' ( in highp float)
|
|
0:202 'k' ( in highp float)
|
|
0:203 Sequence
|
|
0:203 move second child to first child ( temp highp float)
|
|
0:203 'Gv' ( temp highp float)
|
|
0:203 divide ( temp highp float)
|
|
0:203 Constant:
|
|
0:203 1.000000
|
|
0:203 add ( temp highp float)
|
|
0:203 component-wise multiply ( temp highp float)
|
|
0:203 'NdotV' ( in highp float)
|
|
0:203 subtract ( temp highp float)
|
|
0:203 Constant:
|
|
0:203 1.000000
|
|
0:203 'k' ( in highp float)
|
|
0:203 'k' ( in highp float)
|
|
0:204 Branch: Return with expression
|
|
0:204 component-wise multiply ( temp highp float)
|
|
0:204 'Gl' ( temp highp float)
|
|
0:204 'Gv' ( temp highp float)
|
|
0:207 Function Definition: TDLightingPBR(i1;vf3;vf3;vf3;vf3;f1;vf3;vf3;f1; ( global structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:207 Function Parameters:
|
|
0:207 'index' ( in highp int)
|
|
0:207 'diffuseColor' ( in highp 3-component vector of float)
|
|
0:207 'specularColor' ( in highp 3-component vector of float)
|
|
0:207 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:207 'normal' ( in highp 3-component vector of float)
|
|
0:207 'shadowStrength' ( in highp float)
|
|
0:207 'shadowColor' ( in highp 3-component vector of float)
|
|
0:207 'camVector' ( in highp 3-component vector of float)
|
|
0:207 'roughness' ( in highp float)
|
|
0:? Sequence
|
|
0:210 Branch: Return with expression
|
|
0:210 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:213 Function Definition: TDLightingPBR(vf3;vf3;f1;i1;vf3;vf3;vf3;vf3;f1;vf3;vf3;f1; ( global void)
|
|
0:213 Function Parameters:
|
|
0:213 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:213 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:213 'shadowStrengthOut' ( inout highp float)
|
|
0:213 'index' ( in highp int)
|
|
0:213 'diffuseColor' ( in highp 3-component vector of float)
|
|
0:213 'specularColor' ( in highp 3-component vector of float)
|
|
0:213 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:213 'normal' ( in highp 3-component vector of float)
|
|
0:213 'shadowStrength' ( in highp float)
|
|
0:213 'shadowColor' ( in highp 3-component vector of float)
|
|
0:213 'camVector' ( in highp 3-component vector of float)
|
|
0:213 'roughness' ( in highp float)
|
|
0:215 Sequence
|
|
0:215 Sequence
|
|
0:215 move second child to first child ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:215 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:215 Function Call: TDLightingPBR(i1;vf3;vf3;vf3;vf3;f1;vf3;vf3;f1; ( global structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:215 'index' ( in highp int)
|
|
0:215 'diffuseColor' ( in highp 3-component vector of float)
|
|
0:215 'specularColor' ( in highp 3-component vector of float)
|
|
0:215 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:215 'normal' ( in highp 3-component vector of float)
|
|
0:215 'shadowStrength' ( in highp float)
|
|
0:215 'shadowColor' ( in highp 3-component vector of float)
|
|
0:215 'camVector' ( in highp 3-component vector of float)
|
|
0:215 'roughness' ( in highp float)
|
|
0:215 move second child to first child ( temp highp 3-component vector of float)
|
|
0:215 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:215 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:215 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:215 Constant:
|
|
0:215 0 (const int)
|
|
0:216 move second child to first child ( temp highp 3-component vector of float)
|
|
0:216 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:216 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:216 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:216 Constant:
|
|
0:216 1 (const int)
|
|
0:217 move second child to first child ( temp highp float)
|
|
0:217 'shadowStrengthOut' ( inout highp float)
|
|
0:217 shadowStrength: direct index for structure ( global highp float)
|
|
0:217 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:217 Constant:
|
|
0:217 2 (const int)
|
|
0:220 Function Definition: TDLightingPBR(vf3;vf3;i1;vf3;vf3;vf3;vf3;f1;vf3;vf3;f1; ( global void)
|
|
0:220 Function Parameters:
|
|
0:220 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:220 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:220 'index' ( in highp int)
|
|
0:220 'diffuseColor' ( in highp 3-component vector of float)
|
|
0:220 'specularColor' ( in highp 3-component vector of float)
|
|
0:220 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:220 'normal' ( in highp 3-component vector of float)
|
|
0:220 'shadowStrength' ( in highp float)
|
|
0:220 'shadowColor' ( in highp 3-component vector of float)
|
|
0:220 'camVector' ( in highp 3-component vector of float)
|
|
0:220 'roughness' ( in highp float)
|
|
0:222 Sequence
|
|
0:222 Sequence
|
|
0:222 move second child to first child ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:222 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:222 Function Call: TDLightingPBR(i1;vf3;vf3;vf3;vf3;f1;vf3;vf3;f1; ( global structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:222 'index' ( in highp int)
|
|
0:222 'diffuseColor' ( in highp 3-component vector of float)
|
|
0:222 'specularColor' ( in highp 3-component vector of float)
|
|
0:222 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:222 'normal' ( in highp 3-component vector of float)
|
|
0:222 'shadowStrength' ( in highp float)
|
|
0:222 'shadowColor' ( in highp 3-component vector of float)
|
|
0:222 'camVector' ( in highp 3-component vector of float)
|
|
0:222 'roughness' ( in highp float)
|
|
0:222 move second child to first child ( temp highp 3-component vector of float)
|
|
0:222 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:222 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:222 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:222 Constant:
|
|
0:222 0 (const int)
|
|
0:223 move second child to first child ( temp highp 3-component vector of float)
|
|
0:223 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:223 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:223 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:223 Constant:
|
|
0:223 1 (const int)
|
|
0:226 Function Definition: TDEnvLightingPBR(i1;vf3;vf3;vf3;vf3;f1;f1; ( global structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:226 Function Parameters:
|
|
0:226 'index' ( in highp int)
|
|
0:226 'diffuseColor' ( in highp 3-component vector of float)
|
|
0:226 'specularColor' ( in highp 3-component vector of float)
|
|
0:226 'normal' ( in highp 3-component vector of float)
|
|
0:226 'camVector' ( in highp 3-component vector of float)
|
|
0:226 'roughness' ( in highp float)
|
|
0:226 'ambientOcclusion' ( in highp float)
|
|
0:? Sequence
|
|
0:229 Branch: Return with expression
|
|
0:229 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:232 Function Definition: TDEnvLightingPBR(vf3;vf3;i1;vf3;vf3;vf3;vf3;f1;f1; ( global void)
|
|
0:232 Function Parameters:
|
|
0:232 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:232 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:232 'index' ( in highp int)
|
|
0:232 'diffuseColor' ( in highp 3-component vector of float)
|
|
0:232 'specularColor' ( in highp 3-component vector of float)
|
|
0:232 'normal' ( in highp 3-component vector of float)
|
|
0:232 'camVector' ( in highp 3-component vector of float)
|
|
0:232 'roughness' ( in highp float)
|
|
0:232 'ambientOcclusion' ( in highp float)
|
|
0:234 Sequence
|
|
0:234 Sequence
|
|
0:234 move second child to first child ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:234 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:234 Function Call: TDEnvLightingPBR(i1;vf3;vf3;vf3;vf3;f1;f1; ( global structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:234 'index' ( in highp int)
|
|
0:234 'diffuseColor' ( in highp 3-component vector of float)
|
|
0:234 'specularColor' ( in highp 3-component vector of float)
|
|
0:234 'normal' ( in highp 3-component vector of float)
|
|
0:234 'camVector' ( in highp 3-component vector of float)
|
|
0:234 'roughness' ( in highp float)
|
|
0:234 'ambientOcclusion' ( in highp float)
|
|
0:235 move second child to first child ( temp highp 3-component vector of float)
|
|
0:235 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:235 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:235 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:235 Constant:
|
|
0:235 0 (const int)
|
|
0:236 move second child to first child ( temp highp 3-component vector of float)
|
|
0:236 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:236 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:236 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp float shadowStrength})
|
|
0:236 Constant:
|
|
0:236 1 (const int)
|
|
0:239 Function Definition: TDLighting(i1;vf3;vf3;f1;vf3;vf3;f1;f1; ( global structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:239 Function Parameters:
|
|
0:239 'index' ( in highp int)
|
|
0:239 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:239 'normal' ( in highp 3-component vector of float)
|
|
0:239 'shadowStrength' ( in highp float)
|
|
0:239 'shadowColor' ( in highp 3-component vector of float)
|
|
0:239 'camVector' ( in highp 3-component vector of float)
|
|
0:239 'shininess' ( in highp float)
|
|
0:239 'shininess2' ( in highp float)
|
|
0:? Sequence
|
|
0:242 switch
|
|
0:242 condition
|
|
0:242 'index' ( in highp int)
|
|
0:242 body
|
|
0:242 Sequence
|
|
0:244 default:
|
|
0:? Sequence
|
|
0:245 move second child to first child ( temp highp 3-component vector of float)
|
|
0:245 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:245 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:245 Constant:
|
|
0:245 0 (const int)
|
|
0:245 Constant:
|
|
0:245 0.000000
|
|
0:245 0.000000
|
|
0:245 0.000000
|
|
0:246 move second child to first child ( temp highp 3-component vector of float)
|
|
0:246 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:246 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:246 Constant:
|
|
0:246 1 (const int)
|
|
0:246 Constant:
|
|
0:246 0.000000
|
|
0:246 0.000000
|
|
0:246 0.000000
|
|
0:247 move second child to first child ( temp highp 3-component vector of float)
|
|
0:247 specular2: direct index for structure ( global highp 3-component vector of float)
|
|
0:247 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:247 Constant:
|
|
0:247 2 (const int)
|
|
0:247 Constant:
|
|
0:247 0.000000
|
|
0:247 0.000000
|
|
0:247 0.000000
|
|
0:248 move second child to first child ( temp highp float)
|
|
0:248 shadowStrength: direct index for structure ( global highp float)
|
|
0:248 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:248 Constant:
|
|
0:248 3 (const int)
|
|
0:248 Constant:
|
|
0:248 0.000000
|
|
0:249 Branch: Break
|
|
0:251 Branch: Return with expression
|
|
0:251 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:254 Function Definition: TDLighting(vf3;vf3;vf3;f1;i1;vf3;vf3;f1;vf3;vf3;f1;f1; ( global void)
|
|
0:254 Function Parameters:
|
|
0:254 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:254 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:254 'specularContrib2' ( inout highp 3-component vector of float)
|
|
0:254 'shadowStrengthOut' ( inout highp float)
|
|
0:254 'index' ( in highp int)
|
|
0:254 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:254 'normal' ( in highp 3-component vector of float)
|
|
0:254 'shadowStrength' ( in highp float)
|
|
0:254 'shadowColor' ( in highp 3-component vector of float)
|
|
0:254 'camVector' ( in highp 3-component vector of float)
|
|
0:254 'shininess' ( in highp float)
|
|
0:254 'shininess2' ( in highp float)
|
|
0:? Sequence
|
|
0:257 switch
|
|
0:257 condition
|
|
0:257 'index' ( in highp int)
|
|
0:257 body
|
|
0:257 Sequence
|
|
0:259 default:
|
|
0:? Sequence
|
|
0:260 move second child to first child ( temp highp 3-component vector of float)
|
|
0:260 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:260 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:260 Constant:
|
|
0:260 0 (const int)
|
|
0:260 Constant:
|
|
0:260 0.000000
|
|
0:260 0.000000
|
|
0:260 0.000000
|
|
0:261 move second child to first child ( temp highp 3-component vector of float)
|
|
0:261 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:261 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:261 Constant:
|
|
0:261 1 (const int)
|
|
0:261 Constant:
|
|
0:261 0.000000
|
|
0:261 0.000000
|
|
0:261 0.000000
|
|
0:262 move second child to first child ( temp highp 3-component vector of float)
|
|
0:262 specular2: direct index for structure ( global highp 3-component vector of float)
|
|
0:262 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:262 Constant:
|
|
0:262 2 (const int)
|
|
0:262 Constant:
|
|
0:262 0.000000
|
|
0:262 0.000000
|
|
0:262 0.000000
|
|
0:263 move second child to first child ( temp highp float)
|
|
0:263 shadowStrength: direct index for structure ( global highp float)
|
|
0:263 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:263 Constant:
|
|
0:263 3 (const int)
|
|
0:263 Constant:
|
|
0:263 0.000000
|
|
0:264 Branch: Break
|
|
0:266 move second child to first child ( temp highp 3-component vector of float)
|
|
0:266 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:266 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:266 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:266 Constant:
|
|
0:266 0 (const int)
|
|
0:267 move second child to first child ( temp highp 3-component vector of float)
|
|
0:267 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:267 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:267 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:267 Constant:
|
|
0:267 1 (const int)
|
|
0:268 move second child to first child ( temp highp 3-component vector of float)
|
|
0:268 'specularContrib2' ( inout highp 3-component vector of float)
|
|
0:268 specular2: direct index for structure ( global highp 3-component vector of float)
|
|
0:268 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:268 Constant:
|
|
0:268 2 (const int)
|
|
0:269 move second child to first child ( temp highp float)
|
|
0:269 'shadowStrengthOut' ( inout highp float)
|
|
0:269 shadowStrength: direct index for structure ( global highp float)
|
|
0:269 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:269 Constant:
|
|
0:269 3 (const int)
|
|
0:272 Function Definition: TDLighting(vf3;vf3;vf3;i1;vf3;vf3;f1;vf3;vf3;f1;f1; ( global void)
|
|
0:272 Function Parameters:
|
|
0:272 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:272 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:272 'specularContrib2' ( inout highp 3-component vector of float)
|
|
0:272 'index' ( in highp int)
|
|
0:272 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:272 'normal' ( in highp 3-component vector of float)
|
|
0:272 'shadowStrength' ( in highp float)
|
|
0:272 'shadowColor' ( in highp 3-component vector of float)
|
|
0:272 'camVector' ( in highp 3-component vector of float)
|
|
0:272 'shininess' ( in highp float)
|
|
0:272 'shininess2' ( in highp float)
|
|
0:? Sequence
|
|
0:275 switch
|
|
0:275 condition
|
|
0:275 'index' ( in highp int)
|
|
0:275 body
|
|
0:275 Sequence
|
|
0:277 default:
|
|
0:? Sequence
|
|
0:278 move second child to first child ( temp highp 3-component vector of float)
|
|
0:278 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:278 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:278 Constant:
|
|
0:278 0 (const int)
|
|
0:278 Constant:
|
|
0:278 0.000000
|
|
0:278 0.000000
|
|
0:278 0.000000
|
|
0:279 move second child to first child ( temp highp 3-component vector of float)
|
|
0:279 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:279 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:279 Constant:
|
|
0:279 1 (const int)
|
|
0:279 Constant:
|
|
0:279 0.000000
|
|
0:279 0.000000
|
|
0:279 0.000000
|
|
0:280 move second child to first child ( temp highp 3-component vector of float)
|
|
0:280 specular2: direct index for structure ( global highp 3-component vector of float)
|
|
0:280 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:280 Constant:
|
|
0:280 2 (const int)
|
|
0:280 Constant:
|
|
0:280 0.000000
|
|
0:280 0.000000
|
|
0:280 0.000000
|
|
0:281 move second child to first child ( temp highp float)
|
|
0:281 shadowStrength: direct index for structure ( global highp float)
|
|
0:281 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:281 Constant:
|
|
0:281 3 (const int)
|
|
0:281 Constant:
|
|
0:281 0.000000
|
|
0:282 Branch: Break
|
|
0:284 move second child to first child ( temp highp 3-component vector of float)
|
|
0:284 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:284 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:284 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:284 Constant:
|
|
0:284 0 (const int)
|
|
0:285 move second child to first child ( temp highp 3-component vector of float)
|
|
0:285 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:285 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:285 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:285 Constant:
|
|
0:285 1 (const int)
|
|
0:286 move second child to first child ( temp highp 3-component vector of float)
|
|
0:286 'specularContrib2' ( inout highp 3-component vector of float)
|
|
0:286 specular2: direct index for structure ( global highp 3-component vector of float)
|
|
0:286 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:286 Constant:
|
|
0:286 2 (const int)
|
|
0:289 Function Definition: TDLighting(vf3;vf3;i1;vf3;vf3;f1;vf3;vf3;f1; ( global void)
|
|
0:289 Function Parameters:
|
|
0:289 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:289 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:289 'index' ( in highp int)
|
|
0:289 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:289 'normal' ( in highp 3-component vector of float)
|
|
0:289 'shadowStrength' ( in highp float)
|
|
0:289 'shadowColor' ( in highp 3-component vector of float)
|
|
0:289 'camVector' ( in highp 3-component vector of float)
|
|
0:289 'shininess' ( in highp float)
|
|
0:? Sequence
|
|
0:292 switch
|
|
0:292 condition
|
|
0:292 'index' ( in highp int)
|
|
0:292 body
|
|
0:292 Sequence
|
|
0:294 default:
|
|
0:? Sequence
|
|
0:295 move second child to first child ( temp highp 3-component vector of float)
|
|
0:295 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:295 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:295 Constant:
|
|
0:295 0 (const int)
|
|
0:295 Constant:
|
|
0:295 0.000000
|
|
0:295 0.000000
|
|
0:295 0.000000
|
|
0:296 move second child to first child ( temp highp 3-component vector of float)
|
|
0:296 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:296 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:296 Constant:
|
|
0:296 1 (const int)
|
|
0:296 Constant:
|
|
0:296 0.000000
|
|
0:296 0.000000
|
|
0:296 0.000000
|
|
0:297 move second child to first child ( temp highp 3-component vector of float)
|
|
0:297 specular2: direct index for structure ( global highp 3-component vector of float)
|
|
0:297 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:297 Constant:
|
|
0:297 2 (const int)
|
|
0:297 Constant:
|
|
0:297 0.000000
|
|
0:297 0.000000
|
|
0:297 0.000000
|
|
0:298 move second child to first child ( temp highp float)
|
|
0:298 shadowStrength: direct index for structure ( global highp float)
|
|
0:298 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:298 Constant:
|
|
0:298 3 (const int)
|
|
0:298 Constant:
|
|
0:298 0.000000
|
|
0:299 Branch: Break
|
|
0:301 move second child to first child ( temp highp 3-component vector of float)
|
|
0:301 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:301 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:301 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:301 Constant:
|
|
0:301 0 (const int)
|
|
0:302 move second child to first child ( temp highp 3-component vector of float)
|
|
0:302 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:302 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:302 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:302 Constant:
|
|
0:302 1 (const int)
|
|
0:305 Function Definition: TDLighting(vf3;vf3;vf3;i1;vf3;vf3;vf3;f1;f1; ( global void)
|
|
0:305 Function Parameters:
|
|
0:305 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:305 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:305 'specularContrib2' ( inout highp 3-component vector of float)
|
|
0:305 'index' ( in highp int)
|
|
0:305 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:305 'normal' ( in highp 3-component vector of float)
|
|
0:305 'camVector' ( in highp 3-component vector of float)
|
|
0:305 'shininess' ( in highp float)
|
|
0:305 'shininess2' ( in highp float)
|
|
0:? Sequence
|
|
0:308 switch
|
|
0:308 condition
|
|
0:308 'index' ( in highp int)
|
|
0:308 body
|
|
0:308 Sequence
|
|
0:310 default:
|
|
0:? Sequence
|
|
0:311 move second child to first child ( temp highp 3-component vector of float)
|
|
0:311 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:311 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:311 Constant:
|
|
0:311 0 (const int)
|
|
0:311 Constant:
|
|
0:311 0.000000
|
|
0:311 0.000000
|
|
0:311 0.000000
|
|
0:312 move second child to first child ( temp highp 3-component vector of float)
|
|
0:312 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:312 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:312 Constant:
|
|
0:312 1 (const int)
|
|
0:312 Constant:
|
|
0:312 0.000000
|
|
0:312 0.000000
|
|
0:312 0.000000
|
|
0:313 move second child to first child ( temp highp 3-component vector of float)
|
|
0:313 specular2: direct index for structure ( global highp 3-component vector of float)
|
|
0:313 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:313 Constant:
|
|
0:313 2 (const int)
|
|
0:313 Constant:
|
|
0:313 0.000000
|
|
0:313 0.000000
|
|
0:313 0.000000
|
|
0:314 move second child to first child ( temp highp float)
|
|
0:314 shadowStrength: direct index for structure ( global highp float)
|
|
0:314 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:314 Constant:
|
|
0:314 3 (const int)
|
|
0:314 Constant:
|
|
0:314 0.000000
|
|
0:315 Branch: Break
|
|
0:317 move second child to first child ( temp highp 3-component vector of float)
|
|
0:317 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:317 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:317 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:317 Constant:
|
|
0:317 0 (const int)
|
|
0:318 move second child to first child ( temp highp 3-component vector of float)
|
|
0:318 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:318 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:318 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:318 Constant:
|
|
0:318 1 (const int)
|
|
0:319 move second child to first child ( temp highp 3-component vector of float)
|
|
0:319 'specularContrib2' ( inout highp 3-component vector of float)
|
|
0:319 specular2: direct index for structure ( global highp 3-component vector of float)
|
|
0:319 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:319 Constant:
|
|
0:319 2 (const int)
|
|
0:322 Function Definition: TDLighting(vf3;vf3;i1;vf3;vf3;vf3;f1; ( global void)
|
|
0:322 Function Parameters:
|
|
0:322 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:322 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:322 'index' ( in highp int)
|
|
0:322 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:322 'normal' ( in highp 3-component vector of float)
|
|
0:322 'camVector' ( in highp 3-component vector of float)
|
|
0:322 'shininess' ( in highp float)
|
|
0:? Sequence
|
|
0:325 switch
|
|
0:325 condition
|
|
0:325 'index' ( in highp int)
|
|
0:325 body
|
|
0:325 Sequence
|
|
0:327 default:
|
|
0:? Sequence
|
|
0:328 move second child to first child ( temp highp 3-component vector of float)
|
|
0:328 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:328 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:328 Constant:
|
|
0:328 0 (const int)
|
|
0:328 Constant:
|
|
0:328 0.000000
|
|
0:328 0.000000
|
|
0:328 0.000000
|
|
0:329 move second child to first child ( temp highp 3-component vector of float)
|
|
0:329 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:329 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:329 Constant:
|
|
0:329 1 (const int)
|
|
0:329 Constant:
|
|
0:329 0.000000
|
|
0:329 0.000000
|
|
0:329 0.000000
|
|
0:330 move second child to first child ( temp highp 3-component vector of float)
|
|
0:330 specular2: direct index for structure ( global highp 3-component vector of float)
|
|
0:330 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:330 Constant:
|
|
0:330 2 (const int)
|
|
0:330 Constant:
|
|
0:330 0.000000
|
|
0:330 0.000000
|
|
0:330 0.000000
|
|
0:331 move second child to first child ( temp highp float)
|
|
0:331 shadowStrength: direct index for structure ( global highp float)
|
|
0:331 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:331 Constant:
|
|
0:331 3 (const int)
|
|
0:331 Constant:
|
|
0:331 0.000000
|
|
0:332 Branch: Break
|
|
0:334 move second child to first child ( temp highp 3-component vector of float)
|
|
0:334 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:334 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:334 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:334 Constant:
|
|
0:334 0 (const int)
|
|
0:335 move second child to first child ( temp highp 3-component vector of float)
|
|
0:335 'specularContrib' ( inout highp 3-component vector of float)
|
|
0:335 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:335 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:335 Constant:
|
|
0:335 1 (const int)
|
|
0:338 Function Definition: TDLighting(vf3;i1;vf3;vf3; ( global void)
|
|
0:338 Function Parameters:
|
|
0:338 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:338 'index' ( in highp int)
|
|
0:338 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:338 'normal' ( in highp 3-component vector of float)
|
|
0:? Sequence
|
|
0:341 switch
|
|
0:341 condition
|
|
0:341 'index' ( in highp int)
|
|
0:341 body
|
|
0:341 Sequence
|
|
0:343 default:
|
|
0:? Sequence
|
|
0:344 move second child to first child ( temp highp 3-component vector of float)
|
|
0:344 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:344 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:344 Constant:
|
|
0:344 0 (const int)
|
|
0:344 Constant:
|
|
0:344 0.000000
|
|
0:344 0.000000
|
|
0:344 0.000000
|
|
0:345 move second child to first child ( temp highp 3-component vector of float)
|
|
0:345 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:345 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:345 Constant:
|
|
0:345 1 (const int)
|
|
0:345 Constant:
|
|
0:345 0.000000
|
|
0:345 0.000000
|
|
0:345 0.000000
|
|
0:346 move second child to first child ( temp highp 3-component vector of float)
|
|
0:346 specular2: direct index for structure ( global highp 3-component vector of float)
|
|
0:346 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:346 Constant:
|
|
0:346 2 (const int)
|
|
0:346 Constant:
|
|
0:346 0.000000
|
|
0:346 0.000000
|
|
0:346 0.000000
|
|
0:347 move second child to first child ( temp highp float)
|
|
0:347 shadowStrength: direct index for structure ( global highp float)
|
|
0:347 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:347 Constant:
|
|
0:347 3 (const int)
|
|
0:347 Constant:
|
|
0:347 0.000000
|
|
0:348 Branch: Break
|
|
0:350 move second child to first child ( temp highp 3-component vector of float)
|
|
0:350 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:350 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:350 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:350 Constant:
|
|
0:350 0 (const int)
|
|
0:353 Function Definition: TDLighting(vf3;i1;vf3;vf3;f1;vf3; ( global void)
|
|
0:353 Function Parameters:
|
|
0:353 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:353 'index' ( in highp int)
|
|
0:353 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:353 'normal' ( in highp 3-component vector of float)
|
|
0:353 'shadowStrength' ( in highp float)
|
|
0:353 'shadowColor' ( in highp 3-component vector of float)
|
|
0:? Sequence
|
|
0:356 switch
|
|
0:356 condition
|
|
0:356 'index' ( in highp int)
|
|
0:356 body
|
|
0:356 Sequence
|
|
0:358 default:
|
|
0:? Sequence
|
|
0:359 move second child to first child ( temp highp 3-component vector of float)
|
|
0:359 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:359 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:359 Constant:
|
|
0:359 0 (const int)
|
|
0:359 Constant:
|
|
0:359 0.000000
|
|
0:359 0.000000
|
|
0:359 0.000000
|
|
0:360 move second child to first child ( temp highp 3-component vector of float)
|
|
0:360 specular: direct index for structure ( global highp 3-component vector of float)
|
|
0:360 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:360 Constant:
|
|
0:360 1 (const int)
|
|
0:360 Constant:
|
|
0:360 0.000000
|
|
0:360 0.000000
|
|
0:360 0.000000
|
|
0:361 move second child to first child ( temp highp 3-component vector of float)
|
|
0:361 specular2: direct index for structure ( global highp 3-component vector of float)
|
|
0:361 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:361 Constant:
|
|
0:361 2 (const int)
|
|
0:361 Constant:
|
|
0:361 0.000000
|
|
0:361 0.000000
|
|
0:361 0.000000
|
|
0:362 move second child to first child ( temp highp float)
|
|
0:362 shadowStrength: direct index for structure ( global highp float)
|
|
0:362 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:362 Constant:
|
|
0:362 3 (const int)
|
|
0:362 Constant:
|
|
0:362 0.000000
|
|
0:363 Branch: Break
|
|
0:365 move second child to first child ( temp highp 3-component vector of float)
|
|
0:365 'diffuseContrib' ( inout highp 3-component vector of float)
|
|
0:365 diffuse: direct index for structure ( global highp 3-component vector of float)
|
|
0:365 'res' ( temp structure{ global highp 3-component vector of float diffuse, global highp 3-component vector of float specular, global highp 3-component vector of float specular2, global highp float shadowStrength})
|
|
0:365 Constant:
|
|
0:365 0 (const int)
|
|
0:367 Function Definition: TDProjMap(i1;vf3;vf4; ( global highp 4-component vector of float)
|
|
0:367 Function Parameters:
|
|
0:367 'index' ( in highp int)
|
|
0:367 'worldSpacePos' ( in highp 3-component vector of float)
|
|
0:367 'defaultColor' ( in highp 4-component vector of float)
|
|
0:368 Sequence
|
|
0:368 switch
|
|
0:368 condition
|
|
0:368 'index' ( in highp int)
|
|
0:368 body
|
|
0:368 Sequence
|
|
0:370 default:
|
|
0:? Sequence
|
|
0:370 Branch: Return with expression
|
|
0:370 'defaultColor' ( in highp 4-component vector of float)
|
|
0:373 Function Definition: TDFog(vf4;vf3;i1; ( global highp 4-component vector of float)
|
|
0:373 Function Parameters:
|
|
0:373 'color' ( in highp 4-component vector of float)
|
|
0:373 'lightingSpacePosition' ( in highp 3-component vector of float)
|
|
0:373 'cameraIndex' ( in highp int)
|
|
0:374 Sequence
|
|
0:374 switch
|
|
0:374 condition
|
|
0:374 'cameraIndex' ( in highp int)
|
|
0:374 body
|
|
0:374 Sequence
|
|
0:375 default:
|
|
0:376 case: with expression
|
|
0:376 Constant:
|
|
0:376 0 (const int)
|
|
0:? Sequence
|
|
0:378 Sequence
|
|
0:378 Branch: Return with expression
|
|
0:378 'color' ( in highp 4-component vector of float)
|
|
0:382 Function Definition: TDFog(vf4;vf3; ( global highp 4-component vector of float)
|
|
0:382 Function Parameters:
|
|
0:382 'color' ( in highp 4-component vector of float)
|
|
0:382 'lightingSpacePosition' ( in highp 3-component vector of float)
|
|
0:384 Sequence
|
|
0:384 Branch: Return with expression
|
|
0:384 Function Call: TDFog(vf4;vf3;i1; ( global highp 4-component vector of float)
|
|
0:384 'color' ( in highp 4-component vector of float)
|
|
0:384 'lightingSpacePosition' ( in highp 3-component vector of float)
|
|
0:384 Constant:
|
|
0:384 0 (const int)
|
|
0:386 Function Definition: TDInstanceTexCoord(i1;vf3; ( global highp 3-component vector of float)
|
|
0:386 Function Parameters:
|
|
0:386 'index' ( in highp int)
|
|
0:386 't' ( in highp 3-component vector of float)
|
|
0:? Sequence
|
|
0:388 Sequence
|
|
0:388 move second child to first child ( temp highp int)
|
|
0:388 'coord' ( temp highp int)
|
|
0:388 'index' ( in highp int)
|
|
0:389 Sequence
|
|
0:389 move second child to first child ( temp highp 4-component vector of float)
|
|
0:389 'samp' ( temp highp 4-component vector of float)
|
|
0:389 textureFetch ( global highp 4-component vector of float)
|
|
0:389 'sTDInstanceTexCoord' (layout( binding=16) uniform highp samplerBuffer)
|
|
0:389 'coord' ( temp highp int)
|
|
0:390 move second child to first child ( temp highp float)
|
|
0:390 direct index ( temp highp float)
|
|
0:390 'v' ( temp highp 3-component vector of float)
|
|
0:390 Constant:
|
|
0:390 0 (const int)
|
|
0:390 direct index ( temp highp float)
|
|
0:390 't' ( in highp 3-component vector of float)
|
|
0:390 Constant:
|
|
0:390 0 (const int)
|
|
0:391 move second child to first child ( temp highp float)
|
|
0:391 direct index ( temp highp float)
|
|
0:391 'v' ( temp highp 3-component vector of float)
|
|
0:391 Constant:
|
|
0:391 1 (const int)
|
|
0:391 direct index ( temp highp float)
|
|
0:391 't' ( in highp 3-component vector of float)
|
|
0:391 Constant:
|
|
0:391 1 (const int)
|
|
0:392 move second child to first child ( temp highp float)
|
|
0:392 direct index ( temp highp float)
|
|
0:392 'v' ( temp highp 3-component vector of float)
|
|
0:392 Constant:
|
|
0:392 2 (const int)
|
|
0:392 direct index ( temp highp float)
|
|
0:392 'samp' ( temp highp 4-component vector of float)
|
|
0:392 Constant:
|
|
0:392 0 (const int)
|
|
0:393 move second child to first child ( temp highp 3-component vector of float)
|
|
0:393 vector swizzle ( temp highp 3-component vector of float)
|
|
0:393 't' ( in highp 3-component vector of float)
|
|
0:393 Sequence
|
|
0:393 Constant:
|
|
0:393 0 (const int)
|
|
0:393 Constant:
|
|
0:393 1 (const int)
|
|
0:393 Constant:
|
|
0:393 2 (const int)
|
|
0:393 vector swizzle ( temp highp 3-component vector of float)
|
|
0:393 'v' ( temp highp 3-component vector of float)
|
|
0:393 Sequence
|
|
0:393 Constant:
|
|
0:393 0 (const int)
|
|
0:393 Constant:
|
|
0:393 1 (const int)
|
|
0:393 Constant:
|
|
0:393 2 (const int)
|
|
0:394 Branch: Return with expression
|
|
0:394 't' ( in highp 3-component vector of float)
|
|
0:396 Function Definition: TDInstanceActive(i1; ( global bool)
|
|
0:396 Function Parameters:
|
|
0:396 'index' ( in highp int)
|
|
0:397 Sequence
|
|
0:397 subtract second child into first child ( temp highp int)
|
|
0:397 'index' ( in highp int)
|
|
0:397 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:397 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal, uniform highp 3-component vector of float uConstant, uniform highp float uShadowStrength, uniform highp 3-component vector of float uShadowColor, uniform highp 4-component vector of float uDiffuseColor, uniform highp 4-component vector of float uAmbientColor})
|
|
0:397 Constant:
|
|
0:397 0 (const uint)
|
|
0:399 Sequence
|
|
0:399 move second child to first child ( temp highp int)
|
|
0:399 'coord' ( temp highp int)
|
|
0:399 'index' ( in highp int)
|
|
0:400 Sequence
|
|
0:400 move second child to first child ( temp highp 4-component vector of float)
|
|
0:400 'samp' ( temp highp 4-component vector of float)
|
|
0:400 textureFetch ( global highp 4-component vector of float)
|
|
0:400 'sTDInstanceT' (layout( binding=15) uniform highp samplerBuffer)
|
|
0:400 'coord' ( temp highp int)
|
|
0:401 move second child to first child ( temp highp float)
|
|
0:401 'v' ( temp highp float)
|
|
0:401 direct index ( temp highp float)
|
|
0:401 'samp' ( temp highp 4-component vector of float)
|
|
0:401 Constant:
|
|
0:401 0 (const int)
|
|
0:402 Branch: Return with expression
|
|
0:402 Compare Not Equal ( temp bool)
|
|
0:402 'v' ( temp highp float)
|
|
0:402 Constant:
|
|
0:402 0.000000
|
|
0:404 Function Definition: iTDInstanceTranslate(i1;b1; ( global highp 3-component vector of float)
|
|
0:404 Function Parameters:
|
|
0:404 'index' ( in highp int)
|
|
0:404 'instanceActive' ( out bool)
|
|
0:405 Sequence
|
|
0:405 Sequence
|
|
0:405 move second child to first child ( temp highp int)
|
|
0:405 'origIndex' ( temp highp int)
|
|
0:405 'index' ( in highp int)
|
|
0:406 subtract second child into first child ( temp highp int)
|
|
0:406 'index' ( in highp int)
|
|
0:406 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:406 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal, uniform highp 3-component vector of float uConstant, uniform highp float uShadowStrength, uniform highp 3-component vector of float uShadowColor, uniform highp 4-component vector of float uDiffuseColor, uniform highp 4-component vector of float uAmbientColor})
|
|
0:406 Constant:
|
|
0:406 0 (const uint)
|
|
0:408 Sequence
|
|
0:408 move second child to first child ( temp highp int)
|
|
0:408 'coord' ( temp highp int)
|
|
0:408 'index' ( in highp int)
|
|
0:409 Sequence
|
|
0:409 move second child to first child ( temp highp 4-component vector of float)
|
|
0:409 'samp' ( temp highp 4-component vector of float)
|
|
0:409 textureFetch ( global highp 4-component vector of float)
|
|
0:409 'sTDInstanceT' (layout( binding=15) uniform highp samplerBuffer)
|
|
0:409 'coord' ( temp highp int)
|
|
0:410 move second child to first child ( temp highp float)
|
|
0:410 direct index ( temp highp float)
|
|
0:410 'v' ( temp highp 3-component vector of float)
|
|
0:410 Constant:
|
|
0:410 0 (const int)
|
|
0:410 direct index ( temp highp float)
|
|
0:410 'samp' ( temp highp 4-component vector of float)
|
|
0:410 Constant:
|
|
0:410 1 (const int)
|
|
0:411 move second child to first child ( temp highp float)
|
|
0:411 direct index ( temp highp float)
|
|
0:411 'v' ( temp highp 3-component vector of float)
|
|
0:411 Constant:
|
|
0:411 1 (const int)
|
|
0:411 direct index ( temp highp float)
|
|
0:411 'samp' ( temp highp 4-component vector of float)
|
|
0:411 Constant:
|
|
0:411 2 (const int)
|
|
0:412 move second child to first child ( temp highp float)
|
|
0:412 direct index ( temp highp float)
|
|
0:412 'v' ( temp highp 3-component vector of float)
|
|
0:412 Constant:
|
|
0:412 2 (const int)
|
|
0:412 direct index ( temp highp float)
|
|
0:412 'samp' ( temp highp 4-component vector of float)
|
|
0:412 Constant:
|
|
0:412 3 (const int)
|
|
0:413 move second child to first child ( temp bool)
|
|
0:413 'instanceActive' ( out bool)
|
|
0:413 Compare Not Equal ( temp bool)
|
|
0:413 direct index ( temp highp float)
|
|
0:413 'samp' ( temp highp 4-component vector of float)
|
|
0:413 Constant:
|
|
0:413 0 (const int)
|
|
0:413 Constant:
|
|
0:413 0.000000
|
|
0:414 Branch: Return with expression
|
|
0:414 'v' ( temp highp 3-component vector of float)
|
|
0:416 Function Definition: TDInstanceTranslate(i1; ( global highp 3-component vector of float)
|
|
0:416 Function Parameters:
|
|
0:416 'index' ( in highp int)
|
|
0:417 Sequence
|
|
0:417 subtract second child into first child ( temp highp int)
|
|
0:417 'index' ( in highp int)
|
|
0:417 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:417 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal, uniform highp 3-component vector of float uConstant, uniform highp float uShadowStrength, uniform highp 3-component vector of float uShadowColor, uniform highp 4-component vector of float uDiffuseColor, uniform highp 4-component vector of float uAmbientColor})
|
|
0:417 Constant:
|
|
0:417 0 (const uint)
|
|
0:419 Sequence
|
|
0:419 move second child to first child ( temp highp int)
|
|
0:419 'coord' ( temp highp int)
|
|
0:419 'index' ( in highp int)
|
|
0:420 Sequence
|
|
0:420 move second child to first child ( temp highp 4-component vector of float)
|
|
0:420 'samp' ( temp highp 4-component vector of float)
|
|
0:420 textureFetch ( global highp 4-component vector of float)
|
|
0:420 'sTDInstanceT' (layout( binding=15) uniform highp samplerBuffer)
|
|
0:420 'coord' ( temp highp int)
|
|
0:421 move second child to first child ( temp highp float)
|
|
0:421 direct index ( temp highp float)
|
|
0:421 'v' ( temp highp 3-component vector of float)
|
|
0:421 Constant:
|
|
0:421 0 (const int)
|
|
0:421 direct index ( temp highp float)
|
|
0:421 'samp' ( temp highp 4-component vector of float)
|
|
0:421 Constant:
|
|
0:421 1 (const int)
|
|
0:422 move second child to first child ( temp highp float)
|
|
0:422 direct index ( temp highp float)
|
|
0:422 'v' ( temp highp 3-component vector of float)
|
|
0:422 Constant:
|
|
0:422 1 (const int)
|
|
0:422 direct index ( temp highp float)
|
|
0:422 'samp' ( temp highp 4-component vector of float)
|
|
0:422 Constant:
|
|
0:422 2 (const int)
|
|
0:423 move second child to first child ( temp highp float)
|
|
0:423 direct index ( temp highp float)
|
|
0:423 'v' ( temp highp 3-component vector of float)
|
|
0:423 Constant:
|
|
0:423 2 (const int)
|
|
0:423 direct index ( temp highp float)
|
|
0:423 'samp' ( temp highp 4-component vector of float)
|
|
0:423 Constant:
|
|
0:423 3 (const int)
|
|
0:424 Branch: Return with expression
|
|
0:424 'v' ( temp highp 3-component vector of float)
|
|
0:426 Function Definition: TDInstanceRotateMat(i1; ( global highp 3X3 matrix of float)
|
|
0:426 Function Parameters:
|
|
0:426 'index' ( in highp int)
|
|
0:427 Sequence
|
|
0:427 subtract second child into first child ( temp highp int)
|
|
0:427 'index' ( in highp int)
|
|
0:427 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:427 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal, uniform highp 3-component vector of float uConstant, uniform highp float uShadowStrength, uniform highp 3-component vector of float uShadowColor, uniform highp 4-component vector of float uDiffuseColor, uniform highp 4-component vector of float uAmbientColor})
|
|
0:427 Constant:
|
|
0:427 0 (const uint)
|
|
0:428 Sequence
|
|
0:428 move second child to first child ( temp highp 3-component vector of float)
|
|
0:428 'v' ( temp highp 3-component vector of float)
|
|
0:428 Constant:
|
|
0:428 0.000000
|
|
0:428 0.000000
|
|
0:428 0.000000
|
|
0:429 Sequence
|
|
0:429 move second child to first child ( temp highp 3X3 matrix of float)
|
|
0:429 'm' ( temp highp 3X3 matrix of float)
|
|
0:429 Constant:
|
|
0:429 1.000000
|
|
0:429 0.000000
|
|
0:429 0.000000
|
|
0:429 0.000000
|
|
0:429 1.000000
|
|
0:429 0.000000
|
|
0:429 0.000000
|
|
0:429 0.000000
|
|
0:429 1.000000
|
|
0:433 Branch: Return with expression
|
|
0:433 'm' ( temp highp 3X3 matrix of float)
|
|
0:435 Function Definition: TDInstanceScale(i1; ( global highp 3-component vector of float)
|
|
0:435 Function Parameters:
|
|
0:435 'index' ( in highp int)
|
|
0:436 Sequence
|
|
0:436 subtract second child into first child ( temp highp int)
|
|
0:436 'index' ( in highp int)
|
|
0:436 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:436 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal, uniform highp 3-component vector of float uConstant, uniform highp float uShadowStrength, uniform highp 3-component vector of float uShadowColor, uniform highp 4-component vector of float uDiffuseColor, uniform highp 4-component vector of float uAmbientColor})
|
|
0:436 Constant:
|
|
0:436 0 (const uint)
|
|
0:437 Sequence
|
|
0:437 move second child to first child ( temp highp 3-component vector of float)
|
|
0:437 'v' ( temp highp 3-component vector of float)
|
|
0:437 Constant:
|
|
0:437 1.000000
|
|
0:437 1.000000
|
|
0:437 1.000000
|
|
0:438 Branch: Return with expression
|
|
0:438 'v' ( temp highp 3-component vector of float)
|
|
0:440 Function Definition: TDInstancePivot(i1; ( global highp 3-component vector of float)
|
|
0:440 Function Parameters:
|
|
0:440 'index' ( in highp int)
|
|
0:441 Sequence
|
|
0:441 subtract second child into first child ( temp highp int)
|
|
0:441 'index' ( in highp int)
|
|
0:441 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:441 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal, uniform highp 3-component vector of float uConstant, uniform highp float uShadowStrength, uniform highp 3-component vector of float uShadowColor, uniform highp 4-component vector of float uDiffuseColor, uniform highp 4-component vector of float uAmbientColor})
|
|
0:441 Constant:
|
|
0:441 0 (const uint)
|
|
0:442 Sequence
|
|
0:442 move second child to first child ( temp highp 3-component vector of float)
|
|
0:442 'v' ( temp highp 3-component vector of float)
|
|
0:442 Constant:
|
|
0:442 0.000000
|
|
0:442 0.000000
|
|
0:442 0.000000
|
|
0:443 Branch: Return with expression
|
|
0:443 'v' ( temp highp 3-component vector of float)
|
|
0:445 Function Definition: TDInstanceRotTo(i1; ( global highp 3-component vector of float)
|
|
0:445 Function Parameters:
|
|
0:445 'index' ( in highp int)
|
|
0:446 Sequence
|
|
0:446 subtract second child into first child ( temp highp int)
|
|
0:446 'index' ( in highp int)
|
|
0:446 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:446 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal, uniform highp 3-component vector of float uConstant, uniform highp float uShadowStrength, uniform highp 3-component vector of float uShadowColor, uniform highp 4-component vector of float uDiffuseColor, uniform highp 4-component vector of float uAmbientColor})
|
|
0:446 Constant:
|
|
0:446 0 (const uint)
|
|
0:447 Sequence
|
|
0:447 move second child to first child ( temp highp 3-component vector of float)
|
|
0:447 'v' ( temp highp 3-component vector of float)
|
|
0:447 Constant:
|
|
0:447 0.000000
|
|
0:447 0.000000
|
|
0:447 1.000000
|
|
0:448 Branch: Return with expression
|
|
0:448 'v' ( temp highp 3-component vector of float)
|
|
0:450 Function Definition: TDInstanceRotUp(i1; ( global highp 3-component vector of float)
|
|
0:450 Function Parameters:
|
|
0:450 'index' ( in highp int)
|
|
0:451 Sequence
|
|
0:451 subtract second child into first child ( temp highp int)
|
|
0:451 'index' ( in highp int)
|
|
0:451 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:451 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal, uniform highp 3-component vector of float uConstant, uniform highp float uShadowStrength, uniform highp 3-component vector of float uShadowColor, uniform highp 4-component vector of float uDiffuseColor, uniform highp 4-component vector of float uAmbientColor})
|
|
0:451 Constant:
|
|
0:451 0 (const uint)
|
|
0:452 Sequence
|
|
0:452 move second child to first child ( temp highp 3-component vector of float)
|
|
0:452 'v' ( temp highp 3-component vector of float)
|
|
0:452 Constant:
|
|
0:452 0.000000
|
|
0:452 1.000000
|
|
0:452 0.000000
|
|
0:453 Branch: Return with expression
|
|
0:453 'v' ( temp highp 3-component vector of float)
|
|
0:455 Function Definition: TDInstanceMat(i1; ( global highp 4X4 matrix of float)
|
|
0:455 Function Parameters:
|
|
0:455 'id' ( in highp int)
|
|
0:456 Sequence
|
|
0:456 Sequence
|
|
0:456 move second child to first child ( temp bool)
|
|
0:456 'instanceActive' ( temp bool)
|
|
0:456 Constant:
|
|
0:456 true (const bool)
|
|
0:457 Sequence
|
|
0:457 move second child to first child ( temp highp 3-component vector of float)
|
|
0:457 't' ( temp highp 3-component vector of float)
|
|
0:457 Function Call: iTDInstanceTranslate(i1;b1; ( global highp 3-component vector of float)
|
|
0:457 'id' ( in highp int)
|
|
0:457 'instanceActive' ( temp bool)
|
|
0:458 Test condition and select ( temp void)
|
|
0:458 Condition
|
|
0:458 Negate conditional ( temp bool)
|
|
0:458 'instanceActive' ( temp bool)
|
|
0:458 true case
|
|
0:460 Sequence
|
|
0:460 Branch: Return with expression
|
|
0:460 Constant:
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:460 0.000000
|
|
0:462 Sequence
|
|
0:462 move second child to first child ( temp highp 4X4 matrix of float)
|
|
0:462 'm' ( temp highp 4X4 matrix of float)
|
|
0:462 Constant:
|
|
0:462 1.000000
|
|
0:462 0.000000
|
|
0:462 0.000000
|
|
0:462 0.000000
|
|
0:462 0.000000
|
|
0:462 1.000000
|
|
0:462 0.000000
|
|
0:462 0.000000
|
|
0:462 0.000000
|
|
0:462 0.000000
|
|
0:462 1.000000
|
|
0:462 0.000000
|
|
0:462 0.000000
|
|
0:462 0.000000
|
|
0:462 0.000000
|
|
0:462 1.000000
|
|
0:464 Sequence
|
|
0:464 Sequence
|
|
0:464 move second child to first child ( temp highp 3-component vector of float)
|
|
0:464 'tt' ( temp highp 3-component vector of float)
|
|
0:464 't' ( temp highp 3-component vector of float)
|
|
0:465 add second child into first child ( temp highp float)
|
|
0:465 direct index ( temp highp float)
|
|
0:465 direct index ( temp highp 4-component vector of float)
|
|
0:465 'm' ( temp highp 4X4 matrix of float)
|
|
0:465 Constant:
|
|
0:465 3 (const int)
|
|
0:465 Constant:
|
|
0:465 0 (const int)
|
|
0:465 component-wise multiply ( temp highp float)
|
|
0:465 direct index ( temp highp float)
|
|
0:465 direct index ( temp highp 4-component vector of float)
|
|
0:465 'm' ( temp highp 4X4 matrix of float)
|
|
0:465 Constant:
|
|
0:465 0 (const int)
|
|
0:465 Constant:
|
|
0:465 0 (const int)
|
|
0:465 direct index ( temp highp float)
|
|
0:465 'tt' ( temp highp 3-component vector of float)
|
|
0:465 Constant:
|
|
0:465 0 (const int)
|
|
0:466 add second child into first child ( temp highp float)
|
|
0:466 direct index ( temp highp float)
|
|
0:466 direct index ( temp highp 4-component vector of float)
|
|
0:466 'm' ( temp highp 4X4 matrix of float)
|
|
0:466 Constant:
|
|
0:466 3 (const int)
|
|
0:466 Constant:
|
|
0:466 1 (const int)
|
|
0:466 component-wise multiply ( temp highp float)
|
|
0:466 direct index ( temp highp float)
|
|
0:466 direct index ( temp highp 4-component vector of float)
|
|
0:466 'm' ( temp highp 4X4 matrix of float)
|
|
0:466 Constant:
|
|
0:466 0 (const int)
|
|
0:466 Constant:
|
|
0:466 1 (const int)
|
|
0:466 direct index ( temp highp float)
|
|
0:466 'tt' ( temp highp 3-component vector of float)
|
|
0:466 Constant:
|
|
0:466 0 (const int)
|
|
0:467 add second child into first child ( temp highp float)
|
|
0:467 direct index ( temp highp float)
|
|
0:467 direct index ( temp highp 4-component vector of float)
|
|
0:467 'm' ( temp highp 4X4 matrix of float)
|
|
0:467 Constant:
|
|
0:467 3 (const int)
|
|
0:467 Constant:
|
|
0:467 2 (const int)
|
|
0:467 component-wise multiply ( temp highp float)
|
|
0:467 direct index ( temp highp float)
|
|
0:467 direct index ( temp highp 4-component vector of float)
|
|
0:467 'm' ( temp highp 4X4 matrix of float)
|
|
0:467 Constant:
|
|
0:467 0 (const int)
|
|
0:467 Constant:
|
|
0:467 2 (const int)
|
|
0:467 direct index ( temp highp float)
|
|
0:467 'tt' ( temp highp 3-component vector of float)
|
|
0:467 Constant:
|
|
0:467 0 (const int)
|
|
0:468 add second child into first child ( temp highp float)
|
|
0:468 direct index ( temp highp float)
|
|
0:468 direct index ( temp highp 4-component vector of float)
|
|
0:468 'm' ( temp highp 4X4 matrix of float)
|
|
0:468 Constant:
|
|
0:468 3 (const int)
|
|
0:468 Constant:
|
|
0:468 3 (const int)
|
|
0:468 component-wise multiply ( temp highp float)
|
|
0:468 direct index ( temp highp float)
|
|
0:468 direct index ( temp highp 4-component vector of float)
|
|
0:468 'm' ( temp highp 4X4 matrix of float)
|
|
0:468 Constant:
|
|
0:468 0 (const int)
|
|
0:468 Constant:
|
|
0:468 3 (const int)
|
|
0:468 direct index ( temp highp float)
|
|
0:468 'tt' ( temp highp 3-component vector of float)
|
|
0:468 Constant:
|
|
0:468 0 (const int)
|
|
0:469 add second child into first child ( temp highp float)
|
|
0:469 direct index ( temp highp float)
|
|
0:469 direct index ( temp highp 4-component vector of float)
|
|
0:469 'm' ( temp highp 4X4 matrix of float)
|
|
0:469 Constant:
|
|
0:469 3 (const int)
|
|
0:469 Constant:
|
|
0:469 0 (const int)
|
|
0:469 component-wise multiply ( temp highp float)
|
|
0:469 direct index ( temp highp float)
|
|
0:469 direct index ( temp highp 4-component vector of float)
|
|
0:469 'm' ( temp highp 4X4 matrix of float)
|
|
0:469 Constant:
|
|
0:469 1 (const int)
|
|
0:469 Constant:
|
|
0:469 0 (const int)
|
|
0:469 direct index ( temp highp float)
|
|
0:469 'tt' ( temp highp 3-component vector of float)
|
|
0:469 Constant:
|
|
0:469 1 (const int)
|
|
0:470 add second child into first child ( temp highp float)
|
|
0:470 direct index ( temp highp float)
|
|
0:470 direct index ( temp highp 4-component vector of float)
|
|
0:470 'm' ( temp highp 4X4 matrix of float)
|
|
0:470 Constant:
|
|
0:470 3 (const int)
|
|
0:470 Constant:
|
|
0:470 1 (const int)
|
|
0:470 component-wise multiply ( temp highp float)
|
|
0:470 direct index ( temp highp float)
|
|
0:470 direct index ( temp highp 4-component vector of float)
|
|
0:470 'm' ( temp highp 4X4 matrix of float)
|
|
0:470 Constant:
|
|
0:470 1 (const int)
|
|
0:470 Constant:
|
|
0:470 1 (const int)
|
|
0:470 direct index ( temp highp float)
|
|
0:470 'tt' ( temp highp 3-component vector of float)
|
|
0:470 Constant:
|
|
0:470 1 (const int)
|
|
0:471 add second child into first child ( temp highp float)
|
|
0:471 direct index ( temp highp float)
|
|
0:471 direct index ( temp highp 4-component vector of float)
|
|
0:471 'm' ( temp highp 4X4 matrix of float)
|
|
0:471 Constant:
|
|
0:471 3 (const int)
|
|
0:471 Constant:
|
|
0:471 2 (const int)
|
|
0:471 component-wise multiply ( temp highp float)
|
|
0:471 direct index ( temp highp float)
|
|
0:471 direct index ( temp highp 4-component vector of float)
|
|
0:471 'm' ( temp highp 4X4 matrix of float)
|
|
0:471 Constant:
|
|
0:471 1 (const int)
|
|
0:471 Constant:
|
|
0:471 2 (const int)
|
|
0:471 direct index ( temp highp float)
|
|
0:471 'tt' ( temp highp 3-component vector of float)
|
|
0:471 Constant:
|
|
0:471 1 (const int)
|
|
0:472 add second child into first child ( temp highp float)
|
|
0:472 direct index ( temp highp float)
|
|
0:472 direct index ( temp highp 4-component vector of float)
|
|
0:472 'm' ( temp highp 4X4 matrix of float)
|
|
0:472 Constant:
|
|
0:472 3 (const int)
|
|
0:472 Constant:
|
|
0:472 3 (const int)
|
|
0:472 component-wise multiply ( temp highp float)
|
|
0:472 direct index ( temp highp float)
|
|
0:472 direct index ( temp highp 4-component vector of float)
|
|
0:472 'm' ( temp highp 4X4 matrix of float)
|
|
0:472 Constant:
|
|
0:472 1 (const int)
|
|
0:472 Constant:
|
|
0:472 3 (const int)
|
|
0:472 direct index ( temp highp float)
|
|
0:472 'tt' ( temp highp 3-component vector of float)
|
|
0:472 Constant:
|
|
0:472 1 (const int)
|
|
0:473 add second child into first child ( temp highp float)
|
|
0:473 direct index ( temp highp float)
|
|
0:473 direct index ( temp highp 4-component vector of float)
|
|
0:473 'm' ( temp highp 4X4 matrix of float)
|
|
0:473 Constant:
|
|
0:473 3 (const int)
|
|
0:473 Constant:
|
|
0:473 0 (const int)
|
|
0:473 component-wise multiply ( temp highp float)
|
|
0:473 direct index ( temp highp float)
|
|
0:473 direct index ( temp highp 4-component vector of float)
|
|
0:473 'm' ( temp highp 4X4 matrix of float)
|
|
0:473 Constant:
|
|
0:473 2 (const int)
|
|
0:473 Constant:
|
|
0:473 0 (const int)
|
|
0:473 direct index ( temp highp float)
|
|
0:473 'tt' ( temp highp 3-component vector of float)
|
|
0:473 Constant:
|
|
0:473 2 (const int)
|
|
0:474 add second child into first child ( temp highp float)
|
|
0:474 direct index ( temp highp float)
|
|
0:474 direct index ( temp highp 4-component vector of float)
|
|
0:474 'm' ( temp highp 4X4 matrix of float)
|
|
0:474 Constant:
|
|
0:474 3 (const int)
|
|
0:474 Constant:
|
|
0:474 1 (const int)
|
|
0:474 component-wise multiply ( temp highp float)
|
|
0:474 direct index ( temp highp float)
|
|
0:474 direct index ( temp highp 4-component vector of float)
|
|
0:474 'm' ( temp highp 4X4 matrix of float)
|
|
0:474 Constant:
|
|
0:474 2 (const int)
|
|
0:474 Constant:
|
|
0:474 1 (const int)
|
|
0:474 direct index ( temp highp float)
|
|
0:474 'tt' ( temp highp 3-component vector of float)
|
|
0:474 Constant:
|
|
0:474 2 (const int)
|
|
0:475 add second child into first child ( temp highp float)
|
|
0:475 direct index ( temp highp float)
|
|
0:475 direct index ( temp highp 4-component vector of float)
|
|
0:475 'm' ( temp highp 4X4 matrix of float)
|
|
0:475 Constant:
|
|
0:475 3 (const int)
|
|
0:475 Constant:
|
|
0:475 2 (const int)
|
|
0:475 component-wise multiply ( temp highp float)
|
|
0:475 direct index ( temp highp float)
|
|
0:475 direct index ( temp highp 4-component vector of float)
|
|
0:475 'm' ( temp highp 4X4 matrix of float)
|
|
0:475 Constant:
|
|
0:475 2 (const int)
|
|
0:475 Constant:
|
|
0:475 2 (const int)
|
|
0:475 direct index ( temp highp float)
|
|
0:475 'tt' ( temp highp 3-component vector of float)
|
|
0:475 Constant:
|
|
0:475 2 (const int)
|
|
0:476 add second child into first child ( temp highp float)
|
|
0:476 direct index ( temp highp float)
|
|
0:476 direct index ( temp highp 4-component vector of float)
|
|
0:476 'm' ( temp highp 4X4 matrix of float)
|
|
0:476 Constant:
|
|
0:476 3 (const int)
|
|
0:476 Constant:
|
|
0:476 3 (const int)
|
|
0:476 component-wise multiply ( temp highp float)
|
|
0:476 direct index ( temp highp float)
|
|
0:476 direct index ( temp highp 4-component vector of float)
|
|
0:476 'm' ( temp highp 4X4 matrix of float)
|
|
0:476 Constant:
|
|
0:476 2 (const int)
|
|
0:476 Constant:
|
|
0:476 3 (const int)
|
|
0:476 direct index ( temp highp float)
|
|
0:476 'tt' ( temp highp 3-component vector of float)
|
|
0:476 Constant:
|
|
0:476 2 (const int)
|
|
0:478 Branch: Return with expression
|
|
0:478 'm' ( temp highp 4X4 matrix of float)
|
|
0:480 Function Definition: TDInstanceMat3(i1; ( global highp 3X3 matrix of float)
|
|
0:480 Function Parameters:
|
|
0:480 'id' ( in highp int)
|
|
0:481 Sequence
|
|
0:481 Sequence
|
|
0:481 move second child to first child ( temp highp 3X3 matrix of float)
|
|
0:481 'm' ( temp highp 3X3 matrix of float)
|
|
0:481 Constant:
|
|
0:481 1.000000
|
|
0:481 0.000000
|
|
0:481 0.000000
|
|
0:481 0.000000
|
|
0:481 1.000000
|
|
0:481 0.000000
|
|
0:481 0.000000
|
|
0:481 0.000000
|
|
0:481 1.000000
|
|
0:482 Branch: Return with expression
|
|
0:482 'm' ( temp highp 3X3 matrix of float)
|
|
0:484 Function Definition: TDInstanceMat3ForNorm(i1; ( global highp 3X3 matrix of float)
|
|
0:484 Function Parameters:
|
|
0:484 'id' ( in highp int)
|
|
0:485 Sequence
|
|
0:485 Sequence
|
|
0:485 move second child to first child ( temp highp 3X3 matrix of float)
|
|
0:485 'm' ( temp highp 3X3 matrix of float)
|
|
0:485 Function Call: TDInstanceMat3(i1; ( global highp 3X3 matrix of float)
|
|
0:485 'id' ( in highp int)
|
|
0:486 Branch: Return with expression
|
|
0:486 'm' ( temp highp 3X3 matrix of float)
|
|
0:488 Function Definition: TDInstanceColor(i1;vf4; ( global highp 4-component vector of float)
|
|
0:488 Function Parameters:
|
|
0:488 'index' ( in highp int)
|
|
0:488 'curColor' ( in highp 4-component vector of float)
|
|
0:489 Sequence
|
|
0:489 subtract second child into first child ( temp highp int)
|
|
0:489 'index' ( in highp int)
|
|
0:489 uTDInstanceIDOffset: direct index for structure ( uniform highp int)
|
|
0:489 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal, uniform highp 3-component vector of float uConstant, uniform highp float uShadowStrength, uniform highp 3-component vector of float uShadowColor, uniform highp 4-component vector of float uDiffuseColor, uniform highp 4-component vector of float uAmbientColor})
|
|
0:489 Constant:
|
|
0:489 0 (const uint)
|
|
0:491 Sequence
|
|
0:491 move second child to first child ( temp highp int)
|
|
0:491 'coord' ( temp highp int)
|
|
0:491 'index' ( in highp int)
|
|
0:492 Sequence
|
|
0:492 move second child to first child ( temp highp 4-component vector of float)
|
|
0:492 'samp' ( temp highp 4-component vector of float)
|
|
0:492 textureFetch ( global highp 4-component vector of float)
|
|
0:492 'sTDInstanceColor' (layout( binding=17) uniform highp samplerBuffer)
|
|
0:492 'coord' ( temp highp int)
|
|
0:493 move second child to first child ( temp highp float)
|
|
0:493 direct index ( temp highp float)
|
|
0:493 'v' ( temp highp 4-component vector of float)
|
|
0:493 Constant:
|
|
0:493 0 (const int)
|
|
0:493 direct index ( temp highp float)
|
|
0:493 'samp' ( temp highp 4-component vector of float)
|
|
0:493 Constant:
|
|
0:493 0 (const int)
|
|
0:494 move second child to first child ( temp highp float)
|
|
0:494 direct index ( temp highp float)
|
|
0:494 'v' ( temp highp 4-component vector of float)
|
|
0:494 Constant:
|
|
0:494 1 (const int)
|
|
0:494 direct index ( temp highp float)
|
|
0:494 'samp' ( temp highp 4-component vector of float)
|
|
0:494 Constant:
|
|
0:494 1 (const int)
|
|
0:495 move second child to first child ( temp highp float)
|
|
0:495 direct index ( temp highp float)
|
|
0:495 'v' ( temp highp 4-component vector of float)
|
|
0:495 Constant:
|
|
0:495 2 (const int)
|
|
0:495 direct index ( temp highp float)
|
|
0:495 'samp' ( temp highp 4-component vector of float)
|
|
0:495 Constant:
|
|
0:495 2 (const int)
|
|
0:496 move second child to first child ( temp highp float)
|
|
0:496 direct index ( temp highp float)
|
|
0:496 'v' ( temp highp 4-component vector of float)
|
|
0:496 Constant:
|
|
0:496 3 (const int)
|
|
0:496 Constant:
|
|
0:496 1.000000
|
|
0:497 move second child to first child ( temp highp float)
|
|
0:497 direct index ( temp highp float)
|
|
0:497 'curColor' ( in highp 4-component vector of float)
|
|
0:497 Constant:
|
|
0:497 0 (const int)
|
|
0:497 direct index ( temp highp float)
|
|
0:497 'v' ( temp highp 4-component vector of float)
|
|
0:497 Constant:
|
|
0:497 0 (const int)
|
|
0:499 move second child to first child ( temp highp float)
|
|
0:499 direct index ( temp highp float)
|
|
0:499 'curColor' ( in highp 4-component vector of float)
|
|
0:499 Constant:
|
|
0:499 1 (const int)
|
|
0:499 direct index ( temp highp float)
|
|
0:499 'v' ( temp highp 4-component vector of float)
|
|
0:499 Constant:
|
|
0:499 1 (const int)
|
|
0:501 move second child to first child ( temp highp float)
|
|
0:501 direct index ( temp highp float)
|
|
0:501 'curColor' ( in highp 4-component vector of float)
|
|
0:501 Constant:
|
|
0:501 2 (const int)
|
|
0:501 direct index ( temp highp float)
|
|
0:501 'v' ( temp highp 4-component vector of float)
|
|
0:501 Constant:
|
|
0:501 2 (const int)
|
|
0:503 Branch: Return with expression
|
|
0:503 'curColor' ( in highp 4-component vector of float)
|
|
0:2 Function Definition: TDOutputSwizzle(vf4; ( global highp 4-component vector of float)
|
|
0:2 Function Parameters:
|
|
0:2 'c' ( in highp 4-component vector of float)
|
|
0:4 Sequence
|
|
0:4 Branch: Return with expression
|
|
0:4 vector swizzle ( temp highp 4-component vector of float)
|
|
0:4 'c' ( in highp 4-component vector of float)
|
|
0:4 Sequence
|
|
0:4 Constant:
|
|
0:4 0 (const int)
|
|
0:4 Constant:
|
|
0:4 1 (const int)
|
|
0:4 Constant:
|
|
0:4 2 (const int)
|
|
0:4 Constant:
|
|
0:4 3 (const int)
|
|
0:6 Function Definition: TDOutputSwizzle(vu4; ( global highp 4-component vector of uint)
|
|
0:6 Function Parameters:
|
|
0:6 'c' ( in highp 4-component vector of uint)
|
|
0:8 Sequence
|
|
0:8 Branch: Return with expression
|
|
0:8 vector swizzle ( temp highp 4-component vector of uint)
|
|
0:8 'c' ( in highp 4-component vector of uint)
|
|
0:8 Sequence
|
|
0:8 Constant:
|
|
0:8 0 (const int)
|
|
0:8 Constant:
|
|
0:8 1 (const int)
|
|
0:8 Constant:
|
|
0:8 2 (const int)
|
|
0:8 Constant:
|
|
0:8 3 (const int)
|
|
0:? Linker Objects
|
|
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp int uTDInstanceIDOffset, uniform highp int uTDNumInstances, uniform highp float uTDAlphaTestVal, uniform highp 3-component vector of float uConstant, uniform highp float uShadowStrength, uniform highp 3-component vector of float uShadowColor, uniform highp 4-component vector of float uDiffuseColor, uniform highp 4-component vector of float uAmbientColor})
|
|
0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{layout( column_major std140) global highp 4X4 matrix of float world, layout( column_major std140) global highp 4X4 matrix of float worldInverse, layout( column_major std140) global highp 4X4 matrix of float worldCam, layout( column_major std140) global highp 4X4 matrix of float worldCamInverse, layout( column_major std140) global highp 4X4 matrix of float cam, layout( column_major std140) global highp 4X4 matrix of float camInverse, layout( column_major std140) global highp 4X4 matrix of float camProj, layout( column_major std140) global highp 4X4 matrix of float camProjInverse, layout( column_major std140) global highp 4X4 matrix of float proj, layout( column_major std140) global highp 4X4 matrix of float projInverse, layout( column_major std140) global highp 4X4 matrix of float worldCamProj, layout( column_major std140) global highp 4X4 matrix of float worldCamProjInverse, layout( column_major std140) global highp 4X4 matrix of float quadReproject, layout( column_major std140) global highp 3X3 matrix of float worldForNormals, layout( column_major std140) global highp 3X3 matrix of float camForNormals, layout( column_major std140) global highp 3X3 matrix of float worldCamForNormals} uTDMats})
|
|
0:? 'anon@2' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{ global highp 4-component vector of float nearFar, global highp 4-component vector of float fog, global highp 4-component vector of float fogColor, global highp int renderTOPCameraIndex} uTDCamInfos})
|
|
0:? 'anon@3' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform structure{ global highp 4-component vector of float ambientColor, global highp 4-component vector of float nearFar, global highp 4-component vector of float viewport, global highp 4-component vector of float viewportRes, global highp 4-component vector of float fog, global highp 4-component vector of float fogColor} uTDGeneral})
|
|
0:? 'sColorMap' ( uniform highp sampler2DArray)
|
|
0:? 'iVert' ( in block{ in highp 4-component vector of float color, in highp 3-component vector of float worldSpacePos, in highp 3-component vector of float texCoord0, flat in highp int cameraIndex, flat in highp int instance})
|
|
0:? 'oFragColor' (layout( location=0) out 1-element array of highp 4-component vector of float)
|
|
0:? 'sTDNoiseMap' ( uniform highp sampler2D)
|
|
0:? 'sTDSineLookup' ( uniform highp sampler1D)
|
|
0:? 'sTDWhite2D' ( uniform highp sampler2D)
|
|
0:? 'sTDWhite3D' ( uniform highp sampler3D)
|
|
0:? 'sTDWhite2DArray' ( uniform highp sampler2DArray)
|
|
0:? 'sTDWhiteCube' ( uniform highp samplerCube)
|
|
0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{ global highp 4-component vector of float position, global highp 3-component vector of float direction, global highp 3-component vector of float diffuse, global highp 4-component vector of float nearFar, global highp 4-component vector of float lightSize, global highp 4-component vector of float misc, global highp 4-component vector of float coneLookupScaleBias, global highp 4-component vector of float attenScaleBiasRoll, layout( column_major std140) global highp 4X4 matrix of float shadowMapMatrix, layout( column_major std140) global highp 4X4 matrix of float shadowMapCamMatrix, global highp 4-component vector of float shadowMapRes, layout( column_major std140) global highp 4X4 matrix of float projMapMatrix} uTDLights})
|
|
0:? 'anon@2' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 1-element array of structure{ global highp 3-component vector of float color, layout( column_major std140) global highp 3X3 matrix of float rotate} uTDEnvLights})
|
|
0:? 'uTDEnvLightBuffers' (layout( column_major std430) restrict readonly buffer 1-element array of block{layout( column_major std430 offset=0) restrict readonly buffer 9-element array of highp 3-component vector of float shCoeffs})
|
|
0:? 'sTDInstanceT' (layout( binding=15) uniform highp samplerBuffer)
|
|
0:? 'sTDInstanceTexCoord' (layout( binding=16) uniform highp samplerBuffer)
|
|
0:? 'sTDInstanceColor' (layout( binding=17) uniform highp samplerBuffer)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000b
|
|
// Id's are bound by 939
|
|
|
|
Capability Shader
|
|
Capability SampledBuffer
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Vertex 4 "main" 207 216 226 238 256 297 905 906
|
|
Source GLSL 460
|
|
Name 4 "main"
|
|
Name 20 "iTDCamToProj(vf4;vf3;i1;b1;"
|
|
Name 16 "v"
|
|
Name 17 "uv"
|
|
Name 18 "cameraIndex"
|
|
Name 19 "applyPickMod"
|
|
Name 26 "iTDWorldToProj(vf4;vf3;i1;b1;"
|
|
Name 22 "v"
|
|
Name 23 "uv"
|
|
Name 24 "cameraIndex"
|
|
Name 25 "applyPickMod"
|
|
Name 29 "TDInstanceID("
|
|
Name 31 "TDCameraIndex("
|
|
Name 34 "TDUVUnwrapCoord("
|
|
Name 36 "TDPickID("
|
|
Name 40 "iTDConvertPickId(i1;"
|
|
Name 39 "id"
|
|
Name 42 "TDWritePickingValues("
|
|
Name 47 "TDWorldToProj(vf4;vf3;"
|
|
Name 45 "v"
|
|
Name 46 "uv"
|
|
Name 52 "TDWorldToProj(vf3;vf3;"
|
|
Name 50 "v"
|
|
Name 51 "uv"
|
|
Name 56 "TDWorldToProj(vf4;"
|
|
Name 55 "v"
|
|
Name 60 "TDWorldToProj(vf3;"
|
|
Name 59 "v"
|
|
Name 63 "TDPointColor("
|
|
Name 68 "TDInstanceTexCoord(i1;vf3;"
|
|
Name 66 "index"
|
|
Name 67 "t"
|
|
Name 72 "TDInstanceActive(i1;"
|
|
Name 71 "index"
|
|
Name 77 "iTDInstanceTranslate(i1;b1;"
|
|
Name 75 "index"
|
|
Name 76 "instanceActive"
|
|
Name 81 "TDInstanceTranslate(i1;"
|
|
Name 80 "index"
|
|
Name 86 "TDInstanceRotateMat(i1;"
|
|
Name 85 "index"
|
|
Name 89 "TDInstanceScale(i1;"
|
|
Name 88 "index"
|
|
Name 92 "TDInstancePivot(i1;"
|
|
Name 91 "index"
|
|
Name 95 "TDInstanceRotTo(i1;"
|
|
Name 94 "index"
|
|
Name 98 "TDInstanceRotUp(i1;"
|
|
Name 97 "index"
|
|
Name 103 "TDInstanceMat(i1;"
|
|
Name 102 "id"
|
|
Name 106 "TDInstanceMat3(i1;"
|
|
Name 105 "id"
|
|
Name 109 "TDInstanceMat3ForNorm(i1;"
|
|
Name 108 "id"
|
|
Name 114 "TDInstanceColor(i1;vf4;"
|
|
Name 112 "index"
|
|
Name 113 "curColor"
|
|
Name 118 "TDInstanceDeform(i1;vf4;"
|
|
Name 116 "id"
|
|
Name 117 "pos"
|
|
Name 122 "TDInstanceDeformVec(i1;vf3;"
|
|
Name 120 "id"
|
|
Name 121 "vec"
|
|
Name 126 "TDInstanceDeformNorm(i1;vf3;"
|
|
Name 124 "id"
|
|
Name 125 "vec"
|
|
Name 129 "TDInstanceDeform(vf4;"
|
|
Name 128 "pos"
|
|
Name 133 "TDInstanceDeformVec(vf3;"
|
|
Name 132 "vec"
|
|
Name 136 "TDInstanceDeformNorm(vf3;"
|
|
Name 135 "vec"
|
|
Name 139 "TDInstanceActive("
|
|
Name 141 "TDInstanceTranslate("
|
|
Name 144 "TDInstanceRotateMat("
|
|
Name 146 "TDInstanceScale("
|
|
Name 149 "TDInstanceMat("
|
|
Name 151 "TDInstanceMat3("
|
|
Name 154 "TDInstanceTexCoord(vf3;"
|
|
Name 153 "t"
|
|
Name 157 "TDInstanceColor(vf4;"
|
|
Name 156 "curColor"
|
|
Name 160 "TDSkinnedDeform(vf4;"
|
|
Name 159 "pos"
|
|
Name 163 "TDSkinnedDeformVec(vf3;"
|
|
Name 162 "vec"
|
|
Name 169 "TDFastDeformTangent(vf3;vf4;vf3;"
|
|
Name 166 "oldNorm"
|
|
Name 167 "oldTangent"
|
|
Name 168 "deformedNorm"
|
|
Name 172 "TDBoneMat(i1;"
|
|
Name 171 "index"
|
|
Name 175 "TDDeform(vf4;"
|
|
Name 174 "pos"
|
|
Name 180 "TDDeform(i1;vf3;"
|
|
Name 178 "instanceID"
|
|
Name 179 "p"
|
|
Name 183 "TDDeform(vf3;"
|
|
Name 182 "pos"
|
|
Name 187 "TDDeformVec(i1;vf3;"
|
|
Name 185 "instanceID"
|
|
Name 186 "vec"
|
|
Name 190 "TDDeformVec(vf3;"
|
|
Name 189 "vec"
|
|
Name 194 "TDDeformNorm(i1;vf3;"
|
|
Name 192 "instanceID"
|
|
Name 193 "vec"
|
|
Name 197 "TDDeformNorm(vf3;"
|
|
Name 196 "vec"
|
|
Name 200 "TDSkinnedDeformNorm(vf3;"
|
|
Name 199 "vec"
|
|
Name 202 "texcoord"
|
|
Name 207 "uv"
|
|
Name 209 "param"
|
|
Name 214 "Vertex"
|
|
MemberName 214(Vertex) 0 "color"
|
|
MemberName 214(Vertex) 1 "worldSpacePos"
|
|
MemberName 214(Vertex) 2 "texCoord0"
|
|
MemberName 214(Vertex) 3 "cameraIndex"
|
|
MemberName 214(Vertex) 4 "instance"
|
|
Name 216 "oVert"
|
|
Name 225 "worldSpacePos"
|
|
Name 226 "P"
|
|
Name 227 "param"
|
|
Name 230 "uvUnwrapCoord"
|
|
Name 232 "param"
|
|
Name 236 "gl_PerVertex"
|
|
MemberName 236(gl_PerVertex) 0 "gl_Position"
|
|
MemberName 236(gl_PerVertex) 1 "gl_PointSize"
|
|
MemberName 236(gl_PerVertex) 2 "gl_ClipDistance"
|
|
MemberName 236(gl_PerVertex) 3 "gl_CullDistance"
|
|
Name 238 ""
|
|
Name 239 "param"
|
|
Name 241 "param"
|
|
Name 246 "cameraIndex"
|
|
Name 256 "Cd"
|
|
Name 257 "param"
|
|
Name 269 "TDMatrix"
|
|
MemberName 269(TDMatrix) 0 "world"
|
|
MemberName 269(TDMatrix) 1 "worldInverse"
|
|
MemberName 269(TDMatrix) 2 "worldCam"
|
|
MemberName 269(TDMatrix) 3 "worldCamInverse"
|
|
MemberName 269(TDMatrix) 4 "cam"
|
|
MemberName 269(TDMatrix) 5 "camInverse"
|
|
MemberName 269(TDMatrix) 6 "camProj"
|
|
MemberName 269(TDMatrix) 7 "camProjInverse"
|
|
MemberName 269(TDMatrix) 8 "proj"
|
|
MemberName 269(TDMatrix) 9 "projInverse"
|
|
MemberName 269(TDMatrix) 10 "worldCamProj"
|
|
MemberName 269(TDMatrix) 11 "worldCamProjInverse"
|
|
MemberName 269(TDMatrix) 12 "quadReproject"
|
|
MemberName 269(TDMatrix) 13 "worldForNormals"
|
|
MemberName 269(TDMatrix) 14 "camForNormals"
|
|
MemberName 269(TDMatrix) 15 "worldCamForNormals"
|
|
Name 271 "TDMatricesBlock"
|
|
MemberName 271(TDMatricesBlock) 0 "uTDMats"
|
|
Name 273 ""
|
|
Name 297 "gl_InstanceIndex"
|
|
Name 299 "gl_DefaultUniformBlock"
|
|
MemberName 299(gl_DefaultUniformBlock) 0 "uTDInstanceIDOffset"
|
|
MemberName 299(gl_DefaultUniformBlock) 1 "uTDNumInstances"
|
|
MemberName 299(gl_DefaultUniformBlock) 2 "uTDAlphaTestVal"
|
|
MemberName 299(gl_DefaultUniformBlock) 3 "uConstant"
|
|
MemberName 299(gl_DefaultUniformBlock) 4 "uShadowStrength"
|
|
MemberName 299(gl_DefaultUniformBlock) 5 "uShadowColor"
|
|
MemberName 299(gl_DefaultUniformBlock) 6 "uDiffuseColor"
|
|
MemberName 299(gl_DefaultUniformBlock) 7 "uAmbientColor"
|
|
Name 301 ""
|
|
Name 325 "param"
|
|
Name 327 "param"
|
|
Name 329 "param"
|
|
Name 330 "param"
|
|
Name 340 "param"
|
|
Name 341 "param"
|
|
Name 347 "param"
|
|
Name 349 "param"
|
|
Name 358 "param"
|
|
Name 365 "coord"
|
|
Name 367 "samp"
|
|
Name 371 "sTDInstanceTexCoord"
|
|
Name 376 "v"
|
|
Name 397 "coord"
|
|
Name 399 "samp"
|
|
Name 400 "sTDInstanceT"
|
|
Name 405 "v"
|
|
Name 412 "origIndex"
|
|
Name 418 "coord"
|
|
Name 420 "samp"
|
|
Name 425 "v"
|
|
Name 446 "coord"
|
|
Name 448 "samp"
|
|
Name 453 "v"
|
|
Name 470 "v"
|
|
Name 472 "m"
|
|
Name 484 "v"
|
|
Name 493 "v"
|
|
Name 501 "v"
|
|
Name 509 "v"
|
|
Name 513 "instanceActive"
|
|
Name 514 "t"
|
|
Name 515 "param"
|
|
Name 517 "param"
|
|
Name 528 "m"
|
|
Name 534 "tt"
|
|
Name 647 "m"
|
|
Name 651 "m"
|
|
Name 652 "param"
|
|
Name 662 "coord"
|
|
Name 664 "samp"
|
|
Name 665 "sTDInstanceColor"
|
|
Name 670 "v"
|
|
Name 693 "param"
|
|
Name 705 "m"
|
|
Name 706 "param"
|
|
Name 725 "m"
|
|
Name 726 "param"
|
|
Name 745 "param"
|
|
Name 746 "param"
|
|
Name 752 "param"
|
|
Name 753 "param"
|
|
Name 759 "param"
|
|
Name 760 "param"
|
|
Name 766 "param"
|
|
Name 771 "param"
|
|
Name 776 "param"
|
|
Name 781 "param"
|
|
Name 786 "param"
|
|
Name 791 "param"
|
|
Name 796 "param"
|
|
Name 797 "param"
|
|
Name 803 "param"
|
|
Name 804 "param"
|
|
Name 821 "param"
|
|
Name 824 "param"
|
|
Name 830 "pos"
|
|
Name 836 "param"
|
|
Name 839 "param"
|
|
Name 841 "param"
|
|
Name 848 "param"
|
|
Name 849 "param"
|
|
Name 854 "param"
|
|
Name 857 "param"
|
|
Name 859 "param"
|
|
Name 866 "param"
|
|
Name 867 "param"
|
|
Name 872 "param"
|
|
Name 875 "param"
|
|
Name 877 "param"
|
|
Name 884 "param"
|
|
Name 885 "param"
|
|
Name 890 "param"
|
|
Name 896 "TDCameraInfo"
|
|
MemberName 896(TDCameraInfo) 0 "nearFar"
|
|
MemberName 896(TDCameraInfo) 1 "fog"
|
|
MemberName 896(TDCameraInfo) 2 "fogColor"
|
|
MemberName 896(TDCameraInfo) 3 "renderTOPCameraIndex"
|
|
Name 898 "TDCameraInfoBlock"
|
|
MemberName 898(TDCameraInfoBlock) 0 "uTDCamInfos"
|
|
Name 900 ""
|
|
Name 901 "TDGeneral"
|
|
MemberName 901(TDGeneral) 0 "ambientColor"
|
|
MemberName 901(TDGeneral) 1 "nearFar"
|
|
MemberName 901(TDGeneral) 2 "viewport"
|
|
MemberName 901(TDGeneral) 3 "viewportRes"
|
|
MemberName 901(TDGeneral) 4 "fog"
|
|
MemberName 901(TDGeneral) 5 "fogColor"
|
|
Name 902 "TDGeneralBlock"
|
|
MemberName 902(TDGeneralBlock) 0 "uTDGeneral"
|
|
Name 904 ""
|
|
Name 905 "N"
|
|
Name 906 "gl_VertexIndex"
|
|
Name 907 "TDLight"
|
|
MemberName 907(TDLight) 0 "position"
|
|
MemberName 907(TDLight) 1 "direction"
|
|
MemberName 907(TDLight) 2 "diffuse"
|
|
MemberName 907(TDLight) 3 "nearFar"
|
|
MemberName 907(TDLight) 4 "lightSize"
|
|
MemberName 907(TDLight) 5 "misc"
|
|
MemberName 907(TDLight) 6 "coneLookupScaleBias"
|
|
MemberName 907(TDLight) 7 "attenScaleBiasRoll"
|
|
MemberName 907(TDLight) 8 "shadowMapMatrix"
|
|
MemberName 907(TDLight) 9 "shadowMapCamMatrix"
|
|
MemberName 907(TDLight) 10 "shadowMapRes"
|
|
MemberName 907(TDLight) 11 "projMapMatrix"
|
|
Name 909 "TDLightBlock"
|
|
MemberName 909(TDLightBlock) 0 "uTDLights"
|
|
Name 911 ""
|
|
Name 912 "TDEnvLight"
|
|
MemberName 912(TDEnvLight) 0 "color"
|
|
MemberName 912(TDEnvLight) 1 "rotate"
|
|
Name 914 "TDEnvLightBlock"
|
|
MemberName 914(TDEnvLightBlock) 0 "uTDEnvLights"
|
|
Name 916 ""
|
|
Name 919 "TDEnvLightBuffer"
|
|
MemberName 919(TDEnvLightBuffer) 0 "shCoeffs"
|
|
Name 922 "uTDEnvLightBuffers"
|
|
Name 926 "mTD2DImageOutputs"
|
|
Name 930 "mTD2DArrayImageOutputs"
|
|
Name 934 "mTD3DImageOutputs"
|
|
Name 938 "mTDCubeImageOutputs"
|
|
Decorate 207(uv) Location 3
|
|
MemberDecorate 214(Vertex) 3 Flat
|
|
MemberDecorate 214(Vertex) 4 Flat
|
|
Decorate 214(Vertex) Block
|
|
Decorate 216(oVert) Location 0
|
|
Decorate 226(P) Location 0
|
|
MemberDecorate 236(gl_PerVertex) 0 BuiltIn Position
|
|
MemberDecorate 236(gl_PerVertex) 1 BuiltIn PointSize
|
|
MemberDecorate 236(gl_PerVertex) 2 BuiltIn ClipDistance
|
|
MemberDecorate 236(gl_PerVertex) 3 BuiltIn CullDistance
|
|
Decorate 236(gl_PerVertex) Block
|
|
Decorate 256(Cd) Location 2
|
|
MemberDecorate 269(TDMatrix) 0 ColMajor
|
|
MemberDecorate 269(TDMatrix) 0 Offset 0
|
|
MemberDecorate 269(TDMatrix) 0 MatrixStride 16
|
|
MemberDecorate 269(TDMatrix) 1 ColMajor
|
|
MemberDecorate 269(TDMatrix) 1 Offset 64
|
|
MemberDecorate 269(TDMatrix) 1 MatrixStride 16
|
|
MemberDecorate 269(TDMatrix) 2 ColMajor
|
|
MemberDecorate 269(TDMatrix) 2 Offset 128
|
|
MemberDecorate 269(TDMatrix) 2 MatrixStride 16
|
|
MemberDecorate 269(TDMatrix) 3 ColMajor
|
|
MemberDecorate 269(TDMatrix) 3 Offset 192
|
|
MemberDecorate 269(TDMatrix) 3 MatrixStride 16
|
|
MemberDecorate 269(TDMatrix) 4 ColMajor
|
|
MemberDecorate 269(TDMatrix) 4 Offset 256
|
|
MemberDecorate 269(TDMatrix) 4 MatrixStride 16
|
|
MemberDecorate 269(TDMatrix) 5 ColMajor
|
|
MemberDecorate 269(TDMatrix) 5 Offset 320
|
|
MemberDecorate 269(TDMatrix) 5 MatrixStride 16
|
|
MemberDecorate 269(TDMatrix) 6 ColMajor
|
|
MemberDecorate 269(TDMatrix) 6 Offset 384
|
|
MemberDecorate 269(TDMatrix) 6 MatrixStride 16
|
|
MemberDecorate 269(TDMatrix) 7 ColMajor
|
|
MemberDecorate 269(TDMatrix) 7 Offset 448
|
|
MemberDecorate 269(TDMatrix) 7 MatrixStride 16
|
|
MemberDecorate 269(TDMatrix) 8 ColMajor
|
|
MemberDecorate 269(TDMatrix) 8 Offset 512
|
|
MemberDecorate 269(TDMatrix) 8 MatrixStride 16
|
|
MemberDecorate 269(TDMatrix) 9 ColMajor
|
|
MemberDecorate 269(TDMatrix) 9 Offset 576
|
|
MemberDecorate 269(TDMatrix) 9 MatrixStride 16
|
|
MemberDecorate 269(TDMatrix) 10 ColMajor
|
|
MemberDecorate 269(TDMatrix) 10 Offset 640
|
|
MemberDecorate 269(TDMatrix) 10 MatrixStride 16
|
|
MemberDecorate 269(TDMatrix) 11 ColMajor
|
|
MemberDecorate 269(TDMatrix) 11 Offset 704
|
|
MemberDecorate 269(TDMatrix) 11 MatrixStride 16
|
|
MemberDecorate 269(TDMatrix) 12 ColMajor
|
|
MemberDecorate 269(TDMatrix) 12 Offset 768
|
|
MemberDecorate 269(TDMatrix) 12 MatrixStride 16
|
|
MemberDecorate 269(TDMatrix) 13 ColMajor
|
|
MemberDecorate 269(TDMatrix) 13 Offset 832
|
|
MemberDecorate 269(TDMatrix) 13 MatrixStride 16
|
|
MemberDecorate 269(TDMatrix) 14 ColMajor
|
|
MemberDecorate 269(TDMatrix) 14 Offset 880
|
|
MemberDecorate 269(TDMatrix) 14 MatrixStride 16
|
|
MemberDecorate 269(TDMatrix) 15 ColMajor
|
|
MemberDecorate 269(TDMatrix) 15 Offset 928
|
|
MemberDecorate 269(TDMatrix) 15 MatrixStride 16
|
|
Decorate 270 ArrayStride 976
|
|
MemberDecorate 271(TDMatricesBlock) 0 Offset 0
|
|
Decorate 271(TDMatricesBlock) Block
|
|
Decorate 273 DescriptorSet 0
|
|
Decorate 273 Binding 1
|
|
Decorate 297(gl_InstanceIndex) BuiltIn InstanceIndex
|
|
MemberDecorate 299(gl_DefaultUniformBlock) 0 Offset 0
|
|
MemberDecorate 299(gl_DefaultUniformBlock) 1 Offset 4
|
|
MemberDecorate 299(gl_DefaultUniformBlock) 2 Offset 8
|
|
MemberDecorate 299(gl_DefaultUniformBlock) 3 Offset 16
|
|
MemberDecorate 299(gl_DefaultUniformBlock) 4 Offset 28
|
|
MemberDecorate 299(gl_DefaultUniformBlock) 5 Offset 32
|
|
MemberDecorate 299(gl_DefaultUniformBlock) 6 Offset 48
|
|
MemberDecorate 299(gl_DefaultUniformBlock) 7 Offset 64
|
|
Decorate 299(gl_DefaultUniformBlock) Block
|
|
Decorate 301 DescriptorSet 0
|
|
Decorate 301 Binding 0
|
|
Decorate 371(sTDInstanceTexCoord) DescriptorSet 0
|
|
Decorate 371(sTDInstanceTexCoord) Binding 16
|
|
Decorate 400(sTDInstanceT) DescriptorSet 0
|
|
Decorate 400(sTDInstanceT) Binding 15
|
|
Decorate 665(sTDInstanceColor) DescriptorSet 0
|
|
Decorate 665(sTDInstanceColor) Binding 17
|
|
MemberDecorate 896(TDCameraInfo) 0 Offset 0
|
|
MemberDecorate 896(TDCameraInfo) 1 Offset 16
|
|
MemberDecorate 896(TDCameraInfo) 2 Offset 32
|
|
MemberDecorate 896(TDCameraInfo) 3 Offset 48
|
|
Decorate 897 ArrayStride 64
|
|
MemberDecorate 898(TDCameraInfoBlock) 0 Offset 0
|
|
Decorate 898(TDCameraInfoBlock) Block
|
|
Decorate 900 DescriptorSet 0
|
|
Decorate 900 Binding 0
|
|
MemberDecorate 901(TDGeneral) 0 Offset 0
|
|
MemberDecorate 901(TDGeneral) 1 Offset 16
|
|
MemberDecorate 901(TDGeneral) 2 Offset 32
|
|
MemberDecorate 901(TDGeneral) 3 Offset 48
|
|
MemberDecorate 901(TDGeneral) 4 Offset 64
|
|
MemberDecorate 901(TDGeneral) 5 Offset 80
|
|
MemberDecorate 902(TDGeneralBlock) 0 Offset 0
|
|
Decorate 902(TDGeneralBlock) Block
|
|
Decorate 904 DescriptorSet 0
|
|
Decorate 904 Binding 0
|
|
Decorate 905(N) Location 1
|
|
Decorate 906(gl_VertexIndex) BuiltIn VertexIndex
|
|
MemberDecorate 907(TDLight) 0 Offset 0
|
|
MemberDecorate 907(TDLight) 1 Offset 16
|
|
MemberDecorate 907(TDLight) 2 Offset 32
|
|
MemberDecorate 907(TDLight) 3 Offset 48
|
|
MemberDecorate 907(TDLight) 4 Offset 64
|
|
MemberDecorate 907(TDLight) 5 Offset 80
|
|
MemberDecorate 907(TDLight) 6 Offset 96
|
|
MemberDecorate 907(TDLight) 7 Offset 112
|
|
MemberDecorate 907(TDLight) 8 ColMajor
|
|
MemberDecorate 907(TDLight) 8 Offset 128
|
|
MemberDecorate 907(TDLight) 8 MatrixStride 16
|
|
MemberDecorate 907(TDLight) 9 ColMajor
|
|
MemberDecorate 907(TDLight) 9 Offset 192
|
|
MemberDecorate 907(TDLight) 9 MatrixStride 16
|
|
MemberDecorate 907(TDLight) 10 Offset 256
|
|
MemberDecorate 907(TDLight) 11 ColMajor
|
|
MemberDecorate 907(TDLight) 11 Offset 272
|
|
MemberDecorate 907(TDLight) 11 MatrixStride 16
|
|
Decorate 908 ArrayStride 336
|
|
MemberDecorate 909(TDLightBlock) 0 Offset 0
|
|
Decorate 909(TDLightBlock) Block
|
|
Decorate 911 DescriptorSet 0
|
|
Decorate 911 Binding 0
|
|
MemberDecorate 912(TDEnvLight) 0 Offset 0
|
|
MemberDecorate 912(TDEnvLight) 1 ColMajor
|
|
MemberDecorate 912(TDEnvLight) 1 Offset 16
|
|
MemberDecorate 912(TDEnvLight) 1 MatrixStride 16
|
|
Decorate 913 ArrayStride 64
|
|
MemberDecorate 914(TDEnvLightBlock) 0 Offset 0
|
|
Decorate 914(TDEnvLightBlock) Block
|
|
Decorate 916 DescriptorSet 0
|
|
Decorate 916 Binding 0
|
|
Decorate 918 ArrayStride 16
|
|
MemberDecorate 919(TDEnvLightBuffer) 0 Restrict
|
|
MemberDecorate 919(TDEnvLightBuffer) 0 NonWritable
|
|
MemberDecorate 919(TDEnvLightBuffer) 0 Offset 0
|
|
Decorate 919(TDEnvLightBuffer) BufferBlock
|
|
Decorate 922(uTDEnvLightBuffers) DescriptorSet 0
|
|
Decorate 922(uTDEnvLightBuffers) Binding 0
|
|
Decorate 926(mTD2DImageOutputs) DescriptorSet 0
|
|
Decorate 926(mTD2DImageOutputs) Binding 0
|
|
Decorate 930(mTD2DArrayImageOutputs) DescriptorSet 0
|
|
Decorate 930(mTD2DArrayImageOutputs) Binding 0
|
|
Decorate 934(mTD3DImageOutputs) DescriptorSet 0
|
|
Decorate 934(mTD3DImageOutputs) Binding 0
|
|
Decorate 938(mTDCubeImageOutputs) DescriptorSet 0
|
|
Decorate 938(mTDCubeImageOutputs) Binding 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypePointer Function 7(fvec4)
|
|
9: TypeVector 6(float) 3
|
|
10: TypePointer Function 9(fvec3)
|
|
11: TypeInt 32 1
|
|
12: TypePointer Function 11(int)
|
|
13: TypeBool
|
|
14: TypePointer Function 13(bool)
|
|
15: TypeFunction 7(fvec4) 8(ptr) 10(ptr) 12(ptr) 14(ptr)
|
|
28: TypeFunction 11(int)
|
|
33: TypeFunction 9(fvec3)
|
|
38: TypeFunction 6(float) 12(ptr)
|
|
44: TypeFunction 7(fvec4) 8(ptr) 10(ptr)
|
|
49: TypeFunction 7(fvec4) 10(ptr) 10(ptr)
|
|
54: TypeFunction 7(fvec4) 8(ptr)
|
|
58: TypeFunction 7(fvec4) 10(ptr)
|
|
62: TypeFunction 7(fvec4)
|
|
65: TypeFunction 9(fvec3) 12(ptr) 10(ptr)
|
|
70: TypeFunction 13(bool) 12(ptr)
|
|
74: TypeFunction 9(fvec3) 12(ptr) 14(ptr)
|
|
79: TypeFunction 9(fvec3) 12(ptr)
|
|
83: TypeMatrix 9(fvec3) 3
|
|
84: TypeFunction 83 12(ptr)
|
|
100: TypeMatrix 7(fvec4) 4
|
|
101: TypeFunction 100 12(ptr)
|
|
111: TypeFunction 7(fvec4) 12(ptr) 8(ptr)
|
|
131: TypeFunction 9(fvec3) 10(ptr)
|
|
138: TypeFunction 13(bool)
|
|
143: TypeFunction 83
|
|
148: TypeFunction 100
|
|
165: TypeFunction 9(fvec3) 10(ptr) 8(ptr) 10(ptr)
|
|
177: TypeFunction 7(fvec4) 12(ptr) 10(ptr)
|
|
203: TypeInt 32 0
|
|
204: 203(int) Constant 8
|
|
205: TypeArray 9(fvec3) 204
|
|
206: TypePointer Input 205
|
|
207(uv): 206(ptr) Variable Input
|
|
208: 11(int) Constant 0
|
|
210: TypePointer Input 9(fvec3)
|
|
214(Vertex): TypeStruct 7(fvec4) 9(fvec3) 9(fvec3) 11(int) 11(int)
|
|
215: TypePointer Output 214(Vertex)
|
|
216(oVert): 215(ptr) Variable Output
|
|
217: 11(int) Constant 2
|
|
219: TypePointer Output 9(fvec3)
|
|
221: 11(int) Constant 4
|
|
223: TypePointer Output 11(int)
|
|
226(P): 210(ptr) Variable Input
|
|
234: 203(int) Constant 1
|
|
235: TypeArray 6(float) 234
|
|
236(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 235 235
|
|
237: TypePointer Output 236(gl_PerVertex)
|
|
238: 237(ptr) Variable Output
|
|
244: TypePointer Output 7(fvec4)
|
|
248: 11(int) Constant 3
|
|
251: 11(int) Constant 1
|
|
255: TypePointer Input 7(fvec4)
|
|
256(Cd): 255(ptr) Variable Input
|
|
265: 6(float) Constant 1073741824
|
|
266: 6(float) Constant 0
|
|
267: 7(fvec4) ConstantComposite 265 265 265 266
|
|
269(TDMatrix): TypeStruct 100 100 100 100 100 100 100 100 100 100 100 100 100 83 83 83
|
|
270: TypeArray 269(TDMatrix) 234
|
|
271(TDMatricesBlock): TypeStruct 270
|
|
272: TypePointer Uniform 271(TDMatricesBlock)
|
|
273: 272(ptr) Variable Uniform
|
|
274: 11(int) Constant 8
|
|
275: TypePointer Uniform 100
|
|
288: 11(int) Constant 6
|
|
296: TypePointer Input 11(int)
|
|
297(gl_InstanceIndex): 296(ptr) Variable Input
|
|
299(gl_DefaultUniformBlock): TypeStruct 11(int) 11(int) 6(float) 9(fvec3) 6(float) 9(fvec3) 7(fvec4) 7(fvec4)
|
|
300: TypePointer Uniform 299(gl_DefaultUniformBlock)
|
|
301: 300(ptr) Variable Uniform
|
|
302: TypePointer Uniform 11(int)
|
|
316: 11(int) Constant 1073741824
|
|
324: 13(bool) ConstantTrue
|
|
335: 6(float) Constant 1065353216
|
|
346: 9(fvec3) ConstantComposite 266 266 266
|
|
368: TypeImage 6(float) Buffer sampled format:Unknown
|
|
369: TypeSampledImage 368
|
|
370: TypePointer UniformConstant 369
|
|
371(sTDInstanceTexCoord): 370(ptr) Variable UniformConstant
|
|
377: 203(int) Constant 0
|
|
378: TypePointer Function 6(float)
|
|
387: 203(int) Constant 2
|
|
400(sTDInstanceT): 370(ptr) Variable UniformConstant
|
|
432: 203(int) Constant 3
|
|
471: TypePointer Function 83
|
|
473: 9(fvec3) ConstantComposite 335 266 266
|
|
474: 9(fvec3) ConstantComposite 266 335 266
|
|
475: 9(fvec3) ConstantComposite 266 266 335
|
|
476: 83 ConstantComposite 473 474 475
|
|
485: 9(fvec3) ConstantComposite 335 335 335
|
|
524: 7(fvec4) ConstantComposite 266 266 266 266
|
|
525: 100 ConstantComposite 524 524 524 524
|
|
527: TypePointer Function 100
|
|
529: 7(fvec4) ConstantComposite 335 266 266 266
|
|
530: 7(fvec4) ConstantComposite 266 335 266 266
|
|
531: 7(fvec4) ConstantComposite 266 266 335 266
|
|
532: 7(fvec4) ConstantComposite 266 266 266 335
|
|
533: 100 ConstantComposite 529 530 531 532
|
|
665(sTDInstanceColor): 370(ptr) Variable UniformConstant
|
|
730: 11(int) Constant 13
|
|
731: TypePointer Uniform 83
|
|
896(TDCameraInfo): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4) 11(int)
|
|
897: TypeArray 896(TDCameraInfo) 234
|
|
898(TDCameraInfoBlock): TypeStruct 897
|
|
899: TypePointer Uniform 898(TDCameraInfoBlock)
|
|
900: 899(ptr) Variable Uniform
|
|
901(TDGeneral): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4) 7(fvec4) 7(fvec4) 7(fvec4)
|
|
902(TDGeneralBlock): TypeStruct 901(TDGeneral)
|
|
903: TypePointer Uniform 902(TDGeneralBlock)
|
|
904: 903(ptr) Variable Uniform
|
|
905(N): 210(ptr) Variable Input
|
|
906(gl_VertexIndex): 296(ptr) Variable Input
|
|
907(TDLight): TypeStruct 7(fvec4) 9(fvec3) 9(fvec3) 7(fvec4) 7(fvec4) 7(fvec4) 7(fvec4) 7(fvec4) 100 100 7(fvec4) 100
|
|
908: TypeArray 907(TDLight) 234
|
|
909(TDLightBlock): TypeStruct 908
|
|
910: TypePointer Uniform 909(TDLightBlock)
|
|
911: 910(ptr) Variable Uniform
|
|
912(TDEnvLight): TypeStruct 9(fvec3) 83
|
|
913: TypeArray 912(TDEnvLight) 234
|
|
914(TDEnvLightBlock): TypeStruct 913
|
|
915: TypePointer Uniform 914(TDEnvLightBlock)
|
|
916: 915(ptr) Variable Uniform
|
|
917: 203(int) Constant 9
|
|
918: TypeArray 9(fvec3) 917
|
|
919(TDEnvLightBuffer): TypeStruct 918
|
|
920: TypeArray 919(TDEnvLightBuffer) 234
|
|
921: TypePointer Uniform 920
|
|
922(uTDEnvLightBuffers): 921(ptr) Variable Uniform
|
|
923: TypeImage 6(float) 2D nonsampled format:Rgba8
|
|
924: TypeArray 923 234
|
|
925: TypePointer UniformConstant 924
|
|
926(mTD2DImageOutputs): 925(ptr) Variable UniformConstant
|
|
927: TypeImage 6(float) 2D array nonsampled format:Rgba8
|
|
928: TypeArray 927 234
|
|
929: TypePointer UniformConstant 928
|
|
930(mTD2DArrayImageOutputs): 929(ptr) Variable UniformConstant
|
|
931: TypeImage 6(float) 3D nonsampled format:Rgba8
|
|
932: TypeArray 931 234
|
|
933: TypePointer UniformConstant 932
|
|
934(mTD3DImageOutputs): 933(ptr) Variable UniformConstant
|
|
935: TypeImage 6(float) Cube nonsampled format:Rgba8
|
|
936: TypeArray 935 234
|
|
937: TypePointer UniformConstant 936
|
|
938(mTDCubeImageOutputs): 937(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
202(texcoord): 10(ptr) Variable Function
|
|
209(param): 10(ptr) Variable Function
|
|
225(worldSpacePos): 8(ptr) Variable Function
|
|
227(param): 10(ptr) Variable Function
|
|
230(uvUnwrapCoord): 10(ptr) Variable Function
|
|
232(param): 10(ptr) Variable Function
|
|
239(param): 8(ptr) Variable Function
|
|
241(param): 10(ptr) Variable Function
|
|
246(cameraIndex): 12(ptr) Variable Function
|
|
257(param): 8(ptr) Variable Function
|
|
211: 210(ptr) AccessChain 207(uv) 208
|
|
212: 9(fvec3) Load 211
|
|
Store 209(param) 212
|
|
213: 9(fvec3) FunctionCall 154(TDInstanceTexCoord(vf3;) 209(param)
|
|
Store 202(texcoord) 213
|
|
218: 9(fvec3) Load 202(texcoord)
|
|
220: 219(ptr) AccessChain 216(oVert) 217
|
|
Store 220 218
|
|
222: 11(int) FunctionCall 29(TDInstanceID()
|
|
224: 223(ptr) AccessChain 216(oVert) 221
|
|
Store 224 222
|
|
228: 9(fvec3) Load 226(P)
|
|
Store 227(param) 228
|
|
229: 7(fvec4) FunctionCall 183(TDDeform(vf3;) 227(param)
|
|
Store 225(worldSpacePos) 229
|
|
231: 9(fvec3) FunctionCall 34(TDUVUnwrapCoord()
|
|
Store 232(param) 231
|
|
233: 9(fvec3) FunctionCall 154(TDInstanceTexCoord(vf3;) 232(param)
|
|
Store 230(uvUnwrapCoord) 233
|
|
240: 7(fvec4) Load 225(worldSpacePos)
|
|
Store 239(param) 240
|
|
242: 9(fvec3) Load 230(uvUnwrapCoord)
|
|
Store 241(param) 242
|
|
243: 7(fvec4) FunctionCall 47(TDWorldToProj(vf4;vf3;) 239(param) 241(param)
|
|
245: 244(ptr) AccessChain 238 208
|
|
Store 245 243
|
|
247: 11(int) FunctionCall 31(TDCameraIndex()
|
|
Store 246(cameraIndex) 247
|
|
249: 11(int) Load 246(cameraIndex)
|
|
250: 223(ptr) AccessChain 216(oVert) 248
|
|
Store 250 249
|
|
252: 7(fvec4) Load 225(worldSpacePos)
|
|
253: 9(fvec3) VectorShuffle 252 252 0 1 2
|
|
254: 219(ptr) AccessChain 216(oVert) 251
|
|
Store 254 253
|
|
258: 7(fvec4) Load 256(Cd)
|
|
Store 257(param) 258
|
|
259: 7(fvec4) FunctionCall 157(TDInstanceColor(vf4;) 257(param)
|
|
260: 244(ptr) AccessChain 216(oVert) 208
|
|
Store 260 259
|
|
Return
|
|
FunctionEnd
|
|
20(iTDCamToProj(vf4;vf3;i1;b1;): 7(fvec4) Function None 15
|
|
16(v): 8(ptr) FunctionParameter
|
|
17(uv): 10(ptr) FunctionParameter
|
|
18(cameraIndex): 12(ptr) FunctionParameter
|
|
19(applyPickMod): 14(ptr) FunctionParameter
|
|
21: Label
|
|
261: 13(bool) FunctionCall 139(TDInstanceActive()
|
|
262: 13(bool) LogicalNot 261
|
|
SelectionMerge 264 None
|
|
BranchConditional 262 263 264
|
|
263: Label
|
|
ReturnValue 267
|
|
264: Label
|
|
276: 275(ptr) AccessChain 273 208 208 274
|
|
277: 100 Load 276
|
|
278: 7(fvec4) Load 16(v)
|
|
279: 7(fvec4) MatrixTimesVector 277 278
|
|
Store 16(v) 279
|
|
280: 7(fvec4) Load 16(v)
|
|
ReturnValue 280
|
|
FunctionEnd
|
|
26(iTDWorldToProj(vf4;vf3;i1;b1;): 7(fvec4) Function None 15
|
|
22(v): 8(ptr) FunctionParameter
|
|
23(uv): 10(ptr) FunctionParameter
|
|
24(cameraIndex): 12(ptr) FunctionParameter
|
|
25(applyPickMod): 14(ptr) FunctionParameter
|
|
27: Label
|
|
283: 13(bool) FunctionCall 139(TDInstanceActive()
|
|
284: 13(bool) LogicalNot 283
|
|
SelectionMerge 286 None
|
|
BranchConditional 284 285 286
|
|
285: Label
|
|
ReturnValue 267
|
|
286: Label
|
|
289: 275(ptr) AccessChain 273 208 208 288
|
|
290: 100 Load 289
|
|
291: 7(fvec4) Load 22(v)
|
|
292: 7(fvec4) MatrixTimesVector 290 291
|
|
Store 22(v) 292
|
|
293: 7(fvec4) Load 22(v)
|
|
ReturnValue 293
|
|
FunctionEnd
|
|
29(TDInstanceID(): 11(int) Function None 28
|
|
30: Label
|
|
298: 11(int) Load 297(gl_InstanceIndex)
|
|
303: 302(ptr) AccessChain 301 208
|
|
304: 11(int) Load 303
|
|
305: 11(int) IAdd 298 304
|
|
ReturnValue 305
|
|
FunctionEnd
|
|
31(TDCameraIndex(): 11(int) Function None 28
|
|
32: Label
|
|
ReturnValue 208
|
|
FunctionEnd
|
|
34(TDUVUnwrapCoord(): 9(fvec3) Function None 33
|
|
35: Label
|
|
310: 210(ptr) AccessChain 207(uv) 208
|
|
311: 9(fvec3) Load 310
|
|
ReturnValue 311
|
|
FunctionEnd
|
|
36(TDPickID(): 11(int) Function None 28
|
|
37: Label
|
|
ReturnValue 208
|
|
FunctionEnd
|
|
40(iTDConvertPickId(i1;): 6(float) Function None 38
|
|
39(id): 12(ptr) FunctionParameter
|
|
41: Label
|
|
317: 11(int) Load 39(id)
|
|
318: 11(int) BitwiseOr 317 316
|
|
Store 39(id) 318
|
|
319: 11(int) Load 39(id)
|
|
320: 6(float) Bitcast 319
|
|
ReturnValue 320
|
|
FunctionEnd
|
|
42(TDWritePickingValues(): 2 Function None 3
|
|
43: Label
|
|
Return
|
|
FunctionEnd
|
|
47(TDWorldToProj(vf4;vf3;): 7(fvec4) Function None 44
|
|
45(v): 8(ptr) FunctionParameter
|
|
46(uv): 10(ptr) FunctionParameter
|
|
48: Label
|
|
325(param): 8(ptr) Variable Function
|
|
327(param): 10(ptr) Variable Function
|
|
329(param): 12(ptr) Variable Function
|
|
330(param): 14(ptr) Variable Function
|
|
323: 11(int) FunctionCall 31(TDCameraIndex()
|
|
326: 7(fvec4) Load 45(v)
|
|
Store 325(param) 326
|
|
328: 9(fvec3) Load 46(uv)
|
|
Store 327(param) 328
|
|
Store 329(param) 323
|
|
Store 330(param) 324
|
|
331: 7(fvec4) FunctionCall 26(iTDWorldToProj(vf4;vf3;i1;b1;) 325(param) 327(param) 329(param) 330(param)
|
|
ReturnValue 331
|
|
FunctionEnd
|
|
52(TDWorldToProj(vf3;vf3;): 7(fvec4) Function None 49
|
|
50(v): 10(ptr) FunctionParameter
|
|
51(uv): 10(ptr) FunctionParameter
|
|
53: Label
|
|
340(param): 8(ptr) Variable Function
|
|
341(param): 10(ptr) Variable Function
|
|
334: 9(fvec3) Load 50(v)
|
|
336: 6(float) CompositeExtract 334 0
|
|
337: 6(float) CompositeExtract 334 1
|
|
338: 6(float) CompositeExtract 334 2
|
|
339: 7(fvec4) CompositeConstruct 336 337 338 335
|
|
Store 340(param) 339
|
|
342: 9(fvec3) Load 51(uv)
|
|
Store 341(param) 342
|
|
343: 7(fvec4) FunctionCall 47(TDWorldToProj(vf4;vf3;) 340(param) 341(param)
|
|
ReturnValue 343
|
|
FunctionEnd
|
|
56(TDWorldToProj(vf4;): 7(fvec4) Function None 54
|
|
55(v): 8(ptr) FunctionParameter
|
|
57: Label
|
|
347(param): 8(ptr) Variable Function
|
|
349(param): 10(ptr) Variable Function
|
|
348: 7(fvec4) Load 55(v)
|
|
Store 347(param) 348
|
|
Store 349(param) 346
|
|
350: 7(fvec4) FunctionCall 47(TDWorldToProj(vf4;vf3;) 347(param) 349(param)
|
|
ReturnValue 350
|
|
FunctionEnd
|
|
60(TDWorldToProj(vf3;): 7(fvec4) Function None 58
|
|
59(v): 10(ptr) FunctionParameter
|
|
61: Label
|
|
358(param): 8(ptr) Variable Function
|
|
353: 9(fvec3) Load 59(v)
|
|
354: 6(float) CompositeExtract 353 0
|
|
355: 6(float) CompositeExtract 353 1
|
|
356: 6(float) CompositeExtract 353 2
|
|
357: 7(fvec4) CompositeConstruct 354 355 356 335
|
|
Store 358(param) 357
|
|
359: 7(fvec4) FunctionCall 56(TDWorldToProj(vf4;) 358(param)
|
|
ReturnValue 359
|
|
FunctionEnd
|
|
63(TDPointColor(): 7(fvec4) Function None 62
|
|
64: Label
|
|
362: 7(fvec4) Load 256(Cd)
|
|
ReturnValue 362
|
|
FunctionEnd
|
|
68(TDInstanceTexCoord(i1;vf3;): 9(fvec3) Function None 65
|
|
66(index): 12(ptr) FunctionParameter
|
|
67(t): 10(ptr) FunctionParameter
|
|
69: Label
|
|
365(coord): 12(ptr) Variable Function
|
|
367(samp): 8(ptr) Variable Function
|
|
376(v): 10(ptr) Variable Function
|
|
366: 11(int) Load 66(index)
|
|
Store 365(coord) 366
|
|
372: 369 Load 371(sTDInstanceTexCoord)
|
|
373: 11(int) Load 365(coord)
|
|
374: 368 Image 372
|
|
375: 7(fvec4) ImageFetch 374 373
|
|
Store 367(samp) 375
|
|
379: 378(ptr) AccessChain 67(t) 377
|
|
380: 6(float) Load 379
|
|
381: 378(ptr) AccessChain 376(v) 377
|
|
Store 381 380
|
|
382: 378(ptr) AccessChain 67(t) 234
|
|
383: 6(float) Load 382
|
|
384: 378(ptr) AccessChain 376(v) 234
|
|
Store 384 383
|
|
385: 378(ptr) AccessChain 367(samp) 377
|
|
386: 6(float) Load 385
|
|
388: 378(ptr) AccessChain 376(v) 387
|
|
Store 388 386
|
|
389: 9(fvec3) Load 376(v)
|
|
Store 67(t) 389
|
|
390: 9(fvec3) Load 67(t)
|
|
ReturnValue 390
|
|
FunctionEnd
|
|
72(TDInstanceActive(i1;): 13(bool) Function None 70
|
|
71(index): 12(ptr) FunctionParameter
|
|
73: Label
|
|
397(coord): 12(ptr) Variable Function
|
|
399(samp): 8(ptr) Variable Function
|
|
405(v): 378(ptr) Variable Function
|
|
393: 302(ptr) AccessChain 301 208
|
|
394: 11(int) Load 393
|
|
395: 11(int) Load 71(index)
|
|
396: 11(int) ISub 395 394
|
|
Store 71(index) 396
|
|
398: 11(int) Load 71(index)
|
|
Store 397(coord) 398
|
|
401: 369 Load 400(sTDInstanceT)
|
|
402: 11(int) Load 397(coord)
|
|
403: 368 Image 401
|
|
404: 7(fvec4) ImageFetch 403 402
|
|
Store 399(samp) 404
|
|
406: 378(ptr) AccessChain 399(samp) 377
|
|
407: 6(float) Load 406
|
|
Store 405(v) 407
|
|
408: 6(float) Load 405(v)
|
|
409: 13(bool) FUnordNotEqual 408 266
|
|
ReturnValue 409
|
|
FunctionEnd
|
|
77(iTDInstanceTranslate(i1;b1;): 9(fvec3) Function None 74
|
|
75(index): 12(ptr) FunctionParameter
|
|
76(instanceActive): 14(ptr) FunctionParameter
|
|
78: Label
|
|
412(origIndex): 12(ptr) Variable Function
|
|
418(coord): 12(ptr) Variable Function
|
|
420(samp): 8(ptr) Variable Function
|
|
425(v): 10(ptr) Variable Function
|
|
413: 11(int) Load 75(index)
|
|
Store 412(origIndex) 413
|
|
414: 302(ptr) AccessChain 301 208
|
|
415: 11(int) Load 414
|
|
416: 11(int) Load 75(index)
|
|
417: 11(int) ISub 416 415
|
|
Store 75(index) 417
|
|
419: 11(int) Load 75(index)
|
|
Store 418(coord) 419
|
|
421: 369 Load 400(sTDInstanceT)
|
|
422: 11(int) Load 418(coord)
|
|
423: 368 Image 421
|
|
424: 7(fvec4) ImageFetch 423 422
|
|
Store 420(samp) 424
|
|
426: 378(ptr) AccessChain 420(samp) 234
|
|
427: 6(float) Load 426
|
|
428: 378(ptr) AccessChain 425(v) 377
|
|
Store 428 427
|
|
429: 378(ptr) AccessChain 420(samp) 387
|
|
430: 6(float) Load 429
|
|
431: 378(ptr) AccessChain 425(v) 234
|
|
Store 431 430
|
|
433: 378(ptr) AccessChain 420(samp) 432
|
|
434: 6(float) Load 433
|
|
435: 378(ptr) AccessChain 425(v) 387
|
|
Store 435 434
|
|
436: 378(ptr) AccessChain 420(samp) 377
|
|
437: 6(float) Load 436
|
|
438: 13(bool) FUnordNotEqual 437 266
|
|
Store 76(instanceActive) 438
|
|
439: 9(fvec3) Load 425(v)
|
|
ReturnValue 439
|
|
FunctionEnd
|
|
81(TDInstanceTranslate(i1;): 9(fvec3) Function None 79
|
|
80(index): 12(ptr) FunctionParameter
|
|
82: Label
|
|
446(coord): 12(ptr) Variable Function
|
|
448(samp): 8(ptr) Variable Function
|
|
453(v): 10(ptr) Variable Function
|
|
442: 302(ptr) AccessChain 301 208
|
|
443: 11(int) Load 442
|
|
444: 11(int) Load 80(index)
|
|
445: 11(int) ISub 444 443
|
|
Store 80(index) 445
|
|
447: 11(int) Load 80(index)
|
|
Store 446(coord) 447
|
|
449: 369 Load 400(sTDInstanceT)
|
|
450: 11(int) Load 446(coord)
|
|
451: 368 Image 449
|
|
452: 7(fvec4) ImageFetch 451 450
|
|
Store 448(samp) 452
|
|
454: 378(ptr) AccessChain 448(samp) 234
|
|
455: 6(float) Load 454
|
|
456: 378(ptr) AccessChain 453(v) 377
|
|
Store 456 455
|
|
457: 378(ptr) AccessChain 448(samp) 387
|
|
458: 6(float) Load 457
|
|
459: 378(ptr) AccessChain 453(v) 234
|
|
Store 459 458
|
|
460: 378(ptr) AccessChain 448(samp) 432
|
|
461: 6(float) Load 460
|
|
462: 378(ptr) AccessChain 453(v) 387
|
|
Store 462 461
|
|
463: 9(fvec3) Load 453(v)
|
|
ReturnValue 463
|
|
FunctionEnd
|
|
86(TDInstanceRotateMat(i1;): 83 Function None 84
|
|
85(index): 12(ptr) FunctionParameter
|
|
87: Label
|
|
470(v): 10(ptr) Variable Function
|
|
472(m): 471(ptr) Variable Function
|
|
466: 302(ptr) AccessChain 301 208
|
|
467: 11(int) Load 466
|
|
468: 11(int) Load 85(index)
|
|
469: 11(int) ISub 468 467
|
|
Store 85(index) 469
|
|
Store 470(v) 346
|
|
Store 472(m) 476
|
|
477: 83 Load 472(m)
|
|
ReturnValue 477
|
|
FunctionEnd
|
|
89(TDInstanceScale(i1;): 9(fvec3) Function None 79
|
|
88(index): 12(ptr) FunctionParameter
|
|
90: Label
|
|
484(v): 10(ptr) Variable Function
|
|
480: 302(ptr) AccessChain 301 208
|
|
481: 11(int) Load 480
|
|
482: 11(int) Load 88(index)
|
|
483: 11(int) ISub 482 481
|
|
Store 88(index) 483
|
|
Store 484(v) 485
|
|
486: 9(fvec3) Load 484(v)
|
|
ReturnValue 486
|
|
FunctionEnd
|
|
92(TDInstancePivot(i1;): 9(fvec3) Function None 79
|
|
91(index): 12(ptr) FunctionParameter
|
|
93: Label
|
|
493(v): 10(ptr) Variable Function
|
|
489: 302(ptr) AccessChain 301 208
|
|
490: 11(int) Load 489
|
|
491: 11(int) Load 91(index)
|
|
492: 11(int) ISub 491 490
|
|
Store 91(index) 492
|
|
Store 493(v) 346
|
|
494: 9(fvec3) Load 493(v)
|
|
ReturnValue 494
|
|
FunctionEnd
|
|
95(TDInstanceRotTo(i1;): 9(fvec3) Function None 79
|
|
94(index): 12(ptr) FunctionParameter
|
|
96: Label
|
|
501(v): 10(ptr) Variable Function
|
|
497: 302(ptr) AccessChain 301 208
|
|
498: 11(int) Load 497
|
|
499: 11(int) Load 94(index)
|
|
500: 11(int) ISub 499 498
|
|
Store 94(index) 500
|
|
Store 501(v) 475
|
|
502: 9(fvec3) Load 501(v)
|
|
ReturnValue 502
|
|
FunctionEnd
|
|
98(TDInstanceRotUp(i1;): 9(fvec3) Function None 79
|
|
97(index): 12(ptr) FunctionParameter
|
|
99: Label
|
|
509(v): 10(ptr) Variable Function
|
|
505: 302(ptr) AccessChain 301 208
|
|
506: 11(int) Load 505
|
|
507: 11(int) Load 97(index)
|
|
508: 11(int) ISub 507 506
|
|
Store 97(index) 508
|
|
Store 509(v) 474
|
|
510: 9(fvec3) Load 509(v)
|
|
ReturnValue 510
|
|
FunctionEnd
|
|
103(TDInstanceMat(i1;): 100 Function None 101
|
|
102(id): 12(ptr) FunctionParameter
|
|
104: Label
|
|
513(instanceActive): 14(ptr) Variable Function
|
|
514(t): 10(ptr) Variable Function
|
|
515(param): 12(ptr) Variable Function
|
|
517(param): 14(ptr) Variable Function
|
|
528(m): 527(ptr) Variable Function
|
|
534(tt): 10(ptr) Variable Function
|
|
Store 513(instanceActive) 324
|
|
516: 11(int) Load 102(id)
|
|
Store 515(param) 516
|
|
518: 9(fvec3) FunctionCall 77(iTDInstanceTranslate(i1;b1;) 515(param) 517(param)
|
|
519: 13(bool) Load 517(param)
|
|
Store 513(instanceActive) 519
|
|
Store 514(t) 518
|
|
520: 13(bool) Load 513(instanceActive)
|
|
521: 13(bool) LogicalNot 520
|
|
SelectionMerge 523 None
|
|
BranchConditional 521 522 523
|
|
522: Label
|
|
ReturnValue 525
|
|
523: Label
|
|
Store 528(m) 533
|
|
535: 9(fvec3) Load 514(t)
|
|
Store 534(tt) 535
|
|
536: 378(ptr) AccessChain 528(m) 208 377
|
|
537: 6(float) Load 536
|
|
538: 378(ptr) AccessChain 534(tt) 377
|
|
539: 6(float) Load 538
|
|
540: 6(float) FMul 537 539
|
|
541: 378(ptr) AccessChain 528(m) 248 377
|
|
542: 6(float) Load 541
|
|
543: 6(float) FAdd 542 540
|
|
544: 378(ptr) AccessChain 528(m) 248 377
|
|
Store 544 543
|
|
545: 378(ptr) AccessChain 528(m) 208 234
|
|
546: 6(float) Load 545
|
|
547: 378(ptr) AccessChain 534(tt) 377
|
|
548: 6(float) Load 547
|
|
549: 6(float) FMul 546 548
|
|
550: 378(ptr) AccessChain 528(m) 248 234
|
|
551: 6(float) Load 550
|
|
552: 6(float) FAdd 551 549
|
|
553: 378(ptr) AccessChain 528(m) 248 234
|
|
Store 553 552
|
|
554: 378(ptr) AccessChain 528(m) 208 387
|
|
555: 6(float) Load 554
|
|
556: 378(ptr) AccessChain 534(tt) 377
|
|
557: 6(float) Load 556
|
|
558: 6(float) FMul 555 557
|
|
559: 378(ptr) AccessChain 528(m) 248 387
|
|
560: 6(float) Load 559
|
|
561: 6(float) FAdd 560 558
|
|
562: 378(ptr) AccessChain 528(m) 248 387
|
|
Store 562 561
|
|
563: 378(ptr) AccessChain 528(m) 208 432
|
|
564: 6(float) Load 563
|
|
565: 378(ptr) AccessChain 534(tt) 377
|
|
566: 6(float) Load 565
|
|
567: 6(float) FMul 564 566
|
|
568: 378(ptr) AccessChain 528(m) 248 432
|
|
569: 6(float) Load 568
|
|
570: 6(float) FAdd 569 567
|
|
571: 378(ptr) AccessChain 528(m) 248 432
|
|
Store 571 570
|
|
572: 378(ptr) AccessChain 528(m) 251 377
|
|
573: 6(float) Load 572
|
|
574: 378(ptr) AccessChain 534(tt) 234
|
|
575: 6(float) Load 574
|
|
576: 6(float) FMul 573 575
|
|
577: 378(ptr) AccessChain 528(m) 248 377
|
|
578: 6(float) Load 577
|
|
579: 6(float) FAdd 578 576
|
|
580: 378(ptr) AccessChain 528(m) 248 377
|
|
Store 580 579
|
|
581: 378(ptr) AccessChain 528(m) 251 234
|
|
582: 6(float) Load 581
|
|
583: 378(ptr) AccessChain 534(tt) 234
|
|
584: 6(float) Load 583
|
|
585: 6(float) FMul 582 584
|
|
586: 378(ptr) AccessChain 528(m) 248 234
|
|
587: 6(float) Load 586
|
|
588: 6(float) FAdd 587 585
|
|
589: 378(ptr) AccessChain 528(m) 248 234
|
|
Store 589 588
|
|
590: 378(ptr) AccessChain 528(m) 251 387
|
|
591: 6(float) Load 590
|
|
592: 378(ptr) AccessChain 534(tt) 234
|
|
593: 6(float) Load 592
|
|
594: 6(float) FMul 591 593
|
|
595: 378(ptr) AccessChain 528(m) 248 387
|
|
596: 6(float) Load 595
|
|
597: 6(float) FAdd 596 594
|
|
598: 378(ptr) AccessChain 528(m) 248 387
|
|
Store 598 597
|
|
599: 378(ptr) AccessChain 528(m) 251 432
|
|
600: 6(float) Load 599
|
|
601: 378(ptr) AccessChain 534(tt) 234
|
|
602: 6(float) Load 601
|
|
603: 6(float) FMul 600 602
|
|
604: 378(ptr) AccessChain 528(m) 248 432
|
|
605: 6(float) Load 604
|
|
606: 6(float) FAdd 605 603
|
|
607: 378(ptr) AccessChain 528(m) 248 432
|
|
Store 607 606
|
|
608: 378(ptr) AccessChain 528(m) 217 377
|
|
609: 6(float) Load 608
|
|
610: 378(ptr) AccessChain 534(tt) 387
|
|
611: 6(float) Load 610
|
|
612: 6(float) FMul 609 611
|
|
613: 378(ptr) AccessChain 528(m) 248 377
|
|
614: 6(float) Load 613
|
|
615: 6(float) FAdd 614 612
|
|
616: 378(ptr) AccessChain 528(m) 248 377
|
|
Store 616 615
|
|
617: 378(ptr) AccessChain 528(m) 217 234
|
|
618: 6(float) Load 617
|
|
619: 378(ptr) AccessChain 534(tt) 387
|
|
620: 6(float) Load 619
|
|
621: 6(float) FMul 618 620
|
|
622: 378(ptr) AccessChain 528(m) 248 234
|
|
623: 6(float) Load 622
|
|
624: 6(float) FAdd 623 621
|
|
625: 378(ptr) AccessChain 528(m) 248 234
|
|
Store 625 624
|
|
626: 378(ptr) AccessChain 528(m) 217 387
|
|
627: 6(float) Load 626
|
|
628: 378(ptr) AccessChain 534(tt) 387
|
|
629: 6(float) Load 628
|
|
630: 6(float) FMul 627 629
|
|
631: 378(ptr) AccessChain 528(m) 248 387
|
|
632: 6(float) Load 631
|
|
633: 6(float) FAdd 632 630
|
|
634: 378(ptr) AccessChain 528(m) 248 387
|
|
Store 634 633
|
|
635: 378(ptr) AccessChain 528(m) 217 432
|
|
636: 6(float) Load 635
|
|
637: 378(ptr) AccessChain 534(tt) 387
|
|
638: 6(float) Load 637
|
|
639: 6(float) FMul 636 638
|
|
640: 378(ptr) AccessChain 528(m) 248 432
|
|
641: 6(float) Load 640
|
|
642: 6(float) FAdd 641 639
|
|
643: 378(ptr) AccessChain 528(m) 248 432
|
|
Store 643 642
|
|
644: 100 Load 528(m)
|
|
ReturnValue 644
|
|
FunctionEnd
|
|
106(TDInstanceMat3(i1;): 83 Function None 84
|
|
105(id): 12(ptr) FunctionParameter
|
|
107: Label
|
|
647(m): 471(ptr) Variable Function
|
|
Store 647(m) 476
|
|
648: 83 Load 647(m)
|
|
ReturnValue 648
|
|
FunctionEnd
|
|
109(TDInstanceMat3ForNorm(i1;): 83 Function None 84
|
|
108(id): 12(ptr) FunctionParameter
|
|
110: Label
|
|
651(m): 471(ptr) Variable Function
|
|
652(param): 12(ptr) Variable Function
|
|
653: 11(int) Load 108(id)
|
|
Store 652(param) 653
|
|
654: 83 FunctionCall 106(TDInstanceMat3(i1;) 652(param)
|
|
Store 651(m) 654
|
|
655: 83 Load 651(m)
|
|
ReturnValue 655
|
|
FunctionEnd
|
|
114(TDInstanceColor(i1;vf4;): 7(fvec4) Function None 111
|
|
112(index): 12(ptr) FunctionParameter
|
|
113(curColor): 8(ptr) FunctionParameter
|
|
115: Label
|
|
662(coord): 12(ptr) Variable Function
|
|
664(samp): 8(ptr) Variable Function
|
|
670(v): 8(ptr) Variable Function
|
|
658: 302(ptr) AccessChain 301 208
|
|
659: 11(int) Load 658
|
|
660: 11(int) Load 112(index)
|
|
661: 11(int) ISub 660 659
|
|
Store 112(index) 661
|
|
663: 11(int) Load 112(index)
|
|
Store 662(coord) 663
|
|
666: 369 Load 665(sTDInstanceColor)
|
|
667: 11(int) Load 662(coord)
|
|
668: 368 Image 666
|
|
669: 7(fvec4) ImageFetch 668 667
|
|
Store 664(samp) 669
|
|
671: 378(ptr) AccessChain 664(samp) 377
|
|
672: 6(float) Load 671
|
|
673: 378(ptr) AccessChain 670(v) 377
|
|
Store 673 672
|
|
674: 378(ptr) AccessChain 664(samp) 234
|
|
675: 6(float) Load 674
|
|
676: 378(ptr) AccessChain 670(v) 234
|
|
Store 676 675
|
|
677: 378(ptr) AccessChain 664(samp) 387
|
|
678: 6(float) Load 677
|
|
679: 378(ptr) AccessChain 670(v) 387
|
|
Store 679 678
|
|
680: 378(ptr) AccessChain 670(v) 432
|
|
Store 680 335
|
|
681: 378(ptr) AccessChain 670(v) 377
|
|
682: 6(float) Load 681
|
|
683: 378(ptr) AccessChain 113(curColor) 377
|
|
Store 683 682
|
|
684: 378(ptr) AccessChain 670(v) 234
|
|
685: 6(float) Load 684
|
|
686: 378(ptr) AccessChain 113(curColor) 234
|
|
Store 686 685
|
|
687: 378(ptr) AccessChain 670(v) 387
|
|
688: 6(float) Load 687
|
|
689: 378(ptr) AccessChain 113(curColor) 387
|
|
Store 689 688
|
|
690: 7(fvec4) Load 113(curColor)
|
|
ReturnValue 690
|
|
FunctionEnd
|
|
118(TDInstanceDeform(i1;vf4;): 7(fvec4) Function None 111
|
|
116(id): 12(ptr) FunctionParameter
|
|
117(pos): 8(ptr) FunctionParameter
|
|
119: Label
|
|
693(param): 12(ptr) Variable Function
|
|
694: 11(int) Load 116(id)
|
|
Store 693(param) 694
|
|
695: 100 FunctionCall 103(TDInstanceMat(i1;) 693(param)
|
|
696: 7(fvec4) Load 117(pos)
|
|
697: 7(fvec4) MatrixTimesVector 695 696
|
|
Store 117(pos) 697
|
|
698: 11(int) FunctionCall 31(TDCameraIndex()
|
|
699: 275(ptr) AccessChain 273 208 698 208
|
|
700: 100 Load 699
|
|
701: 7(fvec4) Load 117(pos)
|
|
702: 7(fvec4) MatrixTimesVector 700 701
|
|
ReturnValue 702
|
|
FunctionEnd
|
|
122(TDInstanceDeformVec(i1;vf3;): 9(fvec3) Function None 65
|
|
120(id): 12(ptr) FunctionParameter
|
|
121(vec): 10(ptr) FunctionParameter
|
|
123: Label
|
|
705(m): 471(ptr) Variable Function
|
|
706(param): 12(ptr) Variable Function
|
|
707: 11(int) Load 120(id)
|
|
Store 706(param) 707
|
|
708: 83 FunctionCall 106(TDInstanceMat3(i1;) 706(param)
|
|
Store 705(m) 708
|
|
709: 11(int) FunctionCall 31(TDCameraIndex()
|
|
710: 275(ptr) AccessChain 273 208 709 208
|
|
711: 100 Load 710
|
|
712: 7(fvec4) CompositeExtract 711 0
|
|
713: 9(fvec3) VectorShuffle 712 712 0 1 2
|
|
714: 7(fvec4) CompositeExtract 711 1
|
|
715: 9(fvec3) VectorShuffle 714 714 0 1 2
|
|
716: 7(fvec4) CompositeExtract 711 2
|
|
717: 9(fvec3) VectorShuffle 716 716 0 1 2
|
|
718: 83 CompositeConstruct 713 715 717
|
|
719: 83 Load 705(m)
|
|
720: 9(fvec3) Load 121(vec)
|
|
721: 9(fvec3) MatrixTimesVector 719 720
|
|
722: 9(fvec3) MatrixTimesVector 718 721
|
|
ReturnValue 722
|
|
FunctionEnd
|
|
126(TDInstanceDeformNorm(i1;vf3;): 9(fvec3) Function None 65
|
|
124(id): 12(ptr) FunctionParameter
|
|
125(vec): 10(ptr) FunctionParameter
|
|
127: Label
|
|
725(m): 471(ptr) Variable Function
|
|
726(param): 12(ptr) Variable Function
|
|
727: 11(int) Load 124(id)
|
|
Store 726(param) 727
|
|
728: 83 FunctionCall 109(TDInstanceMat3ForNorm(i1;) 726(param)
|
|
Store 725(m) 728
|
|
729: 11(int) FunctionCall 31(TDCameraIndex()
|
|
732: 731(ptr) AccessChain 273 208 729 730
|
|
733: 83 Load 732
|
|
734: 9(fvec3) CompositeExtract 733 0
|
|
735: 9(fvec3) CompositeExtract 733 1
|
|
736: 9(fvec3) CompositeExtract 733 2
|
|
737: 83 CompositeConstruct 734 735 736
|
|
738: 83 Load 725(m)
|
|
739: 9(fvec3) Load 125(vec)
|
|
740: 9(fvec3) MatrixTimesVector 738 739
|
|
741: 9(fvec3) MatrixTimesVector 737 740
|
|
ReturnValue 741
|
|
FunctionEnd
|
|
129(TDInstanceDeform(vf4;): 7(fvec4) Function None 54
|
|
128(pos): 8(ptr) FunctionParameter
|
|
130: Label
|
|
745(param): 12(ptr) Variable Function
|
|
746(param): 8(ptr) Variable Function
|
|
744: 11(int) FunctionCall 29(TDInstanceID()
|
|
Store 745(param) 744
|
|
747: 7(fvec4) Load 128(pos)
|
|
Store 746(param) 747
|
|
748: 7(fvec4) FunctionCall 118(TDInstanceDeform(i1;vf4;) 745(param) 746(param)
|
|
ReturnValue 748
|
|
FunctionEnd
|
|
133(TDInstanceDeformVec(vf3;): 9(fvec3) Function None 131
|
|
132(vec): 10(ptr) FunctionParameter
|
|
134: Label
|
|
752(param): 12(ptr) Variable Function
|
|
753(param): 10(ptr) Variable Function
|
|
751: 11(int) FunctionCall 29(TDInstanceID()
|
|
Store 752(param) 751
|
|
754: 9(fvec3) Load 132(vec)
|
|
Store 753(param) 754
|
|
755: 9(fvec3) FunctionCall 122(TDInstanceDeformVec(i1;vf3;) 752(param) 753(param)
|
|
ReturnValue 755
|
|
FunctionEnd
|
|
136(TDInstanceDeformNorm(vf3;): 9(fvec3) Function None 131
|
|
135(vec): 10(ptr) FunctionParameter
|
|
137: Label
|
|
759(param): 12(ptr) Variable Function
|
|
760(param): 10(ptr) Variable Function
|
|
758: 11(int) FunctionCall 29(TDInstanceID()
|
|
Store 759(param) 758
|
|
761: 9(fvec3) Load 135(vec)
|
|
Store 760(param) 761
|
|
762: 9(fvec3) FunctionCall 126(TDInstanceDeformNorm(i1;vf3;) 759(param) 760(param)
|
|
ReturnValue 762
|
|
FunctionEnd
|
|
139(TDInstanceActive(): 13(bool) Function None 138
|
|
140: Label
|
|
766(param): 12(ptr) Variable Function
|
|
765: 11(int) FunctionCall 29(TDInstanceID()
|
|
Store 766(param) 765
|
|
767: 13(bool) FunctionCall 72(TDInstanceActive(i1;) 766(param)
|
|
ReturnValue 767
|
|
FunctionEnd
|
|
141(TDInstanceTranslate(): 9(fvec3) Function None 33
|
|
142: Label
|
|
771(param): 12(ptr) Variable Function
|
|
770: 11(int) FunctionCall 29(TDInstanceID()
|
|
Store 771(param) 770
|
|
772: 9(fvec3) FunctionCall 81(TDInstanceTranslate(i1;) 771(param)
|
|
ReturnValue 772
|
|
FunctionEnd
|
|
144(TDInstanceRotateMat(): 83 Function None 143
|
|
145: Label
|
|
776(param): 12(ptr) Variable Function
|
|
775: 11(int) FunctionCall 29(TDInstanceID()
|
|
Store 776(param) 775
|
|
777: 83 FunctionCall 86(TDInstanceRotateMat(i1;) 776(param)
|
|
ReturnValue 777
|
|
FunctionEnd
|
|
146(TDInstanceScale(): 9(fvec3) Function None 33
|
|
147: Label
|
|
781(param): 12(ptr) Variable Function
|
|
780: 11(int) FunctionCall 29(TDInstanceID()
|
|
Store 781(param) 780
|
|
782: 9(fvec3) FunctionCall 89(TDInstanceScale(i1;) 781(param)
|
|
ReturnValue 782
|
|
FunctionEnd
|
|
149(TDInstanceMat(): 100 Function None 148
|
|
150: Label
|
|
786(param): 12(ptr) Variable Function
|
|
785: 11(int) FunctionCall 29(TDInstanceID()
|
|
Store 786(param) 785
|
|
787: 100 FunctionCall 103(TDInstanceMat(i1;) 786(param)
|
|
ReturnValue 787
|
|
FunctionEnd
|
|
151(TDInstanceMat3(): 83 Function None 143
|
|
152: Label
|
|
791(param): 12(ptr) Variable Function
|
|
790: 11(int) FunctionCall 29(TDInstanceID()
|
|
Store 791(param) 790
|
|
792: 83 FunctionCall 106(TDInstanceMat3(i1;) 791(param)
|
|
ReturnValue 792
|
|
FunctionEnd
|
|
154(TDInstanceTexCoord(vf3;): 9(fvec3) Function None 131
|
|
153(t): 10(ptr) FunctionParameter
|
|
155: Label
|
|
796(param): 12(ptr) Variable Function
|
|
797(param): 10(ptr) Variable Function
|
|
795: 11(int) FunctionCall 29(TDInstanceID()
|
|
Store 796(param) 795
|
|
798: 9(fvec3) Load 153(t)
|
|
Store 797(param) 798
|
|
799: 9(fvec3) FunctionCall 68(TDInstanceTexCoord(i1;vf3;) 796(param) 797(param)
|
|
ReturnValue 799
|
|
FunctionEnd
|
|
157(TDInstanceColor(vf4;): 7(fvec4) Function None 54
|
|
156(curColor): 8(ptr) FunctionParameter
|
|
158: Label
|
|
803(param): 12(ptr) Variable Function
|
|
804(param): 8(ptr) Variable Function
|
|
802: 11(int) FunctionCall 29(TDInstanceID()
|
|
Store 803(param) 802
|
|
805: 7(fvec4) Load 156(curColor)
|
|
Store 804(param) 805
|
|
806: 7(fvec4) FunctionCall 114(TDInstanceColor(i1;vf4;) 803(param) 804(param)
|
|
ReturnValue 806
|
|
FunctionEnd
|
|
160(TDSkinnedDeform(vf4;): 7(fvec4) Function None 54
|
|
159(pos): 8(ptr) FunctionParameter
|
|
161: Label
|
|
809: 7(fvec4) Load 159(pos)
|
|
ReturnValue 809
|
|
FunctionEnd
|
|
163(TDSkinnedDeformVec(vf3;): 9(fvec3) Function None 131
|
|
162(vec): 10(ptr) FunctionParameter
|
|
164: Label
|
|
812: 9(fvec3) Load 162(vec)
|
|
ReturnValue 812
|
|
FunctionEnd
|
|
169(TDFastDeformTangent(vf3;vf4;vf3;): 9(fvec3) Function None 165
|
|
166(oldNorm): 10(ptr) FunctionParameter
|
|
167(oldTangent): 8(ptr) FunctionParameter
|
|
168(deformedNorm): 10(ptr) FunctionParameter
|
|
170: Label
|
|
815: 7(fvec4) Load 167(oldTangent)
|
|
816: 9(fvec3) VectorShuffle 815 815 0 1 2
|
|
ReturnValue 816
|
|
FunctionEnd
|
|
172(TDBoneMat(i1;): 100 Function None 101
|
|
171(index): 12(ptr) FunctionParameter
|
|
173: Label
|
|
ReturnValue 533
|
|
FunctionEnd
|
|
175(TDDeform(vf4;): 7(fvec4) Function None 54
|
|
174(pos): 8(ptr) FunctionParameter
|
|
176: Label
|
|
821(param): 8(ptr) Variable Function
|
|
824(param): 8(ptr) Variable Function
|
|
822: 7(fvec4) Load 174(pos)
|
|
Store 821(param) 822
|
|
823: 7(fvec4) FunctionCall 160(TDSkinnedDeform(vf4;) 821(param)
|
|
Store 174(pos) 823
|
|
825: 7(fvec4) Load 174(pos)
|
|
Store 824(param) 825
|
|
826: 7(fvec4) FunctionCall 129(TDInstanceDeform(vf4;) 824(param)
|
|
Store 174(pos) 826
|
|
827: 7(fvec4) Load 174(pos)
|
|
ReturnValue 827
|
|
FunctionEnd
|
|
180(TDDeform(i1;vf3;): 7(fvec4) Function None 177
|
|
178(instanceID): 12(ptr) FunctionParameter
|
|
179(p): 10(ptr) FunctionParameter
|
|
181: Label
|
|
830(pos): 8(ptr) Variable Function
|
|
836(param): 8(ptr) Variable Function
|
|
839(param): 12(ptr) Variable Function
|
|
841(param): 8(ptr) Variable Function
|
|
831: 9(fvec3) Load 179(p)
|
|
832: 6(float) CompositeExtract 831 0
|
|
833: 6(float) CompositeExtract 831 1
|
|
834: 6(float) CompositeExtract 831 2
|
|
835: 7(fvec4) CompositeConstruct 832 833 834 335
|
|
Store 830(pos) 835
|
|
837: 7(fvec4) Load 830(pos)
|
|
Store 836(param) 837
|
|
838: 7(fvec4) FunctionCall 160(TDSkinnedDeform(vf4;) 836(param)
|
|
Store 830(pos) 838
|
|
840: 11(int) Load 178(instanceID)
|
|
Store 839(param) 840
|
|
842: 7(fvec4) Load 830(pos)
|
|
Store 841(param) 842
|
|
843: 7(fvec4) FunctionCall 118(TDInstanceDeform(i1;vf4;) 839(param) 841(param)
|
|
Store 830(pos) 843
|
|
844: 7(fvec4) Load 830(pos)
|
|
ReturnValue 844
|
|
FunctionEnd
|
|
183(TDDeform(vf3;): 7(fvec4) Function None 58
|
|
182(pos): 10(ptr) FunctionParameter
|
|
184: Label
|
|
848(param): 12(ptr) Variable Function
|
|
849(param): 10(ptr) Variable Function
|
|
847: 11(int) FunctionCall 29(TDInstanceID()
|
|
Store 848(param) 847
|
|
850: 9(fvec3) Load 182(pos)
|
|
Store 849(param) 850
|
|
851: 7(fvec4) FunctionCall 180(TDDeform(i1;vf3;) 848(param) 849(param)
|
|
ReturnValue 851
|
|
FunctionEnd
|
|
187(TDDeformVec(i1;vf3;): 9(fvec3) Function None 65
|
|
185(instanceID): 12(ptr) FunctionParameter
|
|
186(vec): 10(ptr) FunctionParameter
|
|
188: Label
|
|
854(param): 10(ptr) Variable Function
|
|
857(param): 12(ptr) Variable Function
|
|
859(param): 10(ptr) Variable Function
|
|
855: 9(fvec3) Load 186(vec)
|
|
Store 854(param) 855
|
|
856: 9(fvec3) FunctionCall 163(TDSkinnedDeformVec(vf3;) 854(param)
|
|
Store 186(vec) 856
|
|
858: 11(int) Load 185(instanceID)
|
|
Store 857(param) 858
|
|
860: 9(fvec3) Load 186(vec)
|
|
Store 859(param) 860
|
|
861: 9(fvec3) FunctionCall 122(TDInstanceDeformVec(i1;vf3;) 857(param) 859(param)
|
|
Store 186(vec) 861
|
|
862: 9(fvec3) Load 186(vec)
|
|
ReturnValue 862
|
|
FunctionEnd
|
|
190(TDDeformVec(vf3;): 9(fvec3) Function None 131
|
|
189(vec): 10(ptr) FunctionParameter
|
|
191: Label
|
|
866(param): 12(ptr) Variable Function
|
|
867(param): 10(ptr) Variable Function
|
|
865: 11(int) FunctionCall 29(TDInstanceID()
|
|
Store 866(param) 865
|
|
868: 9(fvec3) Load 189(vec)
|
|
Store 867(param) 868
|
|
869: 9(fvec3) FunctionCall 187(TDDeformVec(i1;vf3;) 866(param) 867(param)
|
|
ReturnValue 869
|
|
FunctionEnd
|
|
194(TDDeformNorm(i1;vf3;): 9(fvec3) Function None 65
|
|
192(instanceID): 12(ptr) FunctionParameter
|
|
193(vec): 10(ptr) FunctionParameter
|
|
195: Label
|
|
872(param): 10(ptr) Variable Function
|
|
875(param): 12(ptr) Variable Function
|
|
877(param): 10(ptr) Variable Function
|
|
873: 9(fvec3) Load 193(vec)
|
|
Store 872(param) 873
|
|
874: 9(fvec3) FunctionCall 163(TDSkinnedDeformVec(vf3;) 872(param)
|
|
Store 193(vec) 874
|
|
876: 11(int) Load 192(instanceID)
|
|
Store 875(param) 876
|
|
878: 9(fvec3) Load 193(vec)
|
|
Store 877(param) 878
|
|
879: 9(fvec3) FunctionCall 126(TDInstanceDeformNorm(i1;vf3;) 875(param) 877(param)
|
|
Store 193(vec) 879
|
|
880: 9(fvec3) Load 193(vec)
|
|
ReturnValue 880
|
|
FunctionEnd
|
|
197(TDDeformNorm(vf3;): 9(fvec3) Function None 131
|
|
196(vec): 10(ptr) FunctionParameter
|
|
198: Label
|
|
884(param): 12(ptr) Variable Function
|
|
885(param): 10(ptr) Variable Function
|
|
883: 11(int) FunctionCall 29(TDInstanceID()
|
|
Store 884(param) 883
|
|
886: 9(fvec3) Load 196(vec)
|
|
Store 885(param) 886
|
|
887: 9(fvec3) FunctionCall 194(TDDeformNorm(i1;vf3;) 884(param) 885(param)
|
|
ReturnValue 887
|
|
FunctionEnd
|
|
200(TDSkinnedDeformNorm(vf3;): 9(fvec3) Function None 131
|
|
199(vec): 10(ptr) FunctionParameter
|
|
201: Label
|
|
890(param): 10(ptr) Variable Function
|
|
891: 9(fvec3) Load 199(vec)
|
|
Store 890(param) 891
|
|
892: 9(fvec3) FunctionCall 163(TDSkinnedDeformVec(vf3;) 890(param)
|
|
Store 199(vec) 892
|
|
893: 9(fvec3) Load 199(vec)
|
|
ReturnValue 893
|
|
FunctionEnd
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000b
|
|
// Id's are bound by 1297
|
|
|
|
Capability Shader
|
|
Capability Sampled1D
|
|
Capability SampledBuffer
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 336 429 458 485
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source GLSL 460
|
|
Name 4 "main"
|
|
Name 11 "TDColor(vf4;"
|
|
Name 10 "color"
|
|
Name 13 "TDCheckOrderIndTrans("
|
|
Name 15 "TDCheckDiscard("
|
|
Name 18 "TDDither(vf4;"
|
|
Name 17 "color"
|
|
Name 26 "TDFrontFacing(vf3;vf3;"
|
|
Name 24 "pos"
|
|
Name 25 "normal"
|
|
Name 34 "TDAttenuateLight(i1;f1;"
|
|
Name 32 "index"
|
|
Name 33 "lightDist"
|
|
Name 38 "TDAlphaTest(f1;"
|
|
Name 37 "alpha"
|
|
Name 43 "TDHardShadow(i1;vf3;"
|
|
Name 41 "lightIndex"
|
|
Name 42 "worldSpacePos"
|
|
Name 50 "TDSoftShadow(i1;vf3;i1;i1;"
|
|
Name 46 "lightIndex"
|
|
Name 47 "worldSpacePos"
|
|
Name 48 "samples"
|
|
Name 49 "steps"
|
|
Name 54 "TDSoftShadow(i1;vf3;"
|
|
Name 52 "lightIndex"
|
|
Name 53 "worldSpacePos"
|
|
Name 58 "TDShadow(i1;vf3;"
|
|
Name 56 "lightIndex"
|
|
Name 57 "worldSpacePos"
|
|
Name 64 "iTDRadicalInverse_VdC(u1;"
|
|
Name 63 "bits"
|
|
Name 70 "iTDHammersley(u1;u1;"
|
|
Name 68 "i"
|
|
Name 69 "N"
|
|
Name 77 "iTDImportanceSampleGGX(vf2;f1;vf3;"
|
|
Name 74 "Xi"
|
|
Name 75 "roughness2"
|
|
Name 76 "N"
|
|
Name 83 "iTDDistributionGGX(vf3;vf3;f1;"
|
|
Name 80 "normal"
|
|
Name 81 "half_vector"
|
|
Name 82 "roughness2"
|
|
Name 88 "iTDCalcF(vf3;f1;"
|
|
Name 86 "F0"
|
|
Name 87 "VdotH"
|
|
Name 94 "iTDCalcG(f1;f1;f1;"
|
|
Name 91 "NdotL"
|
|
Name 92 "NdotV"
|
|
Name 93 "k"
|
|
Name 96 "TDPBRResult"
|
|
MemberName 96(TDPBRResult) 0 "diffuse"
|
|
MemberName 96(TDPBRResult) 1 "specular"
|
|
MemberName 96(TDPBRResult) 2 "shadowStrength"
|
|
Name 107 "TDLightingPBR(i1;vf3;vf3;vf3;vf3;f1;vf3;vf3;f1;"
|
|
Name 98 "index"
|
|
Name 99 "diffuseColor"
|
|
Name 100 "specularColor"
|
|
Name 101 "worldSpacePos"
|
|
Name 102 "normal"
|
|
Name 103 "shadowStrength"
|
|
Name 104 "shadowColor"
|
|
Name 105 "camVector"
|
|
Name 106 "roughness"
|
|
Name 122 "TDLightingPBR(vf3;vf3;f1;i1;vf3;vf3;vf3;vf3;f1;vf3;vf3;f1;"
|
|
Name 110 "diffuseContrib"
|
|
Name 111 "specularContrib"
|
|
Name 112 "shadowStrengthOut"
|
|
Name 113 "index"
|
|
Name 114 "diffuseColor"
|
|
Name 115 "specularColor"
|
|
Name 116 "worldSpacePos"
|
|
Name 117 "normal"
|
|
Name 118 "shadowStrength"
|
|
Name 119 "shadowColor"
|
|
Name 120 "camVector"
|
|
Name 121 "roughness"
|
|
Name 136 "TDLightingPBR(vf3;vf3;i1;vf3;vf3;vf3;vf3;f1;vf3;vf3;f1;"
|
|
Name 125 "diffuseContrib"
|
|
Name 126 "specularContrib"
|
|
Name 127 "index"
|
|
Name 128 "diffuseColor"
|
|
Name 129 "specularColor"
|
|
Name 130 "worldSpacePos"
|
|
Name 131 "normal"
|
|
Name 132 "shadowStrength"
|
|
Name 133 "shadowColor"
|
|
Name 134 "camVector"
|
|
Name 135 "roughness"
|
|
Name 146 "TDEnvLightingPBR(i1;vf3;vf3;vf3;vf3;f1;f1;"
|
|
Name 139 "index"
|
|
Name 140 "diffuseColor"
|
|
Name 141 "specularColor"
|
|
Name 142 "normal"
|
|
Name 143 "camVector"
|
|
Name 144 "roughness"
|
|
Name 145 "ambientOcclusion"
|
|
Name 158 "TDEnvLightingPBR(vf3;vf3;i1;vf3;vf3;vf3;vf3;f1;f1;"
|
|
Name 149 "diffuseContrib"
|
|
Name 150 "specularContrib"
|
|
Name 151 "index"
|
|
Name 152 "diffuseColor"
|
|
Name 153 "specularColor"
|
|
Name 154 "normal"
|
|
Name 155 "camVector"
|
|
Name 156 "roughness"
|
|
Name 157 "ambientOcclusion"
|
|
Name 160 "TDPhongResult"
|
|
MemberName 160(TDPhongResult) 0 "diffuse"
|
|
MemberName 160(TDPhongResult) 1 "specular"
|
|
MemberName 160(TDPhongResult) 2 "specular2"
|
|
MemberName 160(TDPhongResult) 3 "shadowStrength"
|
|
Name 170 "TDLighting(i1;vf3;vf3;f1;vf3;vf3;f1;f1;"
|
|
Name 162 "index"
|
|
Name 163 "worldSpacePos"
|
|
Name 164 "normal"
|
|
Name 165 "shadowStrength"
|
|
Name 166 "shadowColor"
|
|
Name 167 "camVector"
|
|
Name 168 "shininess"
|
|
Name 169 "shininess2"
|
|
Name 185 "TDLighting(vf3;vf3;vf3;f1;i1;vf3;vf3;f1;vf3;vf3;f1;f1;"
|
|
Name 173 "diffuseContrib"
|
|
Name 174 "specularContrib"
|
|
Name 175 "specularContrib2"
|
|
Name 176 "shadowStrengthOut"
|
|
Name 177 "index"
|
|
Name 178 "worldSpacePos"
|
|
Name 179 "normal"
|
|
Name 180 "shadowStrength"
|
|
Name 181 "shadowColor"
|
|
Name 182 "camVector"
|
|
Name 183 "shininess"
|
|
Name 184 "shininess2"
|
|
Name 199 "TDLighting(vf3;vf3;vf3;i1;vf3;vf3;f1;vf3;vf3;f1;f1;"
|
|
Name 188 "diffuseContrib"
|
|
Name 189 "specularContrib"
|
|
Name 190 "specularContrib2"
|
|
Name 191 "index"
|
|
Name 192 "worldSpacePos"
|
|
Name 193 "normal"
|
|
Name 194 "shadowStrength"
|
|
Name 195 "shadowColor"
|
|
Name 196 "camVector"
|
|
Name 197 "shininess"
|
|
Name 198 "shininess2"
|
|
Name 211 "TDLighting(vf3;vf3;i1;vf3;vf3;f1;vf3;vf3;f1;"
|
|
Name 202 "diffuseContrib"
|
|
Name 203 "specularContrib"
|
|
Name 204 "index"
|
|
Name 205 "worldSpacePos"
|
|
Name 206 "normal"
|
|
Name 207 "shadowStrength"
|
|
Name 208 "shadowColor"
|
|
Name 209 "camVector"
|
|
Name 210 "shininess"
|
|
Name 223 "TDLighting(vf3;vf3;vf3;i1;vf3;vf3;vf3;f1;f1;"
|
|
Name 214 "diffuseContrib"
|
|
Name 215 "specularContrib"
|
|
Name 216 "specularContrib2"
|
|
Name 217 "index"
|
|
Name 218 "worldSpacePos"
|
|
Name 219 "normal"
|
|
Name 220 "camVector"
|
|
Name 221 "shininess"
|
|
Name 222 "shininess2"
|
|
Name 233 "TDLighting(vf3;vf3;i1;vf3;vf3;vf3;f1;"
|
|
Name 226 "diffuseContrib"
|
|
Name 227 "specularContrib"
|
|
Name 228 "index"
|
|
Name 229 "worldSpacePos"
|
|
Name 230 "normal"
|
|
Name 231 "camVector"
|
|
Name 232 "shininess"
|
|
Name 240 "TDLighting(vf3;i1;vf3;vf3;"
|
|
Name 236 "diffuseContrib"
|
|
Name 237 "index"
|
|
Name 238 "worldSpacePos"
|
|
Name 239 "normal"
|
|
Name 249 "TDLighting(vf3;i1;vf3;vf3;f1;vf3;"
|
|
Name 243 "diffuseContrib"
|
|
Name 244 "index"
|
|
Name 245 "worldSpacePos"
|
|
Name 246 "normal"
|
|
Name 247 "shadowStrength"
|
|
Name 248 "shadowColor"
|
|
Name 255 "TDProjMap(i1;vf3;vf4;"
|
|
Name 252 "index"
|
|
Name 253 "worldSpacePos"
|
|
Name 254 "defaultColor"
|
|
Name 261 "TDFog(vf4;vf3;i1;"
|
|
Name 258 "color"
|
|
Name 259 "lightingSpacePosition"
|
|
Name 260 "cameraIndex"
|
|
Name 266 "TDFog(vf4;vf3;"
|
|
Name 264 "color"
|
|
Name 265 "lightingSpacePosition"
|
|
Name 271 "TDInstanceTexCoord(i1;vf3;"
|
|
Name 269 "index"
|
|
Name 270 "t"
|
|
Name 275 "TDInstanceActive(i1;"
|
|
Name 274 "index"
|
|
Name 281 "iTDInstanceTranslate(i1;b1;"
|
|
Name 279 "index"
|
|
Name 280 "instanceActive"
|
|
Name 285 "TDInstanceTranslate(i1;"
|
|
Name 284 "index"
|
|
Name 290 "TDInstanceRotateMat(i1;"
|
|
Name 289 "index"
|
|
Name 293 "TDInstanceScale(i1;"
|
|
Name 292 "index"
|
|
Name 296 "TDInstancePivot(i1;"
|
|
Name 295 "index"
|
|
Name 299 "TDInstanceRotTo(i1;"
|
|
Name 298 "index"
|
|
Name 302 "TDInstanceRotUp(i1;"
|
|
Name 301 "index"
|
|
Name 307 "TDInstanceMat(i1;"
|
|
Name 306 "id"
|
|
Name 310 "TDInstanceMat3(i1;"
|
|
Name 309 "id"
|
|
Name 313 "TDInstanceMat3ForNorm(i1;"
|
|
Name 312 "id"
|
|
Name 318 "TDInstanceColor(i1;vf4;"
|
|
Name 316 "index"
|
|
Name 317 "curColor"
|
|
Name 321 "TDOutputSwizzle(vf4;"
|
|
Name 320 "c"
|
|
Name 327 "TDOutputSwizzle(vu4;"
|
|
Name 326 "c"
|
|
Name 330 "outcol"
|
|
Name 333 "texCoord0"
|
|
Name 334 "Vertex"
|
|
MemberName 334(Vertex) 0 "color"
|
|
MemberName 334(Vertex) 1 "worldSpacePos"
|
|
MemberName 334(Vertex) 2 "texCoord0"
|
|
MemberName 334(Vertex) 3 "cameraIndex"
|
|
MemberName 334(Vertex) 4 "instance"
|
|
Name 336 "iVert"
|
|
Name 341 "actualTexZ"
|
|
Name 349 "instanceLoop"
|
|
Name 359 "colorMapColor"
|
|
Name 363 "sColorMap"
|
|
Name 367 "red"
|
|
Name 374 "gl_DefaultUniformBlock"
|
|
MemberName 374(gl_DefaultUniformBlock) 0 "uTDInstanceIDOffset"
|
|
MemberName 374(gl_DefaultUniformBlock) 1 "uTDNumInstances"
|
|
MemberName 374(gl_DefaultUniformBlock) 2 "uTDAlphaTestVal"
|
|
MemberName 374(gl_DefaultUniformBlock) 3 "uConstant"
|
|
MemberName 374(gl_DefaultUniformBlock) 4 "uShadowStrength"
|
|
MemberName 374(gl_DefaultUniformBlock) 5 "uShadowColor"
|
|
MemberName 374(gl_DefaultUniformBlock) 6 "uDiffuseColor"
|
|
MemberName 374(gl_DefaultUniformBlock) 7 "uAmbientColor"
|
|
Name 376 ""
|
|
Name 401 "alpha"
|
|
Name 409 "param"
|
|
Name 422 "param"
|
|
Name 429 "oFragColor"
|
|
Name 430 "param"
|
|
Name 435 "i"
|
|
Name 452 "d"
|
|
Name 456 "sTDNoiseMap"
|
|
Name 458 "gl_FragCoord"
|
|
Name 485 "gl_FrontFacing"
|
|
Name 555 "param"
|
|
Name 561 "a"
|
|
Name 563 "phi"
|
|
Name 568 "cosTheta"
|
|
Name 582 "sinTheta"
|
|
Name 588 "H"
|
|
Name 601 "upVector"
|
|
Name 612 "tangentX"
|
|
Name 617 "tangentY"
|
|
Name 621 "worldResult"
|
|
Name 639 "NdotH"
|
|
Name 645 "alpha2"
|
|
Name 649 "denom"
|
|
Name 686 "Gl"
|
|
Name 694 "Gv"
|
|
Name 708 "res"
|
|
Name 712 "res"
|
|
Name 713 "param"
|
|
Name 715 "param"
|
|
Name 717 "param"
|
|
Name 719 "param"
|
|
Name 721 "param"
|
|
Name 723 "param"
|
|
Name 725 "param"
|
|
Name 727 "param"
|
|
Name 729 "param"
|
|
Name 738 "res"
|
|
Name 739 "param"
|
|
Name 741 "param"
|
|
Name 743 "param"
|
|
Name 745 "param"
|
|
Name 747 "param"
|
|
Name 749 "param"
|
|
Name 751 "param"
|
|
Name 753 "param"
|
|
Name 755 "param"
|
|
Name 762 "res"
|
|
Name 766 "res"
|
|
Name 767 "param"
|
|
Name 769 "param"
|
|
Name 771 "param"
|
|
Name 773 "param"
|
|
Name 775 "param"
|
|
Name 777 "param"
|
|
Name 779 "param"
|
|
Name 790 "res"
|
|
Name 804 "res"
|
|
Name 822 "res"
|
|
Name 838 "res"
|
|
Name 852 "res"
|
|
Name 868 "res"
|
|
Name 882 "res"
|
|
Name 894 "res"
|
|
Name 917 "param"
|
|
Name 919 "param"
|
|
Name 921 "param"
|
|
Name 925 "coord"
|
|
Name 927 "samp"
|
|
Name 931 "sTDInstanceTexCoord"
|
|
Name 936 "v"
|
|
Name 955 "coord"
|
|
Name 957 "samp"
|
|
Name 958 "sTDInstanceT"
|
|
Name 963 "v"
|
|
Name 970 "origIndex"
|
|
Name 976 "coord"
|
|
Name 978 "samp"
|
|
Name 983 "v"
|
|
Name 1003 "coord"
|
|
Name 1005 "samp"
|
|
Name 1010 "v"
|
|
Name 1027 "v"
|
|
Name 1029 "m"
|
|
Name 1039 "v"
|
|
Name 1047 "v"
|
|
Name 1055 "v"
|
|
Name 1063 "v"
|
|
Name 1067 "instanceActive"
|
|
Name 1069 "t"
|
|
Name 1070 "param"
|
|
Name 1072 "param"
|
|
Name 1082 "m"
|
|
Name 1088 "tt"
|
|
Name 1201 "m"
|
|
Name 1205 "m"
|
|
Name 1206 "param"
|
|
Name 1216 "coord"
|
|
Name 1218 "samp"
|
|
Name 1219 "sTDInstanceColor"
|
|
Name 1224 "v"
|
|
Name 1253 "TDMatrix"
|
|
MemberName 1253(TDMatrix) 0 "world"
|
|
MemberName 1253(TDMatrix) 1 "worldInverse"
|
|
MemberName 1253(TDMatrix) 2 "worldCam"
|
|
MemberName 1253(TDMatrix) 3 "worldCamInverse"
|
|
MemberName 1253(TDMatrix) 4 "cam"
|
|
MemberName 1253(TDMatrix) 5 "camInverse"
|
|
MemberName 1253(TDMatrix) 6 "camProj"
|
|
MemberName 1253(TDMatrix) 7 "camProjInverse"
|
|
MemberName 1253(TDMatrix) 8 "proj"
|
|
MemberName 1253(TDMatrix) 9 "projInverse"
|
|
MemberName 1253(TDMatrix) 10 "worldCamProj"
|
|
MemberName 1253(TDMatrix) 11 "worldCamProjInverse"
|
|
MemberName 1253(TDMatrix) 12 "quadReproject"
|
|
MemberName 1253(TDMatrix) 13 "worldForNormals"
|
|
MemberName 1253(TDMatrix) 14 "camForNormals"
|
|
MemberName 1253(TDMatrix) 15 "worldCamForNormals"
|
|
Name 1255 "TDMatricesBlock"
|
|
MemberName 1255(TDMatricesBlock) 0 "uTDMats"
|
|
Name 1257 ""
|
|
Name 1258 "TDCameraInfo"
|
|
MemberName 1258(TDCameraInfo) 0 "nearFar"
|
|
MemberName 1258(TDCameraInfo) 1 "fog"
|
|
MemberName 1258(TDCameraInfo) 2 "fogColor"
|
|
MemberName 1258(TDCameraInfo) 3 "renderTOPCameraIndex"
|
|
Name 1260 "TDCameraInfoBlock"
|
|
MemberName 1260(TDCameraInfoBlock) 0 "uTDCamInfos"
|
|
Name 1262 ""
|
|
Name 1263 "TDGeneral"
|
|
MemberName 1263(TDGeneral) 0 "ambientColor"
|
|
MemberName 1263(TDGeneral) 1 "nearFar"
|
|
MemberName 1263(TDGeneral) 2 "viewport"
|
|
MemberName 1263(TDGeneral) 3 "viewportRes"
|
|
MemberName 1263(TDGeneral) 4 "fog"
|
|
MemberName 1263(TDGeneral) 5 "fogColor"
|
|
Name 1264 "TDGeneralBlock"
|
|
MemberName 1264(TDGeneralBlock) 0 "uTDGeneral"
|
|
Name 1266 ""
|
|
Name 1270 "sTDSineLookup"
|
|
Name 1271 "sTDWhite2D"
|
|
Name 1275 "sTDWhite3D"
|
|
Name 1276 "sTDWhite2DArray"
|
|
Name 1280 "sTDWhiteCube"
|
|
Name 1281 "TDLight"
|
|
MemberName 1281(TDLight) 0 "position"
|
|
MemberName 1281(TDLight) 1 "direction"
|
|
MemberName 1281(TDLight) 2 "diffuse"
|
|
MemberName 1281(TDLight) 3 "nearFar"
|
|
MemberName 1281(TDLight) 4 "lightSize"
|
|
MemberName 1281(TDLight) 5 "misc"
|
|
MemberName 1281(TDLight) 6 "coneLookupScaleBias"
|
|
MemberName 1281(TDLight) 7 "attenScaleBiasRoll"
|
|
MemberName 1281(TDLight) 8 "shadowMapMatrix"
|
|
MemberName 1281(TDLight) 9 "shadowMapCamMatrix"
|
|
MemberName 1281(TDLight) 10 "shadowMapRes"
|
|
MemberName 1281(TDLight) 11 "projMapMatrix"
|
|
Name 1283 "TDLightBlock"
|
|
MemberName 1283(TDLightBlock) 0 "uTDLights"
|
|
Name 1285 ""
|
|
Name 1286 "TDEnvLight"
|
|
MemberName 1286(TDEnvLight) 0 "color"
|
|
MemberName 1286(TDEnvLight) 1 "rotate"
|
|
Name 1288 "TDEnvLightBlock"
|
|
MemberName 1288(TDEnvLightBlock) 0 "uTDEnvLights"
|
|
Name 1290 ""
|
|
Name 1293 "TDEnvLightBuffer"
|
|
MemberName 1293(TDEnvLightBuffer) 0 "shCoeffs"
|
|
Name 1296 "uTDEnvLightBuffers"
|
|
MemberDecorate 334(Vertex) 3 Flat
|
|
MemberDecorate 334(Vertex) 4 Flat
|
|
Decorate 334(Vertex) Block
|
|
Decorate 336(iVert) Location 0
|
|
Decorate 363(sColorMap) DescriptorSet 0
|
|
Decorate 363(sColorMap) Binding 2
|
|
MemberDecorate 374(gl_DefaultUniformBlock) 0 Offset 0
|
|
MemberDecorate 374(gl_DefaultUniformBlock) 1 Offset 4
|
|
MemberDecorate 374(gl_DefaultUniformBlock) 2 Offset 8
|
|
MemberDecorate 374(gl_DefaultUniformBlock) 3 Offset 16
|
|
MemberDecorate 374(gl_DefaultUniformBlock) 4 Offset 28
|
|
MemberDecorate 374(gl_DefaultUniformBlock) 5 Offset 32
|
|
MemberDecorate 374(gl_DefaultUniformBlock) 6 Offset 48
|
|
MemberDecorate 374(gl_DefaultUniformBlock) 7 Offset 64
|
|
Decorate 374(gl_DefaultUniformBlock) Block
|
|
Decorate 376 DescriptorSet 0
|
|
Decorate 376 Binding 0
|
|
Decorate 429(oFragColor) Location 0
|
|
Decorate 456(sTDNoiseMap) DescriptorSet 0
|
|
Decorate 456(sTDNoiseMap) Binding 3
|
|
Decorate 458(gl_FragCoord) BuiltIn FragCoord
|
|
Decorate 485(gl_FrontFacing) BuiltIn FrontFacing
|
|
Decorate 931(sTDInstanceTexCoord) DescriptorSet 0
|
|
Decorate 931(sTDInstanceTexCoord) Binding 16
|
|
Decorate 958(sTDInstanceT) DescriptorSet 0
|
|
Decorate 958(sTDInstanceT) Binding 15
|
|
Decorate 1219(sTDInstanceColor) DescriptorSet 0
|
|
Decorate 1219(sTDInstanceColor) Binding 17
|
|
MemberDecorate 1253(TDMatrix) 0 ColMajor
|
|
MemberDecorate 1253(TDMatrix) 0 Offset 0
|
|
MemberDecorate 1253(TDMatrix) 0 MatrixStride 16
|
|
MemberDecorate 1253(TDMatrix) 1 ColMajor
|
|
MemberDecorate 1253(TDMatrix) 1 Offset 64
|
|
MemberDecorate 1253(TDMatrix) 1 MatrixStride 16
|
|
MemberDecorate 1253(TDMatrix) 2 ColMajor
|
|
MemberDecorate 1253(TDMatrix) 2 Offset 128
|
|
MemberDecorate 1253(TDMatrix) 2 MatrixStride 16
|
|
MemberDecorate 1253(TDMatrix) 3 ColMajor
|
|
MemberDecorate 1253(TDMatrix) 3 Offset 192
|
|
MemberDecorate 1253(TDMatrix) 3 MatrixStride 16
|
|
MemberDecorate 1253(TDMatrix) 4 ColMajor
|
|
MemberDecorate 1253(TDMatrix) 4 Offset 256
|
|
MemberDecorate 1253(TDMatrix) 4 MatrixStride 16
|
|
MemberDecorate 1253(TDMatrix) 5 ColMajor
|
|
MemberDecorate 1253(TDMatrix) 5 Offset 320
|
|
MemberDecorate 1253(TDMatrix) 5 MatrixStride 16
|
|
MemberDecorate 1253(TDMatrix) 6 ColMajor
|
|
MemberDecorate 1253(TDMatrix) 6 Offset 384
|
|
MemberDecorate 1253(TDMatrix) 6 MatrixStride 16
|
|
MemberDecorate 1253(TDMatrix) 7 ColMajor
|
|
MemberDecorate 1253(TDMatrix) 7 Offset 448
|
|
MemberDecorate 1253(TDMatrix) 7 MatrixStride 16
|
|
MemberDecorate 1253(TDMatrix) 8 ColMajor
|
|
MemberDecorate 1253(TDMatrix) 8 Offset 512
|
|
MemberDecorate 1253(TDMatrix) 8 MatrixStride 16
|
|
MemberDecorate 1253(TDMatrix) 9 ColMajor
|
|
MemberDecorate 1253(TDMatrix) 9 Offset 576
|
|
MemberDecorate 1253(TDMatrix) 9 MatrixStride 16
|
|
MemberDecorate 1253(TDMatrix) 10 ColMajor
|
|
MemberDecorate 1253(TDMatrix) 10 Offset 640
|
|
MemberDecorate 1253(TDMatrix) 10 MatrixStride 16
|
|
MemberDecorate 1253(TDMatrix) 11 ColMajor
|
|
MemberDecorate 1253(TDMatrix) 11 Offset 704
|
|
MemberDecorate 1253(TDMatrix) 11 MatrixStride 16
|
|
MemberDecorate 1253(TDMatrix) 12 ColMajor
|
|
MemberDecorate 1253(TDMatrix) 12 Offset 768
|
|
MemberDecorate 1253(TDMatrix) 12 MatrixStride 16
|
|
MemberDecorate 1253(TDMatrix) 13 ColMajor
|
|
MemberDecorate 1253(TDMatrix) 13 Offset 832
|
|
MemberDecorate 1253(TDMatrix) 13 MatrixStride 16
|
|
MemberDecorate 1253(TDMatrix) 14 ColMajor
|
|
MemberDecorate 1253(TDMatrix) 14 Offset 880
|
|
MemberDecorate 1253(TDMatrix) 14 MatrixStride 16
|
|
MemberDecorate 1253(TDMatrix) 15 ColMajor
|
|
MemberDecorate 1253(TDMatrix) 15 Offset 928
|
|
MemberDecorate 1253(TDMatrix) 15 MatrixStride 16
|
|
Decorate 1254 ArrayStride 976
|
|
MemberDecorate 1255(TDMatricesBlock) 0 Offset 0
|
|
Decorate 1255(TDMatricesBlock) Block
|
|
Decorate 1257 DescriptorSet 0
|
|
Decorate 1257 Binding 1
|
|
MemberDecorate 1258(TDCameraInfo) 0 Offset 0
|
|
MemberDecorate 1258(TDCameraInfo) 1 Offset 16
|
|
MemberDecorate 1258(TDCameraInfo) 2 Offset 32
|
|
MemberDecorate 1258(TDCameraInfo) 3 Offset 48
|
|
Decorate 1259 ArrayStride 64
|
|
MemberDecorate 1260(TDCameraInfoBlock) 0 Offset 0
|
|
Decorate 1260(TDCameraInfoBlock) Block
|
|
Decorate 1262 DescriptorSet 0
|
|
Decorate 1262 Binding 0
|
|
MemberDecorate 1263(TDGeneral) 0 Offset 0
|
|
MemberDecorate 1263(TDGeneral) 1 Offset 16
|
|
MemberDecorate 1263(TDGeneral) 2 Offset 32
|
|
MemberDecorate 1263(TDGeneral) 3 Offset 48
|
|
MemberDecorate 1263(TDGeneral) 4 Offset 64
|
|
MemberDecorate 1263(TDGeneral) 5 Offset 80
|
|
MemberDecorate 1264(TDGeneralBlock) 0 Offset 0
|
|
Decorate 1264(TDGeneralBlock) Block
|
|
Decorate 1266 DescriptorSet 0
|
|
Decorate 1266 Binding 0
|
|
Decorate 1270(sTDSineLookup) DescriptorSet 0
|
|
Decorate 1270(sTDSineLookup) Binding 0
|
|
Decorate 1271(sTDWhite2D) DescriptorSet 0
|
|
Decorate 1271(sTDWhite2D) Binding 0
|
|
Decorate 1275(sTDWhite3D) DescriptorSet 0
|
|
Decorate 1275(sTDWhite3D) Binding 0
|
|
Decorate 1276(sTDWhite2DArray) DescriptorSet 0
|
|
Decorate 1276(sTDWhite2DArray) Binding 0
|
|
Decorate 1280(sTDWhiteCube) DescriptorSet 0
|
|
Decorate 1280(sTDWhiteCube) Binding 0
|
|
MemberDecorate 1281(TDLight) 0 Offset 0
|
|
MemberDecorate 1281(TDLight) 1 Offset 16
|
|
MemberDecorate 1281(TDLight) 2 Offset 32
|
|
MemberDecorate 1281(TDLight) 3 Offset 48
|
|
MemberDecorate 1281(TDLight) 4 Offset 64
|
|
MemberDecorate 1281(TDLight) 5 Offset 80
|
|
MemberDecorate 1281(TDLight) 6 Offset 96
|
|
MemberDecorate 1281(TDLight) 7 Offset 112
|
|
MemberDecorate 1281(TDLight) 8 ColMajor
|
|
MemberDecorate 1281(TDLight) 8 Offset 128
|
|
MemberDecorate 1281(TDLight) 8 MatrixStride 16
|
|
MemberDecorate 1281(TDLight) 9 ColMajor
|
|
MemberDecorate 1281(TDLight) 9 Offset 192
|
|
MemberDecorate 1281(TDLight) 9 MatrixStride 16
|
|
MemberDecorate 1281(TDLight) 10 Offset 256
|
|
MemberDecorate 1281(TDLight) 11 ColMajor
|
|
MemberDecorate 1281(TDLight) 11 Offset 272
|
|
MemberDecorate 1281(TDLight) 11 MatrixStride 16
|
|
Decorate 1282 ArrayStride 336
|
|
MemberDecorate 1283(TDLightBlock) 0 Offset 0
|
|
Decorate 1283(TDLightBlock) Block
|
|
Decorate 1285 DescriptorSet 0
|
|
Decorate 1285 Binding 0
|
|
MemberDecorate 1286(TDEnvLight) 0 Offset 0
|
|
MemberDecorate 1286(TDEnvLight) 1 ColMajor
|
|
MemberDecorate 1286(TDEnvLight) 1 Offset 16
|
|
MemberDecorate 1286(TDEnvLight) 1 MatrixStride 16
|
|
Decorate 1287 ArrayStride 64
|
|
MemberDecorate 1288(TDEnvLightBlock) 0 Offset 0
|
|
Decorate 1288(TDEnvLightBlock) Block
|
|
Decorate 1290 DescriptorSet 0
|
|
Decorate 1290 Binding 0
|
|
Decorate 1292 ArrayStride 16
|
|
MemberDecorate 1293(TDEnvLightBuffer) 0 Restrict
|
|
MemberDecorate 1293(TDEnvLightBuffer) 0 NonWritable
|
|
MemberDecorate 1293(TDEnvLightBuffer) 0 Offset 0
|
|
Decorate 1293(TDEnvLightBuffer) BufferBlock
|
|
Decorate 1296(uTDEnvLightBuffers) DescriptorSet 0
|
|
Decorate 1296(uTDEnvLightBuffers) Binding 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypePointer Function 7(fvec4)
|
|
9: TypeFunction 7(fvec4) 8(ptr)
|
|
20: TypeVector 6(float) 3
|
|
21: TypePointer Function 20(fvec3)
|
|
22: TypeBool
|
|
23: TypeFunction 22(bool) 21(ptr) 21(ptr)
|
|
28: TypeInt 32 1
|
|
29: TypePointer Function 28(int)
|
|
30: TypePointer Function 6(float)
|
|
31: TypeFunction 6(float) 29(ptr) 30(ptr)
|
|
36: TypeFunction 2 30(ptr)
|
|
40: TypeFunction 6(float) 29(ptr) 21(ptr)
|
|
45: TypeFunction 6(float) 29(ptr) 21(ptr) 29(ptr) 29(ptr)
|
|
60: TypeInt 32 0
|
|
61: TypePointer Function 60(int)
|
|
62: TypeFunction 6(float) 61(ptr)
|
|
66: TypeVector 6(float) 2
|
|
67: TypeFunction 66(fvec2) 61(ptr) 61(ptr)
|
|
72: TypePointer Function 66(fvec2)
|
|
73: TypeFunction 20(fvec3) 72(ptr) 30(ptr) 21(ptr)
|
|
79: TypeFunction 6(float) 21(ptr) 21(ptr) 30(ptr)
|
|
85: TypeFunction 20(fvec3) 21(ptr) 30(ptr)
|
|
90: TypeFunction 6(float) 30(ptr) 30(ptr) 30(ptr)
|
|
96(TDPBRResult): TypeStruct 20(fvec3) 20(fvec3) 6(float)
|
|
97: TypeFunction 96(TDPBRResult) 29(ptr) 21(ptr) 21(ptr) 21(ptr) 21(ptr) 30(ptr) 21(ptr) 21(ptr) 30(ptr)
|
|
109: TypeFunction 2 21(ptr) 21(ptr) 30(ptr) 29(ptr) 21(ptr) 21(ptr) 21(ptr) 21(ptr) 30(ptr) 21(ptr) 21(ptr) 30(ptr)
|
|
124: TypeFunction 2 21(ptr) 21(ptr) 29(ptr) 21(ptr) 21(ptr) 21(ptr) 21(ptr) 30(ptr) 21(ptr) 21(ptr) 30(ptr)
|
|
138: TypeFunction 96(TDPBRResult) 29(ptr) 21(ptr) 21(ptr) 21(ptr) 21(ptr) 30(ptr) 30(ptr)
|
|
148: TypeFunction 2 21(ptr) 21(ptr) 29(ptr) 21(ptr) 21(ptr) 21(ptr) 21(ptr) 30(ptr) 30(ptr)
|
|
160(TDPhongResult): TypeStruct 20(fvec3) 20(fvec3) 20(fvec3) 6(float)
|
|
161: TypeFunction 160(TDPhongResult) 29(ptr) 21(ptr) 21(ptr) 30(ptr) 21(ptr) 21(ptr) 30(ptr) 30(ptr)
|
|
172: TypeFunction 2 21(ptr) 21(ptr) 21(ptr) 30(ptr) 29(ptr) 21(ptr) 21(ptr) 30(ptr) 21(ptr) 21(ptr) 30(ptr) 30(ptr)
|
|
187: TypeFunction 2 21(ptr) 21(ptr) 21(ptr) 29(ptr) 21(ptr) 21(ptr) 30(ptr) 21(ptr) 21(ptr) 30(ptr) 30(ptr)
|
|
201: TypeFunction 2 21(ptr) 21(ptr) 29(ptr) 21(ptr) 21(ptr) 30(ptr) 21(ptr) 21(ptr) 30(ptr)
|
|
213: TypeFunction 2 21(ptr) 21(ptr) 21(ptr) 29(ptr) 21(ptr) 21(ptr) 21(ptr) 30(ptr) 30(ptr)
|
|
225: TypeFunction 2 21(ptr) 21(ptr) 29(ptr) 21(ptr) 21(ptr) 21(ptr) 30(ptr)
|
|
235: TypeFunction 2 21(ptr) 29(ptr) 21(ptr) 21(ptr)
|
|
242: TypeFunction 2 21(ptr) 29(ptr) 21(ptr) 21(ptr) 30(ptr) 21(ptr)
|
|
251: TypeFunction 7(fvec4) 29(ptr) 21(ptr) 8(ptr)
|
|
257: TypeFunction 7(fvec4) 8(ptr) 21(ptr) 29(ptr)
|
|
263: TypeFunction 7(fvec4) 8(ptr) 21(ptr)
|
|
268: TypeFunction 20(fvec3) 29(ptr) 21(ptr)
|
|
273: TypeFunction 22(bool) 29(ptr)
|
|
277: TypePointer Function 22(bool)
|
|
278: TypeFunction 20(fvec3) 29(ptr) 277(ptr)
|
|
283: TypeFunction 20(fvec3) 29(ptr)
|
|
287: TypeMatrix 20(fvec3) 3
|
|
288: TypeFunction 287 29(ptr)
|
|
304: TypeMatrix 7(fvec4) 4
|
|
305: TypeFunction 304 29(ptr)
|
|
315: TypeFunction 7(fvec4) 29(ptr) 8(ptr)
|
|
323: TypeVector 60(int) 4
|
|
324: TypePointer Function 323(ivec4)
|
|
325: TypeFunction 323(ivec4) 324(ptr)
|
|
331: 6(float) Constant 0
|
|
332: 7(fvec4) ConstantComposite 331 331 331 331
|
|
334(Vertex): TypeStruct 7(fvec4) 20(fvec3) 20(fvec3) 28(int) 28(int)
|
|
335: TypePointer Input 334(Vertex)
|
|
336(iVert): 335(ptr) Variable Input
|
|
337: 28(int) Constant 2
|
|
338: TypePointer Input 20(fvec3)
|
|
342: 60(int) Constant 2
|
|
347: 6(float) Constant 1157627904
|
|
353: 28(int) Constant 2048
|
|
360: TypeImage 6(float) 2D array sampled format:Unknown
|
|
361: TypeSampledImage 360
|
|
362: TypePointer UniformConstant 361
|
|
363(sColorMap): 362(ptr) Variable UniformConstant
|
|
374(gl_DefaultUniformBlock): TypeStruct 28(int) 28(int) 6(float) 20(fvec3) 6(float) 20(fvec3) 7(fvec4) 7(fvec4)
|
|
375: TypePointer Uniform 374(gl_DefaultUniformBlock)
|
|
376: 375(ptr) Variable Uniform
|
|
377: 28(int) Constant 3
|
|
378: TypePointer Uniform 20(fvec3)
|
|
381: 28(int) Constant 0
|
|
382: TypePointer Input 7(fvec4)
|
|
390: 60(int) Constant 0
|
|
393: 60(int) Constant 1
|
|
402: 60(int) Constant 3
|
|
403: TypePointer Input 6(float)
|
|
427: TypeArray 7(fvec4) 393
|
|
428: TypePointer Output 427
|
|
429(oFragColor): 428(ptr) Variable Output
|
|
433: TypePointer Output 7(fvec4)
|
|
436: 28(int) Constant 1
|
|
453: TypeImage 6(float) 2D sampled format:Unknown
|
|
454: TypeSampledImage 453
|
|
455: TypePointer UniformConstant 454
|
|
456(sTDNoiseMap): 455(ptr) Variable UniformConstant
|
|
458(gl_FragCoord): 382(ptr) Variable Input
|
|
461: 6(float) Constant 1132462080
|
|
466: 6(float) Constant 1056964608
|
|
484: TypePointer Input 22(bool)
|
|
485(gl_FrontFacing): 484(ptr) Variable Input
|
|
489: 6(float) Constant 1065353216
|
|
501: 60(int) Constant 16
|
|
507: 60(int) Constant 1431655765
|
|
511: 60(int) Constant 2863311530
|
|
516: 60(int) Constant 858993459
|
|
520: 60(int) Constant 3435973836
|
|
525: 60(int) Constant 252645135
|
|
527: 60(int) Constant 4
|
|
530: 60(int) Constant 4042322160
|
|
535: 60(int) Constant 16711935
|
|
537: 60(int) Constant 8
|
|
540: 60(int) Constant 4278255360
|
|
546: 6(float) Constant 796917760
|
|
564: 6(float) Constant 1086918619
|
|
605: 6(float) Constant 1065336439
|
|
607: 20(fvec3) ConstantComposite 331 331 489
|
|
608: 20(fvec3) ConstantComposite 489 331 331
|
|
609: TypeVector 22(bool) 3
|
|
643: 6(float) Constant 897988541
|
|
657: 6(float) Constant 841731191
|
|
661: 6(float) Constant 1078530011
|
|
670: 20(fvec3) ConstantComposite 489 489 489
|
|
673: 6(float) Constant 1073741824
|
|
674: 6(float) Constant 3232874585
|
|
677: 6(float) Constant 1088386572
|
|
707: TypePointer Function 96(TDPBRResult)
|
|
789: TypePointer Function 160(TDPhongResult)
|
|
791: 20(fvec3) ConstantComposite 331 331 331
|
|
928: TypeImage 6(float) Buffer sampled format:Unknown
|
|
929: TypeSampledImage 928
|
|
930: TypePointer UniformConstant 929
|
|
931(sTDInstanceTexCoord): 930(ptr) Variable UniformConstant
|
|
950: TypePointer Uniform 28(int)
|
|
958(sTDInstanceT): 930(ptr) Variable UniformConstant
|
|
1028: TypePointer Function 287
|
|
1030: 20(fvec3) ConstantComposite 331 489 331
|
|
1031: 287 ConstantComposite 608 1030 607
|
|
1068: 22(bool) ConstantTrue
|
|
1079: 304 ConstantComposite 332 332 332 332
|
|
1081: TypePointer Function 304
|
|
1083: 7(fvec4) ConstantComposite 489 331 331 331
|
|
1084: 7(fvec4) ConstantComposite 331 489 331 331
|
|
1085: 7(fvec4) ConstantComposite 331 331 489 331
|
|
1086: 7(fvec4) ConstantComposite 331 331 331 489
|
|
1087: 304 ConstantComposite 1083 1084 1085 1086
|
|
1219(sTDInstanceColor): 930(ptr) Variable UniformConstant
|
|
1253(TDMatrix): TypeStruct 304 304 304 304 304 304 304 304 304 304 304 304 304 287 287 287
|
|
1254: TypeArray 1253(TDMatrix) 393
|
|
1255(TDMatricesBlock): TypeStruct 1254
|
|
1256: TypePointer Uniform 1255(TDMatricesBlock)
|
|
1257: 1256(ptr) Variable Uniform
|
|
1258(TDCameraInfo): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4) 28(int)
|
|
1259: TypeArray 1258(TDCameraInfo) 393
|
|
1260(TDCameraInfoBlock): TypeStruct 1259
|
|
1261: TypePointer Uniform 1260(TDCameraInfoBlock)
|
|
1262: 1261(ptr) Variable Uniform
|
|
1263(TDGeneral): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4) 7(fvec4) 7(fvec4) 7(fvec4)
|
|
1264(TDGeneralBlock): TypeStruct 1263(TDGeneral)
|
|
1265: TypePointer Uniform 1264(TDGeneralBlock)
|
|
1266: 1265(ptr) Variable Uniform
|
|
1267: TypeImage 6(float) 1D sampled format:Unknown
|
|
1268: TypeSampledImage 1267
|
|
1269: TypePointer UniformConstant 1268
|
|
1270(sTDSineLookup): 1269(ptr) Variable UniformConstant
|
|
1271(sTDWhite2D): 455(ptr) Variable UniformConstant
|
|
1272: TypeImage 6(float) 3D sampled format:Unknown
|
|
1273: TypeSampledImage 1272
|
|
1274: TypePointer UniformConstant 1273
|
|
1275(sTDWhite3D): 1274(ptr) Variable UniformConstant
|
|
1276(sTDWhite2DArray): 362(ptr) Variable UniformConstant
|
|
1277: TypeImage 6(float) Cube sampled format:Unknown
|
|
1278: TypeSampledImage 1277
|
|
1279: TypePointer UniformConstant 1278
|
|
1280(sTDWhiteCube): 1279(ptr) Variable UniformConstant
|
|
1281(TDLight): TypeStruct 7(fvec4) 20(fvec3) 20(fvec3) 7(fvec4) 7(fvec4) 7(fvec4) 7(fvec4) 7(fvec4) 304 304 7(fvec4) 304
|
|
1282: TypeArray 1281(TDLight) 393
|
|
1283(TDLightBlock): TypeStruct 1282
|
|
1284: TypePointer Uniform 1283(TDLightBlock)
|
|
1285: 1284(ptr) Variable Uniform
|
|
1286(TDEnvLight): TypeStruct 20(fvec3) 287
|
|
1287: TypeArray 1286(TDEnvLight) 393
|
|
1288(TDEnvLightBlock): TypeStruct 1287
|
|
1289: TypePointer Uniform 1288(TDEnvLightBlock)
|
|
1290: 1289(ptr) Variable Uniform
|
|
1291: 60(int) Constant 9
|
|
1292: TypeArray 20(fvec3) 1291
|
|
1293(TDEnvLightBuffer): TypeStruct 1292
|
|
1294: TypeArray 1293(TDEnvLightBuffer) 393
|
|
1295: TypePointer Uniform 1294
|
|
1296(uTDEnvLightBuffers): 1295(ptr) Variable Uniform
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
330(outcol): 8(ptr) Variable Function
|
|
333(texCoord0): 21(ptr) Variable Function
|
|
341(actualTexZ): 30(ptr) Variable Function
|
|
349(instanceLoop): 30(ptr) Variable Function
|
|
359(colorMapColor): 8(ptr) Variable Function
|
|
367(red): 30(ptr) Variable Function
|
|
401(alpha): 30(ptr) Variable Function
|
|
409(param): 8(ptr) Variable Function
|
|
422(param): 30(ptr) Variable Function
|
|
430(param): 8(ptr) Variable Function
|
|
435(i): 29(ptr) Variable Function
|
|
329: 2 FunctionCall 15(TDCheckDiscard()
|
|
Store 330(outcol) 332
|
|
339: 338(ptr) AccessChain 336(iVert) 337
|
|
340: 20(fvec3) Load 339
|
|
Store 333(texCoord0) 340
|
|
343: 30(ptr) AccessChain 333(texCoord0) 342
|
|
344: 6(float) Load 343
|
|
345: 28(int) ConvertFToS 344
|
|
346: 6(float) ConvertSToF 345
|
|
348: 6(float) FMod 346 347
|
|
Store 341(actualTexZ) 348
|
|
350: 30(ptr) AccessChain 333(texCoord0) 342
|
|
351: 6(float) Load 350
|
|
352: 28(int) ConvertFToS 351
|
|
354: 28(int) SDiv 352 353
|
|
355: 6(float) ConvertSToF 354
|
|
356: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 355
|
|
Store 349(instanceLoop) 356
|
|
357: 6(float) Load 341(actualTexZ)
|
|
358: 30(ptr) AccessChain 333(texCoord0) 342
|
|
Store 358 357
|
|
364: 361 Load 363(sColorMap)
|
|
365: 20(fvec3) Load 333(texCoord0)
|
|
366: 7(fvec4) ImageSampleImplicitLod 364 365
|
|
Store 359(colorMapColor) 366
|
|
368: 6(float) Load 349(instanceLoop)
|
|
369: 28(int) ConvertFToS 368
|
|
370: 30(ptr) AccessChain 359(colorMapColor) 369
|
|
371: 6(float) Load 370
|
|
Store 367(red) 371
|
|
372: 6(float) Load 367(red)
|
|
373: 7(fvec4) CompositeConstruct 372 372 372 372
|
|
Store 359(colorMapColor) 373
|
|
379: 378(ptr) AccessChain 376 377
|
|
380: 20(fvec3) Load 379
|
|
383: 382(ptr) AccessChain 336(iVert) 381
|
|
384: 7(fvec4) Load 383
|
|
385: 20(fvec3) VectorShuffle 384 384 0 1 2
|
|
386: 20(fvec3) FMul 380 385
|
|
387: 7(fvec4) Load 330(outcol)
|
|
388: 20(fvec3) VectorShuffle 387 387 0 1 2
|
|
389: 20(fvec3) FAdd 388 386
|
|
391: 30(ptr) AccessChain 330(outcol) 390
|
|
392: 6(float) CompositeExtract 389 0
|
|
Store 391 392
|
|
394: 30(ptr) AccessChain 330(outcol) 393
|
|
395: 6(float) CompositeExtract 389 1
|
|
Store 394 395
|
|
396: 30(ptr) AccessChain 330(outcol) 342
|
|
397: 6(float) CompositeExtract 389 2
|
|
Store 396 397
|
|
398: 7(fvec4) Load 359(colorMapColor)
|
|
399: 7(fvec4) Load 330(outcol)
|
|
400: 7(fvec4) FMul 399 398
|
|
Store 330(outcol) 400
|
|
404: 403(ptr) AccessChain 336(iVert) 381 402
|
|
405: 6(float) Load 404
|
|
406: 30(ptr) AccessChain 359(colorMapColor) 402
|
|
407: 6(float) Load 406
|
|
408: 6(float) FMul 405 407
|
|
Store 401(alpha) 408
|
|
410: 7(fvec4) Load 330(outcol)
|
|
Store 409(param) 410
|
|
411: 7(fvec4) FunctionCall 18(TDDither(vf4;) 409(param)
|
|
Store 330(outcol) 411
|
|
412: 6(float) Load 401(alpha)
|
|
413: 7(fvec4) Load 330(outcol)
|
|
414: 20(fvec3) VectorShuffle 413 413 0 1 2
|
|
415: 20(fvec3) VectorTimesScalar 414 412
|
|
416: 30(ptr) AccessChain 330(outcol) 390
|
|
417: 6(float) CompositeExtract 415 0
|
|
Store 416 417
|
|
418: 30(ptr) AccessChain 330(outcol) 393
|
|
419: 6(float) CompositeExtract 415 1
|
|
Store 418 419
|
|
420: 30(ptr) AccessChain 330(outcol) 342
|
|
421: 6(float) CompositeExtract 415 2
|
|
Store 420 421
|
|
423: 6(float) Load 401(alpha)
|
|
Store 422(param) 423
|
|
424: 2 FunctionCall 38(TDAlphaTest(f1;) 422(param)
|
|
425: 6(float) Load 401(alpha)
|
|
426: 30(ptr) AccessChain 330(outcol) 402
|
|
Store 426 425
|
|
431: 7(fvec4) Load 330(outcol)
|
|
Store 430(param) 431
|
|
432: 7(fvec4) FunctionCall 321(TDOutputSwizzle(vf4;) 430(param)
|
|
434: 433(ptr) AccessChain 429(oFragColor) 381
|
|
Store 434 432
|
|
Store 435(i) 436
|
|
Branch 437
|
|
437: Label
|
|
LoopMerge 439 440 None
|
|
Branch 441
|
|
441: Label
|
|
442: 28(int) Load 435(i)
|
|
443: 22(bool) SLessThan 442 436
|
|
BranchConditional 443 438 439
|
|
438: Label
|
|
444: 28(int) Load 435(i)
|
|
445: 433(ptr) AccessChain 429(oFragColor) 444
|
|
Store 445 332
|
|
Branch 440
|
|
440: Label
|
|
446: 28(int) Load 435(i)
|
|
447: 28(int) IAdd 446 436
|
|
Store 435(i) 447
|
|
Branch 437
|
|
439: Label
|
|
Return
|
|
FunctionEnd
|
|
11(TDColor(vf4;): 7(fvec4) Function None 9
|
|
10(color): 8(ptr) FunctionParameter
|
|
12: Label
|
|
448: 7(fvec4) Load 10(color)
|
|
ReturnValue 448
|
|
FunctionEnd
|
|
13(TDCheckOrderIndTrans(): 2 Function None 3
|
|
14: Label
|
|
Return
|
|
FunctionEnd
|
|
15(TDCheckDiscard(): 2 Function None 3
|
|
16: Label
|
|
451: 2 FunctionCall 13(TDCheckOrderIndTrans()
|
|
Return
|
|
FunctionEnd
|
|
18(TDDither(vf4;): 7(fvec4) Function None 9
|
|
17(color): 8(ptr) FunctionParameter
|
|
19: Label
|
|
452(d): 30(ptr) Variable Function
|
|
457: 454 Load 456(sTDNoiseMap)
|
|
459: 7(fvec4) Load 458(gl_FragCoord)
|
|
460: 66(fvec2) VectorShuffle 459 459 0 1
|
|
462: 66(fvec2) CompositeConstruct 461 461
|
|
463: 66(fvec2) FDiv 460 462
|
|
464: 7(fvec4) ImageSampleImplicitLod 457 463
|
|
465: 6(float) CompositeExtract 464 0
|
|
Store 452(d) 465
|
|
467: 6(float) Load 452(d)
|
|
468: 6(float) FSub 467 466
|
|
Store 452(d) 468
|
|
469: 6(float) Load 452(d)
|
|
470: 6(float) FDiv 469 461
|
|
Store 452(d) 470
|
|
471: 7(fvec4) Load 17(color)
|
|
472: 20(fvec3) VectorShuffle 471 471 0 1 2
|
|
473: 6(float) Load 452(d)
|
|
474: 20(fvec3) CompositeConstruct 473 473 473
|
|
475: 20(fvec3) FAdd 472 474
|
|
476: 30(ptr) AccessChain 17(color) 402
|
|
477: 6(float) Load 476
|
|
478: 6(float) CompositeExtract 475 0
|
|
479: 6(float) CompositeExtract 475 1
|
|
480: 6(float) CompositeExtract 475 2
|
|
481: 7(fvec4) CompositeConstruct 478 479 480 477
|
|
ReturnValue 481
|
|
FunctionEnd
|
|
26(TDFrontFacing(vf3;vf3;): 22(bool) Function None 23
|
|
24(pos): 21(ptr) FunctionParameter
|
|
25(normal): 21(ptr) FunctionParameter
|
|
27: Label
|
|
486: 22(bool) Load 485(gl_FrontFacing)
|
|
ReturnValue 486
|
|
FunctionEnd
|
|
34(TDAttenuateLight(i1;f1;): 6(float) Function None 31
|
|
32(index): 29(ptr) FunctionParameter
|
|
33(lightDist): 30(ptr) FunctionParameter
|
|
35: Label
|
|
ReturnValue 489
|
|
FunctionEnd
|
|
38(TDAlphaTest(f1;): 2 Function None 36
|
|
37(alpha): 30(ptr) FunctionParameter
|
|
39: Label
|
|
Return
|
|
FunctionEnd
|
|
43(TDHardShadow(i1;vf3;): 6(float) Function None 40
|
|
41(lightIndex): 29(ptr) FunctionParameter
|
|
42(worldSpacePos): 21(ptr) FunctionParameter
|
|
44: Label
|
|
ReturnValue 331
|
|
FunctionEnd
|
|
50(TDSoftShadow(i1;vf3;i1;i1;): 6(float) Function None 45
|
|
46(lightIndex): 29(ptr) FunctionParameter
|
|
47(worldSpacePos): 21(ptr) FunctionParameter
|
|
48(samples): 29(ptr) FunctionParameter
|
|
49(steps): 29(ptr) FunctionParameter
|
|
51: Label
|
|
ReturnValue 331
|
|
FunctionEnd
|
|
54(TDSoftShadow(i1;vf3;): 6(float) Function None 40
|
|
52(lightIndex): 29(ptr) FunctionParameter
|
|
53(worldSpacePos): 21(ptr) FunctionParameter
|
|
55: Label
|
|
ReturnValue 331
|
|
FunctionEnd
|
|
58(TDShadow(i1;vf3;): 6(float) Function None 40
|
|
56(lightIndex): 29(ptr) FunctionParameter
|
|
57(worldSpacePos): 21(ptr) FunctionParameter
|
|
59: Label
|
|
ReturnValue 331
|
|
FunctionEnd
|
|
64(iTDRadicalInverse_VdC(u1;): 6(float) Function None 62
|
|
63(bits): 61(ptr) FunctionParameter
|
|
65: Label
|
|
500: 60(int) Load 63(bits)
|
|
502: 60(int) ShiftLeftLogical 500 501
|
|
503: 60(int) Load 63(bits)
|
|
504: 60(int) ShiftRightLogical 503 501
|
|
505: 60(int) BitwiseOr 502 504
|
|
Store 63(bits) 505
|
|
506: 60(int) Load 63(bits)
|
|
508: 60(int) BitwiseAnd 506 507
|
|
509: 60(int) ShiftLeftLogical 508 393
|
|
510: 60(int) Load 63(bits)
|
|
512: 60(int) BitwiseAnd 510 511
|
|
513: 60(int) ShiftRightLogical 512 393
|
|
514: 60(int) BitwiseOr 509 513
|
|
Store 63(bits) 514
|
|
515: 60(int) Load 63(bits)
|
|
517: 60(int) BitwiseAnd 515 516
|
|
518: 60(int) ShiftLeftLogical 517 342
|
|
519: 60(int) Load 63(bits)
|
|
521: 60(int) BitwiseAnd 519 520
|
|
522: 60(int) ShiftRightLogical 521 342
|
|
523: 60(int) BitwiseOr 518 522
|
|
Store 63(bits) 523
|
|
524: 60(int) Load 63(bits)
|
|
526: 60(int) BitwiseAnd 524 525
|
|
528: 60(int) ShiftLeftLogical 526 527
|
|
529: 60(int) Load 63(bits)
|
|
531: 60(int) BitwiseAnd 529 530
|
|
532: 60(int) ShiftRightLogical 531 527
|
|
533: 60(int) BitwiseOr 528 532
|
|
Store 63(bits) 533
|
|
534: 60(int) Load 63(bits)
|
|
536: 60(int) BitwiseAnd 534 535
|
|
538: 60(int) ShiftLeftLogical 536 537
|
|
539: 60(int) Load 63(bits)
|
|
541: 60(int) BitwiseAnd 539 540
|
|
542: 60(int) ShiftRightLogical 541 537
|
|
543: 60(int) BitwiseOr 538 542
|
|
Store 63(bits) 543
|
|
544: 60(int) Load 63(bits)
|
|
545: 6(float) ConvertUToF 544
|
|
547: 6(float) FMul 545 546
|
|
ReturnValue 547
|
|
FunctionEnd
|
|
70(iTDHammersley(u1;u1;): 66(fvec2) Function None 67
|
|
68(i): 61(ptr) FunctionParameter
|
|
69(N): 61(ptr) FunctionParameter
|
|
71: Label
|
|
555(param): 61(ptr) Variable Function
|
|
550: 60(int) Load 68(i)
|
|
551: 6(float) ConvertUToF 550
|
|
552: 60(int) Load 69(N)
|
|
553: 6(float) ConvertUToF 552
|
|
554: 6(float) FDiv 551 553
|
|
556: 60(int) Load 68(i)
|
|
Store 555(param) 556
|
|
557: 6(float) FunctionCall 64(iTDRadicalInverse_VdC(u1;) 555(param)
|
|
558: 66(fvec2) CompositeConstruct 554 557
|
|
ReturnValue 558
|
|
FunctionEnd
|
|
77(iTDImportanceSampleGGX(vf2;f1;vf3;): 20(fvec3) Function None 73
|
|
74(Xi): 72(ptr) FunctionParameter
|
|
75(roughness2): 30(ptr) FunctionParameter
|
|
76(N): 21(ptr) FunctionParameter
|
|
78: Label
|
|
561(a): 30(ptr) Variable Function
|
|
563(phi): 30(ptr) Variable Function
|
|
568(cosTheta): 30(ptr) Variable Function
|
|
582(sinTheta): 30(ptr) Variable Function
|
|
588(H): 21(ptr) Variable Function
|
|
601(upVector): 21(ptr) Variable Function
|
|
612(tangentX): 21(ptr) Variable Function
|
|
617(tangentY): 21(ptr) Variable Function
|
|
621(worldResult): 21(ptr) Variable Function
|
|
562: 6(float) Load 75(roughness2)
|
|
Store 561(a) 562
|
|
565: 30(ptr) AccessChain 74(Xi) 390
|
|
566: 6(float) Load 565
|
|
567: 6(float) FMul 564 566
|
|
Store 563(phi) 567
|
|
569: 30(ptr) AccessChain 74(Xi) 393
|
|
570: 6(float) Load 569
|
|
571: 6(float) FSub 489 570
|
|
572: 6(float) Load 561(a)
|
|
573: 6(float) Load 561(a)
|
|
574: 6(float) FMul 572 573
|
|
575: 6(float) FSub 574 489
|
|
576: 30(ptr) AccessChain 74(Xi) 393
|
|
577: 6(float) Load 576
|
|
578: 6(float) FMul 575 577
|
|
579: 6(float) FAdd 489 578
|
|
580: 6(float) FDiv 571 579
|
|
581: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 580
|
|
Store 568(cosTheta) 581
|
|
583: 6(float) Load 568(cosTheta)
|
|
584: 6(float) Load 568(cosTheta)
|
|
585: 6(float) FMul 583 584
|
|
586: 6(float) FSub 489 585
|
|
587: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 586
|
|
Store 582(sinTheta) 587
|
|
589: 6(float) Load 582(sinTheta)
|
|
590: 6(float) Load 563(phi)
|
|
591: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 590
|
|
592: 6(float) FMul 589 591
|
|
593: 30(ptr) AccessChain 588(H) 390
|
|
Store 593 592
|
|
594: 6(float) Load 582(sinTheta)
|
|
595: 6(float) Load 563(phi)
|
|
596: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 595
|
|
597: 6(float) FMul 594 596
|
|
598: 30(ptr) AccessChain 588(H) 393
|
|
Store 598 597
|
|
599: 6(float) Load 568(cosTheta)
|
|
600: 30(ptr) AccessChain 588(H) 342
|
|
Store 600 599
|
|
602: 30(ptr) AccessChain 76(N) 342
|
|
603: 6(float) Load 602
|
|
604: 6(float) ExtInst 1(GLSL.std.450) 4(FAbs) 603
|
|
606: 22(bool) FOrdLessThan 604 605
|
|
610: 609(bvec3) CompositeConstruct 606 606 606
|
|
611: 20(fvec3) Select 610 607 608
|
|
Store 601(upVector) 611
|
|
613: 20(fvec3) Load 601(upVector)
|
|
614: 20(fvec3) Load 76(N)
|
|
615: 20(fvec3) ExtInst 1(GLSL.std.450) 68(Cross) 613 614
|
|
616: 20(fvec3) ExtInst 1(GLSL.std.450) 69(Normalize) 615
|
|
Store 612(tangentX) 616
|
|
618: 20(fvec3) Load 76(N)
|
|
619: 20(fvec3) Load 612(tangentX)
|
|
620: 20(fvec3) ExtInst 1(GLSL.std.450) 68(Cross) 618 619
|
|
Store 617(tangentY) 620
|
|
622: 20(fvec3) Load 612(tangentX)
|
|
623: 30(ptr) AccessChain 588(H) 390
|
|
624: 6(float) Load 623
|
|
625: 20(fvec3) VectorTimesScalar 622 624
|
|
626: 20(fvec3) Load 617(tangentY)
|
|
627: 30(ptr) AccessChain 588(H) 393
|
|
628: 6(float) Load 627
|
|
629: 20(fvec3) VectorTimesScalar 626 628
|
|
630: 20(fvec3) FAdd 625 629
|
|
631: 20(fvec3) Load 76(N)
|
|
632: 30(ptr) AccessChain 588(H) 342
|
|
633: 6(float) Load 632
|
|
634: 20(fvec3) VectorTimesScalar 631 633
|
|
635: 20(fvec3) FAdd 630 634
|
|
Store 621(worldResult) 635
|
|
636: 20(fvec3) Load 621(worldResult)
|
|
ReturnValue 636
|
|
FunctionEnd
|
|
83(iTDDistributionGGX(vf3;vf3;f1;): 6(float) Function None 79
|
|
80(normal): 21(ptr) FunctionParameter
|
|
81(half_vector): 21(ptr) FunctionParameter
|
|
82(roughness2): 30(ptr) FunctionParameter
|
|
84: Label
|
|
639(NdotH): 30(ptr) Variable Function
|
|
645(alpha2): 30(ptr) Variable Function
|
|
649(denom): 30(ptr) Variable Function
|
|
640: 20(fvec3) Load 80(normal)
|
|
641: 20(fvec3) Load 81(half_vector)
|
|
642: 6(float) Dot 640 641
|
|
644: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 642 643 489
|
|
Store 639(NdotH) 644
|
|
646: 6(float) Load 82(roughness2)
|
|
647: 6(float) Load 82(roughness2)
|
|
648: 6(float) FMul 646 647
|
|
Store 645(alpha2) 648
|
|
650: 6(float) Load 639(NdotH)
|
|
651: 6(float) Load 639(NdotH)
|
|
652: 6(float) FMul 650 651
|
|
653: 6(float) Load 645(alpha2)
|
|
654: 6(float) FSub 653 489
|
|
655: 6(float) FMul 652 654
|
|
656: 6(float) FAdd 655 489
|
|
Store 649(denom) 656
|
|
658: 6(float) Load 649(denom)
|
|
659: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 657 658
|
|
Store 649(denom) 659
|
|
660: 6(float) Load 645(alpha2)
|
|
662: 6(float) Load 649(denom)
|
|
663: 6(float) FMul 661 662
|
|
664: 6(float) Load 649(denom)
|
|
665: 6(float) FMul 663 664
|
|
666: 6(float) FDiv 660 665
|
|
ReturnValue 666
|
|
FunctionEnd
|
|
88(iTDCalcF(vf3;f1;): 20(fvec3) Function None 85
|
|
86(F0): 21(ptr) FunctionParameter
|
|
87(VdotH): 30(ptr) FunctionParameter
|
|
89: Label
|
|
669: 20(fvec3) Load 86(F0)
|
|
671: 20(fvec3) Load 86(F0)
|
|
672: 20(fvec3) FSub 670 671
|
|
675: 6(float) Load 87(VdotH)
|
|
676: 6(float) FMul 674 675
|
|
678: 6(float) FSub 676 677
|
|
679: 6(float) Load 87(VdotH)
|
|
680: 6(float) FMul 678 679
|
|
681: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 673 680
|
|
682: 20(fvec3) VectorTimesScalar 672 681
|
|
683: 20(fvec3) FAdd 669 682
|
|
ReturnValue 683
|
|
FunctionEnd
|
|
94(iTDCalcG(f1;f1;f1;): 6(float) Function None 90
|
|
91(NdotL): 30(ptr) FunctionParameter
|
|
92(NdotV): 30(ptr) FunctionParameter
|
|
93(k): 30(ptr) FunctionParameter
|
|
95: Label
|
|
686(Gl): 30(ptr) Variable Function
|
|
694(Gv): 30(ptr) Variable Function
|
|
687: 6(float) Load 91(NdotL)
|
|
688: 6(float) Load 93(k)
|
|
689: 6(float) FSub 489 688
|
|
690: 6(float) FMul 687 689
|
|
691: 6(float) Load 93(k)
|
|
692: 6(float) FAdd 690 691
|
|
693: 6(float) FDiv 489 692
|
|
Store 686(Gl) 693
|
|
695: 6(float) Load 92(NdotV)
|
|
696: 6(float) Load 93(k)
|
|
697: 6(float) FSub 489 696
|
|
698: 6(float) FMul 695 697
|
|
699: 6(float) Load 93(k)
|
|
700: 6(float) FAdd 698 699
|
|
701: 6(float) FDiv 489 700
|
|
Store 694(Gv) 701
|
|
702: 6(float) Load 686(Gl)
|
|
703: 6(float) Load 694(Gv)
|
|
704: 6(float) FMul 702 703
|
|
ReturnValue 704
|
|
FunctionEnd
|
|
107(TDLightingPBR(i1;vf3;vf3;vf3;vf3;f1;vf3;vf3;f1;):96(TDPBRResult) Function None 97
|
|
98(index): 29(ptr) FunctionParameter
|
|
99(diffuseColor): 21(ptr) FunctionParameter
|
|
100(specularColor): 21(ptr) FunctionParameter
|
|
101(worldSpacePos): 21(ptr) FunctionParameter
|
|
102(normal): 21(ptr) FunctionParameter
|
|
103(shadowStrength): 30(ptr) FunctionParameter
|
|
104(shadowColor): 21(ptr) FunctionParameter
|
|
105(camVector): 21(ptr) FunctionParameter
|
|
106(roughness): 30(ptr) FunctionParameter
|
|
108: Label
|
|
708(res): 707(ptr) Variable Function
|
|
709:96(TDPBRResult) Load 708(res)
|
|
ReturnValue 709
|
|
FunctionEnd
|
|
122(TDLightingPBR(vf3;vf3;f1;i1;vf3;vf3;vf3;vf3;f1;vf3;vf3;f1;): 2 Function None 109
|
|
110(diffuseContrib): 21(ptr) FunctionParameter
|
|
111(specularContrib): 21(ptr) FunctionParameter
|
|
112(shadowStrengthOut): 30(ptr) FunctionParameter
|
|
113(index): 29(ptr) FunctionParameter
|
|
114(diffuseColor): 21(ptr) FunctionParameter
|
|
115(specularColor): 21(ptr) FunctionParameter
|
|
116(worldSpacePos): 21(ptr) FunctionParameter
|
|
117(normal): 21(ptr) FunctionParameter
|
|
118(shadowStrength): 30(ptr) FunctionParameter
|
|
119(shadowColor): 21(ptr) FunctionParameter
|
|
120(camVector): 21(ptr) FunctionParameter
|
|
121(roughness): 30(ptr) FunctionParameter
|
|
123: Label
|
|
712(res): 707(ptr) Variable Function
|
|
713(param): 29(ptr) Variable Function
|
|
715(param): 21(ptr) Variable Function
|
|
717(param): 21(ptr) Variable Function
|
|
719(param): 21(ptr) Variable Function
|
|
721(param): 21(ptr) Variable Function
|
|
723(param): 30(ptr) Variable Function
|
|
725(param): 21(ptr) Variable Function
|
|
727(param): 21(ptr) Variable Function
|
|
729(param): 30(ptr) Variable Function
|
|
714: 28(int) Load 113(index)
|
|
Store 713(param) 714
|
|
716: 20(fvec3) Load 114(diffuseColor)
|
|
Store 715(param) 716
|
|
718: 20(fvec3) Load 115(specularColor)
|
|
Store 717(param) 718
|
|
720: 20(fvec3) Load 116(worldSpacePos)
|
|
Store 719(param) 720
|
|
722: 20(fvec3) Load 117(normal)
|
|
Store 721(param) 722
|
|
724: 6(float) Load 118(shadowStrength)
|
|
Store 723(param) 724
|
|
726: 20(fvec3) Load 119(shadowColor)
|
|
Store 725(param) 726
|
|
728: 20(fvec3) Load 120(camVector)
|
|
Store 727(param) 728
|
|
730: 6(float) Load 121(roughness)
|
|
Store 729(param) 730
|
|
731:96(TDPBRResult) FunctionCall 107(TDLightingPBR(i1;vf3;vf3;vf3;vf3;f1;vf3;vf3;f1;) 713(param) 715(param) 717(param) 719(param) 721(param) 723(param) 725(param) 727(param) 729(param)
|
|
Store 712(res) 731
|
|
732: 21(ptr) AccessChain 712(res) 381
|
|
733: 20(fvec3) Load 732
|
|
Store 110(diffuseContrib) 733
|
|
734: 21(ptr) AccessChain 712(res) 436
|
|
735: 20(fvec3) Load 734
|
|
Store 111(specularContrib) 735
|
|
736: 30(ptr) AccessChain 712(res) 337
|
|
737: 6(float) Load 736
|
|
Store 112(shadowStrengthOut) 737
|
|
Return
|
|
FunctionEnd
|
|
136(TDLightingPBR(vf3;vf3;i1;vf3;vf3;vf3;vf3;f1;vf3;vf3;f1;): 2 Function None 124
|
|
125(diffuseContrib): 21(ptr) FunctionParameter
|
|
126(specularContrib): 21(ptr) FunctionParameter
|
|
127(index): 29(ptr) FunctionParameter
|
|
128(diffuseColor): 21(ptr) FunctionParameter
|
|
129(specularColor): 21(ptr) FunctionParameter
|
|
130(worldSpacePos): 21(ptr) FunctionParameter
|
|
131(normal): 21(ptr) FunctionParameter
|
|
132(shadowStrength): 30(ptr) FunctionParameter
|
|
133(shadowColor): 21(ptr) FunctionParameter
|
|
134(camVector): 21(ptr) FunctionParameter
|
|
135(roughness): 30(ptr) FunctionParameter
|
|
137: Label
|
|
738(res): 707(ptr) Variable Function
|
|
739(param): 29(ptr) Variable Function
|
|
741(param): 21(ptr) Variable Function
|
|
743(param): 21(ptr) Variable Function
|
|
745(param): 21(ptr) Variable Function
|
|
747(param): 21(ptr) Variable Function
|
|
749(param): 30(ptr) Variable Function
|
|
751(param): 21(ptr) Variable Function
|
|
753(param): 21(ptr) Variable Function
|
|
755(param): 30(ptr) Variable Function
|
|
740: 28(int) Load 127(index)
|
|
Store 739(param) 740
|
|
742: 20(fvec3) Load 128(diffuseColor)
|
|
Store 741(param) 742
|
|
744: 20(fvec3) Load 129(specularColor)
|
|
Store 743(param) 744
|
|
746: 20(fvec3) Load 130(worldSpacePos)
|
|
Store 745(param) 746
|
|
748: 20(fvec3) Load 131(normal)
|
|
Store 747(param) 748
|
|
750: 6(float) Load 132(shadowStrength)
|
|
Store 749(param) 750
|
|
752: 20(fvec3) Load 133(shadowColor)
|
|
Store 751(param) 752
|
|
754: 20(fvec3) Load 134(camVector)
|
|
Store 753(param) 754
|
|
756: 6(float) Load 135(roughness)
|
|
Store 755(param) 756
|
|
757:96(TDPBRResult) FunctionCall 107(TDLightingPBR(i1;vf3;vf3;vf3;vf3;f1;vf3;vf3;f1;) 739(param) 741(param) 743(param) 745(param) 747(param) 749(param) 751(param) 753(param) 755(param)
|
|
Store 738(res) 757
|
|
758: 21(ptr) AccessChain 738(res) 381
|
|
759: 20(fvec3) Load 758
|
|
Store 125(diffuseContrib) 759
|
|
760: 21(ptr) AccessChain 738(res) 436
|
|
761: 20(fvec3) Load 760
|
|
Store 126(specularContrib) 761
|
|
Return
|
|
FunctionEnd
|
|
146(TDEnvLightingPBR(i1;vf3;vf3;vf3;vf3;f1;f1;):96(TDPBRResult) Function None 138
|
|
139(index): 29(ptr) FunctionParameter
|
|
140(diffuseColor): 21(ptr) FunctionParameter
|
|
141(specularColor): 21(ptr) FunctionParameter
|
|
142(normal): 21(ptr) FunctionParameter
|
|
143(camVector): 21(ptr) FunctionParameter
|
|
144(roughness): 30(ptr) FunctionParameter
|
|
145(ambientOcclusion): 30(ptr) FunctionParameter
|
|
147: Label
|
|
762(res): 707(ptr) Variable Function
|
|
763:96(TDPBRResult) Load 762(res)
|
|
ReturnValue 763
|
|
FunctionEnd
|
|
158(TDEnvLightingPBR(vf3;vf3;i1;vf3;vf3;vf3;vf3;f1;f1;): 2 Function None 148
|
|
149(diffuseContrib): 21(ptr) FunctionParameter
|
|
150(specularContrib): 21(ptr) FunctionParameter
|
|
151(index): 29(ptr) FunctionParameter
|
|
152(diffuseColor): 21(ptr) FunctionParameter
|
|
153(specularColor): 21(ptr) FunctionParameter
|
|
154(normal): 21(ptr) FunctionParameter
|
|
155(camVector): 21(ptr) FunctionParameter
|
|
156(roughness): 30(ptr) FunctionParameter
|
|
157(ambientOcclusion): 30(ptr) FunctionParameter
|
|
159: Label
|
|
766(res): 707(ptr) Variable Function
|
|
767(param): 29(ptr) Variable Function
|
|
769(param): 21(ptr) Variable Function
|
|
771(param): 21(ptr) Variable Function
|
|
773(param): 21(ptr) Variable Function
|
|
775(param): 21(ptr) Variable Function
|
|
777(param): 30(ptr) Variable Function
|
|
779(param): 30(ptr) Variable Function
|
|
768: 28(int) Load 151(index)
|
|
Store 767(param) 768
|
|
770: 20(fvec3) Load 152(diffuseColor)
|
|
Store 769(param) 770
|
|
772: 20(fvec3) Load 153(specularColor)
|
|
Store 771(param) 772
|
|
774: 20(fvec3) Load 154(normal)
|
|
Store 773(param) 774
|
|
776: 20(fvec3) Load 155(camVector)
|
|
Store 775(param) 776
|
|
778: 6(float) Load 156(roughness)
|
|
Store 777(param) 778
|
|
780: 6(float) Load 157(ambientOcclusion)
|
|
Store 779(param) 780
|
|
781:96(TDPBRResult) FunctionCall 146(TDEnvLightingPBR(i1;vf3;vf3;vf3;vf3;f1;f1;) 767(param) 769(param) 771(param) 773(param) 775(param) 777(param) 779(param)
|
|
Store 766(res) 781
|
|
782: 21(ptr) AccessChain 766(res) 381
|
|
783: 20(fvec3) Load 782
|
|
Store 149(diffuseContrib) 783
|
|
784: 21(ptr) AccessChain 766(res) 436
|
|
785: 20(fvec3) Load 784
|
|
Store 150(specularContrib) 785
|
|
Return
|
|
FunctionEnd
|
|
170(TDLighting(i1;vf3;vf3;f1;vf3;vf3;f1;f1;):160(TDPhongResult) Function None 161
|
|
162(index): 29(ptr) FunctionParameter
|
|
163(worldSpacePos): 21(ptr) FunctionParameter
|
|
164(normal): 21(ptr) FunctionParameter
|
|
165(shadowStrength): 30(ptr) FunctionParameter
|
|
166(shadowColor): 21(ptr) FunctionParameter
|
|
167(camVector): 21(ptr) FunctionParameter
|
|
168(shininess): 30(ptr) FunctionParameter
|
|
169(shininess2): 30(ptr) FunctionParameter
|
|
171: Label
|
|
790(res): 789(ptr) Variable Function
|
|
786: 28(int) Load 162(index)
|
|
SelectionMerge 788 None
|
|
Switch 786 787
|
|
787: Label
|
|
792: 21(ptr) AccessChain 790(res) 381
|
|
Store 792 791
|
|
793: 21(ptr) AccessChain 790(res) 436
|
|
Store 793 791
|
|
794: 21(ptr) AccessChain 790(res) 337
|
|
Store 794 791
|
|
795: 30(ptr) AccessChain 790(res) 377
|
|
Store 795 331
|
|
Branch 788
|
|
788: Label
|
|
798:160(TDPhongResult) Load 790(res)
|
|
ReturnValue 798
|
|
FunctionEnd
|
|
185(TDLighting(vf3;vf3;vf3;f1;i1;vf3;vf3;f1;vf3;vf3;f1;f1;): 2 Function None 172
|
|
173(diffuseContrib): 21(ptr) FunctionParameter
|
|
174(specularContrib): 21(ptr) FunctionParameter
|
|
175(specularContrib2): 21(ptr) FunctionParameter
|
|
176(shadowStrengthOut): 30(ptr) FunctionParameter
|
|
177(index): 29(ptr) FunctionParameter
|
|
178(worldSpacePos): 21(ptr) FunctionParameter
|
|
179(normal): 21(ptr) FunctionParameter
|
|
180(shadowStrength): 30(ptr) FunctionParameter
|
|
181(shadowColor): 21(ptr) FunctionParameter
|
|
182(camVector): 21(ptr) FunctionParameter
|
|
183(shininess): 30(ptr) FunctionParameter
|
|
184(shininess2): 30(ptr) FunctionParameter
|
|
186: Label
|
|
804(res): 789(ptr) Variable Function
|
|
801: 28(int) Load 177(index)
|
|
SelectionMerge 803 None
|
|
Switch 801 802
|
|
802: Label
|
|
805: 21(ptr) AccessChain 804(res) 381
|
|
Store 805 791
|
|
806: 21(ptr) AccessChain 804(res) 436
|
|
Store 806 791
|
|
807: 21(ptr) AccessChain 804(res) 337
|
|
Store 807 791
|
|
808: 30(ptr) AccessChain 804(res) 377
|
|
Store 808 331
|
|
Branch 803
|
|
803: Label
|
|
811: 21(ptr) AccessChain 804(res) 381
|
|
812: 20(fvec3) Load 811
|
|
Store 173(diffuseContrib) 812
|
|
813: 21(ptr) AccessChain 804(res) 436
|
|
814: 20(fvec3) Load 813
|
|
Store 174(specularContrib) 814
|
|
815: 21(ptr) AccessChain 804(res) 337
|
|
816: 20(fvec3) Load 815
|
|
Store 175(specularContrib2) 816
|
|
817: 30(ptr) AccessChain 804(res) 377
|
|
818: 6(float) Load 817
|
|
Store 176(shadowStrengthOut) 818
|
|
Return
|
|
FunctionEnd
|
|
199(TDLighting(vf3;vf3;vf3;i1;vf3;vf3;f1;vf3;vf3;f1;f1;): 2 Function None 187
|
|
188(diffuseContrib): 21(ptr) FunctionParameter
|
|
189(specularContrib): 21(ptr) FunctionParameter
|
|
190(specularContrib2): 21(ptr) FunctionParameter
|
|
191(index): 29(ptr) FunctionParameter
|
|
192(worldSpacePos): 21(ptr) FunctionParameter
|
|
193(normal): 21(ptr) FunctionParameter
|
|
194(shadowStrength): 30(ptr) FunctionParameter
|
|
195(shadowColor): 21(ptr) FunctionParameter
|
|
196(camVector): 21(ptr) FunctionParameter
|
|
197(shininess): 30(ptr) FunctionParameter
|
|
198(shininess2): 30(ptr) FunctionParameter
|
|
200: Label
|
|
822(res): 789(ptr) Variable Function
|
|
819: 28(int) Load 191(index)
|
|
SelectionMerge 821 None
|
|
Switch 819 820
|
|
820: Label
|
|
823: 21(ptr) AccessChain 822(res) 381
|
|
Store 823 791
|
|
824: 21(ptr) AccessChain 822(res) 436
|
|
Store 824 791
|
|
825: 21(ptr) AccessChain 822(res) 337
|
|
Store 825 791
|
|
826: 30(ptr) AccessChain 822(res) 377
|
|
Store 826 331
|
|
Branch 821
|
|
821: Label
|
|
829: 21(ptr) AccessChain 822(res) 381
|
|
830: 20(fvec3) Load 829
|
|
Store 188(diffuseContrib) 830
|
|
831: 21(ptr) AccessChain 822(res) 436
|
|
832: 20(fvec3) Load 831
|
|
Store 189(specularContrib) 832
|
|
833: 21(ptr) AccessChain 822(res) 337
|
|
834: 20(fvec3) Load 833
|
|
Store 190(specularContrib2) 834
|
|
Return
|
|
FunctionEnd
|
|
211(TDLighting(vf3;vf3;i1;vf3;vf3;f1;vf3;vf3;f1;): 2 Function None 201
|
|
202(diffuseContrib): 21(ptr) FunctionParameter
|
|
203(specularContrib): 21(ptr) FunctionParameter
|
|
204(index): 29(ptr) FunctionParameter
|
|
205(worldSpacePos): 21(ptr) FunctionParameter
|
|
206(normal): 21(ptr) FunctionParameter
|
|
207(shadowStrength): 30(ptr) FunctionParameter
|
|
208(shadowColor): 21(ptr) FunctionParameter
|
|
209(camVector): 21(ptr) FunctionParameter
|
|
210(shininess): 30(ptr) FunctionParameter
|
|
212: Label
|
|
838(res): 789(ptr) Variable Function
|
|
835: 28(int) Load 204(index)
|
|
SelectionMerge 837 None
|
|
Switch 835 836
|
|
836: Label
|
|
839: 21(ptr) AccessChain 838(res) 381
|
|
Store 839 791
|
|
840: 21(ptr) AccessChain 838(res) 436
|
|
Store 840 791
|
|
841: 21(ptr) AccessChain 838(res) 337
|
|
Store 841 791
|
|
842: 30(ptr) AccessChain 838(res) 377
|
|
Store 842 331
|
|
Branch 837
|
|
837: Label
|
|
845: 21(ptr) AccessChain 838(res) 381
|
|
846: 20(fvec3) Load 845
|
|
Store 202(diffuseContrib) 846
|
|
847: 21(ptr) AccessChain 838(res) 436
|
|
848: 20(fvec3) Load 847
|
|
Store 203(specularContrib) 848
|
|
Return
|
|
FunctionEnd
|
|
223(TDLighting(vf3;vf3;vf3;i1;vf3;vf3;vf3;f1;f1;): 2 Function None 213
|
|
214(diffuseContrib): 21(ptr) FunctionParameter
|
|
215(specularContrib): 21(ptr) FunctionParameter
|
|
216(specularContrib2): 21(ptr) FunctionParameter
|
|
217(index): 29(ptr) FunctionParameter
|
|
218(worldSpacePos): 21(ptr) FunctionParameter
|
|
219(normal): 21(ptr) FunctionParameter
|
|
220(camVector): 21(ptr) FunctionParameter
|
|
221(shininess): 30(ptr) FunctionParameter
|
|
222(shininess2): 30(ptr) FunctionParameter
|
|
224: Label
|
|
852(res): 789(ptr) Variable Function
|
|
849: 28(int) Load 217(index)
|
|
SelectionMerge 851 None
|
|
Switch 849 850
|
|
850: Label
|
|
853: 21(ptr) AccessChain 852(res) 381
|
|
Store 853 791
|
|
854: 21(ptr) AccessChain 852(res) 436
|
|
Store 854 791
|
|
855: 21(ptr) AccessChain 852(res) 337
|
|
Store 855 791
|
|
856: 30(ptr) AccessChain 852(res) 377
|
|
Store 856 331
|
|
Branch 851
|
|
851: Label
|
|
859: 21(ptr) AccessChain 852(res) 381
|
|
860: 20(fvec3) Load 859
|
|
Store 214(diffuseContrib) 860
|
|
861: 21(ptr) AccessChain 852(res) 436
|
|
862: 20(fvec3) Load 861
|
|
Store 215(specularContrib) 862
|
|
863: 21(ptr) AccessChain 852(res) 337
|
|
864: 20(fvec3) Load 863
|
|
Store 216(specularContrib2) 864
|
|
Return
|
|
FunctionEnd
|
|
233(TDLighting(vf3;vf3;i1;vf3;vf3;vf3;f1;): 2 Function None 225
|
|
226(diffuseContrib): 21(ptr) FunctionParameter
|
|
227(specularContrib): 21(ptr) FunctionParameter
|
|
228(index): 29(ptr) FunctionParameter
|
|
229(worldSpacePos): 21(ptr) FunctionParameter
|
|
230(normal): 21(ptr) FunctionParameter
|
|
231(camVector): 21(ptr) FunctionParameter
|
|
232(shininess): 30(ptr) FunctionParameter
|
|
234: Label
|
|
868(res): 789(ptr) Variable Function
|
|
865: 28(int) Load 228(index)
|
|
SelectionMerge 867 None
|
|
Switch 865 866
|
|
866: Label
|
|
869: 21(ptr) AccessChain 868(res) 381
|
|
Store 869 791
|
|
870: 21(ptr) AccessChain 868(res) 436
|
|
Store 870 791
|
|
871: 21(ptr) AccessChain 868(res) 337
|
|
Store 871 791
|
|
872: 30(ptr) AccessChain 868(res) 377
|
|
Store 872 331
|
|
Branch 867
|
|
867: Label
|
|
875: 21(ptr) AccessChain 868(res) 381
|
|
876: 20(fvec3) Load 875
|
|
Store 226(diffuseContrib) 876
|
|
877: 21(ptr) AccessChain 868(res) 436
|
|
878: 20(fvec3) Load 877
|
|
Store 227(specularContrib) 878
|
|
Return
|
|
FunctionEnd
|
|
240(TDLighting(vf3;i1;vf3;vf3;): 2 Function None 235
|
|
236(diffuseContrib): 21(ptr) FunctionParameter
|
|
237(index): 29(ptr) FunctionParameter
|
|
238(worldSpacePos): 21(ptr) FunctionParameter
|
|
239(normal): 21(ptr) FunctionParameter
|
|
241: Label
|
|
882(res): 789(ptr) Variable Function
|
|
879: 28(int) Load 237(index)
|
|
SelectionMerge 881 None
|
|
Switch 879 880
|
|
880: Label
|
|
883: 21(ptr) AccessChain 882(res) 381
|
|
Store 883 791
|
|
884: 21(ptr) AccessChain 882(res) 436
|
|
Store 884 791
|
|
885: 21(ptr) AccessChain 882(res) 337
|
|
Store 885 791
|
|
886: 30(ptr) AccessChain 882(res) 377
|
|
Store 886 331
|
|
Branch 881
|
|
881: Label
|
|
889: 21(ptr) AccessChain 882(res) 381
|
|
890: 20(fvec3) Load 889
|
|
Store 236(diffuseContrib) 890
|
|
Return
|
|
FunctionEnd
|
|
249(TDLighting(vf3;i1;vf3;vf3;f1;vf3;): 2 Function None 242
|
|
243(diffuseContrib): 21(ptr) FunctionParameter
|
|
244(index): 29(ptr) FunctionParameter
|
|
245(worldSpacePos): 21(ptr) FunctionParameter
|
|
246(normal): 21(ptr) FunctionParameter
|
|
247(shadowStrength): 30(ptr) FunctionParameter
|
|
248(shadowColor): 21(ptr) FunctionParameter
|
|
250: Label
|
|
894(res): 789(ptr) Variable Function
|
|
891: 28(int) Load 244(index)
|
|
SelectionMerge 893 None
|
|
Switch 891 892
|
|
892: Label
|
|
895: 21(ptr) AccessChain 894(res) 381
|
|
Store 895 791
|
|
896: 21(ptr) AccessChain 894(res) 436
|
|
Store 896 791
|
|
897: 21(ptr) AccessChain 894(res) 337
|
|
Store 897 791
|
|
898: 30(ptr) AccessChain 894(res) 377
|
|
Store 898 331
|
|
Branch 893
|
|
893: Label
|
|
901: 21(ptr) AccessChain 894(res) 381
|
|
902: 20(fvec3) Load 901
|
|
Store 243(diffuseContrib) 902
|
|
Return
|
|
FunctionEnd
|
|
255(TDProjMap(i1;vf3;vf4;): 7(fvec4) Function None 251
|
|
252(index): 29(ptr) FunctionParameter
|
|
253(worldSpacePos): 21(ptr) FunctionParameter
|
|
254(defaultColor): 8(ptr) FunctionParameter
|
|
256: Label
|
|
903: 28(int) Load 252(index)
|
|
SelectionMerge 905 None
|
|
Switch 903 904
|
|
904: Label
|
|
906: 7(fvec4) Load 254(defaultColor)
|
|
ReturnValue 906
|
|
905: Label
|
|
Unreachable
|
|
FunctionEnd
|
|
261(TDFog(vf4;vf3;i1;): 7(fvec4) Function None 257
|
|
258(color): 8(ptr) FunctionParameter
|
|
259(lightingSpacePosition): 21(ptr) FunctionParameter
|
|
260(cameraIndex): 29(ptr) FunctionParameter
|
|
262: Label
|
|
910: 28(int) Load 260(cameraIndex)
|
|
SelectionMerge 912 None
|
|
Switch 910 911
|
|
case 0: 911
|
|
911: Label
|
|
913: 7(fvec4) Load 258(color)
|
|
ReturnValue 913
|
|
912: Label
|
|
Unreachable
|
|
FunctionEnd
|
|
266(TDFog(vf4;vf3;): 7(fvec4) Function None 263
|
|
264(color): 8(ptr) FunctionParameter
|
|
265(lightingSpacePosition): 21(ptr) FunctionParameter
|
|
267: Label
|
|
917(param): 8(ptr) Variable Function
|
|
919(param): 21(ptr) Variable Function
|
|
921(param): 29(ptr) Variable Function
|
|
918: 7(fvec4) Load 264(color)
|
|
Store 917(param) 918
|
|
920: 20(fvec3) Load 265(lightingSpacePosition)
|
|
Store 919(param) 920
|
|
Store 921(param) 381
|
|
922: 7(fvec4) FunctionCall 261(TDFog(vf4;vf3;i1;) 917(param) 919(param) 921(param)
|
|
ReturnValue 922
|
|
FunctionEnd
|
|
271(TDInstanceTexCoord(i1;vf3;): 20(fvec3) Function None 268
|
|
269(index): 29(ptr) FunctionParameter
|
|
270(t): 21(ptr) FunctionParameter
|
|
272: Label
|
|
925(coord): 29(ptr) Variable Function
|
|
927(samp): 8(ptr) Variable Function
|
|
936(v): 21(ptr) Variable Function
|
|
926: 28(int) Load 269(index)
|
|
Store 925(coord) 926
|
|
932: 929 Load 931(sTDInstanceTexCoord)
|
|
933: 28(int) Load 925(coord)
|
|
934: 928 Image 932
|
|
935: 7(fvec4) ImageFetch 934 933
|
|
Store 927(samp) 935
|
|
937: 30(ptr) AccessChain 270(t) 390
|
|
938: 6(float) Load 937
|
|
939: 30(ptr) AccessChain 936(v) 390
|
|
Store 939 938
|
|
940: 30(ptr) AccessChain 270(t) 393
|
|
941: 6(float) Load 940
|
|
942: 30(ptr) AccessChain 936(v) 393
|
|
Store 942 941
|
|
943: 30(ptr) AccessChain 927(samp) 390
|
|
944: 6(float) Load 943
|
|
945: 30(ptr) AccessChain 936(v) 342
|
|
Store 945 944
|
|
946: 20(fvec3) Load 936(v)
|
|
Store 270(t) 946
|
|
947: 20(fvec3) Load 270(t)
|
|
ReturnValue 947
|
|
FunctionEnd
|
|
275(TDInstanceActive(i1;): 22(bool) Function None 273
|
|
274(index): 29(ptr) FunctionParameter
|
|
276: Label
|
|
955(coord): 29(ptr) Variable Function
|
|
957(samp): 8(ptr) Variable Function
|
|
963(v): 30(ptr) Variable Function
|
|
951: 950(ptr) AccessChain 376 381
|
|
952: 28(int) Load 951
|
|
953: 28(int) Load 274(index)
|
|
954: 28(int) ISub 953 952
|
|
Store 274(index) 954
|
|
956: 28(int) Load 274(index)
|
|
Store 955(coord) 956
|
|
959: 929 Load 958(sTDInstanceT)
|
|
960: 28(int) Load 955(coord)
|
|
961: 928 Image 959
|
|
962: 7(fvec4) ImageFetch 961 960
|
|
Store 957(samp) 962
|
|
964: 30(ptr) AccessChain 957(samp) 390
|
|
965: 6(float) Load 964
|
|
Store 963(v) 965
|
|
966: 6(float) Load 963(v)
|
|
967: 22(bool) FUnordNotEqual 966 331
|
|
ReturnValue 967
|
|
FunctionEnd
|
|
281(iTDInstanceTranslate(i1;b1;): 20(fvec3) Function None 278
|
|
279(index): 29(ptr) FunctionParameter
|
|
280(instanceActive): 277(ptr) FunctionParameter
|
|
282: Label
|
|
970(origIndex): 29(ptr) Variable Function
|
|
976(coord): 29(ptr) Variable Function
|
|
978(samp): 8(ptr) Variable Function
|
|
983(v): 21(ptr) Variable Function
|
|
971: 28(int) Load 279(index)
|
|
Store 970(origIndex) 971
|
|
972: 950(ptr) AccessChain 376 381
|
|
973: 28(int) Load 972
|
|
974: 28(int) Load 279(index)
|
|
975: 28(int) ISub 974 973
|
|
Store 279(index) 975
|
|
977: 28(int) Load 279(index)
|
|
Store 976(coord) 977
|
|
979: 929 Load 958(sTDInstanceT)
|
|
980: 28(int) Load 976(coord)
|
|
981: 928 Image 979
|
|
982: 7(fvec4) ImageFetch 981 980
|
|
Store 978(samp) 982
|
|
984: 30(ptr) AccessChain 978(samp) 393
|
|
985: 6(float) Load 984
|
|
986: 30(ptr) AccessChain 983(v) 390
|
|
Store 986 985
|
|
987: 30(ptr) AccessChain 978(samp) 342
|
|
988: 6(float) Load 987
|
|
989: 30(ptr) AccessChain 983(v) 393
|
|
Store 989 988
|
|
990: 30(ptr) AccessChain 978(samp) 402
|
|
991: 6(float) Load 990
|
|
992: 30(ptr) AccessChain 983(v) 342
|
|
Store 992 991
|
|
993: 30(ptr) AccessChain 978(samp) 390
|
|
994: 6(float) Load 993
|
|
995: 22(bool) FUnordNotEqual 994 331
|
|
Store 280(instanceActive) 995
|
|
996: 20(fvec3) Load 983(v)
|
|
ReturnValue 996
|
|
FunctionEnd
|
|
285(TDInstanceTranslate(i1;): 20(fvec3) Function None 283
|
|
284(index): 29(ptr) FunctionParameter
|
|
286: Label
|
|
1003(coord): 29(ptr) Variable Function
|
|
1005(samp): 8(ptr) Variable Function
|
|
1010(v): 21(ptr) Variable Function
|
|
999: 950(ptr) AccessChain 376 381
|
|
1000: 28(int) Load 999
|
|
1001: 28(int) Load 284(index)
|
|
1002: 28(int) ISub 1001 1000
|
|
Store 284(index) 1002
|
|
1004: 28(int) Load 284(index)
|
|
Store 1003(coord) 1004
|
|
1006: 929 Load 958(sTDInstanceT)
|
|
1007: 28(int) Load 1003(coord)
|
|
1008: 928 Image 1006
|
|
1009: 7(fvec4) ImageFetch 1008 1007
|
|
Store 1005(samp) 1009
|
|
1011: 30(ptr) AccessChain 1005(samp) 393
|
|
1012: 6(float) Load 1011
|
|
1013: 30(ptr) AccessChain 1010(v) 390
|
|
Store 1013 1012
|
|
1014: 30(ptr) AccessChain 1005(samp) 342
|
|
1015: 6(float) Load 1014
|
|
1016: 30(ptr) AccessChain 1010(v) 393
|
|
Store 1016 1015
|
|
1017: 30(ptr) AccessChain 1005(samp) 402
|
|
1018: 6(float) Load 1017
|
|
1019: 30(ptr) AccessChain 1010(v) 342
|
|
Store 1019 1018
|
|
1020: 20(fvec3) Load 1010(v)
|
|
ReturnValue 1020
|
|
FunctionEnd
|
|
290(TDInstanceRotateMat(i1;): 287 Function None 288
|
|
289(index): 29(ptr) FunctionParameter
|
|
291: Label
|
|
1027(v): 21(ptr) Variable Function
|
|
1029(m): 1028(ptr) Variable Function
|
|
1023: 950(ptr) AccessChain 376 381
|
|
1024: 28(int) Load 1023
|
|
1025: 28(int) Load 289(index)
|
|
1026: 28(int) ISub 1025 1024
|
|
Store 289(index) 1026
|
|
Store 1027(v) 791
|
|
Store 1029(m) 1031
|
|
1032: 287 Load 1029(m)
|
|
ReturnValue 1032
|
|
FunctionEnd
|
|
293(TDInstanceScale(i1;): 20(fvec3) Function None 283
|
|
292(index): 29(ptr) FunctionParameter
|
|
294: Label
|
|
1039(v): 21(ptr) Variable Function
|
|
1035: 950(ptr) AccessChain 376 381
|
|
1036: 28(int) Load 1035
|
|
1037: 28(int) Load 292(index)
|
|
1038: 28(int) ISub 1037 1036
|
|
Store 292(index) 1038
|
|
Store 1039(v) 670
|
|
1040: 20(fvec3) Load 1039(v)
|
|
ReturnValue 1040
|
|
FunctionEnd
|
|
296(TDInstancePivot(i1;): 20(fvec3) Function None 283
|
|
295(index): 29(ptr) FunctionParameter
|
|
297: Label
|
|
1047(v): 21(ptr) Variable Function
|
|
1043: 950(ptr) AccessChain 376 381
|
|
1044: 28(int) Load 1043
|
|
1045: 28(int) Load 295(index)
|
|
1046: 28(int) ISub 1045 1044
|
|
Store 295(index) 1046
|
|
Store 1047(v) 791
|
|
1048: 20(fvec3) Load 1047(v)
|
|
ReturnValue 1048
|
|
FunctionEnd
|
|
299(TDInstanceRotTo(i1;): 20(fvec3) Function None 283
|
|
298(index): 29(ptr) FunctionParameter
|
|
300: Label
|
|
1055(v): 21(ptr) Variable Function
|
|
1051: 950(ptr) AccessChain 376 381
|
|
1052: 28(int) Load 1051
|
|
1053: 28(int) Load 298(index)
|
|
1054: 28(int) ISub 1053 1052
|
|
Store 298(index) 1054
|
|
Store 1055(v) 607
|
|
1056: 20(fvec3) Load 1055(v)
|
|
ReturnValue 1056
|
|
FunctionEnd
|
|
302(TDInstanceRotUp(i1;): 20(fvec3) Function None 283
|
|
301(index): 29(ptr) FunctionParameter
|
|
303: Label
|
|
1063(v): 21(ptr) Variable Function
|
|
1059: 950(ptr) AccessChain 376 381
|
|
1060: 28(int) Load 1059
|
|
1061: 28(int) Load 301(index)
|
|
1062: 28(int) ISub 1061 1060
|
|
Store 301(index) 1062
|
|
Store 1063(v) 1030
|
|
1064: 20(fvec3) Load 1063(v)
|
|
ReturnValue 1064
|
|
FunctionEnd
|
|
307(TDInstanceMat(i1;): 304 Function None 305
|
|
306(id): 29(ptr) FunctionParameter
|
|
308: Label
|
|
1067(instanceActive): 277(ptr) Variable Function
|
|
1069(t): 21(ptr) Variable Function
|
|
1070(param): 29(ptr) Variable Function
|
|
1072(param): 277(ptr) Variable Function
|
|
1082(m): 1081(ptr) Variable Function
|
|
1088(tt): 21(ptr) Variable Function
|
|
Store 1067(instanceActive) 1068
|
|
1071: 28(int) Load 306(id)
|
|
Store 1070(param) 1071
|
|
1073: 20(fvec3) FunctionCall 281(iTDInstanceTranslate(i1;b1;) 1070(param) 1072(param)
|
|
1074: 22(bool) Load 1072(param)
|
|
Store 1067(instanceActive) 1074
|
|
Store 1069(t) 1073
|
|
1075: 22(bool) Load 1067(instanceActive)
|
|
1076: 22(bool) LogicalNot 1075
|
|
SelectionMerge 1078 None
|
|
BranchConditional 1076 1077 1078
|
|
1077: Label
|
|
ReturnValue 1079
|
|
1078: Label
|
|
Store 1082(m) 1087
|
|
1089: 20(fvec3) Load 1069(t)
|
|
Store 1088(tt) 1089
|
|
1090: 30(ptr) AccessChain 1082(m) 381 390
|
|
1091: 6(float) Load 1090
|
|
1092: 30(ptr) AccessChain 1088(tt) 390
|
|
1093: 6(float) Load 1092
|
|
1094: 6(float) FMul 1091 1093
|
|
1095: 30(ptr) AccessChain 1082(m) 377 390
|
|
1096: 6(float) Load 1095
|
|
1097: 6(float) FAdd 1096 1094
|
|
1098: 30(ptr) AccessChain 1082(m) 377 390
|
|
Store 1098 1097
|
|
1099: 30(ptr) AccessChain 1082(m) 381 393
|
|
1100: 6(float) Load 1099
|
|
1101: 30(ptr) AccessChain 1088(tt) 390
|
|
1102: 6(float) Load 1101
|
|
1103: 6(float) FMul 1100 1102
|
|
1104: 30(ptr) AccessChain 1082(m) 377 393
|
|
1105: 6(float) Load 1104
|
|
1106: 6(float) FAdd 1105 1103
|
|
1107: 30(ptr) AccessChain 1082(m) 377 393
|
|
Store 1107 1106
|
|
1108: 30(ptr) AccessChain 1082(m) 381 342
|
|
1109: 6(float) Load 1108
|
|
1110: 30(ptr) AccessChain 1088(tt) 390
|
|
1111: 6(float) Load 1110
|
|
1112: 6(float) FMul 1109 1111
|
|
1113: 30(ptr) AccessChain 1082(m) 377 342
|
|
1114: 6(float) Load 1113
|
|
1115: 6(float) FAdd 1114 1112
|
|
1116: 30(ptr) AccessChain 1082(m) 377 342
|
|
Store 1116 1115
|
|
1117: 30(ptr) AccessChain 1082(m) 381 402
|
|
1118: 6(float) Load 1117
|
|
1119: 30(ptr) AccessChain 1088(tt) 390
|
|
1120: 6(float) Load 1119
|
|
1121: 6(float) FMul 1118 1120
|
|
1122: 30(ptr) AccessChain 1082(m) 377 402
|
|
1123: 6(float) Load 1122
|
|
1124: 6(float) FAdd 1123 1121
|
|
1125: 30(ptr) AccessChain 1082(m) 377 402
|
|
Store 1125 1124
|
|
1126: 30(ptr) AccessChain 1082(m) 436 390
|
|
1127: 6(float) Load 1126
|
|
1128: 30(ptr) AccessChain 1088(tt) 393
|
|
1129: 6(float) Load 1128
|
|
1130: 6(float) FMul 1127 1129
|
|
1131: 30(ptr) AccessChain 1082(m) 377 390
|
|
1132: 6(float) Load 1131
|
|
1133: 6(float) FAdd 1132 1130
|
|
1134: 30(ptr) AccessChain 1082(m) 377 390
|
|
Store 1134 1133
|
|
1135: 30(ptr) AccessChain 1082(m) 436 393
|
|
1136: 6(float) Load 1135
|
|
1137: 30(ptr) AccessChain 1088(tt) 393
|
|
1138: 6(float) Load 1137
|
|
1139: 6(float) FMul 1136 1138
|
|
1140: 30(ptr) AccessChain 1082(m) 377 393
|
|
1141: 6(float) Load 1140
|
|
1142: 6(float) FAdd 1141 1139
|
|
1143: 30(ptr) AccessChain 1082(m) 377 393
|
|
Store 1143 1142
|
|
1144: 30(ptr) AccessChain 1082(m) 436 342
|
|
1145: 6(float) Load 1144
|
|
1146: 30(ptr) AccessChain 1088(tt) 393
|
|
1147: 6(float) Load 1146
|
|
1148: 6(float) FMul 1145 1147
|
|
1149: 30(ptr) AccessChain 1082(m) 377 342
|
|
1150: 6(float) Load 1149
|
|
1151: 6(float) FAdd 1150 1148
|
|
1152: 30(ptr) AccessChain 1082(m) 377 342
|
|
Store 1152 1151
|
|
1153: 30(ptr) AccessChain 1082(m) 436 402
|
|
1154: 6(float) Load 1153
|
|
1155: 30(ptr) AccessChain 1088(tt) 393
|
|
1156: 6(float) Load 1155
|
|
1157: 6(float) FMul 1154 1156
|
|
1158: 30(ptr) AccessChain 1082(m) 377 402
|
|
1159: 6(float) Load 1158
|
|
1160: 6(float) FAdd 1159 1157
|
|
1161: 30(ptr) AccessChain 1082(m) 377 402
|
|
Store 1161 1160
|
|
1162: 30(ptr) AccessChain 1082(m) 337 390
|
|
1163: 6(float) Load 1162
|
|
1164: 30(ptr) AccessChain 1088(tt) 342
|
|
1165: 6(float) Load 1164
|
|
1166: 6(float) FMul 1163 1165
|
|
1167: 30(ptr) AccessChain 1082(m) 377 390
|
|
1168: 6(float) Load 1167
|
|
1169: 6(float) FAdd 1168 1166
|
|
1170: 30(ptr) AccessChain 1082(m) 377 390
|
|
Store 1170 1169
|
|
1171: 30(ptr) AccessChain 1082(m) 337 393
|
|
1172: 6(float) Load 1171
|
|
1173: 30(ptr) AccessChain 1088(tt) 342
|
|
1174: 6(float) Load 1173
|
|
1175: 6(float) FMul 1172 1174
|
|
1176: 30(ptr) AccessChain 1082(m) 377 393
|
|
1177: 6(float) Load 1176
|
|
1178: 6(float) FAdd 1177 1175
|
|
1179: 30(ptr) AccessChain 1082(m) 377 393
|
|
Store 1179 1178
|
|
1180: 30(ptr) AccessChain 1082(m) 337 342
|
|
1181: 6(float) Load 1180
|
|
1182: 30(ptr) AccessChain 1088(tt) 342
|
|
1183: 6(float) Load 1182
|
|
1184: 6(float) FMul 1181 1183
|
|
1185: 30(ptr) AccessChain 1082(m) 377 342
|
|
1186: 6(float) Load 1185
|
|
1187: 6(float) FAdd 1186 1184
|
|
1188: 30(ptr) AccessChain 1082(m) 377 342
|
|
Store 1188 1187
|
|
1189: 30(ptr) AccessChain 1082(m) 337 402
|
|
1190: 6(float) Load 1189
|
|
1191: 30(ptr) AccessChain 1088(tt) 342
|
|
1192: 6(float) Load 1191
|
|
1193: 6(float) FMul 1190 1192
|
|
1194: 30(ptr) AccessChain 1082(m) 377 402
|
|
1195: 6(float) Load 1194
|
|
1196: 6(float) FAdd 1195 1193
|
|
1197: 30(ptr) AccessChain 1082(m) 377 402
|
|
Store 1197 1196
|
|
1198: 304 Load 1082(m)
|
|
ReturnValue 1198
|
|
FunctionEnd
|
|
310(TDInstanceMat3(i1;): 287 Function None 288
|
|
309(id): 29(ptr) FunctionParameter
|
|
311: Label
|
|
1201(m): 1028(ptr) Variable Function
|
|
Store 1201(m) 1031
|
|
1202: 287 Load 1201(m)
|
|
ReturnValue 1202
|
|
FunctionEnd
|
|
313(TDInstanceMat3ForNorm(i1;): 287 Function None 288
|
|
312(id): 29(ptr) FunctionParameter
|
|
314: Label
|
|
1205(m): 1028(ptr) Variable Function
|
|
1206(param): 29(ptr) Variable Function
|
|
1207: 28(int) Load 312(id)
|
|
Store 1206(param) 1207
|
|
1208: 287 FunctionCall 310(TDInstanceMat3(i1;) 1206(param)
|
|
Store 1205(m) 1208
|
|
1209: 287 Load 1205(m)
|
|
ReturnValue 1209
|
|
FunctionEnd
|
|
318(TDInstanceColor(i1;vf4;): 7(fvec4) Function None 315
|
|
316(index): 29(ptr) FunctionParameter
|
|
317(curColor): 8(ptr) FunctionParameter
|
|
319: Label
|
|
1216(coord): 29(ptr) Variable Function
|
|
1218(samp): 8(ptr) Variable Function
|
|
1224(v): 8(ptr) Variable Function
|
|
1212: 950(ptr) AccessChain 376 381
|
|
1213: 28(int) Load 1212
|
|
1214: 28(int) Load 316(index)
|
|
1215: 28(int) ISub 1214 1213
|
|
Store 316(index) 1215
|
|
1217: 28(int) Load 316(index)
|
|
Store 1216(coord) 1217
|
|
1220: 929 Load 1219(sTDInstanceColor)
|
|
1221: 28(int) Load 1216(coord)
|
|
1222: 928 Image 1220
|
|
1223: 7(fvec4) ImageFetch 1222 1221
|
|
Store 1218(samp) 1223
|
|
1225: 30(ptr) AccessChain 1218(samp) 390
|
|
1226: 6(float) Load 1225
|
|
1227: 30(ptr) AccessChain 1224(v) 390
|
|
Store 1227 1226
|
|
1228: 30(ptr) AccessChain 1218(samp) 393
|
|
1229: 6(float) Load 1228
|
|
1230: 30(ptr) AccessChain 1224(v) 393
|
|
Store 1230 1229
|
|
1231: 30(ptr) AccessChain 1218(samp) 342
|
|
1232: 6(float) Load 1231
|
|
1233: 30(ptr) AccessChain 1224(v) 342
|
|
Store 1233 1232
|
|
1234: 30(ptr) AccessChain 1224(v) 402
|
|
Store 1234 489
|
|
1235: 30(ptr) AccessChain 1224(v) 390
|
|
1236: 6(float) Load 1235
|
|
1237: 30(ptr) AccessChain 317(curColor) 390
|
|
Store 1237 1236
|
|
1238: 30(ptr) AccessChain 1224(v) 393
|
|
1239: 6(float) Load 1238
|
|
1240: 30(ptr) AccessChain 317(curColor) 393
|
|
Store 1240 1239
|
|
1241: 30(ptr) AccessChain 1224(v) 342
|
|
1242: 6(float) Load 1241
|
|
1243: 30(ptr) AccessChain 317(curColor) 342
|
|
Store 1243 1242
|
|
1244: 7(fvec4) Load 317(curColor)
|
|
ReturnValue 1244
|
|
FunctionEnd
|
|
321(TDOutputSwizzle(vf4;): 7(fvec4) Function None 9
|
|
320(c): 8(ptr) FunctionParameter
|
|
322: Label
|
|
1247: 7(fvec4) Load 320(c)
|
|
ReturnValue 1247
|
|
FunctionEnd
|
|
327(TDOutputSwizzle(vu4;): 323(ivec4) Function None 325
|
|
326(c): 324(ptr) FunctionParameter
|
|
328: Label
|
|
1250: 323(ivec4) Load 326(c)
|
|
ReturnValue 1250
|
|
FunctionEnd
|