450 lines
21 KiB
Plaintext
450 lines
21 KiB
Plaintext
hlsl.samplebias.offsetarray.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:20 Function Parameters:
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0:? Sequence
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0:23 Sequence
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0:23 move second child to first child (temp 4-component vector of float)
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0:23 'txval10' (temp 4-component vector of float)
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0:23 textureOffset (temp 4-component vector of float)
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0:23 Construct combined texture-sampler (temp sampler1DArray)
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0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:23 Constant:
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0:23 0.500000
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0:23 Constant:
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0:23 0 (const int)
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0:24 Sequence
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0:24 move second child to first child (temp 4-component vector of int)
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0:24 'txval11' (temp 4-component vector of int)
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0:24 textureOffset (temp 4-component vector of int)
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0:24 Construct combined texture-sampler (temp isampler1DArray)
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0:24 'g_tTex1di4' (uniform itexture1DArray)
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0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:24 Constant:
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0:24 0.500000
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0:24 Constant:
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0:24 1 (const int)
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0:25 Sequence
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0:25 move second child to first child (temp 4-component vector of uint)
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0:25 'txval12' (temp 4-component vector of uint)
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0:25 textureOffset (temp 4-component vector of uint)
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0:25 Construct combined texture-sampler (temp usampler1DArray)
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0:25 'g_tTex1du4' (uniform utexture1DArray)
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0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:25 Constant:
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0:25 0.500000
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0:25 Constant:
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0:25 2 (const int)
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0:27 Sequence
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0:27 move second child to first child (temp 4-component vector of float)
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0:27 'txval20' (temp 4-component vector of float)
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0:27 textureOffset (temp 4-component vector of float)
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0:27 Construct combined texture-sampler (temp sampler2DArray)
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0:27 'g_tTex2df4' (uniform texture2DArray)
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0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:27 Constant:
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0:27 0.500000
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0:? Constant:
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0:? 0 (const int)
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0:? 0 (const int)
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0:28 Sequence
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0:28 move second child to first child (temp 4-component vector of int)
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0:28 'txval21' (temp 4-component vector of int)
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0:28 textureOffset (temp 4-component vector of int)
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0:28 Construct combined texture-sampler (temp isampler2DArray)
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0:28 'g_tTex2di4' (uniform itexture2DArray)
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0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? 0.500000
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0:28 Constant:
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0:28 0.500000
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0:? Constant:
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0:? 0 (const int)
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0:? 0 (const int)
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0:29 Sequence
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0:29 move second child to first child (temp 4-component vector of uint)
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0:29 'txval22' (temp 4-component vector of uint)
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0:29 textureOffset (temp 4-component vector of uint)
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0:29 Construct combined texture-sampler (temp usampler2DArray)
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0:29 'g_tTex2du4' (uniform utexture2DArray)
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0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:29 Constant:
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0:29 0.500000
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0:? Constant:
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0:? 0 (const int)
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0:? 1 (const int)
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0:33 move second child to first child (temp 4-component vector of float)
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0:33 Color: direct index for structure (temp 4-component vector of float)
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0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:33 Constant:
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0:33 0 (const int)
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0:33 Constant:
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0:33 1.000000
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0:33 1.000000
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0:33 1.000000
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0:33 1.000000
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0:34 move second child to first child (temp float)
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0:34 Depth: direct index for structure (temp float)
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0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:34 Constant:
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0:34 1 (const int)
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0:34 Constant:
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0:34 1.000000
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0:36 Sequence
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:36 Color: direct index for structure (temp 4-component vector of float)
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:36 Constant:
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0:36 0 (const int)
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0:36 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:36 Depth: direct index for structure (temp float)
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:36 Constant:
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0:36 1 (const int)
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0:36 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:? 'g_tTex1di4' (uniform itexture1DArray)
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0:? 'g_tTex1du4' (uniform utexture1DArray)
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0:? 'g_tTex2df4' (uniform texture2DArray)
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0:? 'g_tTex2di4' (uniform itexture2DArray)
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0:? 'g_tTex2du4' (uniform utexture2DArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:20 Function Parameters:
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0:? Sequence
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0:23 Sequence
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0:23 move second child to first child (temp 4-component vector of float)
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0:23 'txval10' (temp 4-component vector of float)
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0:23 textureOffset (temp 4-component vector of float)
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0:23 Construct combined texture-sampler (temp sampler1DArray)
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0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:23 Constant:
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0:23 0.500000
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0:23 Constant:
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0:23 0 (const int)
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0:24 Sequence
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0:24 move second child to first child (temp 4-component vector of int)
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0:24 'txval11' (temp 4-component vector of int)
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0:24 textureOffset (temp 4-component vector of int)
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0:24 Construct combined texture-sampler (temp isampler1DArray)
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0:24 'g_tTex1di4' (uniform itexture1DArray)
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0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:24 Constant:
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0:24 0.500000
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0:24 Constant:
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0:24 1 (const int)
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0:25 Sequence
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0:25 move second child to first child (temp 4-component vector of uint)
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0:25 'txval12' (temp 4-component vector of uint)
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0:25 textureOffset (temp 4-component vector of uint)
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0:25 Construct combined texture-sampler (temp usampler1DArray)
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0:25 'g_tTex1du4' (uniform utexture1DArray)
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0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:25 Constant:
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0:25 0.500000
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0:25 Constant:
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0:25 2 (const int)
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0:27 Sequence
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0:27 move second child to first child (temp 4-component vector of float)
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0:27 'txval20' (temp 4-component vector of float)
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0:27 textureOffset (temp 4-component vector of float)
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0:27 Construct combined texture-sampler (temp sampler2DArray)
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0:27 'g_tTex2df4' (uniform texture2DArray)
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0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:27 Constant:
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0:27 0.500000
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0:? Constant:
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0:? 0 (const int)
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0:? 0 (const int)
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0:28 Sequence
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0:28 move second child to first child (temp 4-component vector of int)
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0:28 'txval21' (temp 4-component vector of int)
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0:28 textureOffset (temp 4-component vector of int)
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0:28 Construct combined texture-sampler (temp isampler2DArray)
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0:28 'g_tTex2di4' (uniform itexture2DArray)
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0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? 0.500000
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0:28 Constant:
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0:28 0.500000
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0:? Constant:
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0:? 0 (const int)
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0:? 0 (const int)
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0:29 Sequence
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0:29 move second child to first child (temp 4-component vector of uint)
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0:29 'txval22' (temp 4-component vector of uint)
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0:29 textureOffset (temp 4-component vector of uint)
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0:29 Construct combined texture-sampler (temp usampler2DArray)
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0:29 'g_tTex2du4' (uniform utexture2DArray)
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0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:29 Constant:
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0:29 0.500000
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0:? Constant:
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0:? 0 (const int)
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0:? 1 (const int)
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0:33 move second child to first child (temp 4-component vector of float)
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0:33 Color: direct index for structure (temp 4-component vector of float)
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0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:33 Constant:
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0:33 0 (const int)
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0:33 Constant:
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0:33 1.000000
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0:33 1.000000
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0:33 1.000000
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0:33 1.000000
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0:34 move second child to first child (temp float)
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0:34 Depth: direct index for structure (temp float)
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0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:34 Constant:
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0:34 1 (const int)
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0:34 Constant:
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0:34 1.000000
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0:36 Sequence
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:36 Color: direct index for structure (temp 4-component vector of float)
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:36 Constant:
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0:36 0 (const int)
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0:36 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:36 Depth: direct index for structure (temp float)
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:36 Constant:
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0:36 1 (const int)
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0:36 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:? 'g_tTex1di4' (uniform itexture1DArray)
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0:? 'g_tTex1du4' (uniform utexture1DArray)
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0:? 'g_tTex2df4' (uniform texture2DArray)
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0:? 'g_tTex2di4' (uniform itexture2DArray)
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0:? 'g_tTex2du4' (uniform utexture2DArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 111
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 102 106
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "txval10"
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Name 12 "g_tTex1df4"
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Name 16 "g_sSamp"
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Name 30 "txval11"
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Name 33 "g_tTex1di4"
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Name 45 "txval12"
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Name 48 "g_tTex1du4"
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Name 57 "txval20"
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Name 60 "g_tTex2df4"
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Name 70 "txval21"
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Name 73 "g_tTex2di4"
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Name 80 "txval22"
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Name 83 "g_tTex2du4"
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Name 93 "PS_OUTPUT"
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MemberName 93(PS_OUTPUT) 0 "Color"
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MemberName 93(PS_OUTPUT) 1 "Depth"
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Name 95 "psout"
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Name 102 "Color"
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Name 106 "Depth"
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Name 110 "g_tTex1df4a"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 16(g_sSamp) Binding 0
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Decorate 33(g_tTex1di4) DescriptorSet 0
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Decorate 48(g_tTex1du4) DescriptorSet 0
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Decorate 60(g_tTex2df4) DescriptorSet 0
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Decorate 73(g_tTex2di4) DescriptorSet 0
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Decorate 83(g_tTex2du4) DescriptorSet 0
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Decorate 102(Color) Location 0
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Decorate 106(Depth) BuiltIn FragDepth
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Decorate 110(g_tTex1df4a) DescriptorSet 0
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Decorate 110(g_tTex1df4a) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: TypeImage 6(float) 1D array sampled format:Unknown
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11: TypePointer UniformConstant 10
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12(g_tTex1df4): 11(ptr) Variable UniformConstant
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14: TypeSampler
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15: TypePointer UniformConstant 14
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16(g_sSamp): 15(ptr) Variable UniformConstant
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18: TypeSampledImage 10
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20: TypeVector 6(float) 2
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21: 6(float) Constant 1036831949
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22: 6(float) Constant 1045220557
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23: 20(fvec2) ConstantComposite 21 22
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24: 6(float) Constant 1056964608
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25: TypeInt 32 1
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26: 25(int) Constant 0
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28: TypeVector 25(int) 4
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29: TypePointer Function 28(ivec4)
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31: TypeImage 25(int) 1D array sampled format:Unknown
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32: TypePointer UniformConstant 31
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33(g_tTex1di4): 32(ptr) Variable UniformConstant
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36: TypeSampledImage 31
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38: 6(float) Constant 1050253722
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39: 20(fvec2) ConstantComposite 22 38
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40: 25(int) Constant 1
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42: TypeInt 32 0
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43: TypeVector 42(int) 4
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44: TypePointer Function 43(ivec4)
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46: TypeImage 42(int) 1D array sampled format:Unknown
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47: TypePointer UniformConstant 46
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48(g_tTex1du4): 47(ptr) Variable UniformConstant
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51: TypeSampledImage 46
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53: 6(float) Constant 1053609165
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54: 20(fvec2) ConstantComposite 38 53
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55: 25(int) Constant 2
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58: TypeImage 6(float) 2D array sampled format:Unknown
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59: TypePointer UniformConstant 58
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60(g_tTex2df4): 59(ptr) Variable UniformConstant
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63: TypeSampledImage 58
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65: TypeVector 6(float) 3
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66: 65(fvec3) ConstantComposite 21 22 38
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67: TypeVector 25(int) 2
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68: 67(ivec2) ConstantComposite 26 26
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71: TypeImage 25(int) 2D array sampled format:Unknown
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72: TypePointer UniformConstant 71
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73(g_tTex2di4): 72(ptr) Variable UniformConstant
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76: TypeSampledImage 71
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78: 65(fvec3) ConstantComposite 38 53 24
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81: TypeImage 42(int) 2D array sampled format:Unknown
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82: TypePointer UniformConstant 81
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83(g_tTex2du4): 82(ptr) Variable UniformConstant
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86: TypeSampledImage 81
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88: 6(float) Constant 1058642330
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89: 6(float) Constant 1060320051
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90: 65(fvec3) ConstantComposite 24 88 89
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91: 67(ivec2) ConstantComposite 26 40
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93(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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94: TypePointer Function 93(PS_OUTPUT)
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96: 6(float) Constant 1065353216
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97: 7(fvec4) ConstantComposite 96 96 96 96
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99: TypePointer Function 6(float)
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101: TypePointer Output 7(fvec4)
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102(Color): 101(ptr) Variable Output
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105: TypePointer Output 6(float)
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106(Depth): 105(ptr) Variable Output
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110(g_tTex1df4a): 11(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval10): 8(ptr) Variable Function
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30(txval11): 29(ptr) Variable Function
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45(txval12): 44(ptr) Variable Function
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57(txval20): 8(ptr) Variable Function
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70(txval21): 29(ptr) Variable Function
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80(txval22): 44(ptr) Variable Function
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95(psout): 94(ptr) Variable Function
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13: 10 Load 12(g_tTex1df4)
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17: 14 Load 16(g_sSamp)
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19: 18 SampledImage 13 17
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27: 7(fvec4) ImageSampleImplicitLod 19 23 Bias ConstOffset 26 24
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Store 9(txval10) 27
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34: 31 Load 33(g_tTex1di4)
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35: 14 Load 16(g_sSamp)
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37: 36 SampledImage 34 35
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41: 28(ivec4) ImageSampleImplicitLod 37 39 Bias ConstOffset 40 24
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Store 30(txval11) 41
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49: 46 Load 48(g_tTex1du4)
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50: 14 Load 16(g_sSamp)
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52: 51 SampledImage 49 50
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56: 43(ivec4) ImageSampleImplicitLod 52 54 Bias ConstOffset 55 24
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Store 45(txval12) 56
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61: 58 Load 60(g_tTex2df4)
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62: 14 Load 16(g_sSamp)
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64: 63 SampledImage 61 62
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69: 7(fvec4) ImageSampleImplicitLod 64 66 Bias ConstOffset 68 24
|
|
Store 57(txval20) 69
|
|
74: 71 Load 73(g_tTex2di4)
|
|
75: 14 Load 16(g_sSamp)
|
|
77: 76 SampledImage 74 75
|
|
79: 28(ivec4) ImageSampleImplicitLod 77 78 Bias ConstOffset 68 24
|
|
Store 70(txval21) 79
|
|
84: 81 Load 83(g_tTex2du4)
|
|
85: 14 Load 16(g_sSamp)
|
|
87: 86 SampledImage 84 85
|
|
92: 43(ivec4) ImageSampleImplicitLod 87 90 Bias ConstOffset 91 24
|
|
Store 80(txval22) 92
|
|
98: 8(ptr) AccessChain 95(psout) 26
|
|
Store 98 97
|
|
100: 99(ptr) AccessChain 95(psout) 40
|
|
Store 100 96
|
|
103: 8(ptr) AccessChain 95(psout) 26
|
|
104: 7(fvec4) Load 103
|
|
Store 102(Color) 104
|
|
107: 99(ptr) AccessChain 95(psout) 40
|
|
108: 6(float) Load 107
|
|
Store 106(Depth) 108
|
|
Return
|
|
FunctionEnd
|