30 lines
		
	
	
		
			499 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			499 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| static float2 var = float2(1.0, 2.0);
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| 
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| struct type1
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| {
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|     int memFun1(int3 var)
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|     {
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|         return var.z + this.var + var2;
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|     }
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|     int memFun2(int a)
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|     {
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|         int3 var = int3(1,2,3);
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|         return var.z + (int)bar.y + this.var2;
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|     }
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|     float2 bar;
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|     int var;
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|     int var2;
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| };
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| 
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| float4 main() : SV_Target0
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| {
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|    type1 T;
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|    T.bar = var;
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|    T.var = 7;
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|    T.var2 = 9;
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|    int i = T.memFun1(int3(10,11,12));
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|    i += T.memFun2(17);
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| 
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|    return float4(i,i,i,i);
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| }
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