This adds an error message if a non-comparison sampler is used with comparison sampling methods. There's no functional change for correct shaders.
		
			
				
	
	
		
			81 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.samplecmp.negative2.frag
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ERROR: 0:7: '' : expected: SamplerComparisonState 
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ERROR: 1 compilation errors.  No code generated.
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Shader version: 500
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:6  Function Definition: @main( ( temp 4-component vector of float)
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0:6    Function Parameters: 
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0:?     Sequence
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0:7      ERROR: Bad aggregation op
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 ( temp 4-component vector of float)
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0:7        'g_shadowTex' ( uniform texture2D)
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0:7        'g_shadowSampler' ( uniform sampler)
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0:?         Constant:
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0:?           0.000000
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0:?           0.000000
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0:7        Constant:
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0:7          0.000000
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0:?         Constant:
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0:?           0 (const int)
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0:?           0 (const int)
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0:9      Branch: Return with expression
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0:9        Constant:
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0:9          0.000000
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0:9          0.000000
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0:9          0.000000
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0:9          0.000000
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0:6  Function Definition: main( ( temp void)
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0:6    Function Parameters: 
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0:?     Sequence
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0:6      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:6        Function Call: @main( ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'g_shadowTex' ( uniform texture2D)
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0:?     'g_shadowSampler' ( uniform sampler)
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:6  Function Definition: @main( ( temp 4-component vector of float)
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0:6    Function Parameters: 
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0:?     Sequence
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0:7      ERROR: Bad aggregation op
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 ( temp 4-component vector of float)
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0:7        'g_shadowTex' ( uniform texture2D)
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0:7        'g_shadowSampler' ( uniform sampler)
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0:?         Constant:
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0:?           0.000000
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0:?           0.000000
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0:7        Constant:
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0:7          0.000000
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0:?         Constant:
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0:?           0 (const int)
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0:?           0 (const int)
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0:9      Branch: Return with expression
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0:9        Constant:
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0:9          0.000000
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0:9          0.000000
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0:9          0.000000
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0:9          0.000000
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0:6  Function Definition: main( ( temp void)
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0:6    Function Parameters: 
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0:?     Sequence
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0:6      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:6        Function Call: @main( ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'g_shadowTex' ( uniform texture2D)
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0:?     'g_shadowSampler' ( uniform sampler)
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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SPIR-V is not generated for failed compile or link
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