64 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
conditionalDiscard.frag
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Shader version: 110
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0:? Sequence
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0:6  Function Definition: main( (global void)
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0:6    Function Parameters: 
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0:8    Sequence
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0:8      Sequence
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0:8        move second child to first child (temp 4-component vector of float)
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0:8          'v' (temp 4-component vector of float)
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0:8          texture (global 4-component vector of float)
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0:8            'tex' (uniform sampler2D)
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0:8            'coord' (smooth in 2-component vector of float)
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0:10      Test condition and select (temp void)
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0:10        Condition
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0:10        Compare Equal (temp bool)
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0:10          'v' (temp 4-component vector of float)
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0:10          Constant:
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0:10            0.100000
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0:10            0.200000
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0:10            0.300000
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0:10            0.400000
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0:10        true case
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0:11        Branch: Kill
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0:13      move second child to first child (temp 4-component vector of float)
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0:13        'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:13        'v' (temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'tex' (uniform sampler2D)
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0:?     'coord' (smooth in 2-component vector of float)
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Linked fragment stage:
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Shader version: 110
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0:? Sequence
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0:6  Function Definition: main( (global void)
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0:6    Function Parameters: 
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0:8    Sequence
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0:8      Sequence
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0:8        move second child to first child (temp 4-component vector of float)
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0:8          'v' (temp 4-component vector of float)
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0:8          texture (global 4-component vector of float)
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0:8            'tex' (uniform sampler2D)
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0:8            'coord' (smooth in 2-component vector of float)
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0:10      Test condition and select (temp void)
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0:10        Condition
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0:10        Compare Equal (temp bool)
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0:10          'v' (temp 4-component vector of float)
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0:10          Constant:
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0:10            0.100000
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0:10            0.200000
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0:10            0.300000
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0:10            0.400000
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0:10        true case
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0:11        Branch: Kill
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0:13      move second child to first child (temp 4-component vector of float)
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0:13        'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:13        'v' (temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'tex' (uniform sampler2D)
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0:?     'coord' (smooth in 2-component vector of float)
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