12 lines
		
	
	
		
			234 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			234 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
typedef float4 myVec4;
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float4 ShaderFunction(float4 input, int ii) : COLOR0
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{
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    typedef int myInt;
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    myVec4 a1 = myVec4(1.0);
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    myInt i = 2;
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    typedef myInt myInt2;
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    myInt2 j = ii;
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    return input * a1 + myVec4(i + j);
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}
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