106 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			106 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
#version 460
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#extension GL_NV_ray_tracing : enable
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#extension GL_EXT_ray_query : enable
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struct Ray
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{
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    vec3 pos;
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    float tmin;
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    vec3 dir;
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    float tmax;
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};
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layout(std430, set = 0, binding = 0) buffer Log
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{
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    uint x;
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    uint y;
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};
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layout(binding = 1, set = 0) uniform accelerationStructureEXT rtas;
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layout(std430, set = 0, binding = 2) buffer Rays { Ray rays[]; };
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void doSomething()
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{
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    x = 0;
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    y = 0;
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}
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uint launchIndex()
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{
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    return gl_LaunchIDNV.z*gl_LaunchSizeNV.x*gl_LaunchSizeNV.y + gl_LaunchIDNV.y*gl_LaunchSizeNV.x + gl_LaunchIDNV.x;
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}
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void main()
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{
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    uint index = launchIndex();
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    Ray ray = rays[index];
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    rayQueryEXT rayQuery;
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    bool committed_true = true;
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    bool committed_false = false;
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    rayQueryInitializeEXT(rayQuery, rtas, gl_RayFlagsOpaqueEXT, gl_RayFlagsCullBackFacingTrianglesEXT, ray.pos, ray.tmin, ray.dir, ray.tmax);
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    while (rayQueryProceedEXT(rayQuery))
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    {
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        mat4x3 mat_o2w;
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        mat4x3 mat_w2o;
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        uint candidateType = rayQueryGetIntersectionTypeEXT(rayQuery, committed_false);
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        if (candidateType == gl_RayQueryCandidateIntersectionTriangleEXT)
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        {
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            rayQueryTerminateEXT(rayQuery);
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            mat_o2w = rayQueryGetIntersectionObjectToWorldEXT(rayQuery, committed_false);
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            mat_w2o = rayQueryGetIntersectionWorldToObjectEXT(rayQuery, committed_false);
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            rayQueryConfirmIntersectionEXT(rayQuery);
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            if (rayQueryGetIntersectionFrontFaceEXT(rayQuery, committed_true))
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            {
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                doSomething();
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            }
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            if (rayQueryGetIntersectionBarycentricsEXT(rayQuery, committed_true).x == 0)
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            {
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                doSomething();
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            }
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            if (rayQueryGetIntersectionInstanceCustomIndexEXT(rayQuery, committed_true) > 0)
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            {
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                doSomething();
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            }
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            if (rayQueryGetIntersectionInstanceIdEXT(rayQuery, committed_true) > 0)
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            {
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                doSomething();
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            }
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            if (rayQueryGetIntersectionObjectRayDirectionEXT(rayQuery, committed_true).x > 0)
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            {
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                doSomething();
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            }
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            if (rayQueryGetIntersectionObjectRayOriginEXT(rayQuery, committed_true).x > 0)
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            {
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                doSomething();
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            }
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            if (rayQueryGetIntersectionPrimitiveIndexEXT(rayQuery, committed_true) > 0)
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            {
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                doSomething();
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            }
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            if (rayQueryGetIntersectionTEXT(rayQuery, committed_true) > 0.f)
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            {
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                doSomething();
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            }
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            if (rayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetEXT(rayQuery, committed_true) > 0)
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            {
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                doSomething();
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            }
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        }
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    }
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    uint committedStatus = rayQueryGetIntersectionTypeEXT(rayQuery, committed_true);
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    if (committedStatus == gl_RayQueryCommittedIntersectionGeneratedEXT)
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    {
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        if (rayQueryGetIntersectionGeometryIndexEXT(rayQuery, committed_true) > 0)
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        {
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            doSomething();
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        }
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    }
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}
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