197 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			197 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.whileLoop.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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| 0:2    Function Parameters: 
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| 0:2      'input' ( in 4-component vector of float)
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| 0:?     Sequence
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| 0:3      Loop with condition tested first
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| 0:3        Loop Condition
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| 0:3        any ( temp bool)
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| 0:3          NotEqual ( temp 4-component vector of bool)
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| 0:3            'input' ( in 4-component vector of float)
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| 0:3            'input' ( in 4-component vector of float)
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| 0:3        Loop Body
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| 0:?         Sequence
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| 0:3          Branch: Return with expression
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| 0:3            'input' ( in 4-component vector of float)
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| 0:4      Loop with condition tested first
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| 0:4        Loop Condition
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| 0:4        Constant:
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| 0:4          false (const bool)
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| 0:4        No loop body
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| 0:5      Loop with condition tested first: Unroll
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| 0:5        Loop Condition
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| 0:5        Constant:
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| 0:5          false (const bool)
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| 0:5        No loop body
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| 0:6      Loop with condition tested first
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| 0:6        Loop Condition
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| 0:6        Constant:
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| 0:6          false (const bool)
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| 0:6        No loop body
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| 0:2  Function Definition: PixelShaderFunction( ( temp void)
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| 0:2    Function Parameters: 
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| 0:?     Sequence
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| 0:2      move second child to first child ( temp 4-component vector of float)
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| 0:?         'input' ( temp 4-component vector of float)
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| 0:?         'input' (layout( location=0) in 4-component vector of float)
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| 0:2      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:2        Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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| 0:?           'input' ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:?     'input' (layout( location=0) in 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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| 0:2    Function Parameters: 
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| 0:2      'input' ( in 4-component vector of float)
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| 0:?     Sequence
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| 0:3      Loop with condition tested first
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| 0:3        Loop Condition
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| 0:3        any ( temp bool)
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| 0:3          NotEqual ( temp 4-component vector of bool)
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| 0:3            'input' ( in 4-component vector of float)
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| 0:3            'input' ( in 4-component vector of float)
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| 0:3        Loop Body
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| 0:?         Sequence
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| 0:3          Branch: Return with expression
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| 0:3            'input' ( in 4-component vector of float)
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| 0:4      Loop with condition tested first
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| 0:4        Loop Condition
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| 0:4        Constant:
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| 0:4          false (const bool)
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| 0:4        No loop body
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| 0:5      Loop with condition tested first: Unroll
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| 0:5        Loop Condition
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| 0:5        Constant:
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| 0:5          false (const bool)
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| 0:5        No loop body
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| 0:6      Loop with condition tested first
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| 0:6        Loop Condition
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| 0:6        Constant:
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| 0:6          false (const bool)
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| 0:6        No loop body
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| 0:2  Function Definition: PixelShaderFunction( ( temp void)
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| 0:2    Function Parameters: 
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| 0:?     Sequence
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| 0:2      move second child to first child ( temp 4-component vector of float)
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| 0:?         'input' ( temp 4-component vector of float)
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| 0:?         'input' (layout( location=0) in 4-component vector of float)
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| 0:2      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:2        Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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| 0:?           'input' ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:?     'input' (layout( location=0) in 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 8000a
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| // Id's are bound by 52
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "PixelShaderFunction" 45 48
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "PixelShaderFunction"
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|                               Name 11  "@PixelShaderFunction(vf4;"
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|                               Name 10  "input"
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|                               Name 43  "input"
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|                               Name 45  "input"
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|                               Name 48  "@entryPointOutput"
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|                               Name 49  "param"
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|                               Decorate 45(input) Location 0
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|                               Decorate 48(@entryPointOutput) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypePointer Function 7(fvec4)
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|                9:             TypeFunction 7(fvec4) 8(ptr)
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|               20:             TypeBool
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|               21:             TypeVector 20(bool) 4
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|               31:    20(bool) ConstantFalse
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|               44:             TypePointer Input 7(fvec4)
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|        45(input):     44(ptr) Variable Input
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|               47:             TypePointer Output 7(fvec4)
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| 48(@entryPointOutput):     47(ptr) Variable Output
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| 4(PixelShaderFunction):           2 Function None 3
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|                5:             Label
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|        43(input):      8(ptr) Variable Function
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|        49(param):      8(ptr) Variable Function
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|               46:    7(fvec4) Load 45(input)
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|                               Store 43(input) 46
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|               50:    7(fvec4) Load 43(input)
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|                               Store 49(param) 50
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|               51:    7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 49(param)
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|                               Store 48(@entryPointOutput) 51
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|                               Return
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|                               FunctionEnd
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| 11(@PixelShaderFunction(vf4;):    7(fvec4) Function None 9
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|        10(input):      8(ptr) FunctionParameter
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|               12:             Label
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|                               Branch 13
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|               13:             Label
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|                               LoopMerge 15 16 None
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|                               Branch 17
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|               17:             Label
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|               18:    7(fvec4) Load 10(input)
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|               19:    7(fvec4) Load 10(input)
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|               22:   21(bvec4) FUnordNotEqual 18 19
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|               23:    20(bool) Any 22
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|                               BranchConditional 23 14 15
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|               14:               Label
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|               24:    7(fvec4)   Load 10(input)
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|                                 ReturnValue 24
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|               16:               Label
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|                                 Branch 13
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|               15:             Label
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|                               Branch 26
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|               26:             Label
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|                               LoopMerge 28 29 None
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|                               Branch 30
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|               30:             Label
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|                               BranchConditional 31 27 28
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|               27:               Label
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|                                 Branch 29
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|               29:               Label
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|                                 Branch 26
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|               28:             Label
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|                               Branch 32
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|               32:             Label
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|                               LoopMerge 34 35 Unroll 
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|                               Branch 36
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|               36:             Label
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|                               BranchConditional 31 33 34
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|               33:               Label
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|                                 Branch 35
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|               35:               Label
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|                                 Branch 32
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|               34:             Label
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|                               Branch 37
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|               37:             Label
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|                               LoopMerge 39 40 None
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|                               Branch 41
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|               41:             Label
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|                               BranchConditional 31 38 39
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|               38:               Label
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|                                 Branch 40
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|               40:               Label
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|                                 Branch 37
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|               39:             Label
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|               42:    7(fvec4) Undef
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|                               ReturnValue 42
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|                               FunctionEnd
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