23 lines
		
	
	
		
			411 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			411 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
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sampler            g_sam   : register(t0);
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sampler2D          g_sam2D : register(t1);
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struct VS_OUTPUT
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{
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    float4 Pos : SV_Position;
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};
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VS_OUTPUT main()
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{
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   VS_OUTPUT vsout;
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   float4 PosOut = float4(0,0,0,0);
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   PosOut += tex2Dlod(   g_sam  ,  float4(0.3f, 0.4f, 0.0f, 1.0f));
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   PosOut += tex2Dlod(   g_sam2D,  float4(0.5f, 0.6f, 0.0f, 1.0f));
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   vsout.Pos = PosOut / 2.0f;
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   return vsout;
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}
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