730 lines
48 KiB
Plaintext
730 lines
48 KiB
Plaintext
vk.relaxed.stagelink.vert
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Shader version: 460
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0:? Sequence
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0:18 Function Definition: foo( ( global highp 4-component vector of float)
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0:18 Function Parameters:
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0:19 Sequence
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0:19 Sequence
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0:19 move second child to first child ( temp highp uint)
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0:19 'j' ( temp highp uint)
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0:19 add ( temp highp uint)
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0:19 AtomicAdd ( global highp uint)
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0:19 counter2: direct index for structure ( coherent volatile buffer highp uint)
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0:19 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2})
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0:19 Constant:
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0:19 1 (const uint)
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0:19 Constant:
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0:19 1 (const uint)
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0:19 subtract ( temp highp uint)
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0:19 AtomicAdd ( global highp uint)
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0:19 counter3: direct index for structure ( coherent volatile buffer highp uint)
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0:19 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2})
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0:19 Constant:
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0:19 0 (const uint)
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0:19 Constant:
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0:19 4294967295 (const uint)
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0:19 Constant:
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0:19 1 (const uint)
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0:20 Sequence
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0:20 move second child to first child ( temp highp 4-component vector of float)
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0:20 'v' ( temp highp 4-component vector of float)
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0:20 add ( temp highp 4-component vector of float)
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0:20 add ( temp highp 4-component vector of float)
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0:20 add ( temp highp 4-component vector of float)
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0:20 a: direct index for structure ( uniform highp 4-component vector of float)
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0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
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0:20 Constant:
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0:20 0 (const uint)
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0:20 Construct vec4 ( temp highp 4-component vector of float)
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0:20 direct index ( temp highp float)
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0:20 b1: direct index for structure ( uniform highp 2-component vector of float)
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0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
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0:20 Constant:
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0:20 2 (const uint)
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0:20 Constant:
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0:20 0 (const int)
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0:20 direct index ( temp highp float)
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0:20 b1: direct index for structure ( uniform highp 2-component vector of float)
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0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
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0:20 Constant:
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0:20 2 (const uint)
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0:20 Constant:
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0:20 1 (const int)
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0:20 direct index ( temp highp float)
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0:20 b2: direct index for structure ( uniform highp 2-component vector of float)
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0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
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0:20 Constant:
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0:20 1 (const uint)
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0:20 Constant:
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0:20 0 (const int)
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0:20 direct index ( temp highp float)
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0:20 b2: direct index for structure ( uniform highp 2-component vector of float)
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0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
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0:20 Constant:
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0:20 1 (const uint)
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0:20 Constant:
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0:20 1 (const int)
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0:20 c2: direct index for structure ( uniform highp 4-component vector of float)
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0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
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0:20 Constant:
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0:20 3 (const uint)
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0:20 d: direct index for structure ( uniform highp 4-component vector of float)
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0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
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0:20 Constant:
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0:20 4 (const uint)
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0:22 Branch: Return with expression
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0:22 vector-scale ( temp highp 4-component vector of float)
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0:22 Convert uint to float ( temp highp float)
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0:22 'j' ( temp highp uint)
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0:22 'v' ( temp highp 4-component vector of float)
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0:25 Function Definition: main( ( global void)
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0:25 Function Parameters:
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0:27 Sequence
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0:27 Sequence
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0:27 move second child to first child ( temp highp 4-component vector of float)
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0:27 'v' ( temp highp 4-component vector of float)
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0:27 Function Call: foo( ( global highp 4-component vector of float)
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0:28 move second child to first child ( temp highp 4-component vector of float)
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0:28 'v' ( temp highp 4-component vector of float)
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0:28 add ( temp highp 4-component vector of float)
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0:28 'v' ( temp highp 4-component vector of float)
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0:28 indirect index ( temp highp 4-component vector of float)
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0:28 s: direct index for structure ( uniform 4-element array of highp 4-component vector of float)
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0:28 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
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0:28 Constant:
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0:28 5 (const uint)
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0:28 subtract ( temp int)
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0:28 'gl_VertexIndex' ( in int VertexIndex)
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0:28 'gl_VertexIndex' ( in int VertexIndex)
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0:29 move second child to first child ( temp highp float)
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0:29 direct index ( temp highp float)
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0:29 'v' ( temp highp 4-component vector of float)
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0:29 Constant:
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0:29 0 (const int)
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0:29 subtract ( temp highp float)
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0:29 direct index ( temp highp float)
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0:29 'v' ( temp highp 4-component vector of float)
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0:29 Constant:
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0:29 0 (const int)
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0:29 Convert int to float ( temp highp float)
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0:29 subtract ( temp highp int)
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0:29 'gl_InstanceIndex' ( in highp int InstanceIndex)
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0:29 'gl_InstanceIndex' ( in highp int InstanceIndex)
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0:30 move second child to first child ( temp highp 4-component vector of float)
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0:30 'io' (layout( location=0) smooth out highp 4-component vector of float)
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0:30 'v' ( temp highp 4-component vector of float)
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0:? Linker Objects
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0:? 'io' (layout( location=0) smooth out highp 4-component vector of float)
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0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
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0:? 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2})
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0:? 'gl_VertexIndex' ( in int VertexIndex)
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0:? 'gl_InstanceIndex' ( in int InstanceIndex)
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vk.relaxed.stagelink.frag
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Shader version: 460
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gl_FragCoord origin is upper left
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0:? Sequence
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0:19 Function Definition: foo( ( global highp 4-component vector of float)
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0:19 Function Parameters:
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0:20 Sequence
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0:20 Sequence
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0:20 move second child to first child ( temp highp uint)
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0:20 'j' ( temp highp uint)
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0:20 add ( temp highp uint)
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0:20 AtomicAdd ( global highp uint)
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0:20 counter1: direct index for structure ( coherent volatile buffer highp uint)
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0:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
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0:20 Constant:
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0:20 0 (const uint)
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0:20 Constant:
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0:20 1 (const uint)
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0:20 subtract ( temp highp uint)
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0:20 AtomicAdd ( global highp uint)
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0:20 counter2: direct index for structure ( coherent volatile buffer highp uint)
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0:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
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0:20 Constant:
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0:20 1 (const uint)
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0:20 Constant:
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0:20 4294967295 (const uint)
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0:20 Constant:
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0:20 1 (const uint)
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0:21 Sequence
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0:21 move second child to first child ( temp highp 4-component vector of float)
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0:21 'v' ( temp highp 4-component vector of float)
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0:21 add ( temp highp 4-component vector of float)
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0:21 add ( temp highp 4-component vector of float)
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0:21 add ( temp highp 4-component vector of float)
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0:21 a: direct index for structure ( uniform highp 4-component vector of float)
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0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
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0:21 Constant:
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0:21 0 (const uint)
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0:21 Construct vec4 ( temp highp 4-component vector of float)
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0:21 direct index ( temp highp float)
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0:21 b1: direct index for structure ( uniform highp 2-component vector of float)
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0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
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0:21 Constant:
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0:21 1 (const uint)
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0:21 Constant:
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0:21 0 (const int)
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0:21 direct index ( temp highp float)
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0:21 b1: direct index for structure ( uniform highp 2-component vector of float)
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0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
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0:21 Constant:
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0:21 1 (const uint)
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0:21 Constant:
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0:21 1 (const int)
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0:21 direct index ( temp highp float)
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0:21 b2: direct index for structure ( uniform highp 2-component vector of float)
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0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
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0:21 Constant:
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0:21 2 (const uint)
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0:21 Constant:
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0:21 0 (const int)
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0:21 direct index ( temp highp float)
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0:21 b2: direct index for structure ( uniform highp 2-component vector of float)
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0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
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0:21 Constant:
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0:21 2 (const uint)
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0:21 Constant:
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0:21 1 (const int)
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0:21 c1: direct index for structure ( uniform highp 4-component vector of float)
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0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
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0:21 Constant:
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0:21 3 (const uint)
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0:21 d: direct index for structure ( uniform highp 4-component vector of float)
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0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
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0:21 Constant:
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0:21 4 (const uint)
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0:23 Branch: Return with expression
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0:23 vector-scale ( temp highp 4-component vector of float)
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0:23 Convert uint to float ( temp highp float)
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0:23 'j' ( temp highp uint)
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0:23 'v' ( temp highp 4-component vector of float)
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0:26 Function Definition: main( ( global void)
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0:26 Function Parameters:
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0:27 Sequence
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0:27 move second child to first child ( temp highp 4-component vector of float)
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0:27 'o' ( out highp 4-component vector of float)
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0:27 add ( temp highp 4-component vector of float)
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0:27 'io' (layout( location=0) smooth in highp 4-component vector of float)
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0:27 Function Call: foo( ( global highp 4-component vector of float)
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0:? Linker Objects
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0:? 'io' (layout( location=0) smooth in highp 4-component vector of float)
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0:? 'o' ( out highp 4-component vector of float)
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0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
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0:? 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
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Linked vertex stage:
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Linked fragment stage:
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Shader version: 460
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0:? Sequence
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0:18 Function Definition: foo( ( global highp 4-component vector of float)
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0:18 Function Parameters:
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0:19 Sequence
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0:19 Sequence
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0:19 move second child to first child ( temp highp uint)
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0:19 'j' ( temp highp uint)
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0:19 add ( temp highp uint)
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0:19 AtomicAdd ( global highp uint)
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0:19 counter2: direct index for structure ( coherent volatile buffer highp uint)
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0:19 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2})
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0:19 Constant:
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0:19 1 (const uint)
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0:19 Constant:
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0:19 1 (const uint)
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0:19 subtract ( temp highp uint)
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0:19 AtomicAdd ( global highp uint)
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0:19 counter3: direct index for structure ( coherent volatile buffer highp uint)
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0:19 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2})
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0:19 Constant:
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0:19 0 (const uint)
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0:19 Constant:
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0:19 4294967295 (const uint)
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0:19 Constant:
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0:19 1 (const uint)
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0:20 Sequence
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0:20 move second child to first child ( temp highp 4-component vector of float)
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0:20 'v' ( temp highp 4-component vector of float)
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0:20 add ( temp highp 4-component vector of float)
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0:20 add ( temp highp 4-component vector of float)
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0:20 add ( temp highp 4-component vector of float)
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0:20 a: direct index for structure ( uniform highp 4-component vector of float)
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0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
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0:20 Constant:
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0:20 0 (const uint)
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0:20 Construct vec4 ( temp highp 4-component vector of float)
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0:20 direct index ( temp highp float)
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0:20 b1: direct index for structure ( uniform highp 2-component vector of float)
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0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
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0:20 Constant:
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0:20 2 (const uint)
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0:20 Constant:
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0:20 0 (const int)
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0:20 direct index ( temp highp float)
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0:20 b1: direct index for structure ( uniform highp 2-component vector of float)
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0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
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0:20 Constant:
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0:20 2 (const uint)
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0:20 Constant:
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0:20 1 (const int)
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0:20 direct index ( temp highp float)
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0:20 b2: direct index for structure ( uniform highp 2-component vector of float)
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0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
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0:20 Constant:
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0:20 1 (const uint)
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0:20 Constant:
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0:20 0 (const int)
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0:20 direct index ( temp highp float)
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0:20 b2: direct index for structure ( uniform highp 2-component vector of float)
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0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
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0:20 Constant:
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0:20 1 (const uint)
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0:20 Constant:
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0:20 1 (const int)
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0:20 c2: direct index for structure ( uniform highp 4-component vector of float)
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0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
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0:20 Constant:
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0:20 3 (const uint)
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0:20 d: direct index for structure ( uniform highp 4-component vector of float)
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0:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
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0:20 Constant:
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0:20 4 (const uint)
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0:22 Branch: Return with expression
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0:22 vector-scale ( temp highp 4-component vector of float)
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0:22 Convert uint to float ( temp highp float)
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0:22 'j' ( temp highp uint)
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0:22 'v' ( temp highp 4-component vector of float)
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0:25 Function Definition: main( ( global void)
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0:25 Function Parameters:
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0:27 Sequence
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0:27 Sequence
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0:27 move second child to first child ( temp highp 4-component vector of float)
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0:27 'v' ( temp highp 4-component vector of float)
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0:27 Function Call: foo( ( global highp 4-component vector of float)
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0:28 move second child to first child ( temp highp 4-component vector of float)
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0:28 'v' ( temp highp 4-component vector of float)
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0:28 add ( temp highp 4-component vector of float)
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0:28 'v' ( temp highp 4-component vector of float)
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0:28 indirect index ( temp highp 4-component vector of float)
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0:28 s: direct index for structure ( uniform 4-element array of highp 4-component vector of float)
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0:28 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
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0:28 Constant:
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0:28 5 (const uint)
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0:28 subtract ( temp int)
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0:28 'gl_VertexIndex' ( in int VertexIndex)
|
|
0:28 'gl_VertexIndex' ( in int VertexIndex)
|
|
0:29 move second child to first child ( temp highp float)
|
|
0:29 direct index ( temp highp float)
|
|
0:29 'v' ( temp highp 4-component vector of float)
|
|
0:29 Constant:
|
|
0:29 0 (const int)
|
|
0:29 subtract ( temp highp float)
|
|
0:29 direct index ( temp highp float)
|
|
0:29 'v' ( temp highp 4-component vector of float)
|
|
0:29 Constant:
|
|
0:29 0 (const int)
|
|
0:29 Convert int to float ( temp highp float)
|
|
0:29 subtract ( temp highp int)
|
|
0:29 'gl_InstanceIndex' ( in highp int InstanceIndex)
|
|
0:29 'gl_InstanceIndex' ( in highp int InstanceIndex)
|
|
0:30 move second child to first child ( temp highp 4-component vector of float)
|
|
0:30 'io' (layout( location=0) smooth out highp 4-component vector of float)
|
|
0:30 'v' ( temp highp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'io' (layout( location=0) smooth out highp 4-component vector of float)
|
|
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s})
|
|
0:? 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2})
|
|
0:? 'gl_VertexIndex' ( in int VertexIndex)
|
|
0:? 'gl_InstanceIndex' ( in int InstanceIndex)
|
|
Shader version: 460
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:19 Function Definition: foo( ( global highp 4-component vector of float)
|
|
0:19 Function Parameters:
|
|
0:20 Sequence
|
|
0:20 Sequence
|
|
0:20 move second child to first child ( temp highp uint)
|
|
0:20 'j' ( temp highp uint)
|
|
0:20 add ( temp highp uint)
|
|
0:20 AtomicAdd ( global highp uint)
|
|
0:20 counter1: direct index for structure ( coherent volatile buffer highp uint)
|
|
0:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
|
0:20 Constant:
|
|
0:20 0 (const uint)
|
|
0:20 Constant:
|
|
0:20 1 (const uint)
|
|
0:20 subtract ( temp highp uint)
|
|
0:20 AtomicAdd ( global highp uint)
|
|
0:20 counter2: direct index for structure ( coherent volatile buffer highp uint)
|
|
0:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
|
0:20 Constant:
|
|
0:20 1 (const uint)
|
|
0:20 Constant:
|
|
0:20 4294967295 (const uint)
|
|
0:20 Constant:
|
|
0:20 1 (const uint)
|
|
0:21 Sequence
|
|
0:21 move second child to first child ( temp highp 4-component vector of float)
|
|
0:21 'v' ( temp highp 4-component vector of float)
|
|
0:21 add ( temp highp 4-component vector of float)
|
|
0:21 add ( temp highp 4-component vector of float)
|
|
0:21 add ( temp highp 4-component vector of float)
|
|
0:21 a: direct index for structure ( uniform highp 4-component vector of float)
|
|
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
|
0:21 Constant:
|
|
0:21 0 (const uint)
|
|
0:21 Construct vec4 ( temp highp 4-component vector of float)
|
|
0:21 direct index ( temp highp float)
|
|
0:21 b1: direct index for structure ( uniform highp 2-component vector of float)
|
|
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
|
0:21 Constant:
|
|
0:21 1 (const uint)
|
|
0:21 Constant:
|
|
0:21 0 (const int)
|
|
0:21 direct index ( temp highp float)
|
|
0:21 b1: direct index for structure ( uniform highp 2-component vector of float)
|
|
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
|
0:21 Constant:
|
|
0:21 1 (const uint)
|
|
0:21 Constant:
|
|
0:21 1 (const int)
|
|
0:21 direct index ( temp highp float)
|
|
0:21 b2: direct index for structure ( uniform highp 2-component vector of float)
|
|
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
|
0:21 Constant:
|
|
0:21 2 (const uint)
|
|
0:21 Constant:
|
|
0:21 0 (const int)
|
|
0:21 direct index ( temp highp float)
|
|
0:21 b2: direct index for structure ( uniform highp 2-component vector of float)
|
|
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
|
0:21 Constant:
|
|
0:21 2 (const uint)
|
|
0:21 Constant:
|
|
0:21 1 (const int)
|
|
0:21 c1: direct index for structure ( uniform highp 4-component vector of float)
|
|
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
|
0:21 Constant:
|
|
0:21 3 (const uint)
|
|
0:21 d: direct index for structure ( uniform highp 4-component vector of float)
|
|
0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
|
0:21 Constant:
|
|
0:21 4 (const uint)
|
|
0:23 Branch: Return with expression
|
|
0:23 vector-scale ( temp highp 4-component vector of float)
|
|
0:23 Convert uint to float ( temp highp float)
|
|
0:23 'j' ( temp highp uint)
|
|
0:23 'v' ( temp highp 4-component vector of float)
|
|
0:26 Function Definition: main( ( global void)
|
|
0:26 Function Parameters:
|
|
0:27 Sequence
|
|
0:27 move second child to first child ( temp highp 4-component vector of float)
|
|
0:27 'o' ( out highp 4-component vector of float)
|
|
0:27 add ( temp highp 4-component vector of float)
|
|
0:27 'io' (layout( location=0) smooth in highp 4-component vector of float)
|
|
0:27 Function Call: foo( ( global highp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'io' (layout( location=0) smooth in highp 4-component vector of float)
|
|
0:? 'o' ( out highp 4-component vector of float)
|
|
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d})
|
|
0:? 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2})
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000b
|
|
// Id's are bound by 92
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Vertex 4 "main" 72 82 90
|
|
Source GLSL 460
|
|
Name 4 "main"
|
|
Name 9 "foo("
|
|
Name 13 "j"
|
|
Name 14 "gl_AtomicCounterBlock_0"
|
|
MemberName 14(gl_AtomicCounterBlock_0) 0 "counter3"
|
|
MemberName 14(gl_AtomicCounterBlock_0) 1 "counter2"
|
|
MemberName 14(gl_AtomicCounterBlock_0) 2 "counter1"
|
|
Name 16 ""
|
|
Name 31 "v"
|
|
Name 35 "gl_DefaultUniformBlock"
|
|
MemberName 35(gl_DefaultUniformBlock) 0 "a"
|
|
MemberName 35(gl_DefaultUniformBlock) 1 "b2"
|
|
MemberName 35(gl_DefaultUniformBlock) 2 "b1"
|
|
MemberName 35(gl_DefaultUniformBlock) 3 "c2"
|
|
MemberName 35(gl_DefaultUniformBlock) 4 "d"
|
|
MemberName 35(gl_DefaultUniformBlock) 5 "s"
|
|
MemberName 35(gl_DefaultUniformBlock) 6 "c1"
|
|
Name 37 ""
|
|
Name 67 "v"
|
|
Name 72 "gl_VertexIndex"
|
|
Name 82 "gl_InstanceIndex"
|
|
Name 90 "io"
|
|
MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Coherent
|
|
MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Volatile
|
|
MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Coherent
|
|
MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Offset 0
|
|
MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Coherent
|
|
MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Volatile
|
|
MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Coherent
|
|
MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Offset 4
|
|
MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Coherent
|
|
MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Volatile
|
|
MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Coherent
|
|
MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Offset 8
|
|
Decorate 14(gl_AtomicCounterBlock_0) BufferBlock
|
|
Decorate 16 DescriptorSet 0
|
|
Decorate 16 Binding 1
|
|
Decorate 34 ArrayStride 16
|
|
MemberDecorate 35(gl_DefaultUniformBlock) 0 Offset 0
|
|
MemberDecorate 35(gl_DefaultUniformBlock) 1 Offset 16
|
|
MemberDecorate 35(gl_DefaultUniformBlock) 2 Offset 24
|
|
MemberDecorate 35(gl_DefaultUniformBlock) 3 Offset 32
|
|
MemberDecorate 35(gl_DefaultUniformBlock) 4 Offset 48
|
|
MemberDecorate 35(gl_DefaultUniformBlock) 5 Offset 64
|
|
MemberDecorate 35(gl_DefaultUniformBlock) 6 Offset 128
|
|
Decorate 35(gl_DefaultUniformBlock) Block
|
|
Decorate 37 DescriptorSet 0
|
|
Decorate 37 Binding 0
|
|
Decorate 72(gl_VertexIndex) BuiltIn VertexIndex
|
|
Decorate 82(gl_InstanceIndex) BuiltIn InstanceIndex
|
|
Decorate 90(io) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypeFunction 7(fvec4)
|
|
11: TypeInt 32 0
|
|
12: TypePointer Function 11(int)
|
|
14(gl_AtomicCounterBlock_0): TypeStruct 11(int) 11(int) 11(int)
|
|
15: TypePointer Uniform 14(gl_AtomicCounterBlock_0)
|
|
16: 15(ptr) Variable Uniform
|
|
17: TypeInt 32 1
|
|
18: 17(int) Constant 1
|
|
19: TypePointer Uniform 11(int)
|
|
21: 11(int) Constant 1
|
|
22: 11(int) Constant 0
|
|
24: 17(int) Constant 0
|
|
26: 11(int) Constant 4294967295
|
|
30: TypePointer Function 7(fvec4)
|
|
32: TypeVector 6(float) 2
|
|
33: 11(int) Constant 4
|
|
34: TypeArray 7(fvec4) 33
|
|
35(gl_DefaultUniformBlock): TypeStruct 7(fvec4) 32(fvec2) 32(fvec2) 7(fvec4) 7(fvec4) 34 7(fvec4)
|
|
36: TypePointer Uniform 35(gl_DefaultUniformBlock)
|
|
37: 36(ptr) Variable Uniform
|
|
38: TypePointer Uniform 7(fvec4)
|
|
41: 17(int) Constant 2
|
|
42: TypePointer Uniform 6(float)
|
|
53: 17(int) Constant 3
|
|
57: 17(int) Constant 4
|
|
70: 17(int) Constant 5
|
|
71: TypePointer Input 17(int)
|
|
72(gl_VertexIndex): 71(ptr) Variable Input
|
|
79: TypePointer Function 6(float)
|
|
82(gl_InstanceIndex): 71(ptr) Variable Input
|
|
89: TypePointer Output 7(fvec4)
|
|
90(io): 89(ptr) Variable Output
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
67(v): 30(ptr) Variable Function
|
|
68: 7(fvec4) FunctionCall 9(foo()
|
|
Store 67(v) 68
|
|
69: 7(fvec4) Load 67(v)
|
|
73: 17(int) Load 72(gl_VertexIndex)
|
|
74: 17(int) Load 72(gl_VertexIndex)
|
|
75: 17(int) ISub 73 74
|
|
76: 38(ptr) AccessChain 37 70 75
|
|
77: 7(fvec4) Load 76
|
|
78: 7(fvec4) FAdd 69 77
|
|
Store 67(v) 78
|
|
80: 79(ptr) AccessChain 67(v) 22
|
|
81: 6(float) Load 80
|
|
83: 17(int) Load 82(gl_InstanceIndex)
|
|
84: 17(int) Load 82(gl_InstanceIndex)
|
|
85: 17(int) ISub 83 84
|
|
86: 6(float) ConvertSToF 85
|
|
87: 6(float) FSub 81 86
|
|
88: 79(ptr) AccessChain 67(v) 22
|
|
Store 88 87
|
|
91: 7(fvec4) Load 67(v)
|
|
Store 90(io) 91
|
|
Return
|
|
FunctionEnd
|
|
9(foo(): 7(fvec4) Function None 8
|
|
10: Label
|
|
13(j): 12(ptr) Variable Function
|
|
31(v): 30(ptr) Variable Function
|
|
20: 19(ptr) AccessChain 16 18
|
|
23: 11(int) AtomicIAdd 20 21 22 21
|
|
25: 19(ptr) AccessChain 16 24
|
|
27: 11(int) AtomicIAdd 25 21 22 26
|
|
28: 11(int) ISub 27 21
|
|
29: 11(int) IAdd 23 28
|
|
Store 13(j) 29
|
|
39: 38(ptr) AccessChain 37 24
|
|
40: 7(fvec4) Load 39
|
|
43: 42(ptr) AccessChain 37 41 22
|
|
44: 6(float) Load 43
|
|
45: 42(ptr) AccessChain 37 41 21
|
|
46: 6(float) Load 45
|
|
47: 42(ptr) AccessChain 37 18 22
|
|
48: 6(float) Load 47
|
|
49: 42(ptr) AccessChain 37 18 21
|
|
50: 6(float) Load 49
|
|
51: 7(fvec4) CompositeConstruct 44 46 48 50
|
|
52: 7(fvec4) FAdd 40 51
|
|
54: 38(ptr) AccessChain 37 53
|
|
55: 7(fvec4) Load 54
|
|
56: 7(fvec4) FAdd 52 55
|
|
58: 38(ptr) AccessChain 37 57
|
|
59: 7(fvec4) Load 58
|
|
60: 7(fvec4) FAdd 56 59
|
|
Store 31(v) 60
|
|
61: 11(int) Load 13(j)
|
|
62: 6(float) ConvertUToF 61
|
|
63: 7(fvec4) Load 31(v)
|
|
64: 7(fvec4) VectorTimesScalar 63 62
|
|
ReturnValue 64
|
|
FunctionEnd
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000b
|
|
// Id's are bound by 74
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 68 70
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source GLSL 460
|
|
Name 4 "main"
|
|
Name 9 "foo("
|
|
Name 13 "j"
|
|
Name 14 "gl_AtomicCounterBlock_0"
|
|
MemberName 14(gl_AtomicCounterBlock_0) 0 "counter3"
|
|
MemberName 14(gl_AtomicCounterBlock_0) 1 "counter2"
|
|
MemberName 14(gl_AtomicCounterBlock_0) 2 "counter1"
|
|
Name 16 ""
|
|
Name 31 "v"
|
|
Name 35 "gl_DefaultUniformBlock"
|
|
MemberName 35(gl_DefaultUniformBlock) 0 "a"
|
|
MemberName 35(gl_DefaultUniformBlock) 1 "b2"
|
|
MemberName 35(gl_DefaultUniformBlock) 2 "b1"
|
|
MemberName 35(gl_DefaultUniformBlock) 3 "c2"
|
|
MemberName 35(gl_DefaultUniformBlock) 4 "d"
|
|
MemberName 35(gl_DefaultUniformBlock) 5 "s"
|
|
MemberName 35(gl_DefaultUniformBlock) 6 "c1"
|
|
Name 37 ""
|
|
Name 68 "o"
|
|
Name 70 "io"
|
|
MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Coherent
|
|
MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Volatile
|
|
MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Coherent
|
|
MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Offset 0
|
|
MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Coherent
|
|
MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Volatile
|
|
MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Coherent
|
|
MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Offset 4
|
|
MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Coherent
|
|
MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Volatile
|
|
MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Coherent
|
|
MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Offset 8
|
|
Decorate 14(gl_AtomicCounterBlock_0) BufferBlock
|
|
Decorate 16 DescriptorSet 0
|
|
Decorate 16 Binding 1
|
|
Decorate 34 ArrayStride 16
|
|
MemberDecorate 35(gl_DefaultUniformBlock) 0 Offset 0
|
|
MemberDecorate 35(gl_DefaultUniformBlock) 1 Offset 16
|
|
MemberDecorate 35(gl_DefaultUniformBlock) 2 Offset 24
|
|
MemberDecorate 35(gl_DefaultUniformBlock) 3 Offset 32
|
|
MemberDecorate 35(gl_DefaultUniformBlock) 4 Offset 48
|
|
MemberDecorate 35(gl_DefaultUniformBlock) 5 Offset 64
|
|
MemberDecorate 35(gl_DefaultUniformBlock) 6 Offset 128
|
|
Decorate 35(gl_DefaultUniformBlock) Block
|
|
Decorate 37 DescriptorSet 0
|
|
Decorate 37 Binding 0
|
|
Decorate 68(o) Location 0
|
|
Decorate 70(io) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypeFunction 7(fvec4)
|
|
11: TypeInt 32 0
|
|
12: TypePointer Function 11(int)
|
|
14(gl_AtomicCounterBlock_0): TypeStruct 11(int) 11(int) 11(int)
|
|
15: TypePointer Uniform 14(gl_AtomicCounterBlock_0)
|
|
16: 15(ptr) Variable Uniform
|
|
17: TypeInt 32 1
|
|
18: 17(int) Constant 2
|
|
19: TypePointer Uniform 11(int)
|
|
21: 11(int) Constant 1
|
|
22: 11(int) Constant 0
|
|
24: 17(int) Constant 1
|
|
26: 11(int) Constant 4294967295
|
|
30: TypePointer Function 7(fvec4)
|
|
32: TypeVector 6(float) 2
|
|
33: 11(int) Constant 4
|
|
34: TypeArray 7(fvec4) 33
|
|
35(gl_DefaultUniformBlock): TypeStruct 7(fvec4) 32(fvec2) 32(fvec2) 7(fvec4) 7(fvec4) 34 7(fvec4)
|
|
36: TypePointer Uniform 35(gl_DefaultUniformBlock)
|
|
37: 36(ptr) Variable Uniform
|
|
38: 17(int) Constant 0
|
|
39: TypePointer Uniform 7(fvec4)
|
|
42: TypePointer Uniform 6(float)
|
|
53: 17(int) Constant 6
|
|
57: 17(int) Constant 4
|
|
67: TypePointer Output 7(fvec4)
|
|
68(o): 67(ptr) Variable Output
|
|
69: TypePointer Input 7(fvec4)
|
|
70(io): 69(ptr) Variable Input
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
71: 7(fvec4) Load 70(io)
|
|
72: 7(fvec4) FunctionCall 9(foo()
|
|
73: 7(fvec4) FAdd 71 72
|
|
Store 68(o) 73
|
|
Return
|
|
FunctionEnd
|
|
9(foo(): 7(fvec4) Function None 8
|
|
10: Label
|
|
13(j): 12(ptr) Variable Function
|
|
31(v): 30(ptr) Variable Function
|
|
20: 19(ptr) AccessChain 16 18
|
|
23: 11(int) AtomicIAdd 20 21 22 21
|
|
25: 19(ptr) AccessChain 16 24
|
|
27: 11(int) AtomicIAdd 25 21 22 26
|
|
28: 11(int) ISub 27 21
|
|
29: 11(int) IAdd 23 28
|
|
Store 13(j) 29
|
|
40: 39(ptr) AccessChain 37 38
|
|
41: 7(fvec4) Load 40
|
|
43: 42(ptr) AccessChain 37 18 22
|
|
44: 6(float) Load 43
|
|
45: 42(ptr) AccessChain 37 18 21
|
|
46: 6(float) Load 45
|
|
47: 42(ptr) AccessChain 37 24 22
|
|
48: 6(float) Load 47
|
|
49: 42(ptr) AccessChain 37 24 21
|
|
50: 6(float) Load 49
|
|
51: 7(fvec4) CompositeConstruct 44 46 48 50
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|
52: 7(fvec4) FAdd 41 51
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|
54: 39(ptr) AccessChain 37 53
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|
55: 7(fvec4) Load 54
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|
56: 7(fvec4) FAdd 52 55
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|
58: 39(ptr) AccessChain 37 57
|
|
59: 7(fvec4) Load 58
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|
60: 7(fvec4) FAdd 56 59
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|
Store 31(v) 60
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|
61: 11(int) Load 13(j)
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62: 6(float) ConvertUToF 61
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|
63: 7(fvec4) Load 31(v)
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64: 7(fvec4) VectorTimesScalar 63 62
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|
ReturnValue 64
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FunctionEnd
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