679 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			679 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.samplecmp.basic.dx10.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp float)
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| 0:42          'r00' ( temp float)
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| 0:42          texture ( temp float)
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| 0:42            Construct combined texture-sampler ( temp sampler1DShadow)
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| 0:42              'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:42            Construct vec2 ( temp 2-component vector of float)
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| 0:42              Constant:
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| 0:42                0.100000
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| 0:42              Constant:
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| 0:42                0.750000
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| 0:43      Sequence
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| 0:43        move second child to first child ( temp float)
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| 0:43          'r02' ( temp float)
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| 0:43          texture ( temp float)
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| 0:43            Construct combined texture-sampler ( temp isampler1DShadow)
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| 0:43              'g_tTex1di4' ( uniform itexture1D)
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| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:43            Construct vec2 ( temp 2-component vector of float)
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| 0:43              Constant:
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| 0:43                0.100000
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| 0:43              Constant:
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| 0:43                0.750000
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| 0:44      Sequence
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| 0:44        move second child to first child ( temp float)
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| 0:44          'r04' ( temp float)
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| 0:44          texture ( temp float)
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| 0:44            Construct combined texture-sampler ( temp usampler1DShadow)
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| 0:44              'g_tTex1du4' ( uniform utexture1D)
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| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:44            Construct vec2 ( temp 2-component vector of float)
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| 0:44              Constant:
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| 0:44                0.100000
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| 0:44              Constant:
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| 0:44                0.750000
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| 0:47      Sequence
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| 0:47        move second child to first child ( temp float)
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| 0:47          'r20' ( temp float)
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| 0:47          texture ( temp float)
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| 0:47            Construct combined texture-sampler ( temp sampler2DShadow)
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| 0:47              'g_tTex2df4' ( uniform texture2D)
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| 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:47            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:47              Constant:
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| 0:47                0.750000
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| 0:48      Sequence
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| 0:48        move second child to first child ( temp float)
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| 0:48          'r22' ( temp float)
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| 0:48          texture ( temp float)
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| 0:48            Construct combined texture-sampler ( temp isampler2DShadow)
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| 0:48              'g_tTex2di4' ( uniform itexture2D)
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| 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:48            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:48              Constant:
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| 0:48                0.750000
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| 0:49      Sequence
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| 0:49        move second child to first child ( temp float)
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| 0:49          'r24' ( temp float)
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| 0:49          texture ( temp float)
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| 0:49            Construct combined texture-sampler ( temp usampler2DShadow)
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| 0:49              'g_tTex2du4' ( uniform utexture2D)
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| 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:49            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:49              Constant:
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| 0:49                0.750000
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| 0:53      Sequence
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| 0:53        move second child to first child ( temp float)
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| 0:53          'r50' ( temp float)
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| 0:53          texture ( temp float)
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| 0:53            Construct combined texture-sampler ( temp samplerCubeShadow)
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| 0:53              'g_tTexcdf4' ( uniform textureCube)
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| 0:53              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:53            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:53              Constant:
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| 0:53                0.750000
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| 0:54      Sequence
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| 0:54        move second child to first child ( temp float)
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| 0:54          'r52' ( temp float)
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| 0:54          texture ( temp float)
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| 0:54            Construct combined texture-sampler ( temp isamplerCubeShadow)
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| 0:54              'g_tTexcdi4' ( uniform itextureCube)
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| 0:54              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:54            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:54              Constant:
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| 0:54                0.750000
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| 0:55      Sequence
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| 0:55        move second child to first child ( temp float)
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| 0:55          'r54' ( temp float)
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| 0:55          texture ( temp float)
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| 0:55            Construct combined texture-sampler ( temp usamplerCubeShadow)
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| 0:55              'g_tTexcdu4' ( uniform utextureCube)
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| 0:55              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:55            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:55              Constant:
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| 0:55                0.750000
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| 0:57      move second child to first child ( temp 4-component vector of float)
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| 0:57        Color: direct index for structure ( temp 4-component vector of float)
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| 0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:57          Constant:
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| 0:57            0 (const int)
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| 0:57        Constant:
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| 0:57          1.000000
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| 0:57          1.000000
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| 0:57          1.000000
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| 0:57          1.000000
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| 0:58      move second child to first child ( temp float)
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| 0:58        Depth: direct index for structure ( temp float)
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| 0:58          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:58          Constant:
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| 0:58            1 (const int)
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| 0:58        Constant:
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| 0:58          1.000000
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| 0:60      Branch: Return with expression
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| 0:60        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38  Function Definition: main( ( temp void)
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:38      Sequence
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| 0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38        move second child to first child ( temp 4-component vector of float)
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| 0:?           'Color' (layout( location=0) out 4-component vector of float)
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| 0:38          Color: direct index for structure ( temp 4-component vector of float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              0 (const int)
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| 0:38        move second child to first child ( temp float)
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| 0:?           'Depth' ( out float FragDepth)
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| 0:38          Depth: direct index for structure ( temp float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:?     'g_tTex1di4' ( uniform itexture1D)
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| 0:?     'g_tTex1du4' ( uniform utexture1D)
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| 0:?     'g_tTex2df4' ( uniform texture2D)
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| 0:?     'g_tTex2di4' ( uniform itexture2D)
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| 0:?     'g_tTex2du4' ( uniform utexture2D)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     'g_tTex1df4a' ( uniform texture1DArray)
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| 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:?     'Color' (layout( location=0) out 4-component vector of float)
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| 0:?     'Depth' ( out float FragDepth)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp float)
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| 0:42          'r00' ( temp float)
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| 0:42          texture ( temp float)
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| 0:42            Construct combined texture-sampler ( temp sampler1DShadow)
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| 0:42              'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:42            Construct vec2 ( temp 2-component vector of float)
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| 0:42              Constant:
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| 0:42                0.100000
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| 0:42              Constant:
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| 0:42                0.750000
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| 0:43      Sequence
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| 0:43        move second child to first child ( temp float)
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| 0:43          'r02' ( temp float)
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| 0:43          texture ( temp float)
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| 0:43            Construct combined texture-sampler ( temp isampler1DShadow)
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| 0:43              'g_tTex1di4' ( uniform itexture1D)
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| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:43            Construct vec2 ( temp 2-component vector of float)
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| 0:43              Constant:
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| 0:43                0.100000
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| 0:43              Constant:
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| 0:43                0.750000
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| 0:44      Sequence
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| 0:44        move second child to first child ( temp float)
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| 0:44          'r04' ( temp float)
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| 0:44          texture ( temp float)
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| 0:44            Construct combined texture-sampler ( temp usampler1DShadow)
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| 0:44              'g_tTex1du4' ( uniform utexture1D)
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| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:44            Construct vec2 ( temp 2-component vector of float)
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| 0:44              Constant:
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| 0:44                0.100000
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| 0:44              Constant:
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| 0:44                0.750000
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| 0:47      Sequence
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| 0:47        move second child to first child ( temp float)
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| 0:47          'r20' ( temp float)
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| 0:47          texture ( temp float)
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| 0:47            Construct combined texture-sampler ( temp sampler2DShadow)
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| 0:47              'g_tTex2df4' ( uniform texture2D)
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| 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:47            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:47              Constant:
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| 0:47                0.750000
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| 0:48      Sequence
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| 0:48        move second child to first child ( temp float)
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| 0:48          'r22' ( temp float)
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| 0:48          texture ( temp float)
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| 0:48            Construct combined texture-sampler ( temp isampler2DShadow)
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| 0:48              'g_tTex2di4' ( uniform itexture2D)
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| 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:48            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:48              Constant:
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| 0:48                0.750000
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| 0:49      Sequence
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| 0:49        move second child to first child ( temp float)
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| 0:49          'r24' ( temp float)
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| 0:49          texture ( temp float)
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| 0:49            Construct combined texture-sampler ( temp usampler2DShadow)
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| 0:49              'g_tTex2du4' ( uniform utexture2D)
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| 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:49            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:49              Constant:
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| 0:49                0.750000
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| 0:53      Sequence
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| 0:53        move second child to first child ( temp float)
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| 0:53          'r50' ( temp float)
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| 0:53          texture ( temp float)
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| 0:53            Construct combined texture-sampler ( temp samplerCubeShadow)
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| 0:53              'g_tTexcdf4' ( uniform textureCube)
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| 0:53              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:53            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:53              Constant:
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| 0:53                0.750000
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| 0:54      Sequence
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| 0:54        move second child to first child ( temp float)
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| 0:54          'r52' ( temp float)
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| 0:54          texture ( temp float)
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| 0:54            Construct combined texture-sampler ( temp isamplerCubeShadow)
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| 0:54              'g_tTexcdi4' ( uniform itextureCube)
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| 0:54              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:54            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:54              Constant:
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| 0:54                0.750000
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| 0:55      Sequence
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| 0:55        move second child to first child ( temp float)
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| 0:55          'r54' ( temp float)
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| 0:55          texture ( temp float)
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| 0:55            Construct combined texture-sampler ( temp usamplerCubeShadow)
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| 0:55              'g_tTexcdu4' ( uniform utextureCube)
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| 0:55              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:55            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:55              Constant:
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| 0:55                0.750000
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| 0:57      move second child to first child ( temp 4-component vector of float)
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| 0:57        Color: direct index for structure ( temp 4-component vector of float)
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| 0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:57          Constant:
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| 0:57            0 (const int)
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| 0:57        Constant:
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| 0:57          1.000000
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| 0:57          1.000000
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| 0:57          1.000000
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| 0:57          1.000000
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| 0:58      move second child to first child ( temp float)
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| 0:58        Depth: direct index for structure ( temp float)
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| 0:58          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:58          Constant:
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| 0:58            1 (const int)
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| 0:58        Constant:
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| 0:58          1.000000
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| 0:60      Branch: Return with expression
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| 0:60        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38  Function Definition: main( ( temp void)
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:38      Sequence
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| 0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38        move second child to first child ( temp 4-component vector of float)
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| 0:?           'Color' (layout( location=0) out 4-component vector of float)
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| 0:38          Color: direct index for structure ( temp 4-component vector of float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              0 (const int)
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| 0:38        move second child to first child ( temp float)
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| 0:?           'Depth' ( out float FragDepth)
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| 0:38          Depth: direct index for structure ( temp float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:?     'g_tTex1di4' ( uniform itexture1D)
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| 0:?     'g_tTex1du4' ( uniform utexture1D)
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| 0:?     'g_tTex2df4' ( uniform texture2D)
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| 0:?     'g_tTex2di4' ( uniform itexture2D)
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| 0:?     'g_tTex2du4' ( uniform utexture2D)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     'g_tTex1df4a' ( uniform texture1DArray)
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| 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:?     'Color' (layout( location=0) out 4-component vector of float)
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| 0:?     'Depth' ( out float FragDepth)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 207
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| 
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|                               Capability Shader
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|                               Capability Sampled1D
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|                               Capability SampledCubeArray
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 164 168
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "PS_OUTPUT"
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|                               MemberName 8(PS_OUTPUT) 0  "Color"
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|                               MemberName 8(PS_OUTPUT) 1  "Depth"
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|                               Name 10  "@main("
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|                               Name 13  "r00"
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|                               Name 16  "g_tTex1df4"
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|                               Name 20  "g_sSamp"
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|                               Name 31  "r02"
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|                               Name 35  "g_tTex1di4"
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|                               Name 44  "r04"
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|                               Name 48  "g_tTex1du4"
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|                               Name 57  "r20"
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|                               Name 60  "g_tTex2df4"
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|                               Name 74  "r22"
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|                               Name 77  "g_tTex2di4"
 | |
|                               Name 88  "r24"
 | |
|                               Name 91  "g_tTex2du4"
 | |
|                               Name 102  "r50"
 | |
|                               Name 105  "g_tTexcdf4"
 | |
|                               Name 119  "r52"
 | |
|                               Name 122  "g_tTexcdi4"
 | |
|                               Name 134  "r54"
 | |
|                               Name 137  "g_tTexcdu4"
 | |
|                               Name 150  "psout"
 | |
|                               Name 161  "flattenTemp"
 | |
|                               Name 164  "Color"
 | |
|                               Name 168  "Depth"
 | |
|                               Name 173  "g_tTex3df4"
 | |
|                               Name 176  "g_tTex3di4"
 | |
|                               Name 179  "g_tTex3du4"
 | |
|                               Name 182  "g_tTex1df4a"
 | |
|                               Name 185  "g_tTex1di4a"
 | |
|                               Name 188  "g_tTex1du4a"
 | |
|                               Name 191  "g_tTex2df4a"
 | |
|                               Name 194  "g_tTex2di4a"
 | |
|                               Name 197  "g_tTex2du4a"
 | |
|                               Name 200  "g_tTexcdf4a"
 | |
|                               Name 203  "g_tTexcdi4a"
 | |
|                               Name 206  "g_tTexcdu4a"
 | |
|                               Decorate 16(g_tTex1df4) DescriptorSet 0
 | |
|                               Decorate 16(g_tTex1df4) Binding 0
 | |
|                               Decorate 20(g_sSamp) DescriptorSet 0
 | |
|                               Decorate 20(g_sSamp) Binding 0
 | |
|                               Decorate 35(g_tTex1di4) DescriptorSet 0
 | |
|                               Decorate 48(g_tTex1du4) DescriptorSet 0
 | |
|                               Decorate 60(g_tTex2df4) DescriptorSet 0
 | |
|                               Decorate 77(g_tTex2di4) DescriptorSet 0
 | |
|                               Decorate 91(g_tTex2du4) DescriptorSet 0
 | |
|                               Decorate 105(g_tTexcdf4) DescriptorSet 0
 | |
|                               Decorate 122(g_tTexcdi4) DescriptorSet 0
 | |
|                               Decorate 137(g_tTexcdu4) DescriptorSet 0
 | |
|                               Decorate 164(Color) Location 0
 | |
|                               Decorate 168(Depth) BuiltIn FragDepth
 | |
|                               Decorate 173(g_tTex3df4) DescriptorSet 0
 | |
|                               Decorate 176(g_tTex3di4) DescriptorSet 0
 | |
|                               Decorate 179(g_tTex3du4) DescriptorSet 0
 | |
|                               Decorate 182(g_tTex1df4a) DescriptorSet 0
 | |
|                               Decorate 185(g_tTex1di4a) DescriptorSet 0
 | |
|                               Decorate 188(g_tTex1du4a) DescriptorSet 0
 | |
|                               Decorate 191(g_tTex2df4a) DescriptorSet 0
 | |
|                               Decorate 194(g_tTex2di4a) DescriptorSet 0
 | |
|                               Decorate 197(g_tTex2du4a) DescriptorSet 0
 | |
|                               Decorate 200(g_tTexcdf4a) DescriptorSet 0
 | |
|                               Decorate 203(g_tTexcdi4a) DescriptorSet 0
 | |
|                               Decorate 206(g_tTexcdu4a) DescriptorSet 0
 | |
|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
 | |
|                6:             TypeFloat 32
 | |
|                7:             TypeVector 6(float) 4
 | |
|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | |
|                9:             TypeFunction 8(PS_OUTPUT)
 | |
|               12:             TypePointer Function 6(float)
 | |
|               14:             TypeImage 6(float) 1D sampled format:Unknown
 | |
|               15:             TypePointer UniformConstant 14
 | |
|   16(g_tTex1df4):     15(ptr) Variable UniformConstant
 | |
|               18:             TypeSampler
 | |
|               19:             TypePointer UniformConstant 18
 | |
|      20(g_sSamp):     19(ptr) Variable UniformConstant
 | |
|               22:             TypeImage 6(float) 1D depth sampled format:Unknown
 | |
|               23:             TypeSampledImage 22
 | |
|               25:    6(float) Constant 1036831949
 | |
|               26:    6(float) Constant 1061158912
 | |
|               27:             TypeVector 6(float) 2
 | |
|               32:             TypeInt 32 1
 | |
|               33:             TypeImage 32(int) 1D sampled format:Unknown
 | |
|               34:             TypePointer UniformConstant 33
 | |
|   35(g_tTex1di4):     34(ptr) Variable UniformConstant
 | |
|               38:             TypeImage 32(int) 1D depth sampled format:Unknown
 | |
|               39:             TypeSampledImage 38
 | |
|               45:             TypeInt 32 0
 | |
|               46:             TypeImage 45(int) 1D sampled format:Unknown
 | |
|               47:             TypePointer UniformConstant 46
 | |
|   48(g_tTex1du4):     47(ptr) Variable UniformConstant
 | |
|               51:             TypeImage 45(int) 1D depth sampled format:Unknown
 | |
|               52:             TypeSampledImage 51
 | |
|               58:             TypeImage 6(float) 2D sampled format:Unknown
 | |
|               59:             TypePointer UniformConstant 58
 | |
|   60(g_tTex2df4):     59(ptr) Variable UniformConstant
 | |
|               63:             TypeImage 6(float) 2D depth sampled format:Unknown
 | |
|               64:             TypeSampledImage 63
 | |
|               66:    6(float) Constant 1045220557
 | |
|               67:   27(fvec2) ConstantComposite 25 66
 | |
|               68:             TypeVector 6(float) 3
 | |
|               75:             TypeImage 32(int) 2D sampled format:Unknown
 | |
|               76:             TypePointer UniformConstant 75
 | |
|   77(g_tTex2di4):     76(ptr) Variable UniformConstant
 | |
|               80:             TypeImage 32(int) 2D depth sampled format:Unknown
 | |
|               81:             TypeSampledImage 80
 | |
|               89:             TypeImage 45(int) 2D sampled format:Unknown
 | |
|               90:             TypePointer UniformConstant 89
 | |
|   91(g_tTex2du4):     90(ptr) Variable UniformConstant
 | |
|               94:             TypeImage 45(int) 2D depth sampled format:Unknown
 | |
|               95:             TypeSampledImage 94
 | |
|              103:             TypeImage 6(float) Cube sampled format:Unknown
 | |
|              104:             TypePointer UniformConstant 103
 | |
|  105(g_tTexcdf4):    104(ptr) Variable UniformConstant
 | |
|              108:             TypeImage 6(float) Cube depth sampled format:Unknown
 | |
|              109:             TypeSampledImage 108
 | |
|              111:    6(float) Constant 1050253722
 | |
|              112:   68(fvec3) ConstantComposite 25 66 111
 | |
|              120:             TypeImage 32(int) Cube sampled format:Unknown
 | |
|              121:             TypePointer UniformConstant 120
 | |
|  122(g_tTexcdi4):    121(ptr) Variable UniformConstant
 | |
|              125:             TypeImage 32(int) Cube depth sampled format:Unknown
 | |
|              126:             TypeSampledImage 125
 | |
|              135:             TypeImage 45(int) Cube sampled format:Unknown
 | |
|              136:             TypePointer UniformConstant 135
 | |
|  137(g_tTexcdu4):    136(ptr) Variable UniformConstant
 | |
|              140:             TypeImage 45(int) Cube depth sampled format:Unknown
 | |
|              141:             TypeSampledImage 140
 | |
|              149:             TypePointer Function 8(PS_OUTPUT)
 | |
|              151:     32(int) Constant 0
 | |
|              152:    6(float) Constant 1065353216
 | |
|              153:    7(fvec4) ConstantComposite 152 152 152 152
 | |
|              154:             TypePointer Function 7(fvec4)
 | |
|              156:     32(int) Constant 1
 | |
|              163:             TypePointer Output 7(fvec4)
 | |
|       164(Color):    163(ptr) Variable Output
 | |
|              167:             TypePointer Output 6(float)
 | |
|       168(Depth):    167(ptr) Variable Output
 | |
|              171:             TypeImage 6(float) 3D sampled format:Unknown
 | |
|              172:             TypePointer UniformConstant 171
 | |
|  173(g_tTex3df4):    172(ptr) Variable UniformConstant
 | |
|              174:             TypeImage 32(int) 3D sampled format:Unknown
 | |
|              175:             TypePointer UniformConstant 174
 | |
|  176(g_tTex3di4):    175(ptr) Variable UniformConstant
 | |
|              177:             TypeImage 45(int) 3D sampled format:Unknown
 | |
|              178:             TypePointer UniformConstant 177
 | |
|  179(g_tTex3du4):    178(ptr) Variable UniformConstant
 | |
|              180:             TypeImage 6(float) 1D array sampled format:Unknown
 | |
|              181:             TypePointer UniformConstant 180
 | |
| 182(g_tTex1df4a):    181(ptr) Variable UniformConstant
 | |
|              183:             TypeImage 32(int) 1D array sampled format:Unknown
 | |
|              184:             TypePointer UniformConstant 183
 | |
| 185(g_tTex1di4a):    184(ptr) Variable UniformConstant
 | |
|              186:             TypeImage 45(int) 1D array sampled format:Unknown
 | |
|              187:             TypePointer UniformConstant 186
 | |
| 188(g_tTex1du4a):    187(ptr) Variable UniformConstant
 | |
|              189:             TypeImage 6(float) 2D array sampled format:Unknown
 | |
|              190:             TypePointer UniformConstant 189
 | |
| 191(g_tTex2df4a):    190(ptr) Variable UniformConstant
 | |
|              192:             TypeImage 32(int) 2D array sampled format:Unknown
 | |
|              193:             TypePointer UniformConstant 192
 | |
| 194(g_tTex2di4a):    193(ptr) Variable UniformConstant
 | |
|              195:             TypeImage 45(int) 2D array sampled format:Unknown
 | |
|              196:             TypePointer UniformConstant 195
 | |
| 197(g_tTex2du4a):    196(ptr) Variable UniformConstant
 | |
|              198:             TypeImage 6(float) Cube array sampled format:Unknown
 | |
|              199:             TypePointer UniformConstant 198
 | |
| 200(g_tTexcdf4a):    199(ptr) Variable UniformConstant
 | |
|              201:             TypeImage 32(int) Cube array sampled format:Unknown
 | |
|              202:             TypePointer UniformConstant 201
 | |
| 203(g_tTexcdi4a):    202(ptr) Variable UniformConstant
 | |
|              204:             TypeImage 45(int) Cube array sampled format:Unknown
 | |
|              205:             TypePointer UniformConstant 204
 | |
| 206(g_tTexcdu4a):    205(ptr) Variable UniformConstant
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
| 161(flattenTemp):    149(ptr) Variable Function
 | |
|              162:8(PS_OUTPUT) FunctionCall 10(@main()
 | |
|                               Store 161(flattenTemp) 162
 | |
|              165:    154(ptr) AccessChain 161(flattenTemp) 151
 | |
|              166:    7(fvec4) Load 165
 | |
|                               Store 164(Color) 166
 | |
|              169:     12(ptr) AccessChain 161(flattenTemp) 156
 | |
|              170:    6(float) Load 169
 | |
|                               Store 168(Depth) 170
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       10(@main():8(PS_OUTPUT) Function None 9
 | |
|               11:             Label
 | |
|          13(r00):     12(ptr) Variable Function
 | |
|          31(r02):     12(ptr) Variable Function
 | |
|          44(r04):     12(ptr) Variable Function
 | |
|          57(r20):     12(ptr) Variable Function
 | |
|          74(r22):     12(ptr) Variable Function
 | |
|          88(r24):     12(ptr) Variable Function
 | |
|         102(r50):     12(ptr) Variable Function
 | |
|         119(r52):     12(ptr) Variable Function
 | |
|         134(r54):     12(ptr) Variable Function
 | |
|       150(psout):    149(ptr) Variable Function
 | |
|               17:          14 Load 16(g_tTex1df4)
 | |
|               21:          18 Load 20(g_sSamp)
 | |
|               24:          23 SampledImage 17 21
 | |
|               28:   27(fvec2) CompositeConstruct 25 26
 | |
|               29:    6(float) CompositeExtract 28 1
 | |
|               30:    6(float) ImageSampleDrefImplicitLod 24 28 29
 | |
|                               Store 13(r00) 30
 | |
|               36:          33 Load 35(g_tTex1di4)
 | |
|               37:          18 Load 20(g_sSamp)
 | |
|               40:          39 SampledImage 36 37
 | |
|               41:   27(fvec2) CompositeConstruct 25 26
 | |
|               42:    6(float) CompositeExtract 41 1
 | |
|               43:    6(float) ImageSampleDrefImplicitLod 40 41 42
 | |
|                               Store 31(r02) 43
 | |
|               49:          46 Load 48(g_tTex1du4)
 | |
|               50:          18 Load 20(g_sSamp)
 | |
|               53:          52 SampledImage 49 50
 | |
|               54:   27(fvec2) CompositeConstruct 25 26
 | |
|               55:    6(float) CompositeExtract 54 1
 | |
|               56:    6(float) ImageSampleDrefImplicitLod 53 54 55
 | |
|                               Store 44(r04) 56
 | |
|               61:          58 Load 60(g_tTex2df4)
 | |
|               62:          18 Load 20(g_sSamp)
 | |
|               65:          64 SampledImage 61 62
 | |
|               69:    6(float) CompositeExtract 67 0
 | |
|               70:    6(float) CompositeExtract 67 1
 | |
|               71:   68(fvec3) CompositeConstruct 69 70 26
 | |
|               72:    6(float) CompositeExtract 71 2
 | |
|               73:    6(float) ImageSampleDrefImplicitLod 65 71 72
 | |
|                               Store 57(r20) 73
 | |
|               78:          75 Load 77(g_tTex2di4)
 | |
|               79:          18 Load 20(g_sSamp)
 | |
|               82:          81 SampledImage 78 79
 | |
|               83:    6(float) CompositeExtract 67 0
 | |
|               84:    6(float) CompositeExtract 67 1
 | |
|               85:   68(fvec3) CompositeConstruct 83 84 26
 | |
|               86:    6(float) CompositeExtract 85 2
 | |
|               87:    6(float) ImageSampleDrefImplicitLod 82 85 86
 | |
|                               Store 74(r22) 87
 | |
|               92:          89 Load 91(g_tTex2du4)
 | |
|               93:          18 Load 20(g_sSamp)
 | |
|               96:          95 SampledImage 92 93
 | |
|               97:    6(float) CompositeExtract 67 0
 | |
|               98:    6(float) CompositeExtract 67 1
 | |
|               99:   68(fvec3) CompositeConstruct 97 98 26
 | |
|              100:    6(float) CompositeExtract 99 2
 | |
|              101:    6(float) ImageSampleDrefImplicitLod 96 99 100
 | |
|                               Store 88(r24) 101
 | |
|              106:         103 Load 105(g_tTexcdf4)
 | |
|              107:          18 Load 20(g_sSamp)
 | |
|              110:         109 SampledImage 106 107
 | |
|              113:    6(float) CompositeExtract 112 0
 | |
|              114:    6(float) CompositeExtract 112 1
 | |
|              115:    6(float) CompositeExtract 112 2
 | |
|              116:    7(fvec4) CompositeConstruct 113 114 115 26
 | |
|              117:    6(float) CompositeExtract 116 3
 | |
|              118:    6(float) ImageSampleDrefImplicitLod 110 116 117
 | |
|                               Store 102(r50) 118
 | |
|              123:         120 Load 122(g_tTexcdi4)
 | |
|              124:          18 Load 20(g_sSamp)
 | |
|              127:         126 SampledImage 123 124
 | |
|              128:    6(float) CompositeExtract 112 0
 | |
|              129:    6(float) CompositeExtract 112 1
 | |
|              130:    6(float) CompositeExtract 112 2
 | |
|              131:    7(fvec4) CompositeConstruct 128 129 130 26
 | |
|              132:    6(float) CompositeExtract 131 3
 | |
|              133:    6(float) ImageSampleDrefImplicitLod 127 131 132
 | |
|                               Store 119(r52) 133
 | |
|              138:         135 Load 137(g_tTexcdu4)
 | |
|              139:          18 Load 20(g_sSamp)
 | |
|              142:         141 SampledImage 138 139
 | |
|              143:    6(float) CompositeExtract 112 0
 | |
|              144:    6(float) CompositeExtract 112 1
 | |
|              145:    6(float) CompositeExtract 112 2
 | |
|              146:    7(fvec4) CompositeConstruct 143 144 145 26
 | |
|              147:    6(float) CompositeExtract 146 3
 | |
|              148:    6(float) ImageSampleDrefImplicitLod 142 146 147
 | |
|                               Store 134(r54) 148
 | |
|              155:    154(ptr) AccessChain 150(psout) 151
 | |
|                               Store 155 153
 | |
|              157:     12(ptr) AccessChain 150(psout) 156
 | |
|                               Store 157 152
 | |
|              158:8(PS_OUTPUT) Load 150(psout)
 | |
|                               ReturnValue 158
 | |
|                               FunctionEnd
 | 
