291 lines
17 KiB
Plaintext
291 lines
17 KiB
Plaintext
hlsl.load.buffer.float.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child (temp float)
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0:28 'r00' (temp float)
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0:28 Construct float (temp float)
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0:? textureFetch (temp 4-component vector of float)
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0:28 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
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0:28 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:28 Constant:
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0:28 0 (const uint)
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0:29 Sequence
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0:29 move second child to first child (temp int)
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0:29 'r01' (temp int)
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0:29 Construct int (temp int)
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0:? textureFetch (temp 4-component vector of int)
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0:29 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
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0:29 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:29 Constant:
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0:29 0 (const uint)
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0:30 Sequence
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0:30 move second child to first child (temp uint)
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0:30 'r02' (temp uint)
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0:30 Construct uint (temp uint)
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0:? textureFetch (temp 4-component vector of uint)
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0:30 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
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0:30 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:30 Constant:
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0:30 0 (const uint)
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0:34 move second child to first child (temp 4-component vector of float)
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0:34 Color: direct index for structure (temp 4-component vector of float)
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0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:34 Constant:
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0:34 0 (const int)
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0:34 Constant:
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0:34 1.000000
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0:34 1.000000
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0:34 1.000000
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0:34 1.000000
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0:35 move second child to first child (temp float)
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0:35 Depth: direct index for structure (temp float)
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0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:35 Constant:
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0:35 1 (const int)
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0:35 Constant:
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0:35 1.000000
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0:37 Sequence
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:37 Color: direct index for structure (temp 4-component vector of float)
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0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:37 Constant:
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0:37 0 (const int)
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0:37 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:37 Depth: direct index for structure (temp float)
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0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:37 Constant:
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0:37 1 (const int)
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0:37 Branch: Return
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0:? Linker Objects
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0:? 'g_tTexbfs_test' (layout(binding=0 r32f ) uniform samplerBuffer)
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0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
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0:? 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
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0:? 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child (temp float)
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0:28 'r00' (temp float)
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0:28 Construct float (temp float)
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0:? textureFetch (temp 4-component vector of float)
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0:28 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
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0:28 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:28 Constant:
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0:28 0 (const uint)
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0:29 Sequence
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0:29 move second child to first child (temp int)
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0:29 'r01' (temp int)
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0:29 Construct int (temp int)
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0:? textureFetch (temp 4-component vector of int)
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0:29 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
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0:29 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:29 Constant:
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0:29 0 (const uint)
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0:30 Sequence
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0:30 move second child to first child (temp uint)
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0:30 'r02' (temp uint)
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0:30 Construct uint (temp uint)
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0:? textureFetch (temp 4-component vector of uint)
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0:30 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
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0:30 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:30 Constant:
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0:30 0 (const uint)
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0:34 move second child to first child (temp 4-component vector of float)
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0:34 Color: direct index for structure (temp 4-component vector of float)
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0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:34 Constant:
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0:34 0 (const int)
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0:34 Constant:
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0:34 1.000000
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0:34 1.000000
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0:34 1.000000
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0:34 1.000000
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0:35 move second child to first child (temp float)
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0:35 Depth: direct index for structure (temp float)
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0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:35 Constant:
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0:35 1 (const int)
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0:35 Constant:
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0:35 1.000000
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0:37 Sequence
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:37 Color: direct index for structure (temp 4-component vector of float)
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0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:37 Constant:
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0:37 0 (const int)
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0:37 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:37 Depth: direct index for structure (temp float)
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0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:37 Constant:
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0:37 1 (const int)
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0:37 Branch: Return
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0:? Linker Objects
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0:? 'g_tTexbfs_test' (layout(binding=0 r32f ) uniform samplerBuffer)
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0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
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0:? 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
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0:? 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 74
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Capability Shader
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Capability SampledBuffer
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 65 69
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "r00"
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Name 12 "g_tTexbfs"
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Name 18 "$Global"
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MemberName 18($Global) 0 "c1"
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MemberName 18($Global) 1 "c2"
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MemberName 18($Global) 2 "c3"
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MemberName 18($Global) 3 "c4"
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MemberName 18($Global) 4 "o1"
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MemberName 18($Global) 5 "o2"
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MemberName 18($Global) 6 "o3"
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MemberName 18($Global) 7 "o4"
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Name 20 ""
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Name 30 "r01"
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Name 34 "g_tTexbis"
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Name 43 "r02"
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Name 47 "g_tTexbus"
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Name 55 "PS_OUTPUT"
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MemberName 55(PS_OUTPUT) 0 "Color"
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MemberName 55(PS_OUTPUT) 1 "Depth"
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Name 57 "psout"
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Name 65 "Color"
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Name 69 "Depth"
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Name 73 "g_tTexbfs_test"
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Decorate 12(g_tTexbfs) DescriptorSet 0
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MemberDecorate 18($Global) 0 Offset 0
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MemberDecorate 18($Global) 1 Offset 8
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MemberDecorate 18($Global) 2 Offset 16
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MemberDecorate 18($Global) 3 Offset 32
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MemberDecorate 18($Global) 4 Offset 48
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MemberDecorate 18($Global) 5 Offset 56
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MemberDecorate 18($Global) 6 Offset 64
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MemberDecorate 18($Global) 7 Offset 80
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Decorate 18($Global) Block
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Decorate 20 DescriptorSet 0
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Decorate 34(g_tTexbis) DescriptorSet 0
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Decorate 47(g_tTexbus) DescriptorSet 0
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Decorate 65(Color) Location 0
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Decorate 69(Depth) BuiltIn FragDepth
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Decorate 73(g_tTexbfs_test) DescriptorSet 0
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Decorate 73(g_tTexbfs_test) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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9: TypeImage 6(float) Buffer sampled format:R32f
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10: TypeSampledImage 9
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11: TypePointer UniformConstant 10
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12(g_tTexbfs): 11(ptr) Variable UniformConstant
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14: TypeInt 32 1
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15: TypeVector 14(int) 2
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16: TypeVector 14(int) 3
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17: TypeVector 14(int) 4
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18($Global): TypeStruct 14(int) 15(ivec2) 16(ivec3) 17(ivec4) 14(int) 15(ivec2) 16(ivec3) 17(ivec4)
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19: TypePointer Uniform 18($Global)
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20: 19(ptr) Variable Uniform
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21: 14(int) Constant 0
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22: TypePointer Uniform 14(int)
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26: TypeVector 6(float) 4
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29: TypePointer Function 14(int)
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31: TypeImage 14(int) Buffer sampled format:R32i
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32: TypeSampledImage 31
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33: TypePointer UniformConstant 32
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34(g_tTexbis): 33(ptr) Variable UniformConstant
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41: TypeInt 32 0
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42: TypePointer Function 41(int)
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44: TypeImage 41(int) Buffer sampled format:R32ui
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45: TypeSampledImage 44
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46: TypePointer UniformConstant 45
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47(g_tTexbus): 46(ptr) Variable UniformConstant
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52: TypeVector 41(int) 4
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55(PS_OUTPUT): TypeStruct 26(fvec4) 6(float)
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56: TypePointer Function 55(PS_OUTPUT)
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58: 6(float) Constant 1065353216
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59: 26(fvec4) ConstantComposite 58 58 58 58
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60: TypePointer Function 26(fvec4)
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62: 14(int) Constant 1
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64: TypePointer Output 26(fvec4)
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65(Color): 64(ptr) Variable Output
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68: TypePointer Output 6(float)
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69(Depth): 68(ptr) Variable Output
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73(g_tTexbfs_test): 11(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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8(r00): 7(ptr) Variable Function
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30(r01): 29(ptr) Variable Function
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43(r02): 42(ptr) Variable Function
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57(psout): 56(ptr) Variable Function
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13: 10 Load 12(g_tTexbfs)
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23: 22(ptr) AccessChain 20 21
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24: 14(int) Load 23
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25: 9 Image 13
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27: 26(fvec4) ImageFetch 25 24
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28: 6(float) CompositeExtract 27 0
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Store 8(r00) 28
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35: 32 Load 34(g_tTexbis)
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36: 22(ptr) AccessChain 20 21
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37: 14(int) Load 36
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38: 31 Image 35
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39: 17(ivec4) ImageFetch 38 37
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40: 14(int) CompositeExtract 39 0
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Store 30(r01) 40
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48: 45 Load 47(g_tTexbus)
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49: 22(ptr) AccessChain 20 21
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50: 14(int) Load 49
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51: 44 Image 48
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53: 52(ivec4) ImageFetch 51 50
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54: 41(int) CompositeExtract 53 0
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Store 43(r02) 54
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61: 60(ptr) AccessChain 57(psout) 21
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Store 61 59
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63: 7(ptr) AccessChain 57(psout) 62
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Store 63 58
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66: 60(ptr) AccessChain 57(psout) 21
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67: 26(fvec4) Load 66
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Store 65(Color) 67
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70: 7(ptr) AccessChain 57(psout) 62
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71: 6(float) Load 70
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Store 69(Depth) 71
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Return
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FunctionEnd
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