475 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			475 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.samplelevel.offsetarray.dx10.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:20    Function Parameters: 
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| 0:?     Sequence
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| 0:23      Sequence
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| 0:23        move second child to first child ( temp 4-component vector of float)
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| 0:23          'txval10' ( temp 4-component vector of float)
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| 0:23          textureLodOffset ( temp 4-component vector of float)
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| 0:23            Construct combined texture-sampler ( temp sampler1DArray)
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| 0:23              'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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| 0:23              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:23            Constant:
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| 0:23              0.750000
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| 0:23            Constant:
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| 0:23              0 (const int)
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| 0:24      Sequence
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| 0:24        move second child to first child ( temp 4-component vector of int)
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| 0:24          'txval11' ( temp 4-component vector of int)
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| 0:24          textureLodOffset ( temp 4-component vector of int)
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| 0:24            Construct combined texture-sampler ( temp isampler1DArray)
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| 0:24              'g_tTex1di4' ( uniform itexture1DArray)
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| 0:24              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:24            Constant:
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| 0:24              0.750000
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| 0:24            Constant:
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| 0:24              1 (const int)
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| 0:25      Sequence
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| 0:25        move second child to first child ( temp 4-component vector of uint)
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| 0:25          'txval12' ( temp 4-component vector of uint)
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| 0:25          textureLodOffset ( temp 4-component vector of uint)
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| 0:25            Construct combined texture-sampler ( temp usampler1DArray)
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| 0:25              'g_tTex1du4' ( uniform utexture1DArray)
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| 0:25              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:25            Constant:
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| 0:25              0.750000
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| 0:25            Constant:
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| 0:25              2 (const int)
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| 0:27      Sequence
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| 0:27        move second child to first child ( temp 4-component vector of float)
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| 0:27          'txval20' ( temp 4-component vector of float)
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| 0:27          textureLodOffset ( temp 4-component vector of float)
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| 0:27            Construct combined texture-sampler ( temp sampler2DArray)
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| 0:27              'g_tTex2df4' ( uniform texture2DArray)
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| 0:27              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:27            Constant:
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| 0:27              0.750000
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| 0:?             Constant:
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| 0:?               0 (const int)
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| 0:?               0 (const int)
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| 0:28      Sequence
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| 0:28        move second child to first child ( temp 4-component vector of int)
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| 0:28          'txval21' ( temp 4-component vector of int)
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| 0:28          textureLodOffset ( temp 4-component vector of int)
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| 0:28            Construct combined texture-sampler ( temp isampler2DArray)
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| 0:28              'g_tTex2di4' ( uniform itexture2DArray)
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| 0:28              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:?               0.500000
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| 0:28            Constant:
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| 0:28              0.750000
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| 0:?             Constant:
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| 0:?               0 (const int)
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| 0:?               0 (const int)
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| 0:29      Sequence
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| 0:29        move second child to first child ( temp 4-component vector of uint)
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| 0:29          'txval22' ( temp 4-component vector of uint)
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| 0:29          textureLodOffset ( temp 4-component vector of uint)
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| 0:29            Construct combined texture-sampler ( temp usampler2DArray)
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| 0:29              'g_tTex2du4' ( uniform utexture2DArray)
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| 0:29              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:?               0.700000
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| 0:29            Constant:
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| 0:29              0.750000
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| 0:?             Constant:
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| 0:?               0 (const int)
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| 0:?               1 (const int)
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| 0:33      move second child to first child ( temp 4-component vector of float)
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| 0:33        Color: direct index for structure ( temp 4-component vector of float)
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| 0:33          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:33          Constant:
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| 0:33            0 (const int)
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| 0:33        Constant:
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| 0:33          1.000000
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| 0:33          1.000000
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| 0:33          1.000000
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| 0:33          1.000000
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| 0:34      move second child to first child ( temp float)
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| 0:34        Depth: direct index for structure ( temp float)
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| 0:34          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:34          Constant:
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| 0:34            1 (const int)
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| 0:34        Constant:
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| 0:34          1.000000
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| 0:36      Branch: Return with expression
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| 0:36        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:20  Function Definition: main( ( temp void)
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| 0:20    Function Parameters: 
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| 0:?     Sequence
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| 0:20      Sequence
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| 0:20        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:20          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:20          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:20        move second child to first child ( temp 4-component vector of float)
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| 0:?           'Color' (layout( location=0) out 4-component vector of float)
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| 0:20          Color: direct index for structure ( temp 4-component vector of float)
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| 0:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:20            Constant:
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| 0:20              0 (const int)
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| 0:20        move second child to first child ( temp float)
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| 0:?           'Depth' ( out float FragDepth)
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| 0:20          Depth: direct index for structure ( temp float)
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| 0:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:20            Constant:
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| 0:20              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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| 0:?     'g_tTex1di4' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4' ( uniform utexture2DArray)
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| 0:?     'Color' (layout( location=0) out 4-component vector of float)
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| 0:?     'Depth' ( out float FragDepth)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:20    Function Parameters: 
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| 0:?     Sequence
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| 0:23      Sequence
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| 0:23        move second child to first child ( temp 4-component vector of float)
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| 0:23          'txval10' ( temp 4-component vector of float)
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| 0:23          textureLodOffset ( temp 4-component vector of float)
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| 0:23            Construct combined texture-sampler ( temp sampler1DArray)
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| 0:23              'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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| 0:23              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:23            Constant:
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| 0:23              0.750000
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| 0:23            Constant:
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| 0:23              0 (const int)
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| 0:24      Sequence
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| 0:24        move second child to first child ( temp 4-component vector of int)
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| 0:24          'txval11' ( temp 4-component vector of int)
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| 0:24          textureLodOffset ( temp 4-component vector of int)
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| 0:24            Construct combined texture-sampler ( temp isampler1DArray)
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| 0:24              'g_tTex1di4' ( uniform itexture1DArray)
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| 0:24              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:24            Constant:
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| 0:24              0.750000
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| 0:24            Constant:
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| 0:24              1 (const int)
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| 0:25      Sequence
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| 0:25        move second child to first child ( temp 4-component vector of uint)
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| 0:25          'txval12' ( temp 4-component vector of uint)
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| 0:25          textureLodOffset ( temp 4-component vector of uint)
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| 0:25            Construct combined texture-sampler ( temp usampler1DArray)
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| 0:25              'g_tTex1du4' ( uniform utexture1DArray)
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| 0:25              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:25            Constant:
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| 0:25              0.750000
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| 0:25            Constant:
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| 0:25              2 (const int)
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| 0:27      Sequence
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| 0:27        move second child to first child ( temp 4-component vector of float)
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| 0:27          'txval20' ( temp 4-component vector of float)
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| 0:27          textureLodOffset ( temp 4-component vector of float)
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| 0:27            Construct combined texture-sampler ( temp sampler2DArray)
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| 0:27              'g_tTex2df4' ( uniform texture2DArray)
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| 0:27              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:27            Constant:
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| 0:27              0.750000
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| 0:?             Constant:
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| 0:?               0 (const int)
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| 0:?               0 (const int)
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| 0:28      Sequence
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| 0:28        move second child to first child ( temp 4-component vector of int)
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| 0:28          'txval21' ( temp 4-component vector of int)
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| 0:28          textureLodOffset ( temp 4-component vector of int)
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| 0:28            Construct combined texture-sampler ( temp isampler2DArray)
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| 0:28              'g_tTex2di4' ( uniform itexture2DArray)
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| 0:28              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:?               0.500000
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| 0:28            Constant:
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| 0:28              0.750000
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| 0:?             Constant:
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| 0:?               0 (const int)
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| 0:?               0 (const int)
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| 0:29      Sequence
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| 0:29        move second child to first child ( temp 4-component vector of uint)
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| 0:29          'txval22' ( temp 4-component vector of uint)
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| 0:29          textureLodOffset ( temp 4-component vector of uint)
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| 0:29            Construct combined texture-sampler ( temp usampler2DArray)
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| 0:29              'g_tTex2du4' ( uniform utexture2DArray)
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| 0:29              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:?               0.700000
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| 0:29            Constant:
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| 0:29              0.750000
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| 0:?             Constant:
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| 0:?               0 (const int)
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| 0:?               1 (const int)
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| 0:33      move second child to first child ( temp 4-component vector of float)
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| 0:33        Color: direct index for structure ( temp 4-component vector of float)
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| 0:33          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:33          Constant:
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| 0:33            0 (const int)
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| 0:33        Constant:
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| 0:33          1.000000
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| 0:33          1.000000
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| 0:33          1.000000
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| 0:33          1.000000
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| 0:34      move second child to first child ( temp float)
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| 0:34        Depth: direct index for structure ( temp float)
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| 0:34          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:34          Constant:
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| 0:34            1 (const int)
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| 0:34        Constant:
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| 0:34          1.000000
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| 0:36      Branch: Return with expression
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| 0:36        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:20  Function Definition: main( ( temp void)
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| 0:20    Function Parameters: 
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| 0:?     Sequence
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| 0:20      Sequence
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| 0:20        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:20          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:20          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:20        move second child to first child ( temp 4-component vector of float)
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| 0:?           'Color' (layout( location=0) out 4-component vector of float)
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| 0:20          Color: direct index for structure ( temp 4-component vector of float)
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| 0:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:20            Constant:
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| 0:20              0 (const int)
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| 0:20        move second child to first child ( temp float)
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| 0:?           'Depth' ( out float FragDepth)
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| 0:20          Depth: direct index for structure ( temp float)
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| 0:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:20            Constant:
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| 0:20              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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| 0:?     'g_tTex1di4' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4' ( uniform utexture2DArray)
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| 0:?     'Color' (layout( location=0) out 4-component vector of float)
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| 0:?     'Depth' ( out float FragDepth)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 119
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| 
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|                               Capability Shader
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|                               Capability Sampled1D
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 111 115
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "PS_OUTPUT"
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|                               MemberName 8(PS_OUTPUT) 0  "Color"
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|                               MemberName 8(PS_OUTPUT) 1  "Depth"
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|                               Name 10  "@main("
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|                               Name 13  "txval10"
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|                               Name 16  "g_tTex1df4"
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|                               Name 20  "g_sSamp"
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|                               Name 34  "txval11"
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|                               Name 37  "g_tTex1di4"
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|                               Name 49  "txval12"
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|                               Name 52  "g_tTex1du4"
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|                               Name 61  "txval20"
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|                               Name 64  "g_tTex2df4"
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|                               Name 74  "txval21"
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|                               Name 77  "g_tTex2di4"
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|                               Name 85  "txval22"
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|                               Name 88  "g_tTex2du4"
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|                               Name 99  "psout"
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|                               Name 108  "flattenTemp"
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|                               Name 111  "Color"
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|                               Name 115  "Depth"
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|                               Name 118  "g_tTex1df4a"
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|                               Decorate 16(g_tTex1df4) DescriptorSet 0
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|                               Decorate 16(g_tTex1df4) Binding 0
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|                               Decorate 20(g_sSamp) DescriptorSet 0
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|                               Decorate 20(g_sSamp) Binding 0
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|                               Decorate 37(g_tTex1di4) DescriptorSet 0
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|                               Decorate 52(g_tTex1du4) DescriptorSet 0
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|                               Decorate 64(g_tTex2df4) DescriptorSet 0
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|                               Decorate 77(g_tTex2di4) DescriptorSet 0
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|                               Decorate 88(g_tTex2du4) DescriptorSet 0
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|                               Decorate 111(Color) Location 0
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|                               Decorate 115(Depth) BuiltIn FragDepth
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|                               Decorate 118(g_tTex1df4a) DescriptorSet 0
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|                               Decorate 118(g_tTex1df4a) Binding 1
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
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|                9:             TypeFunction 8(PS_OUTPUT)
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|               12:             TypePointer Function 7(fvec4)
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|               14:             TypeImage 6(float) 1D array sampled format:Unknown
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|               15:             TypePointer UniformConstant 14
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|   16(g_tTex1df4):     15(ptr) Variable UniformConstant
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|               18:             TypeSampler
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|               19:             TypePointer UniformConstant 18
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|      20(g_sSamp):     19(ptr) Variable UniformConstant
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|               22:             TypeSampledImage 14
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|               24:             TypeVector 6(float) 2
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|               25:    6(float) Constant 1036831949
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|               26:    6(float) Constant 1045220557
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|               27:   24(fvec2) ConstantComposite 25 26
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|               28:    6(float) Constant 1061158912
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|               29:             TypeInt 32 1
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|               30:     29(int) Constant 0
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|               32:             TypeVector 29(int) 4
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|               33:             TypePointer Function 32(ivec4)
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|               35:             TypeImage 29(int) 1D array sampled format:Unknown
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|               36:             TypePointer UniformConstant 35
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|   37(g_tTex1di4):     36(ptr) Variable UniformConstant
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|               40:             TypeSampledImage 35
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|               42:    6(float) Constant 1050253722
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|               43:   24(fvec2) ConstantComposite 26 42
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|               44:     29(int) Constant 1
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|               46:             TypeInt 32 0
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|               47:             TypeVector 46(int) 4
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|               48:             TypePointer Function 47(ivec4)
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|               50:             TypeImage 46(int) 1D array sampled format:Unknown
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|               51:             TypePointer UniformConstant 50
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|   52(g_tTex1du4):     51(ptr) Variable UniformConstant
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|               55:             TypeSampledImage 50
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|               57:    6(float) Constant 1053609165
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|               58:   24(fvec2) ConstantComposite 42 57
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|               59:     29(int) Constant 2
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|               62:             TypeImage 6(float) 2D array sampled format:Unknown
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|               63:             TypePointer UniformConstant 62
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|   64(g_tTex2df4):     63(ptr) Variable UniformConstant
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|               67:             TypeSampledImage 62
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|               69:             TypeVector 6(float) 3
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|               70:   69(fvec3) ConstantComposite 25 26 42
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|               71:             TypeVector 29(int) 2
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|               72:   71(ivec2) ConstantComposite 30 30
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|               75:             TypeImage 29(int) 2D array sampled format:Unknown
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|               76:             TypePointer UniformConstant 75
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|   77(g_tTex2di4):     76(ptr) Variable UniformConstant
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|               80:             TypeSampledImage 75
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|               82:    6(float) Constant 1056964608
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|               83:   69(fvec3) ConstantComposite 42 57 82
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|               86:             TypeImage 46(int) 2D array sampled format:Unknown
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|               87:             TypePointer UniformConstant 86
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|   88(g_tTex2du4):     87(ptr) Variable UniformConstant
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|               91:             TypeSampledImage 86
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|               93:    6(float) Constant 1058642330
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|               94:    6(float) Constant 1060320051
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|               95:   69(fvec3) ConstantComposite 82 93 94
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|               96:   71(ivec2) ConstantComposite 30 44
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|               98:             TypePointer Function 8(PS_OUTPUT)
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|              100:    6(float) Constant 1065353216
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|              101:    7(fvec4) ConstantComposite 100 100 100 100
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|              103:             TypePointer Function 6(float)
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|              110:             TypePointer Output 7(fvec4)
 | |
|       111(Color):    110(ptr) Variable Output
 | |
|              114:             TypePointer Output 6(float)
 | |
|       115(Depth):    114(ptr) Variable Output
 | |
| 118(g_tTex1df4a):     15(ptr) Variable UniformConstant
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
| 108(flattenTemp):     98(ptr) Variable Function
 | |
|              109:8(PS_OUTPUT) FunctionCall 10(@main()
 | |
|                               Store 108(flattenTemp) 109
 | |
|              112:     12(ptr) AccessChain 108(flattenTemp) 30
 | |
|              113:    7(fvec4) Load 112
 | |
|                               Store 111(Color) 113
 | |
|              116:    103(ptr) AccessChain 108(flattenTemp) 44
 | |
|              117:    6(float) Load 116
 | |
|                               Store 115(Depth) 117
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       10(@main():8(PS_OUTPUT) Function None 9
 | |
|               11:             Label
 | |
|      13(txval10):     12(ptr) Variable Function
 | |
|      34(txval11):     33(ptr) Variable Function
 | |
|      49(txval12):     48(ptr) Variable Function
 | |
|      61(txval20):     12(ptr) Variable Function
 | |
|      74(txval21):     33(ptr) Variable Function
 | |
|      85(txval22):     48(ptr) Variable Function
 | |
|        99(psout):     98(ptr) Variable Function
 | |
|               17:          14 Load 16(g_tTex1df4)
 | |
|               21:          18 Load 20(g_sSamp)
 | |
|               23:          22 SampledImage 17 21
 | |
|               31:    7(fvec4) ImageSampleExplicitLod 23 27 Lod ConstOffset 28 30
 | |
|                               Store 13(txval10) 31
 | |
|               38:          35 Load 37(g_tTex1di4)
 | |
|               39:          18 Load 20(g_sSamp)
 | |
|               41:          40 SampledImage 38 39
 | |
|               45:   32(ivec4) ImageSampleExplicitLod 41 43 Lod ConstOffset 28 44
 | |
|                               Store 34(txval11) 45
 | |
|               53:          50 Load 52(g_tTex1du4)
 | |
|               54:          18 Load 20(g_sSamp)
 | |
|               56:          55 SampledImage 53 54
 | |
|               60:   47(ivec4) ImageSampleExplicitLod 56 58 Lod ConstOffset 28 59
 | |
|                               Store 49(txval12) 60
 | |
|               65:          62 Load 64(g_tTex2df4)
 | |
|               66:          18 Load 20(g_sSamp)
 | |
|               68:          67 SampledImage 65 66
 | |
|               73:    7(fvec4) ImageSampleExplicitLod 68 70 Lod ConstOffset 28 72
 | |
|                               Store 61(txval20) 73
 | |
|               78:          75 Load 77(g_tTex2di4)
 | |
|               79:          18 Load 20(g_sSamp)
 | |
|               81:          80 SampledImage 78 79
 | |
|               84:   32(ivec4) ImageSampleExplicitLod 81 83 Lod ConstOffset 28 72
 | |
|                               Store 74(txval21) 84
 | |
|               89:          86 Load 88(g_tTex2du4)
 | |
|               90:          18 Load 20(g_sSamp)
 | |
|               92:          91 SampledImage 89 90
 | |
|               97:   47(ivec4) ImageSampleExplicitLod 92 95 Lod ConstOffset 28 96
 | |
|                               Store 85(txval22) 97
 | |
|              102:     12(ptr) AccessChain 99(psout) 30
 | |
|                               Store 102 101
 | |
|              104:    103(ptr) AccessChain 99(psout) 44
 | |
|                               Store 104 100
 | |
|              105:8(PS_OUTPUT) Load 99(psout)
 | |
|                               ReturnValue 105
 | |
|                               FunctionEnd
 | 
